Aller au contenu

Photo

How the - hell - will - we defeat the Reaper fleet?


  • Veuillez vous connecter pour répondre
318 réponses à ce sujet

#26
Ecael

Ecael
  • Members
  • 5 634 messages
Shepard, you must select two people from your team to go with you to infiltrate and disable Reaper #1. And #2. And #3. #4. #5. #6. #7. #8......

#27
RicadaSurprise

RicadaSurprise
  • Members
  • 26 messages
all you would need is a small infiltration team for each reaper (like in ME2 when you got the IFF and blew up the ME core), that is if u can find someone as skilled as Shepard

#28
Mr.BlazenGlazen

Mr.BlazenGlazen
  • Members
  • 4 159 messages
We will have to go to...Ludicrous speed.

#29
TheUnusualSuspect

TheUnusualSuspect
  • Members
  • 369 messages

aeetos21 wrote...

This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.

Doesn't explain why Harbinger continually says that you've only killed the form, and not him, every time you kill a Harbinger controlled Collector.

#30
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages
The only way to defeat a fleet of Reapers is with another fleet of Reapers. Logically, the organics will have to find a way to turn the Reapers against themselves.

Second option: Find a way to keep them trapped in dark space or to otherwise prevent them from getting to you.

Anything else will be deus ex machina. No last minute superweapons please.

Modifié par Destructo-Bot, 03 mars 2010 - 06:30 .


#31
SavagePassenger

SavagePassenger
  • Members
  • 26 messages

aeetos21 wrote...

Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)

So when we're fighting Soverign in ME1 he takes over the corpse of Saren, once we kill him Soverign for all intents and purposes is dead, all that is left is for the alliance to finish off the alien warship which by then was just a shell - in theory.

During ME2 we fought Harbinger on and off but we never actually fought the collector general. My theory is that the collector general acted as a conduit (for lack of better term) between Harbinger and the collector drones he assumed control of. That way when we killed those drones we didn't kill Harbinger, we just killed the vessel. Whereas with Soverign once we killed him in Saren's form he was dead.

This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.

It's a very matrix type: "The body cannot live without the mind" way of thinking but it makes some sense, or at least the most amount of sense of any other theory I've run across so far. And it does pose a weakness to the reapers.


Hey good point, I almost forgot about that. I guess it would require them to posses people to do their bidding, but that may be part of their invasion plan. I'ts definitely a weakness that can be exploited.

#32
Ecael

Ecael
  • Members
  • 5 634 messages
Shepard, the specialized Normandy probe is now ready for deployment. Go to the CIC and direct the ship on the galaxy map to begin mining the Element Zero out of each disabled Reaper.

Probe away.
Probe launched.
Launching probe.
Probe launched.
Probe away.
Launching probe.
Probe launched.
Probe away.


#33
RicadaSurprise

RicadaSurprise
  • Members
  • 26 messages

aeetos21 wrote...

Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)

So when we're fighting Soverign in ME1 he takes over the corpse of Saren, once we kill him Soverign for all intents and purposes is dead, all that is left is for the alliance to finish off the alien warship which by then was just a shell - in theory.

During ME2 we fought Harbinger on and off but we never actually fought the collector general. My theory is that the collector general acted as a conduit (for lack of better term) between Harbinger and the collector drones he assumed control of. That way when we killed those drones we didn't kill Harbinger, we just killed the vessel. Whereas with Soverign once we killed him in Saren's form he was dead.

This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.

It's a very matrix type: "The body cannot live without the mind" way of thinking but it makes some sense, or at least the most amount of sense of any other theory I've run across so far. And it does pose a weakness to the reapers.


I dont think Soverign took control of Saren. Saren said he got biotic "Implants" from Soverign.
Your point is still valid and well thought though

#34
aeetos21

aeetos21
  • Members
  • 1 478 messages

TheUnusualSuspect wrote...

aeetos21 wrote...

This also explains why Harbinger released control of the collector general before the collector base went up in smoke, if he stayed in the general's body he would've been killed as well.

Doesn't explain why Harbinger continually says that you've only killed the form, and not him, every time you kill a Harbinger controlled Collector.


Because you only killed the form he inhabited - you didn't kill Harbinger. He isn't killed because he's acting through a conduit (the whereas Soverign inhabited Saren directly). And Harbinger isn't killed when the collector base goes up because he released control of the collector general before it did so...

It's just a theory, but it could pan out.

#35
Acero Azul

Acero Azul
  • Members
  • 367 messages
EMP

#36
Guest_Finnish Dragon_*

Guest_Finnish Dragon_*
  • Guests
Currently a winning the Reapers would be *almost* impossible. However, there is a way to delay their attack considerably but it requires a breakthrough in space travelling. It would practically mean space travelling should become independent from mass relays controlled from the Citadel. If that happens then the Citadel would become much more like a liability than an asset in a long run because it is a backdoor for an invasion.

My guess is that in ME3, a group of scientists (most likely Salarians or Humans) have discovered another way to travel in space which is independent from mass relays. If that becomes fast and successful way to travel in space then the Citadel will become obsolete and the Reapers and their agents would know that. They would try to open the Citadel relay again like the Sovereign did. My guess is that the Citadel is capable of "gentle" indoctrination and that may explain why the council members doesn´t trust Shepard. Currently, the Citadel controls mass relays and is necessary for space travel. However, if someone discovers another way to travel in space then it will change the ME universe very much.

Destroying the Citadel wouldn´t eliminate the risk of the Reaper invasion. However, it would delay it a lot, thousands of year perhaps. This solution would also explain what Shepard did in ME and ME 2 would be important because the Reapers shouldn´t be able to just appear to the Milky Way Galaxy. The threat of the Reaper attack would still remain but I guess keeping the Reaper threat as Damocles´ Sword would a better and more credible solution than killing them off.

So, my guess is that in ME 3 Shepard will mostly fight against the agents of the Reapers. IIRC, Mordin and/or Legion told in ME 2 that the Reapers want to predict the development of the organic races and they want to guide that development to certain paths. Destroying the Citadel and abandoning the mass relay tech would be something that they wouldn´t expect even if someone would discover an alternative way for space travelling. It is like Sauron wouldn´t dream that someone would like to destroy the Ring of Power in LOTR.

In the end, someone built mass relays and their control system. Also, communication between long distances like from the Normandy to the 5th Fleet HQ or to TIM´s office is possible. I wonder what can be learned from the mass relay tech that would help in independent space travelling. So, in the end, the best way defeating the Reapers would be either to move to control of the Mass Relay systems from the Citadel to the safe location, building another mass relay network controlled from a safe location or independent space travelling. In all of those scenario´s, the Citadel would become obsolete liability. I wonder what will happen to the Reaper fleet which is in a mass relay between two star systems when that mass relay connection is shutted down. Is it destroyed? I guess that is one reason why the Reapers want to control the Citadel to administrate the genocide to be as safely for them as possible.

Modifié par Finnish Dragon, 03 mars 2010 - 06:43 .


#37
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
space magic

#38
SnakeSNMF

SnakeSNMF
  • Members
  • 493 messages
Really, if mass effect drives run on dark energy then all you have to do is take dark energy and find a way to ultilze it without using the convienet placements of the ships. Dark energy has a lot to do with the game and it's science, biotics specfically, and apparantly on how ships run and FTL-drivesm ETC.

#39
Ecael

Ecael
  • Members
  • 5 634 messages

aeetos21 wrote...

Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)

So
when we're fighting Soverign in ME1 he takes over the corpse of Saren,
once we kill him Soverign for all intents and purposes is dead, all
that is left is for the alliance to finish off the alien warship which
by then was just a shell - in theory.

Shepard, preliminary DNA scans have shown that the Reaper is currently embodied in the re-skinned Shifty Looking Cow in front of you. It is similar to the hybrid produced between Saren and Sovereign. However, this Reaper selected a rather... suspect species to inhabit.

#40
thisisme8

thisisme8
  • Members
  • 1 899 messages
You'll have to go to the Reaper City and make a deal with them to destroy all the Talifans that have replicated throughout the Matri....err... Galaxy. You'll then strike a deal and a little Indian girl will ask Edi if we'll ever see Shepard again and she'll reply that she suspects we might.

Edit:  Cue rainbow.

Modifié par thisisme8, 03 mars 2010 - 06:42 .


#41
SnakeSNMF

SnakeSNMF
  • Members
  • 493 messages
[quote]Ecael wrote...

[quote]aeetos21 wrote...

Well... there is one way I think that might work - at least on a ship to ship level (not a kill all type weapon but...)

So
when we're fighting Soverign in ME1 he takes over the corpse of Saren,
once we kill him Soverign for all intents and purposes is dead, all
that is left is for the alliance to finish off the alien warship which
by then was just a shell - in theory.[/quote]
Shepard, preliminary DNA scans have shown that the Reaper is currently embodied in the re-skinned Shifty Looking Cow in front of you. It is similar to the hybrid produced between Saren and Sovereign. However, this Reaper selected a rather... suspect species to inhabit.[/quote

.. that one guy is funny.

#42
GodWood

GodWood
  • Members
  • 7 954 messages

SnakeSNMF wrote...

How the - hell - will - we defeat the Reaper fleet?

WITH OUR OWN REAPER FLEET!

#43
Ecael

Ecael
  • Members
  • 5 634 messages

Acero Azul wrote...

EMP

Mr. Moreau, my calculations confirm that the discharge from the pulse will only temporarily disrupt the Reapers while putting us in harm's way. If you launch the EMP now, the Normandy may not be able to handle the charge, disrupting my

#44
slackbheep

slackbheep
  • Members
  • 255 messages
You're all blind, the obvious answer lies with the captured reaper shuttle we've only now realized is still operational. Get Will Smith and Jeff Goldblum over here and for the love of god someone get them some goddamn cigars!



Ahem. I'm curious about whether or not there was a reason that Sovereign was left behind as the vanguard for the reaper fleet, whether it could be because he was the "youngest" reaper, or perhaps the oldest? Mostly I got the impression that you would leave behind a heavy hitter, assuming reapers are not all equal in capabilities. Either way, I get the feeling that victory against the Reapers in ME3 isn't going to mean wiping them out.

#45
aeetos21

aeetos21
  • Members
  • 1 478 messages
It's not a great theory or anything but it's a weakness if you could take them down when they inhabit another form. Saren was dead, all's what was left were the implants so Soverign had no problems jumping right in to his empty shell. Once we killed him the ship lost its shields and I'm pretty sure it started sliding off its perch - I'll have to rewatch the vid again.

Harbinger definitely made sure to release the collector general before that station belw up or whatever, and no matter how many of those collector drones we killed we never once faced off against the general. It makes sense but does that mean its actually 100% confirmed? Of course not.

Edit: just watched the video, Soverign definitely died when Shepard killed him in Saren's body. All that was left was the ship which Joker and the rest of the Alliance finished off.

Which looking back now, in hindsight, probably wasn't the best move but at the time who didn't want to see that thing blow up?

Modifié par aeetos21, 03 mars 2010 - 06:53 .


#46
BigBody26

BigBody26
  • Members
  • 286 messages

thisisme8 wrote...

Ah yes, "Reapers."


www.youtube.com/watch

#47
Ecael

Ecael
  • Members
  • 5 634 messages

GodWood wrote...

SnakeSNMF wrote...

How the - hell - will - we defeat the Reaper fleet?

WITH OUR OWN REAPER FLEET!

Shepard, Mordin would like a talk with you in the Tech Lab. He may be able to reduce the resources necessary for building a Reaper.

With the current schematics, it will cost 950000 Platinum and Palladium, along with 500000 Element Zero and Iridium, to assemble a single Reaper. We will require around five hundred Reapers in order to mount a viable defense force.

It is too dangerous for the Citadel or Geth Fleet to mine minerals in the dangerous areas of the galaxy, so you will have to do most of the material gathering yourself.

Good luck.

Modifié par Ecael, 03 mars 2010 - 06:54 .


#48
aeetos21

aeetos21
  • Members
  • 1 478 messages
well the reapers aren't immortal, they need resources to survive. if they really are trapped outside the galaxy then eventually they will die. but if they can somehow just fly in then we'll have to think of something else i imagine

#49
Guest_LuckyIronAxe_*

Guest_LuckyIronAxe_*
  • Guests
A mission of two men, Kaidan Alenko, and Jacob Taylor will be needed. Jacob Taylor will pilot a Reaper Fighter, deep into the Reaper Mothership. There Kaidan will upload a computer virus that will disable all Reaper Sheilds. Then they deploy a nuke, and bearly escape the Mothership in time before it explodes. Without their sheilds, the rest of the Reaper fleet will soon be overtaken and destroyed.

#50
BigBody26

BigBody26
  • Members
  • 286 messages
As long as the Reapers are not defeated by the geth virus after it has been re-purposed or by a new super-weapon just recently created then I will be okay with most anything Bioware comes up with. That said, the final cut scene better last close to 10 minutes and have all of our allies fighting by our side....krogan, council fleet, quarian, geth, rachnii...everyone together in an epic fire fight!