An only slightly related question:
Proximity damage bonuses - additive or multiplicative?
Had the time to test this today, sadly, it seems that the range multipliers are additive.
An only slightly related question:
Proximity damage bonuses - additive or multiplicative?
Modifié par SmilingMirror, 05 mars 2010 - 08:56 .
Modifié par SmilingMirror, 05 mars 2010 - 09:24 .
Modifié par Andaius20, 05 mars 2010 - 10:02 .
Modifié par SmilingMirror, 05 mars 2010 - 10:44 .
Modifié par Andaius20, 05 mars 2010 - 12:08 .
Andaius20 wrote...
That's what I was figuring, but people have been saying inferno is better....
This has been my experience as well. I find Tungsten more effective even against Vorcha and Krogen.Athenau wrote...
I found the CC from Inferno very unreliable on insanity, and the loss of front loaded damage on health was quite noticeable.
WillieStyle wrote...
This has been my experience as well. I find Tungsten more effective even against Vorcha and Krogen.Athenau wrote...
I found the CC from Inferno very unreliable on insanity, and the loss of front loaded damage on health was quite noticeable.
Huh?!Murmillos wrote...
odd.. i'm completely opposite. I stop firing for 3 seconds to reload and the damn Vorcha/Krogen have half of their life back .. use Inferno and they don't regen their health back.