The Global Cooldown
#1
Posté 03 mars 2010 - 02:23
So I suggest a compromise for ME3:
Make the global cooldown only half as long, as the individual power cooldown. So if for example I use Barrier, I can't use Barrier for the next 12 seconds, but I could use any other power after 6 seconds.
#2
Posté 03 mars 2010 - 02:32
I'll agree that some powers are better than others in many situations, I'd just rather some were better balanced, or rather, better balanced on higher difficulties.
IMO, if you're going to have a system built around 'tactically choosing powers', then it's counter-intuitive to have powers that can be spammed off and be fairly successful 95% of the time. Some powers are very situational, I'd prefer it if they were all situational.
#3
Posté 03 mars 2010 - 02:35
#4
Posté 03 mars 2010 - 02:43
Well, except Soldier who only has one good power out of two and it's very spammable, but that's only one class.
#5
Posté 03 mars 2010 - 02:44
RamsenC wrote...
What they could do is make your class specific power on its own cooldown and keep every other skill on the global cooldown. This would give classes more options than just spamming their class ability, but will still maintain the balance provided by having global cooldowns. Players will be a little more powerful than they are now, but the game could be balanced around this change.
That's a good idea.
#6
Posté 03 mars 2010 - 03:26
#7
Posté 03 mars 2010 - 03:36
I much prefer the notion of limiting a particular power's effectiveness with a shorter duration or longer cooldown, but making sure you always have a range of abilities at your disposal at any given time. So the tactical thinking comes down to which card to play at a given time during a battle, not "I have one or two good cards to play, but I have to wait to keep playing them over and over".
Modifié par Spyndel, 03 mars 2010 - 03:40 .
#8
Posté 03 mars 2010 - 05:13
In ME2, cooldowns are so short that a global cooldown is the only way to keep all classes except soldier from power spamming through entire battles without firing a shot. Currently, only the Adept can do this without a lot of difficulty. You have guns. You are allowed to use them in addition to your powers.
#9
Posté 03 mars 2010 - 05:20
#10
Posté 03 mars 2010 - 05:23
SpockLives wrote...
To all who complain about global cooldowns: Go back to ME1 and actually look at the cooldown time of your powers. Now look at the cooldown times of ME2 powers. Sure, in ME1 you could fire off 5 or 6 different powers a single time at the beginning of the battle. But usually the battle is over before you get to use the same power twice.
.
But the point is , you weren't camping on a single power. At any given time you had a range of abilities at your disposal...you could always be doing something special, or useful. You could use your weapon power for damage dealing, use a throw if someone gets too close, and neither of which would prevent you from using an emergency ability like a shield boost when you actually needed to...in an emergency.
Dont get me wrong,overall combat is much better. But I prefer always having a useful but *different* power at my disposal, rather than the constant "wait, wait, wait, cast, wait wait, wait, cast..." of this game.
#11
Posté 03 mars 2010 - 05:40
I find that it does exactly the opposite. It hurts synergy between talents and the dynamics of combat. On my Infiltrator, I almost only use Cloak. It is simply the best choice in almost all situations, be it to escape, reposition, or to do damage.GCreature wrote...
Nah, I like the reasoning behind the global cooldown, it makes using a power a tactical choice. You better use the right power for the job, because you're going to be locked out of using the rest of your powers.
[...]
If talents didn't share cooldown, I could more readily get the full use out of multiple talents.
#12
Posté 03 mars 2010 - 05:41
Any lower and you'd be spamming (you and your team mates) powers constantly and not really have time to pause and enjoy the combat.
#13
Posté 03 mars 2010 - 05:50
Varenus Luckmann wrote...
On my Infiltrator, I almost only use Cloak. It is simply the best choice in almost all situations, be it to escape, reposition, or to do damage.
GCreature wrote...
I'll agree that some powers are better than others in many situations, I'd just rather some were better balanced, or rather, better balanced on higher difficulties.
IMO, if you're going to have a system built around 'tactically choosing powers', then it's counter-intuitive to have powers that can be spammed off and be fairly successful 95% of the time. Some powers are very situational, I'd prefer it if they were all situational.
Uh-huh.
#14
Posté 03 mars 2010 - 05:59
Great, because that's precisely what it is. ME2 has no multiplayer, it is a singleplayer game.Seraphael wrote...
If this was a single player game I'd definitely agree with the OP.
On topic, I think it's a much better system than ME1, but it could do with some tinkering. One idea is to give each power a separate cooldown and global cooldown attribute. For example, you could give the combat drone power a cooldown of 6 seconds and a global cooldown of 3. When you use the power, you would have to wait 6 seconds in order to cast combat drone again, but only 3 to cast any other power. This could encourage using a broader range of powers but at the same time it is a system that is flexible enough to allow both spammable and nonspammable powers to exist. This could be accomplished by tinkering with the relative level of the power cooldown and global cooldown of each individual power. One power that needs to be spammable under the current system is charge; the only reason a charge-heavy playstyle is possible is because it can be spammed. Altering the cooldown system to make charge less spammable would force a serious rethinking of the vanguard class.
Modifié par Ackillez, 03 mars 2010 - 06:02 .
#15
Posté 03 mars 2010 - 06:32
Ackillez wrote...
On topic, I think it's a much better system than ME1, but it could do with some tinkering. One idea is to give each power a separate cooldown and global cooldown attribute. For example, you could give the combat drone power a cooldown of 6 seconds and a global cooldown of 3. When you use the power, you would have to wait 6 seconds in order to cast combat drone again, but only 3 to cast any other power. This could encourage using a broader range of powers but at the same time it is a system that is flexible enough to allow both spammable and nonspammable powers to exist. ...
This. I never understood why BW did not implement it like that from the start.
#16
Posté 10 avril 2010 - 10:47
I also agree with the idea of reincorporating hardsuits - in the first game I found it weird how the characters' casual outfits on-board the SR-1 were the same as their first armour suits, so maybe casual and hardsuit outfits would be needed for each character (as with Shepard), but seeing Miranda, Jack, and even Thane with nothing more than a tiny breather mask to protect them against the vacuum of space seems a little silly to me.
Modifié par bear_faced, 10 avril 2010 - 10:50 .
#17
Posté 11 avril 2010 - 08:04
Arhka wrote...
That or make any shield boosts have their own cooldown.
This.




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