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How the - hell - will - we defeat the Reaper fleet?


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#301
Ice Cold J

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LordShrike wrote...

Ice Cold J:
Don't see how you could board a live Reaper. Maybe it's possible but i don't see it happening.
Something similar like this was argued on Dreadnought Effect thread, go read it, it's good stuff.


What's Dreadnought Effect?

#302
Foehunter82

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Ice Cold J wrote...

LordShrike wrote...

Ice Cold J:
Don't see how you could board a live Reaper. Maybe it's possible but i don't see it happening.
Something similar like this was argued on Dreadnought Effect thread, go read it, it's good stuff.


What's Dreadnought Effect?


The Dreadnought Effect was a post about what happened historically when the British (I believe) built the first dreadnought around WW1 or WW2.  At that point, everybody started to retrofit their ships to have larger, more powerful guns on them as a result of what was accomplished with the first dreadnought.

Ice Cold J was referring to that post, which discussed at length about whether all the species in Council space would be building fleets of dreadnoughts complete with Thannix Cannons.  The assumption, of course, being that once you have a powerful weapon like the Thannix, you're going to want to add it to an equally powerful platform.  This lead to debate as to whether or not the Coucil races would do it or not, and whether they even have the shipyard capacity to do so.  I haven't read that topic in a couple of weeks, so apparently their discussing methods of Reaper destruction beyond dreadnoughts.

#303
Nashiktal

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Why build a fleet of slow and easily destroyed craft (by reapers at least) when you could get the same firepower but with more speed and maneuverability with frigates/light cruisers?

Everything in the game and codex shows that dreads do horribly in close combat. Reapers speed and durability will ensure they will hit knife fight range faster than you can hit the eject button.

Ice Cold J wrote...

Nashiktal wrote...

How he hell would you breach its defenses? I don't recall the Alliance fleet being outfitted with Thanix cannons, and from the sounds of the Turian patrol being killed by the collector ship they don't have it in widespread use either. Hell we don't even know if Thanix cannons will work on reapers.


With the kind of number an ENTIRE GALAXY could throw at them, how could you not punch a small hole in their defenses?

I'm just sayin'. 

And that was A Collector ship vs. 1 Turian ship, right? I'm sure if they ran into a small Turian patrol convoy, it would've beena  different story.


Edit: Actually no, it was a Turian patrol. I'm not sure of the actual number, (for some reason three is in my head) but it was definately more than one ship.

If numbers are all you need to punch a whole in reapers defensed, why even bother boarding them? A single collector ship using reaper tech was able to defeat a Turian patrol, a single reaper can devestate an entire fleet.

From all the info gathered from the devs and the game, beating sovvy was a fluke that is unlikely to be repeated.

Modifié par Nashiktal, 16 mars 2011 - 07:35 .


#304
SnakeSNMF

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Nashiktal wrote...

Why build a fleet of slow and easily destroyed craft (by reapers at least) when you could get the same firepower but with more speed and maneuverability with frigates/light cruisers?

Everything in the game and codex shows that dreads do horribly in close combat. Reapers speed and durability will ensure they will hit knife fight range faster than you can hit the eject button.

Ice Cold J wrote...

Nashiktal wrote...

How he hell would you breach its defenses? I don't recall the Alliance fleet being outfitted with Thanix cannons, and from the sounds of the Turian patrol being killed by the collector ship they don't have it in widespread use either. Hell we don't even know if Thanix cannons will work on reapers.


With the kind of number an ENTIRE GALAXY could throw at them, how could you not punch a small hole in their defenses?

I'm just sayin'. 

And that was A Collector ship vs. 1 Turian ship, right? I'm sure if they ran into a small Turian patrol convoy, it would've beena  different story.


Edit: Actually no, it was a Turian patrol. I'm not sure of the actual number, (for some reason three is in my head) but it was definately more than one ship.

If numbers are all you need to punch a whole in reapers defensed, why even bother boarding them? A single collector ship using reaper tech was able to defeat a Turian patrol, a single reaper can devestate an entire fleet.

From all the info gathered from the devs and the game, beating sovvy was a fluke that is unlikely to be repeated.



#305
Guest_lewdvig_*

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A VIRUS MADE BY HUMANS THAT DESTROYS THEM - THAT HAS YET TO BE DONE IN SCI-FI

#306
Nashiktal

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I'll boot up the windows.

#307
Shepard needs a Vacation

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Get like 50 BFGs put them on a few planets in a solar system plus the combined species fleet, invite reapers to the party and you win

#308
Shepard needs a Vacation

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lewdvig wrote...


A VIRUS MADE BY HUMANS THAT DESTROYS THEM - THAT HAS YET TO BE DONE IN SCI-FI




I loled so hard ahaha

#309
Akizora

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Shepard will fuse with Harbinger like David in Overlord fused with the VI, he will then take control of the entire Reaper fleet and return it to hibernation once more in Dark Space before he is completely consumed and overwritten by the hive mind of the Reapers. Please don't let that happen...So predicable.

#310
Meshakhad2

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Obviously, the Citadel forces will be at the core of the anti-Reaper fleet. Here are a few other factors that might come into play:

- Additional Reinforcements - Depending on choices in previous games, the quarians, geth, and/or rachni will join the fight. Shepard will no doubt have the opportunity to recruit other factions, such as the batarians or mercenaries.
- Advanced Technology - Possibly recovered from the Collector Base, or discovered during a mission in ME3. The Protheans - or some previous race - might have had something.
- Hijacking A Reaper - If this were a book, movie, or RTS, this wouldn't come into play. But this is an FPS/RPG, so Shepard will have to contribute in some vital way to the final battle. Boarding a Reaper and hijacking it would be a good way to do this. It also gives BioWare an opportunity to turn the Reapers' greatest catchprase against them:

Shepard: I am assuming direct control.

There is another factor to consider. Part of why the Reapers were able to wipe out the Protheans (and previous races) was that they captured the Citadel in their opening attack, thus crippling Prothean communications and logistics. They won't be able to pull that trick again so easily, especially if they target Earth first. Perhaps for the first time, the Milky Way will be able to wage a coordinated defense. The extermination of the Protheans took centuries - we will have the opportunity to bring to bear our industrial capacity. Even if the entire Alliance gets taken out of the picture early on, we still have the other factions, particularly the turians, batarians, and geth, to consider.

#311
android654

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Earth's sun. They'll have to sacrifice the milky way in order to destroy the reaper fleet with the heat of our exploding sun.

#312
Akizora

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android654 wrote...

Earth's sun. They'll have to sacrifice the milky way in order to destroy the reaper fleet with the heat of our exploding sun.


I fail to see how the entire milkyway could be destroyed by a simple Nova, our sun isn't even capable of going supernova and considering other stars being exposed to dark energy already without destroying the whole galaxy...Well, I don't see it happening ^^ Unless you meant the Sol system, our solarsystem.

#313
Almostfaceman

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android654 wrote...

Earth's sun. They'll have to sacrifice the milky way in order to destroy the reaper fleet with the heat of our exploding sun.


The Milky Way is our galaxy.  Our sun is one of billions in that galaxy.  Anything exploding that can take out the Milky Way will not only destroy the Reapers but will destroy humans, asari, blah blah blah. :) :blink:

#314
android654

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Akizora wrote...

android654 wrote...

Earth's sun. They'll have to sacrifice the milky way in order to destroy the reaper fleet with the heat of our exploding sun.


I fail to see how the entire milkyway could be destroyed by a simple Nova, our sun isn't even capable of going supernova and considering other stars being exposed to dark energy already without destroying the whole galaxy...Well, I don't see it happening ^^ Unless you meant the Sol system, our solarsystem.



I meant Sol, not the Milky Way, sorry. Exactly, something to take out the entire solar system. to defeat the Reapers, but humans have to pay the ultimate price. Something done along the lines of "Sunshine." A huge explosive of some kind that will kill the inhabitants of our solar system, to save everyone else.

Modifié par android654, 17 mars 2011 - 07:42 .


#315
Anacronian Stryx

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android654 wrote...

Akizora wrote...

android654 wrote...

Earth's sun. They'll have to sacrifice the milky way in order to destroy the reaper fleet with the heat of our exploding sun.


I fail to see how the entire milkyway could be destroyed by a simple Nova, our sun isn't even capable of going supernova and considering other stars being exposed to dark energy already without destroying the whole galaxy...Well, I don't see it happening ^^ Unless you meant the Sol system, our solarsystem.



I meant Sol, not the Milky Way, sorry. Exactly, something to take out the entire solar system. to defeat the Reapers, but humans have to pay the ultimate price. Something done along the lines of "Sunshine." A huge explosive of some kind that will kill the inhabitants of our solar system, to save everyone else.


Blowing up stars is really ineffective in a universe where everybody has FTL..just saying.

#316
Dave666

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There is another factor to consider. Part of why the Reapers were able to wipe out the Protheans (and previous races) was that they captured the Citadel in their opening attack, thus crippling Prothean communications and logistics. They won't be able to pull that trick again so easily, especially if they target Earth first. Perhaps for the first time, the Milky Way will be able to wage a coordinated defense. The extermination of the Protheans took centuries - we will have the opportunity to bring to bear our industrial capacity. Even if the entire Alliance gets taken out of the picture early on, we still have the other factions, particularly the turians, batarians, and geth, to consider.[/quote]

To be honest, given how much of a big deal Bioware made of the Reaper IFF, I actually suspect that at some point the Reapers WILL shut down the Relay Network, leaving The Normandy and the Reapers the only ones who can travel via them.  Probably going to involve Shep and co somehow having to travel to the the Salarian homeworld or Migrant Fleet or Geth Space to get a way to switch them back on when they get to the Citadel. Something like that. I could be wrong ofcourse but it feels right somehow, given the way the story has been heading.

Possibly some means of making the Relays not recognize Reaper IFF's or something, kinda reversing the situation. Leaving the Reapers isolated, still wreaking havok, but unable to get reinforcements. Depends on how many Reapers we're facing really. If its a few hundred, its gonna be a long hard slog, taking them out bits at a time. If its in the thousands, then, quite frankly? I can only think of three possible ways to beat them.

1: Finding a way to use Dark Energy to manipulate stars, lure the Reapers to a System, deactivate the Relay then using Dark Energy make the star go Nova. Bye bye Reapers. Might not get them all, but you'll get a huge chunk of them, evening the odds a lot.

2: Bioware decides to make the Reapers MUCH weaker than we assumed. (This is a possibility given that they seem to be changing the story as they go along. Reapers apparently being cybornetic lifeforms and yet the wreckage from Sovereign was dismissed as Geth? What? Even if we accept that there might have been biological matter as part of the wreckage from Sovereign, then why the hell would the Council believe that Sovereign was a Geth ship? A race of AI's using biological components?) I really hope that they don't take this route, it lessens the threat and makes a mockery of the entire trilogy. You'd have a lot of people scratching their heads and saying 'You mean I could have just gathered 300 ships, armed them with Thanix Cannons and won? Why did we bother stopping them in the first place? We could have dealt with them ages ago!'

3: Deus Ex Machina. (No point summing this one up. If the writers have backed themselves so far into a corner that this is all that they can come up with though...)

P.s. Sorry about the rant in 2, just bugged me no end when I saw the baby Terminator.

*Edit* Why the hell can I never get quotes to work? That first paragraph was supposed to be a quote from Meshakhad2's post. (Not an attack on you btw, just using part of your post to reference mine).

Modifié par Dave666, 17 mars 2011 - 08:25 .


#317
Nashiktal

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Meshakhad2 wrote...

Obviously, the Citadel forces will be at the core of the anti-Reaper fleet. Here are a few other factors that might come into play:

- Additional Reinforcements - Depending on choices in previous games, the quarians, geth, and/or rachni will join the fight. Shepard will no doubt have the opportunity to recruit other factions, such as the batarians or mercenaries.


While additional reinforcements are great, I don't see how numbers would help in defeating the reapers at all outside of some sort of screening force. Unless you plan on using the Quarian fleet as one big meatshield, those fragile old ships won't be much good against reapers.

- Advanced Technology - Possibly recovered from the Collector Base, or discovered during a mission in ME3. The Protheans - or some previous race - might have had something.


Advance tech would be great. Only problem is practical application. How long will it take to reverse engineer, and set up for military use? Even if you argue that it could be mounted on the Normandy, thats one ship against a full reaper fleet. If you find something that powerful and that advanced from the collector compound, why the hell didnt the collectors use it? Or the previous race? The one race that we know did any damage to the reapers only managed to kill one before being wiped out.

- Hijacking A Reaper - If this were a book, movie, or RTS, this wouldn't come into play. But this is an FPS/RPG, so Shepard will have to contribute in some vital way to the final battle. Boarding a Reaper and hijacking it would be a good way to do this. It also gives BioWare an opportunity to turn the Reapers' greatest catchprase against them:

Shepard: I am assuming direct control.


How the hell do you suggest we do this? Is a reaper even capable of being manually piloted? How would you stop the reaper AI? What about indocrination? One reaper against at least a hundred wont last long, and if it does it will take a looong time. So many factors stopping this it isn't funny.

There is another factor to consider. Part of why the Reapers were able to wipe out the Protheans (and previous races) was that they captured the Citadel in their opening attack, thus crippling Prothean communications and logistics. They won't be able to pull that trick again so easily, especially if they target Earth first. Perhaps for the first time, the Milky Way will be able to wage a coordinated defense. The extermination of the Protheans took centuries - we will have the opportunity to bring to bear our industrial capacity. Even if the entire Alliance gets taken out of the picture early on, we still have the other factions, particularly the turians, batarians, and geth, to consider.


Problem is that the reapers are unphased by both time and numbers. A single reaper was all but impervious against an entire state-of-the-line fleet, killed only by a fluke. If one reaper can easily decimate a fleet, what about a fleet of reapers? They might have to go system by system without guidance to kill, but they will get their.

The only good thing about this is that it buys us time. (That is if they don't just bash through the citadel fleet and assume control and gather all the census data.)

#318
rflavin

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This is a bit of sanity and a bit of madness and probably not the solution but I thought it interesting.


1) Most of Shepherd's crew has some "Influence" with a powerful group. Part of the time will be doing missions for each of these groups to get their support.

Now the Madness(and yes I know its unlikely):

As far as I know people don't just  get ressurected in this universe. I only just now finished mass effect 2 for the first time so perhaps I am just out of the loop. We are going to find out that Shepherd was rebuit using partial Reaper technology. This is consistant with the Illusive man's personality and decision making. EDI was built with tech from Sovereign. We are going to find out that the SR2 has the subtle "indoctrination" that sovereign had which is why he can manipulate his squadmate's core views so easily. EDI/Shepherd have an unknowing relationship similiar to Sovereign/Saren. Shepherd will find out at some point and confront the illusive man who will claim ignorance. The game will draw parallels between Shepherd/EDI and Sovereign/Saren and cause much angst for Shepherd wondering if her squadmates have "free will" or are following because they are being indoctrinated. After many missions and growth to the EDI/Shepherd symbios, the Reapers will recognize Shepherd/EDI as one of their own. An epic batttle between the Reaper leader and the Normandy will take place Establishing Shepherd/EDI as the leader of the reapers. When the Normandy wins, the ending will be determined by renegade/paragon points. If Paragon is high the reapers will cooperate with all races giving tech and establishing a "Golden Age" if Renegade, Shepherd will set himself up as king of the known universe.


--whew that was exhausting, so in effect we won't have to defeat the reaper fleet.

#319
Nashiktal

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I keep expecting shep to call upon his father to wipe out the reapers.