No Paragon\\Renegade options at the end of Samara's Loyalty mission??
#1
Posté 03 mars 2010 - 05:16
#2
Posté 03 mars 2010 - 05:19
#3
Posté 03 mars 2010 - 05:21
On my first playthrough I couldn't get it, I even tried it dead last with a FULL paragon bar and it didn't give me the options. On my second playthrough, I did Samara's Loyalty as soon as I could get it, I had maybe 2 bars of Paragon and all the options were available to me. On every subsequent playthrough, if I did it early, I had no trouble getting the dialogue options.
You need to select the paragon/renegade options to unlock the Morinth/Samara choice.
TLDR: Do it earlier in the game/at lower level.
Modifié par Cookie775, 03 mars 2010 - 05:22 .
#4
Posté 03 mars 2010 - 05:35
Kim Stolz (BioWare) recently revealed the secret behind Paragon and Renegade in one of the technical support forums. The game basically keeps its own hidden bar of the maximum amount of Paragon or Renegade you can get every time you enter an area. It then takes a percentage of that hidden bar to calculate how much you need at that moment to pass the check. The more times you miss a possible place to get Paragon or Renegade, the more checks you eventually fail. The more checks you fail, the more you miss getting Paragon or Renegade. It's a snowball effect.
To simplify: The game keeps track of all of your missed opportunities in getting Paragon or Renegade in every single area. If you start falling behind, you will most likely never catch up. You HAVE to continuously act Paragon OR Renegade. This becomes much easier if you start out with an import bonus from ME1 for those extra Paragon/Renegade points.
In addition, the ship arguments have different percentages. Miranda/Jack is easier to resolve with Renegade and Tali/Legion is easier to resolve with Paragon. That import bonus provides a safety net in case you miss some opportunities. Doing the mission earlier can be slightly in your favor only because you haven't missed as many opportunities yet.
EDIT: Miranda/Jack is easier Renegade, Tali/Legion is easier Paragon. My mistake!
Modifié par Ecael, 05 mars 2010 - 02:48 .
#5
Posté 03 mars 2010 - 05:38
#6
Posté 03 mars 2010 - 05:55
Ecael wrote...
None of the posts above are entirely accurate; however, there is a reason why doing missions earlier can allow you to pass the Paragon/Renegade check.
Kim Stolz (BioWare) recently revealed the secret behind Paragon and Renegade in one of the technical support forums. The game basically keeps its own hidden bar of the maximum amount of Paragon or Renegade you can get every time you enter an area. It then takes a percentage of that hidden bar to calculate how much you need at that moment to pass the check. The more times you miss a possible place to get Paragon or Renegade, the more checks you eventually fail. The more checks you fail, the more you miss getting Paragon or Renegade. It's a snowball effect.
To simplify: The game keeps track of all of your missed opportunities in getting Paragon or Renegade in every single area. If you start falling behind, you will most likely never catch up. You HAVE to continuously act Paragon OR Renegade.
In addition, the ship arguments have different percentages. Miranda/Jack is easier to resolve with Paragon (apparently human women listen to reason better than cold logic) and Tali/Legion is easier to resolve with Renegade. This becomes much easier if you start out with an import bonus from ME1 for those extra Paragon/Renegade points. That import bonus provides a safety net in case you miss some opportunities.
Doing the mission earlier can be slightly in your favor only because you haven't missed as many opportunities yet.
Didn't see this while writing my last post...
Makes sense but I'm one of those people that never misses an opportunity to do either Paragon Renegade action. At least when presented with the Red or Blue options on the left. Now the regular options on the right I will occasionally do a neutral choice if I feel the situation calls for it. But for the most part it's either the top or bottom choice.
Something similar happened with Zaeed. Even though I did his mission fairly early on I never got the Paragon option after saving the refinery workers. Even played through doing more Paragon options to try to build it up more but I was never able to catch up. As must have tried his mission 7 or 8 times through out the game hoping I had enough to still win his loyalty but during that play through I never did catch up.
#7
Posté 04 mars 2010 - 12:44
#8
Posté 04 mars 2010 - 01:13
#9
Posté 04 mars 2010 - 01:30
Ecael wrote...
In addition, the ship arguments have different percentages. Miranda/Jack is easier to resolve with Paragon (apparently human women listen to reason better than cold logic) and Tali/Legion is easier to resolve with Renegade. This becomes much easier if you start out with an import bonus from ME1 for those extra Paragon/Renegade points. That import bonus provides a safety net in case you miss some opportunities.
Doing the mission earlier can be slightly in your favor only because you haven't missed as many opportunities yet.
As a Renegade I was able to resolve the Miranda/Jack argument, but not able to resolve the Tali/Legion argument, so I was under the impression that the Tali/Legion argument must have been easier to resolve with Paragon than Renegade. I ended up favoring Legion because he's way cooler.
And also on this playthough, Jack's loyalty mission was the very last one I did, and like I said, I resolved her and Miranda's argument no problem (as a Renegade).
Modifié par sickblaze, 04 mars 2010 - 01:30 .
#10
Posté 04 mars 2010 - 01:33
Oops. My mistake. It's the other way around.sickblaze wrote...
As a Renegade I was able to resolve the Miranda/Jack argument, but not able to resolve the Tali/Legion argument, so I was under the impression that the Tali/Legion argument must have been easier to resolve with Paragon than Renegade. I ended up favoring Legion because he's way cooler.
And also on this playthough, Jack's loyalty mission was the very last one I did, and like I said, I resolved her and Miranda's argument no problem (as a Renegade).
#11
Posté 04 mars 2010 - 01:34
The save game editor is pretty goodfor this actually. You can edit the amount of renegade/paragon points you have so you can play how you want. You can also edit your resources and credit amounts too thus avoiding mineral scanning and having to do bonus missions for cash. I suggest it after you beat the game the first time if you want to play the way you want after beating the game and don't want to waste time on doing the 'extra' stuff in follow up playthroughs.davidshooter wrote...
It's a little annoying that in order to avoid being penalized later in the game by conflicts you can't resolve you have to be either heavily renegade or heavily paragon on every play through. It removes the possibility of just making the replies that you as the player think are most appropriate in each situation. In playing the game the first bunch of times I was just responding based on what I knew was necessary to keep my crew loyal - sort of defeats the purpose of "choice" the game prides itself on.
Modifié par Urazz, 04 mars 2010 - 01:42 .
#12
Posté 04 mars 2010 - 01:41
http://social.biowar...97668/4#1483520
#13
Posté 04 mars 2010 - 01:50
Urazz wrote...
The save game editor is pretty goodfor this actually. You can edit the amount of renegade/paragon points you have so you can play how you want. You can also edit your resources and credit amounts too thus avoiding mineral scanning and having to do bonus missions for cash. I suggest it after you beat the game the first time if you want to play the way you want after beating the game and don't want to waste time on doing the 'extra' stuff in follow up playthroughs.davidshooter wrote...
It's a little annoying that in order to avoid being penalized later in the game by conflicts you can't resolve you have to be either heavily renegade or heavily paragon on every play through. It removes the possibility of just making the replies that you as the player think are most appropriate in each situation. In playing the game the first bunch of times I was just responding based on what I knew was necessary to keep my crew loyal - sort of defeats the purpose of "choice" the game prides itself on.
I'm on a 360 though - wish I could change that stuff.
#14
Posté 04 mars 2010 - 11:59
davidshooter wrote...
Urazz wrote...
The save game editor is pretty goodfor this actually. You can edit the amount of renegade/paragon points you have so you can play how you want. You can also edit your resources and credit amounts too thus avoiding mineral scanning and having to do bonus missions for cash. I suggest it after you beat the game the first time if you want to play the way you want after beating the game and don't want to waste time on doing the 'extra' stuff in follow up playthroughs.davidshooter wrote...
It's a little annoying that in order to avoid being penalized later in the game by conflicts you can't resolve you have to be either heavily renegade or heavily paragon on every play through. It removes the possibility of just making the replies that you as the player think are most appropriate in each situation. In playing the game the first bunch of times I was just responding based on what I knew was necessary to keep my crew loyal - sort of defeats the purpose of "choice" the game prides itself on.
I'm on a 360 though - wish I could change that stuff.
Me too. I wish there was an option in the game (or at least after you beat it) that enable you to have the option to select any decision from the wheel. There are times when I want to be renegade but only have paragon option and vice versa. Not to mention my problem this playthrough with Zaeed and Samara. Admittedly I can see where a not as experienced Shepard could fall under Morinth spell but there is no way I shouldn't have been able to Renegade Zaeed into being loyal. None at all. If I can Renegade my way to shop discounts I ought to be able to Renegade another badasses loyalty...
#15
Posté 05 mars 2010 - 12:19
Succeeding in the Mornith check is only important if you want to Kill samara. I guess it's worth doing once but on the second playthrough it's not really something you need. If you can't resolve one of the fights on the Ship who cares? I mean you can still do the final missions with no deaths even if 1 person isn't loyal. I wish I had more freedom also, but even if I miss checks it doesn't bother me much, the only one that is important to me is Zaeed's loyalty but I always do that first and it's easy.
Also you can wear the Death Mask for a +10% bonus. Although it apparently only works when you are WEARING IT so not when in casual clothes. I have never seen that confimed though.
#16
Posté 05 mars 2010 - 12:21
Admittedly I can see where a not as experienced Shepard could fall under Morinth spell but there is no way I shouldn't have been able to Renegade Zaeed into being loyal. None at all. If I can Renegade my way to shop discounts I ought to be able to Renegade another badasses loyalty...
Are you kidding? Scaring a cashier to give you a discount and intimidating an already hard-boiled-shot-in-the-face merc to do your bidding aren't EVEN in the same ballpark. You need to be a super badass to win a badass's loyalty.
#17
Posté 05 mars 2010 - 12:28
Here is a question though. If the Death Mask gives you a bonus does that mean an even bigger discount when you try to paragon renegade option to get one? I haven't tried that yet.
#18
Posté 05 mars 2010 - 12:31
Makes alot more sense now.Ecael wrote...
None of the posts above are entirely accurate; however, there is a reason why doing missions earlier can allow you to pass the Paragon/Renegade check.
Kim Stolz (BioWare) recently revealed the secret behind Paragon and Renegade in one of the technical support forums. The game basically keeps its own hidden bar of the maximum amount of Paragon or Renegade you can get every time you enter an area. It then takes a percentage of that hidden bar to calculate how much you need at that moment to pass the check. The more times you miss a possible place to get Paragon or Renegade, the more checks you eventually fail. The more checks you fail, the more you miss getting Paragon or Renegade. It's a snowball effect.
To simplify: The game keeps track of all of your missed opportunities in getting Paragon or Renegade in every single area. If you start falling behind, you will most likely never catch up. You HAVE to continuously act Paragon OR Renegade.
In addition, the ship arguments have different percentages. Miranda/Jack is easier to resolve with Paragon (apparently human women listen to reason better than cold logic) and Tali/Legion is easier to resolve with Renegade. This becomes much easier if you start out with an import bonus from ME1 for those extra Paragon/Renegade points. That import bonus provides a safety net in case you miss some opportunities.
Doing the mission earlier can be slightly in your favor only because you haven't missed as many opportunities yet.
#19
Posté 05 mars 2010 - 01:17
#20
Posté 05 mars 2010 - 02:51
Well, leveling is very linear in ME2. Essentially, if you just follow the story, it will feel like it's scaling with your level - much like the enemies scaling with you.VirtualAlex wrote...
I still don't think it makes sense. I prefer to just think it scales with my level... Ignorance is bliss I guess heh.
#21
Posté 05 mars 2010 - 04:44
#22
Posté 06 mars 2010 - 12:14
VirtualAlex wrote...
Admittedly I can see where a not as experienced Shepard could fall under Morinth spell but there is no way I shouldn't have been able to Renegade Zaeed into being loyal. None at all. If I can Renegade my way to shop discounts I ought to be able to Renegade another badasses loyalty...
Are you kidding? Scaring a cashier to give you a discount and intimidating an already hard-boiled-shot-in-the-face merc to do your bidding aren't EVEN in the same ballpark. You need to be a super badass to win a badass's loyalty.
I missed this comment before. This is actually part of my point. Playing as a Renegade doesn't give you enough juice to get Zaeed's loyalty and still save the refinery workers but playing as a Paragon does. This made no sense to me at all. If Shepard is supposed to be as big of, if not bigger, badass as Zaeed why wasn't there a corresponding Renegade option to win his loyalty. Not to mention his Paragon reaction (if you have enough points) is probably one of the most badass moves he does in the whole game. Certainly more badass than a lot of his Renegade reactions. To me it seemed counter intuitive.
#23
Posté 06 mars 2010 - 12:44
Also what badass paragon reaction are you talking about? Shepard pulling a gun on Zaeed?
#24
Posté 06 mars 2010 - 12:58
Modifié par cruc1al, 06 mars 2010 - 12:59 .
#25
Posté 06 mars 2010 - 01:11
So to bring it full circle (hopefully) it was odd to me that both the blue and red options were locked out (or grayed out rather) when confronted by Morinth seductions in my mostly Renegade Shepard play through. Considering the game during that mission had given me both blue and red choices for everything else I had to do.
The way the game seems to calculate this stuff baffles me. But that could just be my own crazy internal logic...
Modifié par kalpain, 06 mars 2010 - 01:15 .




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