Still no Eyefinity or Triplehead Patch?
#1
Posté 03 mars 2010 - 04:47
#2
Posté 03 mars 2010 - 04:51
#3
Posté 03 mars 2010 - 05:08
Also, I was waiting to play it because it would make a great game that much better. To play a game on 3 screens makes crappy games amazing, imagine what it could do for ME2.
#4
Posté 03 mars 2010 - 08:58
#5
Posté 03 mars 2010 - 10:21
Just to quote the ATI Community Rep on WideScreeGamingForums:
Dave Baumann wrote...
There is no indication that all titles will have out of the box support. The notion of Eyefinity support for titles that are being released for quite some time is late in their production cycles and if they didn't already consider these resolutions beforehand then additional work need to go into it. Much like Dragon Age which released without support but has then had subsequent, post release patches, to support Eyefinity.
So, wether BioWare said that they will support it (as they did for Dragon Age Origins, AT A LATER DATE THAN THE RELEASE (since it's not a game breaking feature), they will do the same for Mass Effect 2, if they said that they're going to patch it, it means that it's on the queue line, and there are more pressing concerns right now than eyefinity support.
Modifié par LuPoM, 03 mars 2010 - 10:30 .
#6
Posté 03 mars 2010 - 07:03
#7
Posté 03 mars 2010 - 09:52
#8
Posté 04 mars 2010 - 12:45
gropax wrote...
umm i hate to burst your bubble did bioware say the game would support Eyefinity or Triplehead or did the guy that sold you the hardware say that to make a sale. i will bet it was the sales man. and since 99.99% of gamers are on one monitor you are SOL on a patch from bioware they have better stuff to work on like real game patches and DLC.
Who buys hardware from sales people
Anyway, here's my sources:
http://www.wsgfmedia...nity-titles.jpg
http://www.pcgamesha...struction/News/
Looking at the image all but 2 games work in multi-monitor (Mass Effect 2 and CoD MW2) and MW2 works with an FoV bind/Widescreen Fixer tool. So it seems like it's planned, obv not at release.. but some future patch. So I have no problem waiting since they said they're working on it, doesn't mean I can't prod them though.
#9
Posté 04 mars 2010 - 12:57
3 monitors? Is that necessary, or for that matter ergonomically sound? Not to sound like OSHA or some ****. Who has the money for that kind'a set-up? Wish I could afford to spoil like that.
Modifié par Cmdr. A. J. Shepard, 04 mars 2010 - 01:00 .
#10
Posté 04 mars 2010 - 12:58
I wasn't really comparing it to a movie but the medium you experience it through. Watching a movie on a monitor isn't as immersive as watching it on IMAX, just like playing a game at 5:4 isn't as immersive as 16:9 nor 48:9.LuPoM wrote...
I can't figure how Playing on a regular 16/9 1080p monitor/tv or even better, 2560x1600 is a lesser experience than Eyefinity, I've played with Eyefinity some games, but the comparison with a movie is just sloppy... since Mass Effect 2 is like a personalized, interactive movie, and so it fits its standard oO
Just to quote the ATI Community Rep on WideScreeGamingForums:Dave Baumann wrote...
There is no indication that all titles will have out of the box support. The notion of Eyefinity support for titles that are being released for quite some time is late in their production cycles and if they didn't already consider these resolutions beforehand then additional work need to go into it. Much like Dragon Age which released without support but has then had subsequent, post release patches, to support Eyefinity.
So, wether BioWare said that they will support it (as they did for Dragon Age Origins, AT A LATER DATE THAN THE RELEASE (since it's not a game breaking feature), they will do the same for Mass Effect 2, if they said that they're going to patch it, it means that it's on the queue line, and there are more pressing concerns right now than eyefinity support.
Those of us asking for it know it wasn't supported at release and that they proposed to patch it, we're just making sure they remember there's people out there waiting for it.
#11
Posté 04 mars 2010 - 02:57
#12
Posté 04 mars 2010 - 03:26
I use Eyefinity not only for games, but for usable workspace that I would not trade now that I have it. Games that do not translate into Eyefinity are unplayable, but I am not going to unhook my monitors and reconfigure my display settings every time I want to play a game on a single monitor.
As for the too repetitive insinuations that Eyefinity users are spoiled and shouldn't complain when others can only afford a single monitor, quit whining and save up your money. Monitors are cheap now, I'm not rich and I managed it. And if you do not want multiple monitors, FINE, enjoy yourself on a single monitor, I'm happy for you if you enjoy it. Actually, to be honest, I really don't give a sh** what you enjoy, I enjoy Eyefinity, and that's all I'm concerned about right now. Bioware please:wizard: fix this game with a patch that you certainly can develop quickly and easily.
Modifié par Gaping, 04 mars 2010 - 03:30 .
#13
Posté 04 mars 2010 - 04:43
#14
Posté 04 mars 2010 - 05:55
Well, the higher resolution of multi-monitor just adds more viewable area (when done right). For example if you had 1 1920x1080 monitor vs 3 1920x1080 monitors in landscape, the center monitor would show the exact same thing as the single monitor, and the left and right monitor would extend your view left and right.Garriffic wrote...
Many of the textures already look terrible at 1680x1050. I can't imagine how noticeable this would be at the huge resolutions of a dual or tri-monitor setup! I think that BioWare should first work on adding some higher resolution textures and then add in multi-monitor support (so that these users won't be disappointed by the image quality).
If you did 3 monitors in portrait (3240x1920) vs a single 1920x1080 monitor you would see the same contents of the single monitor occupying the middle of the screen but with an additional 660 pixels going left and 660 pixels to the right extra viewing area, as well as 420 more pixels on top and 420 more pixels on bottom.
The goal isn't making things larger or to use more pixels on the same image, but to extend the viewing area.
Check out the 'Surround comparisons' at this site for some examples:
http://www.widescree.../fear-th2go.php
#15
Posté 04 mars 2010 - 06:02
Garriffic wrote...
Many of the textures already look terrible at 1680x1050. I can't imagine how noticeable this would be at the huge resolutions of a dual or tri-monitor setup! I think that BioWare should first work on adding some higher resolution textures and then add in multi-monitor support (so that these users won't be disappointed by the image quality).
I honestly only care about getting actual support so i can play this game. As of right now, with my setup, the menus and in-game camera are extremely zoomed and is utterly unplayable. From what i have seen from screen shots I probably wouldn't even notice the bad textures unless zoomed in far enough on someones shoulder. I only ask that I be able to play the game. Isn't that why they are a business in the first place? To have people buy and enjoy their product?
However, the textures are not the issue this topic is discussing. Let's get some Eyefinity and Triplehead support!
#16
Posté 05 mars 2010 - 06:50
PC gaming has always been a home for the bleeding edge and supporting new techs while not required is always a plus.
#17
Posté 05 mars 2010 - 09:16
#18
Posté 06 mars 2010 - 12:38
#19
Posté 06 mars 2010 - 08:21
#20
Posté 07 mars 2010 - 08:10
#21
Posté 08 mars 2010 - 02:34
I don't feel as though my office is warm enough and fire up all three 30s would help that problem.
#22
Posté 08 mars 2010 - 04:50
#23
Posté 08 mars 2010 - 12:05
#24
Posté 09 mars 2010 - 01:15
#25
Posté 09 mars 2010 - 02:02
Also.. OT but what do you have to do to get those DA:O and ME icons to show under your names..




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