The Weapons Customisation Poll
I have this idea that in ME3, you could customise your weapons similar to the armour customisation in ME2 rather than ME2's rather lacking weapon customisation. The benefit to these customisations, to Bioware anyway, is that they would be very easy to add for the most part as some only require texture changes, others don't require any graphical changes at all. Anyway I'm running a little low on ideas, and would like some input from the community here. What I have so far is that there are three steps to weapons customisation.
- Step 1: choose the colour of your weapon, ala the colours and patterns of weapons from ME1
- Step 2: find upgrades and add them to your weapons ala ME2
- Step 3: discover or research ammo types. These are then added to all weapons as selectable powers. So like ME2 in terms of using ammo powers, but researched for your guns instead of as character points
- Step 4: find various add-ons for each type of weapon. Add or subtract any of these in your loadout screen before each mission
Some of the add-ons would be:
Pistols
- Double Trigger. Adds a double trigger to the pistol so that when the trigger is pulled, the weapon fire two quick rounds instead of one. Slightly damages the stability of the pistol, but greatly increases its rate of fire.
- Laser pointer. Replaces the crosshairs with a
laser aiming device. If you shoot, it hits where the laser is pointing to.
- Doubled heat sinks. Doubles the amount of heat
sinks that are stored in the gun at any time, but also increases the weight and
reduces accuracy and stability.
Submachine Guns
- Doubled Heat Sinks. As above.
- Front Grip. Increases stability, allowing more shots before accuracy becomes impacted.
- Combat Sight. Allows a better zoom when aiming, increasing accuracy and allowing greater ranged shots.
Shotguns
- Hammerhead rounds. Increases the force of each
round at the expense of some killing power.
- Autoloader. Turns shotgun into automatic shotgun. Fires very quickly but less accurately, and drains ammo very fast.
- Controlled Overload. Begins a controlled overload of the shotgun, using up one heatsink but causing a massive shot to come from the shotgun, causing a great amount of Carnage.
Assault/Battle Rifles
- Grenade Launcher. Heavy-duty under-barrel (would look something like img402.imageshack.us/img402/3774/newdlcweapon.jpg)
grenade launcher with a limited number of grenades. Drastically increases the
firepower of the rifle, but is heavy, decreasing the rifles accuracy and
stability.
- Rifle Barrel. Increases the length of the barrel
of the rifle, increasing the power and accuracy of every shot.
- Combat Scope. Adds a new scope, allowing more
accurate long-range shots.
Machine Guns
- Heavy Barrel. Allows for longer firing bursts (larger clips but same overall ammo capacity).
- Bipod. Increases accuracy and stability when in low cover/crouched.
- Front Grip. Increases stability in all modes of firing, but not as effective as bipod.
Sniper Rifles
- Variable Scope. Makes the sniper rifle a little
heavier, but allows different zoom settings rather than only zoomed in or out.
- Bipod. Makes the rifle heavier and less accurate
in normal firing, but when crouched will auto-stabilise the rifle with a mass
effect bipod field, increasing the effective range of the rifle as well as
stability.
- Explosive Rounds. Take up more of a heat sink per shot, but deal extreme damage.
Heavy Weapons
- allow use of ammo powers to heavy weapons that fire projectiles, such as a missile launcher, grenade launcher etc.
All Weapons
- general upgrades. Upgraded like the current ME2 system, with Kinetic Coil (increases stability), Scram Rail (increases power), Frictionless Rounds (increases number of shots per heatsink)
- ammo upgrades. Have things like Incindiary Rounds, Armour-Piercing Rounds etc purchased like current ME2 upgrades, but are then equipped to all weapons as optional powers.
I'd like four options, or more, for each weapon. The (Assault) Rifles are easy enough, but lacking ideas for the others.
Thoughts?
EDIT: Added Explosive Rounds for Sniper Rifles
EDIT2: Added general upgrades, upgrades for sub-machine gun, removed shotgun for Rifles
EDIT3: added 'steps' to show how weapon customisation would work
EDIT4: added double-trigger to pistols and different colours for weapons
EDIT5: added Machine Guns section, added shotgun autoloader
EDIT6: added Heavy Weapons
EDIT7: added Carnage to Shotguns
Modifié par Captain_Obvious_au, 04 avril 2010 - 07:52 .





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