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How the - hell - will - we defeat the Reaper fleet?


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#126
Ecael

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Haelstrom's exploding sun and biotic-power/dark energy being used to age an sun in an cluster, leading them into a trap.

Reapers: It's a trap!

Somehow link a mass relay to the center of a collapsing star and trick them into jumping into it unknowingly?

Step 2- tow Citadel into a star

I wonder what will happen to the Reaper fleet which is in a mass relay between two star systems when that mass relay connection is shutted down.

With this control, the main Reaper fleet can be split up by shutting down the relays after only a few reapers get through.

(a little bit) More seriously, we lure them to a sector of space and cause several stars to explode with Dark Energy.

The Salarian scientists have successfully assembled the relay-supernova hybrid trap. Unfortunately, there is a problem, Shepard.

Shepard: What is it, EDI?

The Reapers already predicted our actions, as they are always aware of organic communications. A sentient species millions and millions of years old are also more intellectually capable than terrestrial rodents being lured into a trap.

In addition, the Reapers have learned how to detonate mass relays and collapse stars remotely, even from dark space. By remaining here, the entire fleet and the Normandy wi


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#127
Ecael

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Viruses are popular in dealing with invading aliens (War of the Worlds, Independence Day, some others...)

upload a virus that spreads to other ships? idk... just nuke em

There Kaidan will upload a computer virus that will disable all Reaper Sheilds.

The Geth develop a lethal reaper virus. My team infects the reapers.

Virus probably

1.) EDI tells us something about reaper technology in her system to influence the reapers somehow. -> I think that this will provide the virus needed for a cascade-effect disabling all reapers

In the year 2186, scientists on Ilos discovered the remains of the Prothean spacefaring civilization. In the months that followed, these mysterious artifacts revealed startling new technologies, enabling creation of an advanced Reaper virus. The basis for this malicious software was code that was uploaded to the Reapers traveling from dark space.

They believed it was the greatest discovery in galactic history.

The Reapers now culling the galaxy said it had...






NO EFFECT™

Modifié par Ecael, 03 mars 2010 - 02:20 .


#128
JMKnave

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BW has already told us how.

The Reapers take control of the citadel and with it control of all the mass relays. Thus taking away all relay travel between clusters and communications between all those clusters. Their main objective is to always take the citadel first because that is where all the organic "leaders" establish themselves. It's divide and conquer. In this way they can take their time to wipe out organics cluster by cluster.

They do this because they realize a united organic front would be able to destroy them. Vigil tells you this in ME1. There's also the old giant Reaper gun that was mentioned. Cerberus already found it but it's not operational. That doesn't mean that they couldn't salvage the tech from it.

#129
markscop

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Somehow get the Reapers to pass the sun near Haestrom (sp?) which will kill their shields, then sneak in with a team and upload the Shepard V.I.........



"I delete data like you on the way to real errors"



job done...

#130
Your Synthetic Superior

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Maybe that Valus billionaire will find the technology of those "beings of light".

You know, something lame like some ancient alien super convenient fix all super weapon. They did alot of that on the final seasons fo Star Gate: SG-1.... again, that would be lame. God, that show became so lame. Hopefully the writers aren't tapped out like the SG1 writers. 

#131
sedrikhcain

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Ecael wrote...


Haelstrom's exploding sun and biotic-power/dark energy being used to age an sun in an cluster, leading them into a trap.


Reapers: It's a trap!


Somehow link a mass relay to the center of a collapsing star and trick them into jumping into it unknowingly?


Step 2- tow Citadel into a star


I wonder what will happen to the Reaper fleet which is in a mass relay between two star systems when that mass relay connection is shutted down.


With this control, the main Reaper fleet can be split up by shutting down the relays after only a few reapers get through.


(a little bit) More seriously, we lure them to a sector of space and cause several stars to explode with Dark Energy.

The Salarian scientists have successfully assembled the relay-supernova hybrid trap. Unfortunately, there is a problem, Shepard.

Shepard: What is it, EDI?

The Reapers already predicted our actions, as they are always aware of organic communications. A sentient species millions and millions of years old are also more intellectually capable than terrestrial rodents being lured into a trap.

In addition, the Reapers have learned how to detonate mass relays and collapse stars remotely, even from dark space. By remaining here, the entire fleet and the Normandy wi


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Posted Image



EDI, I find your lack of faith disturbing -- but your act is very cool! Posted Image

#132
Annarl

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It will have something to do with dark energy.

#133
Darth Drago

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-Probably with the help of the Geth and Quarians making a computer virus to shut down their cybernetic systems.



When the Reapers show up through the star in the Dholen system ... Well that’s another issue on itself and we‘re getting ahead if things here.

#134
Guest_Soverain_*

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GuardianAngel470 wrote...

On a side note, I firmly believe that if Bioware is smart, tactically and strategically, the geth fleet will be the main offensive force against the reapers. Consider that the Reapers have weapons that can tear a human vessel in half and kinetic barriers that allow them to literally plow through turian ships without incurring damage. You would need either a multi-generational leap in technology or a method of avoiding the reaper's weapons as well as taking down it's kinetic barriers. In my mind, the neural network-linked geth could coordinate fleet wide precision ftl jumps, negating the reaper weapons advantage by never giving them a firing solution. In order to take down the shields of the reaper you would need a boarding party that isn't vulnerable to indoctrination, ie the geth because of their inability to be hacked for any length of time, to destroy the mass effect core of each individual reaper. Every time a geth ship came out of FTL they'd fire at a reaper allowing the boarding party to get in range. The quarian, krogan, and rachni forces would be in charge of evacuation and ground assaults with the quarian flotilla in charge of evacuating turian, human, asari, roloi (the new race), and any other race with a similar form factor and the Rachni in charge of evacuating the elcor and volus, because of the need for larger halls. The krogans don't have ships and would be in charge of fighting any species the Reapers managed to ally themselves with, alongside the rachni ground forces and human, turian, asari, and salarian militaries.


according to soverin, "our numbers will darken the sky of every world" thats a lot of reapers, way to many to be defeated by this stragety, a leap in technoly as mentioned will work as well as a cordinated attack, the reapers however have numbers as well as superior technoly, how can you deafeat ALL THE REAPERS?

#135
Guest_justinnstuff_*

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omearaee wrote...

It will have something to do with dark energy.


That's exactly what I was thinking.

#136
OptimusAlex

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no no no all of you are wrong, the space hamster will single handedly destroy every reaper in existence.



how?



mind bullets, obviously.

#137
Coltrane_Sev

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Soverain wrote...

according to soverin, "our numbers will darken the sky of every world" thats a lot of reapers, way to many to be defeated by this stragety, a leap in technoly as mentioned will work as well as a cordinated attack, the reapers however have numbers as well as superior technoly, how can you deafeat ALL THE REAPERS?

Sending them to a parallel universe? :blink:

No easy solutions for this... Maybe the first plan of this thread, the supernova trap, may be the most effective way to deal with the entire Reaper´s fleet. Direct attack is useless... hacking their AI´s could involve to do a mission where Shepard has to sneak into their main ship (another suicide mission)... but is illogical to leave the fate of the universe in hands of a single team, isn´t it?

Modifié par Coltrane_Sev, 03 mars 2010 - 05:02 .


#138
AsheraII

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I vote for the Mars Attacks method! Including the old record player!

#139
Archereon

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An open war with Reapers would be suicide. Bioware may have retconned the entire 5th fleet being destroyed by Sovereign, but they replaced all of the destroyed alliance ships in ME1 with Turian ships.



For gods sake, Sovereign rammed straight through a Turian cruiser and wasn't even damaged. And don't even mention Thanix cannons. Reaper weaponry is still superior, to the point where they can one shot other dreadnoughts.



Seeing as we're outmatched in both technology and numbers, (see the final ME cutscene, Sovereign's "Our numbers will darken the skies of every world" line wasn't hyperbole) a war of attrition isn't an option, the Reapers would obliterate us in a matter of months, then spend the next few centuries making sure we're completely dead.







By the way, when the alliance fleet killed Sovereign at the end of ME1, that was only because Sovereign was stunned by Saren's death and lost its shields.




#140
Guest_Soverain_*

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bs.II wrote...

I honestly would prefer time travel (like a star trek kind of thing). To me that would ****ing awesome.  The universe being on the brink of destruction and the last resort being an untested time travel device.


NO....NOT FU&888G TIME TRAVEL, time travel travel and changing the past will cause and irreversable PARADOX.

#141
Archereon

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Soverain wrote...

bs.II wrote...

I honestly would prefer time travel (like a star trek kind of thing). To me that would ****ing awesome.  The universe being on the brink of destruction and the last resort being an untested time travel device.


NO....NOT FU&888G TIME TRAVEL, time travel travel and changing the past will cause and irreversable PARADOX.


Theoretically, Time travel should be possible in Mass Effect, as you could create a wormhole using mass effect antigravity...

But I agree, time travel should not show up in ME, and elsewhere it should only appear as past only closed time (the effects of any time travel is already being observed in the future the travelers come from.)

#142
AsheraII

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Well, for the simple conclusion:

ME3 will evolve around aquiring Reaper tech, specifically information about scanning technology, to make the Normandy more stealthed and to help pinpoint Reaper signatures. At the end of the game, you're to head out to the Reaper fleet, and catch it while it's still in hybernation. Your squadmembers will each fly a ship or command a small fleet, and the better your equipment, the more squadmembers survive the battle. Halfway through killing the Reaper fleet, a couple of them will come out of their hybernation ofcourse, just how fast they get out of it depends again on your upgrades.

#143
inversevideo

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My speculation, is that the Rachni (if you spared the queen in ME1) & Krogan (if you let Wrex live in ME1) will engage the Husks and Collectors, on the ground, defending planets being assaulted/harvested, while the Quarians & Geth, will assist in the space battle. It may be the Quariams, working with the Geth (if Shepard can get them to play nice with each other) who determine the weaknesses of the Reapers, evening the odd in the space battle. Also, if you helped Chorbin scan the keepers, he sends you a note indicating what he found during his comparison of the Keeper scan data, and his analysis of pieces of the wreckage of Sovereign; something Mordin might be able to make use of, assuming he survived the final assault, on the Collector vessel.

I honestly do not see the Reapers getting beaten.
Rather, if the races of the galaxy unite and combine their knowledge and skills, I see them putting up an effective resistance that weakens the reapers and forces the reapers to retreat, to dark space, to plan anew.

This would end 'Shepard's' story, but not necessarily end the continuing threat of the Collectors, and Reapers, or the internal power struggles as the galaxy rebuilds and looks for better ways to defend themselves against future reaper predation.

I would guess that, 'life after Shepard' would focus on the race to build mass relay tech that was not under reaper control, and perhaps focus on how best to expand into areas of the galaxy that may have no Reaper Mass Relay; as well as controlling whatever Reaper/Collector tech that was seized during the Reaper war.

Just my guess... YMMV

Modifié par inversevideo, 03 mars 2010 - 05:28 .


#144
LOLandStuff

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The power of friendship never fails.Posted ImagePosted Image

Modifié par LOLandStuff, 03 mars 2010 - 07:21 .


#145
jlb524

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My awesome team and I will defeat the Reapers!



*looks around empty Normandy, realizes only four squad mates survived the suicide mission*



Ahhh.....we might need a little help though.

#146
Your Synthetic Superior

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inversevideo wrote...

My speculation, is that the Rachni (if you spared the queen in ME1) & Krogan (if you let Wrex live in ME1) will engage the Husks and Collectors, on the ground, defending planets being assaulted/harvested, while the Quarians & Geth, will assist in the space battle. It may be the Quariams, working with the Geth (if Shepard can get them to play nice with each other) who determine the weaknesses of the Reapers, evening the odd in the space battle. Also, if you helped Chorbin scan the keepers, he sends you a note indicating what he found during his comparison of the Keeper scan data, and his analysis of pieces of the wreckage of Sovereign; something Mordin might be able to make use of, assuming he survived the final assault, on the Collector vessel.

I honestly do not see the Reapers getting beaten.
Rather, if the races of the galaxy unite and combine their knowledge and skills, I see them putting up an effective resistance that weakens the reapers and forces the reapers to retreat, to dark space, to plan anew.

This would end 'Shepard's' story, but not necessarily end the continuing threat of the Collectors, and Reapers, or the internal power struggles as the galaxy rebuilds and looks for better ways to defend themselves against future reaper predation.

I would guess that, 'life after Shepard' would focus on the race to build mass relay tech that was not under reaper control, and perhaps focus on how best to expand into areas of the galaxy that may have no Reaper Mass Relay; as well as controlling whatever Reaper/Collector tech that was seized during the Reaper war.

Just my guess... YMMV


I think the collectors are all dead. There were only enough of them to fill that station and that ship. Their purpose didn't require maintaining a planet sized population. Kind of like the Keepers.

#147
Koralis

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ReconTeam wrote...

Go inside the boss of the Reapers and press the "fleet self-destruct button?"
Dramatic jump onto Normandy.
Get drunk.



Probably not too far off.  If Reapers are living alien cyborg-ships, then an invasion by humans is tantamount to being infected with a virus.  With a bit of work we could lay them low.

Give them the sniffles for a few hundred thousand years, or walking pneumonia.

#148
GenericPlayer2

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Defeating the reapers will likely involve the ancient mass accelerators that disabled the derelict reaper. Shepard will receive word of several other mass accelerators on different worlds. They are not currently operational, so what Shep does is travel to these worlds and do what it takes for them to be operational. Then the reapers will be lured by the Alliance to a specific spot for battle, where the mass accelerators from different planets will be set up for a cross fire, and tear them to bits.



I think this is far more likely than the Dragon Age "recruit armies" scenario. If you disagree with me, then you haven't been paying attention to the game.

#149
Azorgamer

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I know some of the these ideas are serious and others are just kidding around but I'm so imagining this same conversation occurring with Mass Effect writers. I know they had an overall story arc from the beginning but I could totally see them going,

"Umm, dude, I don't think the original idea of killing off the Reapers is going to work."

"W-H-A-T?!?! No, man, listen, the Death Star sized Harpoon Guns will totally work - fire harpoon, one Reaper goes poof, fire second harpoon gun and second Reaper goes poof, fire third..."

"No, dude, listen to yourself that's gonna be ridiculous, how are we going make it believable that the Mass Effect races built 100's of these things, and seriously...POOF?!?!"

"C'mon, send some dude on the forums and have him put it up as an idea - you'll see the Mass Effect fans will totally gobble it up."

6 hours later - 20,000 forums posts of utter hatred against the massive Harpoon/Poof Reaper destruction idea.

"Dude, we're doomed."

"Man, you ain't kidding."

#150
GuardianAngel470

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Soverain wrote...

GuardianAngel470 wrote...

On a side note, I firmly believe that if Bioware is smart, tactically and strategically, the geth fleet will be the main offensive force against the reapers. Consider that the Reapers have weapons that can tear a human vessel in half and kinetic barriers that allow them to literally plow through turian ships without incurring damage. You would need either a multi-generational leap in technology or a method of avoiding the reaper's weapons as well as taking down it's kinetic barriers. In my mind, the neural network-linked geth could coordinate fleet wide precision ftl jumps, negating the reaper weapons advantage by never giving them a firing solution. In order to take down the shields of the reaper you would need a boarding party that isn't vulnerable to indoctrination, ie the geth because of their inability to be hacked for any length of time, to destroy the mass effect core of each individual reaper. Every time a geth ship came out of FTL they'd fire at a reaper allowing the boarding party to get in range. The quarian, krogan, and rachni forces would be in charge of evacuation and ground assaults with the quarian flotilla in charge of evacuating turian, human, asari, roloi (the new race), and any other race with a similar form factor and the Rachni in charge of evacuating the elcor and volus, because of the need for larger halls. The krogans don't have ships and would be in charge of fighting any species the Reapers managed to ally themselves with, alongside the rachni ground forces and human, turian, asari, and salarian militaries.


according to soverin, "our numbers will darken the sky of every world" thats a lot of reapers, way to many to be defeated by this stragety, a leap in technoly as mentioned will work as well as a cordinated attack, the reapers however have numbers as well as superior technoly, how can you deafeat ALL THE REAPERS?



I'm thinking the reapers might split up their forces instead of committing everyone to one planet.  In this sense, It might be possible to defeat them one group at a time, especially if legion and the geth manage to find a way to hack the mass relays and turn the reaper's isolate and conquer strategy against them.