At the end, it reads:
"She gave her life to free Connor from demonic influence."
I got the Circle of Magi to help and sent Jowan in, who then killed the demon and set Connor free. Isolde is alive.
Codex on Arlessa Isolde is incorrect
Débuté par
cipher86
, nov. 07 2009 06:41
#1
Posté 07 novembre 2009 - 06:41
#2
Posté 07 novembre 2009 - 06:47
Huh. I didn't have that error in mine; it reported she was still alive.
#3
Posté 07 novembre 2009 - 07:09
I sacrificed Isolde with the blood magic option and it said that I saved the boy with the circle's help.
#4
Posté 07 novembre 2009 - 09:44
Quest text glitch =-)
Welcome to CRPG's
Welcome to CRPG's
#5
Posté 07 novembre 2009 - 09:49
was there anything negative about getting the circles help?
#6
Posté 08 novembre 2009 - 01:08
I too would like to know, since it was warned that stuff could happen while you were away getting the Magi to help...
#7
Posté 08 novembre 2009 - 01:13
Maybe everyone died..Turned into walking dead..and tried to....oh wait, that already happened.
#8
Posté 08 novembre 2009 - 04:35
Jide Aurelius wrote...
was there anything negative about getting the circles help?
Not for me, went to the Circle, talked to Irving, and went right back to the castle. Maybe if you leave and do other quests and then come back?
#9
Posté 19 novembre 2009 - 05:13
Does anybody know by now if this bug affects the actual storyline? Are there any repercussions for (not-really-)sacrificing Isolde? Or is it just the codex entry?
#10
Posté 19 novembre 2009 - 05:14
Got the same. Regardless of me saving her, made a post about it eons ago. Has yet to be solved.
#11
Posté 19 novembre 2009 - 05:22
The bad part of getting the mages help is that both Conner's and Isolde's text are incorrect. If you check Conner's text it will say his Mom gave her life for him.
To help my immersion and assumption the codex is correct, I just assume Isolde died and is a well peserved undead walking around...
No in truth, I have seen no negatives to getting the mages help. It just part of biowares dialogue to give you a rush panic feeling.
To help my immersion and assumption the codex is correct, I just assume Isolde died and is a well peserved undead walking around...
No in truth, I have seen no negatives to getting the mages help. It just part of biowares dialogue to give you a rush panic feeling.
#12
Posté 19 novembre 2009 - 05:23
Jide Aurelius wrote...
was there anything negative about getting the circles help?
Well, Isolde survives, that's definitely a negative.
#13
Posté 19 novembre 2009 - 05:26
The thing is: I'd hate it to be questioned later for why I sacrificed her when in fact she's still running around the castle. Does it affect the game at a later point?
Modifié par MarcusGK, 19 novembre 2009 - 05:28 .
#14
Posté 19 novembre 2009 - 05:28
MarcusGK wrote...
Does anybody know by now if this bug affects the actual storyline? Are there any repercussions for (not-really-)sacrificing Isolde? Or is it just the codex entry?
probably just a codex error.
#15
Posté 19 novembre 2009 - 05:34
Syrellaris wrote...
probably just a codex error.
Okay, thanks. I guess only the devs know for sure, so I'll just keep playing anyway.
#16
Posté 20 novembre 2009 - 11:24
Update:
Alistair just thanked me for going out of my way to save Isolde and Connor. So in spite of the codex, the actual game doesn't seem to be affected.
Alistair just thanked me for going out of my way to save Isolde and Connor. So in spite of the codex, the actual game doesn't seem to be affected.
Modifié par MarcusGK, 20 novembre 2009 - 11:24 .
#17
Posté 29 décembre 2009 - 01:08
I got the codex error too - probably 'cause I was at the point where we were going to sacrifice Arlessa Isolde, but I changed my mind before the final go ahead and enlisted the mages' help. Alistair thanked me as well afterward, and Isolde's not dead, so it seems to just be a codex glitch as far as I can tell, but the Arl is still comatose, so I can't confirm that he'll acknowledge that his wife's not dead if or when I get him up.
#18
Posté 29 décembre 2009 - 01:17
I got a similar error. In the game where I killed Connor, Eamon told me that "Connor was doing well." Okay, maybe he was doing well in the afterlife...
#19
Posté 29 décembre 2009 - 02:00
Yeah these little errors are quite common in these type of games. Funny little annoyances and usually not worth the trouble trying to fix them.
#20
Posté 02 juin 2010 - 03:06
Apologies for the format of this post or if its in the wrong place, but its late at night and I thought people might find this useful.
Whilst tinkering with the toolset I believe I found the problem - basically the script for this fade section ends with a codex update, and the values are simply the wrong way round. If the circle was called in the codex is set to update to say that Isolde sacrificed herself, or if the blood ritual was used the codex will say the circle came and helped. It's actually quite an easy fix:
(Make sure the single player module is loaded in the toolset file menu) In the script section will be a section labelled Arl Eamon, and in that will be arl300ar_fade. Under this will be a section labelled plot scripts and in there arl300pt_fade. Right click, then click check out and the script will load. Scroll near the bottom and you should see
//Update the codex
int bCircleDoesRitual = WR_GetPlotFlag(PLT_ARL200PT_REMOVE_DEMON, ARL_REMOVE_DEMON_CIRCLE_DOES_RITUAL);
if (bCircleDoesRitual == TRUE)
{
WR_SetPlotFlag(PLT_COD_CHA_ISOLDE, COD_CHA_ISOLDE_DIES, TRUE, TRUE);
WR_SetPlotFlag(PLT_COD_CHA_CONNOR, COD_CHA_CONNOR_ISOLDE_DIES, TRUE, TRUE);
}
else
{
WR_SetPlotFlag(PLT_COD_CHA_ISOLDE, COD_CHA_ISOLDE_CIRCLE_TO_THE_RESCUE, TRUE, TRUE);
WR_SetPlotFlag(PLT_COD_CHA_CONNOR, COD_CHA_CONNOR_AND_ISOLDE_SAVED, TRUE, TRUE);
Basically the bold and italic sections are in the wrong place and need to be switched over. Save the script, then right click arl300pt_fade again and check in.
This corrected the problem for me
Whilst tinkering with the toolset I believe I found the problem - basically the script for this fade section ends with a codex update, and the values are simply the wrong way round. If the circle was called in the codex is set to update to say that Isolde sacrificed herself, or if the blood ritual was used the codex will say the circle came and helped. It's actually quite an easy fix:
(Make sure the single player module is loaded in the toolset file menu) In the script section will be a section labelled Arl Eamon, and in that will be arl300ar_fade. Under this will be a section labelled plot scripts and in there arl300pt_fade. Right click, then click check out and the script will load. Scroll near the bottom and you should see
//Update the codex
int bCircleDoesRitual = WR_GetPlotFlag(PLT_ARL200PT_REMOVE_DEMON, ARL_REMOVE_DEMON_CIRCLE_DOES_RITUAL);
if (bCircleDoesRitual == TRUE)
{
WR_SetPlotFlag(PLT_COD_CHA_ISOLDE, COD_CHA_ISOLDE_DIES, TRUE, TRUE);
WR_SetPlotFlag(PLT_COD_CHA_CONNOR, COD_CHA_CONNOR_ISOLDE_DIES, TRUE, TRUE);
}
else
{
WR_SetPlotFlag(PLT_COD_CHA_ISOLDE, COD_CHA_ISOLDE_CIRCLE_TO_THE_RESCUE, TRUE, TRUE);
WR_SetPlotFlag(PLT_COD_CHA_CONNOR, COD_CHA_CONNOR_AND_ISOLDE_SAVED, TRUE, TRUE);
Basically the bold and italic sections are in the wrong place and need to be switched over. Save the script, then right click arl300pt_fade again and check in.
This corrected the problem for me
Modifié par bel3338, 02 juin 2010 - 03:07 .
#21
Posté 02 juin 2010 - 03:11
Edit: I made an error, please ignore this post now
Modifié par 1xs3thx1, 02 juin 2010 - 03:16 .





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