Still no Eyefinity or Triplehead Patch?
#26
Posté 09 mars 2010 - 03:31
#27
Posté 09 mars 2010 - 08:42
Garriffic wrote...
Many of the textures already look terrible at 1680x1050. I can't imagine how noticeable this would be at the huge resolutions of a dual or tri-monitor setup! I think that BioWare should first work on adding some higher resolution textures and then add in multi-monitor support (so that these users won't be disappointed by the image quality).
I noticed that too, at first it was how I had the mipmap detail level set in Catalyst Control Panel, when I upped it to max quality I noticed a big difference.
If it maintains that quality of image over a triple monitor setup I will be thoroughly impressed.
Until then, however.
BUMP!!
#28
Posté 09 mars 2010 - 09:52
#29
Posté 10 mars 2010 - 12:31
#30
Posté 10 mars 2010 - 11:13
#31
Posté 11 mars 2010 - 12:36
#32
Posté 11 mars 2010 - 12:57
#33
Posté 11 mars 2010 - 06:31
#34
Posté 11 mars 2010 - 11:05
#35
Posté 12 mars 2010 - 01:29
#36
Posté 12 mars 2010 - 10:09
#37
Posté 12 mars 2010 - 07:14
#38
Posté 12 mars 2010 - 09:59
#39
Posté 13 mars 2010 - 09:17
ME2 may be even more limited with it's ancient Unreal 3 engine. The game is more or less unplayable at resolutions this high. They could at least confirm the issue or deliver a statement concering this. so that we know what is possible with this engine and when they're gonna do it. I really wish they had abandoned the unreal 3 engine for ME2 :-(
Modifié par Datamath, 13 mars 2010 - 09:19 .
#40
Posté 13 mars 2010 - 10:25
I would also like a response to DA:O but that is not top priority.
#41
Posté 14 mars 2010 - 03:37
#42
Posté 14 mars 2010 - 03:23
ME2 may be even more limited with it's ancient Unreal 3 engine. The game is more or less unplayable at resolutions this high. They could at least confirm the issue or deliver a statement concering this. so that we know what is possible with this engine and when they're gonna do it. I really wish they had abandoned the unreal 3 engine for ME2 :-(
I don't know, there's other UE3 engine games that work beautifully with these resolutions.. Bioshock and Batman: AA for sure. Borderlands is fine you just have to change the FoV with a keybind.
But.. almost 2 weeks since this thread started and a month and a half since it was first brought up and no word.. this is getting frustrating now.
#43
Posté 15 mars 2010 - 04:36
#44
Posté 15 mars 2010 - 03:40
Please keep bumping until we get a patch. I don't want to miss this game.
#45
Posté 15 mars 2010 - 06:06
While ATI's EyeFinity product is really cool, BioWare did not commit to supporting it on Mass Effect 2.
The link to the PC Games Hardware article posted by boredtotears001 does not quote a specific ATI or BioWare rep, so I can't really comment on it. The link to the image posted by noquarter7 is a list of *potential* titles and developers from an ATI slide presentation, not an actual list of supported titles. See the ATI rep's comments in this thread:
http://www.widescree...hp?f=64&t=18199
That being said, we did investigate the possibility of adding this support in a patch. Unfortunately, what we found indicates that it would not be a quick or simple change. Therefore, we can’t add EyeFinity support to Mass Effect 2 at this time. Should that change in the future, we will let you know.
Thanks!
Don M




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