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Ideas wanted for ME3 Weapons Customisation (updated with poll)


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#1
Captain_Obvious_au

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EDIT: felt like having a poll for this, curious as to what the results would be.
The Weapons Customisation Poll

I have this idea that in ME3, you could customise your weapons similar to the armour customisation in ME2 rather than ME2's rather lacking weapon customisation. The benefit to these customisations, to Bioware anyway, is that they would be very easy to add for the most part as some only require texture changes, others don't require any graphical changes at all. Anyway I'm running a little low on ideas, and would like some input from the community here. What I have so far is that there are three steps to weapons customisation.

- Step 1: choose the colour of your weapon, ala the colours and patterns of weapons from ME1
- Step 2: find upgrades and add them to your weapons ala ME2
- Step 3: discover or research ammo types. These are then added to all weapons as selectable powers. So like ME2 in terms of using ammo powers, but researched for your guns instead of as character points
- Step 4: find various add-ons for each type of weapon. Add or subtract any of these in your loadout screen before each mission

Some of the add-ons would be:

Pistols
- Double Trigger. Adds a double trigger to the pistol so that when the trigger is pulled, the weapon fire two quick rounds instead of one. Slightly damages the stability of the pistol, but greatly increases its rate of fire.

- Laser pointer. Replaces the crosshairs with a
laser aiming device. If you shoot, it hits where the laser is pointing to.

- Doubled heat sinks. Doubles the amount of heat
sinks that are stored in the gun at any time, but also increases the weight and
reduces accuracy and stability.


Submachine Guns
- Doubled Heat Sinks. As above.

- Front Grip. Increases stability, allowing more shots before accuracy becomes impacted.

- Combat Sight. Allows a better zoom when aiming, increasing accuracy and allowing greater ranged shots.


Shotguns
- Hammerhead rounds. Increases the force of each
round at the expense of some killing power.

- Autoloader. Turns shotgun into automatic shotgun. Fires very quickly but less accurately, and drains ammo very fast.

- Controlled Overload. Begins a controlled overload of the shotgun, using up one heatsink but causing a massive shot to come from the shotgun, causing a great amount of Carnage.


Assault/Battle Rifles
- Grenade Launcher. Heavy-duty under-barrel (would look something like img402.imageshack.us/img402/3774/newdlcweapon.jpg)
grenade launcher with a limited number of grenades. Drastically increases the
firepower of the rifle, but is heavy, decreasing the rifles accuracy and
stability.

- Rifle Barrel. Increases the length of the barrel
of the rifle, increasing the power and accuracy of every shot.

- Combat Scope. Adds a new scope, allowing more
accurate long-range shots.


Machine Guns
- Heavy Barrel. Allows for longer firing bursts (larger clips but same overall ammo capacity).

- Bipod. Increases accuracy and stability when in low cover/crouched.

- Front Grip. Increases stability in all modes of firing, but not as effective as bipod.


Sniper Rifles
- Variable Scope. Makes the sniper rifle a little
heavier, but allows different zoom settings rather than only zoomed in or out.

- Bipod. Makes the rifle heavier and less accurate
in normal firing, but when crouched will auto-stabilise the rifle with a mass
effect bipod field, increasing the effective range of the rifle as well as
stability.

- Explosive Rounds. Take up more of a heat sink per shot, but deal extreme damage.


Heavy Weapons
- allow use of ammo powers to heavy weapons that fire projectiles, such as a missile launcher, grenade launcher etc.


All Weapons
- general upgrades. Upgraded like the current ME2 system, with Kinetic Coil (increases stability), Scram Rail (increases power), Frictionless Rounds (increases number of shots per heatsink)

- ammo upgrades. Have things like Incindiary Rounds, Armour-Piercing Rounds etc purchased like current ME2 upgrades, but are then equipped to all weapons as optional powers.


I'd like four options, or more, for each weapon. The (Assault) Rifles are easy enough, but lacking ideas for the others.

Thoughts?

EDIT: Added Explosive Rounds for Sniper Rifles
EDIT2: Added general upgrades, upgrades for sub-machine gun, removed shotgun for Rifles
EDIT3: added 'steps' to show how weapon customisation would work
EDIT4: added double-trigger to pistols and different colours for weapons
EDIT5: added Machine Guns section, added shotgun autoloader
EDIT6: added Heavy Weapons
EDIT7: added Carnage to Shotguns

Modifié par Captain_Obvious_au, 04 avril 2010 - 07:52 .


#2
Dethateer

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Sniper rifle explosive rounds.

#3
SolidDuece

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How about leaving the system as it is?

#4
Dethateer

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SolidDuece wrote...

How about leaving the system as it is?


Or not, since someone around here actually has a good idea.

Modifié par Dethateer, 03 mars 2010 - 09:01 .


#5
Jalem001

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What if each one of those "modules" could be upgraded, similar to the way we currently upgrade weapons. So say I found something that lets me upgrade my laser sight on my pistol, I could go to the research station, upgrade the laser sight (and get a slight bonus), and then switch modules in and out of my weapons.



Cuts down on the excessive amount of loot we got in ME1, and allows for a greater level of customization. Everybody wins.

#6
Captain_Obvious_au

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Why leave the system as it is Solid? The armour customisation system allows you to swap and change your armour to suit what your preferences are, yet the weapons customisation only allows a strictly linear path. Why? How would it be bad to add a multitude of options to your weapon, so that you can actually feel like it IS Shepards gun, and get the attachment to it that Bioware claimed would happen in ME2?

An example of what I mean is the weapons customisation as in Ghost Recon Advanced Warfighter, ala image.com.com/gamespot/images/2006/124/reviews/926946_20050505_screen013.jpg

EDIT: good idea Jalem. Have to find the technology for the module first, and only then gain the opportunity to attach it to your weapon. The key here is that every 'upgrade' would have both an advantage and a disadvantage, so you're actually faced with decisions as to what you're going to take on your missions.

Modifié par Captain_Obvious_au, 03 mars 2010 - 09:12 .


#7
Terror_K

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SolidDuece wrote...

How about leaving the system as it is?


Because it's horrid. One of ME2's worst aspects, IMO.

#8
Massadonious1

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Shotgun. Adds a small shotgun to the rifle for

quicker switching of weapons.




Or I could just play Modern Warfare 2.

#9
Terror_K

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I'll repost this here since the concept was well-received in another topic:-



What I'd prefer is basically the ME1 system, but with the guns themselves designed in a better fashion. Less crap and redundant stuff and less overpowered to the exclusion of everything else like the Master Spectre Gear. Give us about half a dozen of each weapon, with visible statistical factors and features that can allow us to determine which weapon we want (higher damage or higher rate of fire, higher shield bypass or more thermal clips, etc.) and then allow us to mod the weapons in a similar fashion to ME1 to gives bonuses to certain factors or additional abilities the gun wouldn't normally have. Keep the ME2-style generic research upgrades as well so one can gradually improve their weapon more in general. You don't even need to go back to the inventory screens ME1 had since this could all be done in your Weapons Loadout ala ME2.

#10
Dethateer

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I think Capn' Obvious' idea is better.
Weapons are already as you describe them (Geth and Collector ARs murder shields and armor, Avenger is an allrounder, and the Vindicator is an excellent weapon if you can score headshots).

Modifié par Dethateer, 03 mars 2010 - 09:40 .


#11
Captain_Obvious_au

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Massadonious1 wrote...

Shotgun. Adds a small shotgun to the rifle for
quicker switching of weapons.


Or I could just play Modern Warfare 2.

True you could, but we all know that ME2 is an TPS/RPG blend. Why not take some of the better ideas from the modern FPS' and incorporate them in ME2 to improve the shooter aspects?

#12
Ocelot83

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Terror_K wrote...

I'll repost this here since the concept was well-received in another topic:-

What I'd prefer is basically the ME1 system, but with the guns themselves designed in a better fashion. Less crap and redundant stuff and less overpowered to the exclusion of everything else like the Master Spectre Gear. Give us about half a dozen of each weapon, with visible statistical factors and features that can allow us to determine which weapon we want (higher damage or higher rate of fire, higher shield bypass or more thermal clips, etc.) and then allow us to mod the weapons in a similar fashion to ME1 to gives bonuses to certain factors or additional abilities the gun wouldn't normally have. Keep the ME2-style generic research upgrades as well so one can gradually improve their weapon more in general. You don't even need to go back to the inventory screens ME1 had since this could all be done in your Weapons Loadout ala ME2.


I agree with this.
I would also like to have the high explosive rounds back (at least as an ability ala ME 2), HE rounds combined with sniper rifle was made of win and way better than the lame heavy weapons in ME 2 (with the exception of Cain and Collector beam).

#13
Captain_Obvious_au

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I'd like to see I think things like Incendiary Rounds, Armour-Piercing Rounds, Shredder Rounds, and Disrupter Ammo as findable upgrades that are then applied to all weapons and used as abilities.



But I think that weapon-specific powers, such as Sledgehammer Rounds for shotguns and Explosive rounds for Sniper Rifles are great ideas too. Gives each type of weapon an even more unique feel.

#14
Dethateer

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Widow + HE rounds + a cluster of husks next to a ledge... (or you could use Push, but where's the fun in that?)

#15
Captain_Obvious_au

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Terror_K wrote...

I'll repost this here since the concept was well-received in another topic:-

What I'd prefer is basically the ME1 system, but with the guns themselves designed in a better fashion. Less crap and redundant stuff and less overpowered to the exclusion of everything else like the Master Spectre Gear. Give us about half a dozen of each weapon, with visible statistical factors and features that can allow us to determine which weapon we want (higher damage or higher rate of fire, higher shield bypass or more thermal clips, etc.) and then allow us to mod the weapons in a similar fashion to ME1 to gives bonuses to certain factors or additional abilities the gun wouldn't normally have. Keep the ME2-style generic research upgrades as well so one can gradually improve their weapon more in general. You don't even need to go back to the inventory screens ME1 had since this could all be done in your Weapons Loadout ala ME2.

As an improvement on ME1 I'd completely agree, not sure about ME2 though. I would like to see greater options though in terms of weapons, though I think half a dozen weapons per category is excessive. Say 3 per category for a total of 15 unique weapons excluding heavy weapons would be sufficient, with perhaps a bonus unlockable type for each category for achieving something in the game.

#16
Terror_K

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I personally don't think 3 per category is enough. That's barely any choice at all, and pretty much what we have in ME2 now, which is pathetic, IMO. Particularly when you start with one of them in the first place, and may not even get the third option in some cases if you're not the right class. Yes, perhaps if there was a decent upgrade system (such as the ones you suggested above) and the ability to mod the weapons ala ME1 it may be enough, but I still think in an RPG only three weapons of each type (and I must again reinforce the fact you automatically GET one from the start) is simply not enough.

#17
Pocketgb

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Customize the aesthetics!

#18
FlintlockJazz

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If they can they should of course expand on the system. I remember reading though that they plan on not making any changes to the engine or system (so that we'll have the exact same graphics and everything) to let them spend all the time and money on going nuts with the story and repercussions of our decisions and such. If it comes down to a choice to either developing the weapons system in the game or expanding on the story and missions ingame then I personally would prefer them to focus on the latter.



Just my two pennies worth.

#19
Captain_Obvious_au

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Well the problem faced though Terror is that with increased choice you lose a unique feel for each weapon. I know there were weapons in ME1 particularly in Assault Rifles where two weapons from different manufacturers were the same in every single respect.

By having three what you'd have is three big differences. As in ME2 you have one smaller weapon (Assault Rifle) that fires quickly but is light and with less power. One is a Battle Rifle that fires more slowly and has greater range and power but less ammo capacity. The third option is the LMG which has a very high fire rate, but not so good with accuracy and goes through rounds quickly. The thing is I'd want these all available pretty early on, and you'd then get to customise them ala my proposed system.

The biggest problem is having sufficient weapons to have variety, but not so many that you lose a unique feel for each weapon.

EDIT: Flintlock, we can pretty much guarentee that they would look at improving the engine etc over the next few years. They'll have both the time and money to do it, why leave a combat system in their epic closing game that is two or more years old?

Modifié par Captain_Obvious_au, 03 mars 2010 - 11:48 .


#20
Massadonious1

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Captain_Obvious_au wrote...

Massadonious1 wrote...

Shotgun. Adds a small shotgun to the rifle for
quicker switching of weapons.


Or I could just play Modern Warfare 2.

True you could, but we all know that ME2 is an TPS/RPG blend. Why not take some of the better ideas from the modern FPS' and incorporate them in ME2 to improve the shooter aspects?


Don't get me wrong, all your other ideas sound fine, but I think there are plenty of other options out there without resorting to the cliche weapon within a weapon thing.

It works in Modern Warfare, well, because it's modern....as in based on current tech.

I would think our future selves have evolved beyond that.

#21
FlintlockJazz

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Captain_Obvious_au wrote...

EDIT: Flintlock, we can pretty much guarentee that they would look at improving the engine etc over the next few years. They'll have both the time and money to do it, why leave a combat system in their epic closing game that is two or more years old?


They are already working on ME3, its slated for 2011, and are working for a fast turnaround. 

http://www.thatvideo...le-intensified/

Fast turnaround means that they plan on reusing the stuff in ME2, especially if they are focusing on ending the story with all the consequences, which is what they have said. 

#22
kregano

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Here's an idea I came up with for an Army of Two style customization system.

#23
Captain_Obvious_au

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Flintlock - true, but they also mentioned they wanted the game to be an awesome end, so I think we'll see improvements anyway.



kregano - great minds think alike eh? :) Our ideas seem very similar, though what I'd like to do at the moment is, through this thread, get ideas for what weapon customisation options could exist, and build it into a package that could easily slot into ME3 with the specifics more or less worked out. Probably a pipe-dream, but I can still dream.

#24
Ocelot83

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FlintlockJazz wrote...

Captain_Obvious_au wrote...

EDIT: Flintlock, we can pretty much guarentee that they would look at improving the engine etc over the next few years. They'll have both the time and money to do it, why leave a combat system in their epic closing game that is two or more years old?


They are already working on ME3, its slated for 2011, and are working for a fast turnaround. 

http://www.thatvideo...le-intensified/

Fast turnaround means that they plan on reusing the stuff in ME2, especially if they are focusing on ending the story with all the consequences, which is what they have said. 


I think they have only said, that something big Mass Effect product is coming January 2011, it could be just a big DLC like the DA:O Awakening. I remember them saying that ME 3 is coming in 2012, though I may not remember correctly and you could be exactly right.

#25
lukandroll

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The research mods, could work as a leveling system for the weapon.
Anytime you upgrade a weapon, you could choose to improve any of the basic stats of the weapon.
For instance, you have the Geth Pulse Riffle on level III, you upgrade it to Geth Pulse Riffle IV you could choose to
improve:

-Damage
-Accuracy
-Rate of fire
-Shield Bypass
-Cooling System

etc

That way you are giving a great customization to the guns, and every level gained could be different from each other, as my guns could be totaly different compared to the next guy.

Higher the level highger the minerals and requirements for reaching the next level on the gun.
This could work really nice. And its not that far from what we allready have in ME2.