Aller au contenu

Photo

The Global Cooldown


  • Ce sujet est fermé Ce sujet est fermé
16 réponses à ce sujet

#1
SentinelBorg

SentinelBorg
  • Members
  • 101 messages
While I like a lot of the changes in ME2, there is one I really dislike. It's the global cooldown. In my opinion it devalues many powers, because there is in a lot of cases one power, that is just better then all others you have and so you will constantly spam that one.

So I suggest a compromise for ME3:

Make the global cooldown only half as long, as the individual power cooldown. So if for example I use Barrier, I can't use Barrier for the next 12 seconds, but I could use any other power after 6 seconds.

#2
GCreature

GCreature
  • Members
  • 204 messages
Nah, I like the reasoning behind the global cooldown, it makes using a power a tactical choice. You better use the right power for the job, because you're going to be locked out of using the rest of your powers.



I'll agree that some powers are better than others in many situations, I'd just rather some were better balanced, or rather, better balanced on higher difficulties.



IMO, if you're going to have a system built around 'tactically choosing powers', then it's counter-intuitive to have powers that can be spammed off and be fairly successful 95% of the time. Some powers are very situational, I'd prefer it if they were all situational.

#3
RamsenC

RamsenC
  • Members
  • 1 799 messages
What they could do is make your class specific power on its own cooldown and keep every other skill on the global cooldown. This would give classes more options than just spamming their class ability, but will still maintain the balance provided by having global cooldowns. Players will be a little more powerful than they are now, but the game could be balanced around this change.




#4
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages
All classes have at least two really good powers, I don't get this focus on spamming the best. Having to choose the right power out of your repertoire is a good gameplay decision, as with the global cooldown simply spamming won't work.

Well, except Soldier who only has one good power out of two and it's very spammable, but that's only one class.

#5
GCreature

GCreature
  • Members
  • 204 messages

RamsenC wrote...

What they could do is make your class specific power on its own cooldown and keep every other skill on the global cooldown. This would give classes more options than just spamming their class ability, but will still maintain the balance provided by having global cooldowns. Players will be a little more powerful than they are now, but the game could be balanced around this change.


That's a good idea.

#6
Arhka

Arhka
  • Members
  • 842 messages
That or make any shield boosts have their own cooldown.

#7
Spyndel

Spyndel
  • Members
  • 338 messages
Say whatever you want about the relative merits of this system supposedly "fast paced" system vs ME1, I find myself "waiting" for power recharges alot more in this game than I did in ME1. Some classes are more dependent on powers than others, and playing those I feel like I have a lot more downtime forced on me in this game.

I much prefer the notion of limiting a particular power's effectiveness with a shorter duration or longer cooldown, but making sure you always have a range of abilities at your disposal at any given time. So the tactical thinking comes down to which card to play at a given time during a battle, not "I have one or two good cards to play, but I have to wait to keep playing them over and over".

Modifié par Spyndel, 03 mars 2010 - 03:40 .


#8
SpockLives

SpockLives
  • Members
  • 571 messages
To all who complain about global cooldowns: Go back to ME1 and actually look at the cooldown time of your powers. Now look at the cooldown times of ME2 powers. Sure, in ME1 you could fire off 5 or 6 different powers a single time at the beginning of the battle. But usually the battle is over before you get to use the same power twice.

In ME2, cooldowns are so short that a global cooldown is the only way to keep all classes except soldier from power spamming through entire battles without firing a shot. Currently, only the Adept can do this without a lot of difficulty. You have guns. You are allowed to use them in addition to your powers.

#9
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages
Shepard's cooldowns are fine. Squad cooldowns on the other hand are simply too damn long. Look at Tali/Legion's drones. 30 second cooldown really?

#10
Spyndel

Spyndel
  • Members
  • 338 messages

SpockLives wrote...

To all who complain about global cooldowns: Go back to ME1 and actually look at the cooldown time of your powers. Now look at the cooldown times of ME2 powers. Sure, in ME1 you could fire off 5 or 6 different powers a single time at the beginning of the battle. But usually the battle is over before you get to use the same power twice.
.


But the point is , you weren't camping on a single power.   At any given time you had a range of abilities at your disposal...you could always be doing something special, or useful.  You could use your weapon power for damage dealing, use a throw if someone gets too close, and neither of which would prevent you from using an emergency ability like a shield boost when you actually needed to...in an emergency.

Dont get me wrong,overall combat is much better. But I prefer always having a useful but *different* power at my disposal, rather than the constant "wait, wait, wait, cast, wait wait, wait, cast..." of this game.

#11
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages

GCreature wrote...
Nah, I like the reasoning behind the global cooldown, it makes using a power a tactical choice. You better use the right power for the job, because you're going to be locked out of using the rest of your powers.

[...]

I find that it does exactly the opposite. It hurts synergy between talents and the dynamics of combat. On my Infiltrator, I almost only use Cloak. It is simply the best choice in almost all situations, be it to escape, reposition, or to do damage.

If talents didn't share cooldown, I could more readily get the full use out of multiple talents.

#12
Seraphael

Seraphael
  • Members
  • 353 messages
If this was a single player game I'd definitely agree with the OP. But it's not. It's tactical, squad-based combat and I feel Boware has found a really good balance whereas cooldowns are concerned.



Any lower and you'd be spamming (you and your team mates) powers constantly and not really have time to pause and enjoy the combat.

#13
GCreature

GCreature
  • Members
  • 204 messages

Varenus Luckmann wrote...

On my Infiltrator, I almost only use Cloak. It is simply the best choice in almost all situations, be it to escape, reposition, or to do damage.




GCreature wrote...

I'll agree that some powers are better than others in many situations, I'd just rather some were better balanced, or rather, better balanced on higher difficulties.

IMO, if you're going to have a system built around 'tactically choosing powers', then it's counter-intuitive to have powers that can be spammed off and be fairly successful 95% of the time. Some powers are very situational, I'd prefer it if they were all situational.



Uh-huh.

#14
Ackillez

Ackillez
  • Members
  • 225 messages

Seraphael wrote...

If this was a single player game I'd definitely agree with the OP.

Great, because that's precisely what it is. ME2 has no multiplayer, it is a singleplayer game.

On topic, I think it's a much better system than ME1, but it could do with some tinkering. One idea is to give each power a separate cooldown and global cooldown attribute. For example, you could give the combat drone power a cooldown of 6 seconds and a global cooldown of 3. When you use the power, you would have to wait 6 seconds in order to cast combat drone again, but only 3 to cast any other power. This could encourage using a broader range of powers but at the same time it is a system that is flexible enough to allow both spammable and nonspammable powers to exist. This could be accomplished by tinkering with the relative level of the power cooldown and global cooldown of each individual power. One power that needs to be spammable under the current system is charge; the only reason a charge-heavy playstyle is possible is because it can be spammed. Altering the cooldown system to make charge less spammable would force a serious rethinking of the vanguard class.

Modifié par Ackillez, 03 mars 2010 - 06:02 .


#15
Lycidas

Lycidas
  • Members
  • 802 messages

Ackillez wrote...

On topic, I think it's a much better system than ME1, but it could do with some tinkering. One idea is to give each power a separate cooldown and global cooldown attribute. For example, you could give the combat drone power a cooldown of 6 seconds and a global cooldown of 3. When you use the power, you would have to wait 6 seconds in order to cast combat drone again, but only 3 to cast any other power. This could encourage using a broader range of powers but at the same time it is a system that is flexible enough to allow both spammable and nonspammable powers to exist. ...


This. I never understood why BW did not implement it like that from the start.

#16
bear_faced

bear_faced
  • Members
  • 34 messages
I agree with just about everyone here. Yes, I agree that the cooldown in ME1 was FAR too long, even after the upgrades to make it quicker, but surely there could've been some way to still have individual cooldowns and keep it fair so that you don't become ridiculous at DPS and spam powers constantly. I can also see the importance of keeping it global to make it more tactical, mind.

I also agree with the idea of reincorporating hardsuits - in the first game I found it weird how the characters' casual outfits on-board the SR-1 were the same as their first armour suits, so maybe casual and hardsuit outfits would be needed for each character (as with Shepard), but seeing Miranda, Jack, and even Thane with nothing more than a tiny breather mask to protect them against the vacuum of space seems a little silly to me.

Modifié par bear_faced, 10 avril 2010 - 10:50 .


#17
RT0wn

RT0wn
  • Members
  • 93 messages

Arhka wrote...

That or make any shield boosts have their own cooldown.


This.