How the - hell - will - we defeat the Reaper fleet?
#26
Posté 03 mars 2010 - 06:28
#27
Posté 03 mars 2010 - 06:28
#28
Posté 03 mars 2010 - 06:29
#29
Posté 03 mars 2010 - 06:29
Doesn't explain why Harbinger continually says that you've only killed the form, and not him, every time you kill a Harbinger controlled Collector.aeetos21 wrote...
This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.
#30
Posté 03 mars 2010 - 06:29
Second option: Find a way to keep them trapped in dark space or to otherwise prevent them from getting to you.
Anything else will be deus ex machina. No last minute superweapons please.
Modifié par Destructo-Bot, 03 mars 2010 - 06:30 .
#31
Posté 03 mars 2010 - 06:31
aeetos21 wrote...
Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)
So when we're fighting Soverign in ME1 he takes over the corpse of Saren, once we kill him Soverign for all intents and purposes is dead, all that is left is for the alliance to finish off the alien warship which by then was just a shell - in theory.
During ME2 we fought Harbinger on and off but we never actually fought the collector general. My theory is that the collector general acted as a conduit (for lack of better term) between Harbinger and the collector drones he assumed control of. That way when we killed those drones we didn't kill Harbinger, we just killed the vessel. Whereas with Soverign once we killed him in Saren's form he was dead.
This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.
It's a very matrix type: "The body cannot live without the mind" way of thinking but it makes some sense, or at least the most amount of sense of any other theory I've run across so far. And it does pose a weakness to the reapers.
Hey good point, I almost forgot about that. I guess it would require them to posses people to do their bidding, but that may be part of their invasion plan. I'ts definitely a weakness that can be exploited.
#32
Posté 03 mars 2010 - 06:32
Probe away.
Probe launched.
Launching probe.
Probe launched.
Probe away.
Launching probe.
Probe launched.
Probe away.
#33
Posté 03 mars 2010 - 06:32
aeetos21 wrote...
Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)
So when we're fighting Soverign in ME1 he takes over the corpse of Saren, once we kill him Soverign for all intents and purposes is dead, all that is left is for the alliance to finish off the alien warship which by then was just a shell - in theory.
During ME2 we fought Harbinger on and off but we never actually fought the collector general. My theory is that the collector general acted as a conduit (for lack of better term) between Harbinger and the collector drones he assumed control of. That way when we killed those drones we didn't kill Harbinger, we just killed the vessel. Whereas with Soverign once we killed him in Saren's form he was dead.
This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.
It's a very matrix type: "The body cannot live without the mind" way of thinking but it makes some sense, or at least the most amount of sense of any other theory I've run across so far. And it does pose a weakness to the reapers.
I dont think Soverign took control of Saren. Saren said he got biotic "Implants" from Soverign.
Your point is still valid and well thought though
#34
Posté 03 mars 2010 - 06:34
TheUnusualSuspect wrote...
Doesn't explain why Harbinger continually says that you've only killed the form, and not him, every time you kill a Harbinger controlled Collector.aeetos21 wrote...
This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.
Because you only killed the form he inhabited - you didn't kill Harbinger. He isn't killed because he's acting through a conduit (the whereas Soverign inhabited Saren directly). And Harbinger isn't killed when the collector base goes up because he released control of the collector general before it did so...
It's just a theory, but it could pan out.
#35
Posté 03 mars 2010 - 06:36
#36
Guest_Finnish Dragon_*
Posté 03 mars 2010 - 06:36
Guest_Finnish Dragon_*
My guess is that in ME3, a group of scientists (most likely Salarians or Humans) have discovered another way to travel in space which is independent from mass relays. If that becomes fast and successful way to travel in space then the Citadel will become obsolete and the Reapers and their agents would know that. They would try to open the Citadel relay again like the Sovereign did. My guess is that the Citadel is capable of "gentle" indoctrination and that may explain why the council members doesn´t trust Shepard. Currently, the Citadel controls mass relays and is necessary for space travel. However, if someone discovers another way to travel in space then it will change the ME universe very much.
Destroying the Citadel wouldn´t eliminate the risk of the Reaper invasion. However, it would delay it a lot, thousands of year perhaps. This solution would also explain what Shepard did in ME and ME 2 would be important because the Reapers shouldn´t be able to just appear to the Milky Way Galaxy. The threat of the Reaper attack would still remain but I guess keeping the Reaper threat as Damocles´ Sword would a better and more credible solution than killing them off.
So, my guess is that in ME 3 Shepard will mostly fight against the agents of the Reapers. IIRC, Mordin and/or Legion told in ME 2 that the Reapers want to predict the development of the organic races and they want to guide that development to certain paths. Destroying the Citadel and abandoning the mass relay tech would be something that they wouldn´t expect even if someone would discover an alternative way for space travelling. It is like Sauron wouldn´t dream that someone would like to destroy the Ring of Power in LOTR.
In the end, someone built mass relays and their control system. Also, communication between long distances like from the Normandy to the 5th Fleet HQ or to TIM´s office is possible. I wonder what can be learned from the mass relay tech that would help in independent space travelling. So, in the end, the best way defeating the Reapers would be either to move to control of the Mass Relay systems from the Citadel to the safe location, building another mass relay network controlled from a safe location or independent space travelling. In all of those scenario´s, the Citadel would become obsolete liability. I wonder what will happen to the Reaper fleet which is in a mass relay between two star systems when that mass relay connection is shutted down. Is it destroyed? I guess that is one reason why the Reapers want to control the Citadel to administrate the genocide to be as safely for them as possible.
Modifié par Finnish Dragon, 03 mars 2010 - 06:43 .
#37
Posté 03 mars 2010 - 06:38
#38
Posté 03 mars 2010 - 06:39
#39
Posté 03 mars 2010 - 06:41
Shepard, preliminary DNA scans have shown that the Reaper is currently embodied in the re-skinned Shifty Looking Cow in front of you. It is similar to the hybrid produced between Saren and Sovereign. However, this Reaper selected a rather... suspect species to inhabit.aeetos21 wrote...
Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)
So
when we're fighting Soverign in ME1 he takes over the corpse of Saren,
once we kill him Soverign for all intents and purposes is dead, all
that is left is for the alliance to finish off the alien warship which
by then was just a shell - in theory.
#40
Posté 03 mars 2010 - 06:41
Edit: Cue rainbow.
Modifié par thisisme8, 03 mars 2010 - 06:42 .
#41
Posté 03 mars 2010 - 06:42
[quote]aeetos21 wrote...
Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)
So
when we're fighting Soverign in ME1 he takes over the corpse of Saren,
once we kill him Soverign for all intents and purposes is dead, all
that is left is for the alliance to finish off the alien warship which
by then was just a shell - in theory.[/quote]
Shepard, preliminary DNA scans have shown that the Reaper is currently embodied in the re-skinned Shifty Looking Cow in front of you. It is similar to the hybrid produced between Saren and Sovereign. However, this Reaper selected a rather... suspect species to inhabit.[/quote
.. that one guy is funny.
#42
Posté 03 mars 2010 - 06:44
WITH OUR OWN REAPER FLEET!SnakeSNMF wrote...
How the - hell - will - we defeat the Reaper fleet?
#43
Posté 03 mars 2010 - 06:45
Mr. Moreau, my calculations confirm that the discharge from the pulse will only temporarily disrupt the Reapers while putting us in harm's way. If you launch the EMP now, the Normandy may not be able to handle the charge, disrupting myAcero Azul wrote...
EMP
#44
Posté 03 mars 2010 - 06:48
Ahem. I'm curious about whether or not there was a reason that Sovereign was left behind as the vanguard for the reaper fleet, whether it could be because he was the "youngest" reaper, or perhaps the oldest? Mostly I got the impression that you would leave behind a heavy hitter, assuming reapers are not all equal in capabilities. Either way, I get the feeling that victory against the Reapers in ME3 isn't going to mean wiping them out.
#45
Posté 03 mars 2010 - 06:49
Harbinger definitely made sure to release the collector general before that station belw up or whatever, and no matter how many of those collector drones we killed we never once faced off against the general. It makes sense but does that mean its actually 100% confirmed? Of course not.
Edit: just watched the video, Soverign definitely died when Shepard killed him in Saren's body. All that was left was the ship which Joker and the rest of the Alliance finished off.
Which looking back now, in hindsight, probably wasn't the best move but at the time who didn't want to see that thing blow up?
Modifié par aeetos21, 03 mars 2010 - 06:53 .
#46
Posté 03 mars 2010 - 06:50
#47
Posté 03 mars 2010 - 06:54
Shepard, Mordin would like a talk with you in the Tech Lab. He may be able to reduce the resources necessary for building a Reaper.GodWood wrote...
WITH OUR OWN REAPER FLEET!SnakeSNMF wrote...
How the - hell - will - we defeat the Reaper fleet?
With the current schematics, it will cost 950000 Platinum and Palladium, along with 500000 Element Zero and Iridium, to assemble a single Reaper. We will require around five hundred Reapers in order to mount a viable defense force.
It is too dangerous for the Citadel or Geth Fleet to mine minerals in the dangerous areas of the galaxy, so you will have to do most of the material gathering yourself.
Good luck.
Modifié par Ecael, 03 mars 2010 - 06:54 .
#48
Posté 03 mars 2010 - 07:04
#49
Guest_LuckyIronAxe_*
Posté 03 mars 2010 - 07:04
Guest_LuckyIronAxe_*
#50
Posté 03 mars 2010 - 07:06





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