tmp7704 wrote...
I'm not talking of the exact mechanics involved but about the end-result you can experience -- gaining minimal amount of power when you gain levels to ensure the lower level characters are still dangerous means when you actually run into these characters and they still are dangerous then for all intent and purposes these characters could be just auto-leveled instead, as you experience very much the same thing. (the same characters pose danger no matter your level)
Completely false.
You do not, at all, experience the same thing with level scaling or small power increase. You do become stronger, not stay at the same relative level, and, more importantly, the foe has a logical power, not an absurd one, which make for more variance and a more believable world.
And gaining a level in when the level power curve is so drastically flattened means you don't actually get more powerful except maybe on paper where your 20 points of hp turns into 21, but as long as single hit still kills you, who can tell the practical difference?
That's called "tuning". Adjust the actual increase so it's noticeable but not too high.
Adjust the WAY you increase power so that it's more subtly (I already gave plenty of ideas about it).
It seems you are not reading too close yourself. I don't have a problem with you complaining about auto-levelling. I'm just pointing out your suggested solutions do nothing to address the supposed points which irk you. Again, i mean the practical end effects of your proposed solutions, not the involved mechanics.
Well, I can only tell you to look again at the post then, because YES my solutions DO address the points irking me.
Of course it's binary, just like your own view on the auto-levelling. I'm sorry but when you start the thread with a claim "it feels exactly the same to fight every single foe in the game, whatever the level or the location I am" then i can only take it you're fine with making sweeping, binary generalizations.
I'm making generalizations, yes. Doesn't mean they're binary. I generalize because the
general impression I get is that I'm just going nowhere when it comes to the supposed increase of my character. I'm able to kick the butt of a supposed kingdom champion at level 1, and the fight is the same challenge (easier in fact) than when I fight some random bandits later and I'm level 12.
Now, fighting a champion at level 1 should get me trashed, not an easier feat than killing a rag-tag bunch of losers.
Fallout disproves nothing, for two reasons. For one, your starting level character has absolutely zero chance to cut it in the high-level end game parts, which means to certain degree you are still forced to follow the path shaped by level arrangement of the enemies. Just like people point it out. And second, Fallout combat is about the most dull, repetitive experience i can think of -- from the beginning to end you do the exact same things vs every enemy, and they act the same in response. The rats in the starting cave could as well be dressed up as the knife-wielding folks you meet in later villages, and every enemy with a gun could be exchanged with another guy with a gun and doubt anyone would notice. How that game is in your eyes somehow disproving anything or showing supposedly preferable approach is quite beyond me, since it displays the exact same traits you complain about.
Well, that's your opinion. I didn't saw any linearity in Fallout for my part. You will get killed if you rush to the Supermutants base directly, or if you go toes to toes with a Deathclaw (as it SHOULD BE), but that's about it. Nearly everything else can be done at any level, and without level scaling.
And if you don't like fight, you can use the peaceful methods, which also work.
Modifié par Akka le Vil, 16 mars 2010 - 10:33 .