Well, there IS some level scaling in KotOR II (even complete with an in-world explanation from Kreia ^^), so this one isn't a good example.Grovermancer wrote...
@ the OP and like-minded...
Do you consider KOTOR (I & II) as fitting what you're advocating?
In the beginning, you struggle w/ regular human opponents. By mid-levels, epsecially once you've regained your awareness of the Force, you maul through them when you encounter them.
Though by that time, either higher level opponents start appearing (Bounty Hunters, alien animals, enemy Force-users, etc) 'cause you're moving up through the ranks of the enemies , OR you're in difficult scanarios (large number of older, weaker opponents, no weapons, adverse environments, etc) to keep it challenging.
And when you encounter 'regular' humans who seemed tough at the beginning... you destroy them later on after you've grown.
In KOTOR, if you were to put in a cheat and start the game at a high level, the enemies do not scale up with you, and you demolish everything (at least till you hit formidable bosses).
But as for KotOR I, it is possible that there is some, but I honestly didn't notice it. And yes, it's quite fitting as I advocate overall - I do not mean the game was perfect, but on this point it make a fine representation of the concept I like (how the game is tuned is a different beast altogether, I'm talking only about how it works).
Modifié par Akka le Vil, 24 mars 2010 - 02:01 .





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