Level scaling ruins the game.
#501
Posté 10 avril 2010 - 11:54
#502
Posté 10 avril 2010 - 11:59
Modifié par MrBoomba, 11 avril 2010 - 12:02 .
#503
Posté 11 avril 2010 - 12:07
#504
Posté 11 avril 2010 - 12:11
Trust me here.. This is coming from an experienced troll slayer.
#505
Posté 11 avril 2010 - 12:11
#506
Posté 11 avril 2010 - 12:13
#507
Posté 11 avril 2010 - 12:15
#508
Posté 11 avril 2010 - 12:15
#509
Posté 11 avril 2010 - 12:17
#510
Posté 11 avril 2010 - 12:18
#511
Posté 11 avril 2010 - 12:20
#512
Posté 11 avril 2010 - 12:21
Akka le Vil wrote...
Yeah, I know that not everyone agree, but I'm frustrated enough that I need to get it out of my chest.
I've tried now several times to make a second playthrough of the game. But each time I try, I'm demotivated by how it feels exactly the same to fight every single foe in the game, whatever the level or the location I am.
The total lack of any character progression relative to the world is really a bummer and remove a lot of the fun I can have from playing.
I know that Bioware use some kind of big worded name for their own version of level scaling, but in the practice it just feels exactly like Oblivion, the only difference being that you don't actually SEE the enemies in full daedric armor - but the difference is purely cosmetic.
It feel exactly the same to fight a same-coloured darkspawn at level 1 or at level 10 or at level 20.
Extremely frustrating, because I'd like to replay the game, but it really spoil my fun to feel like everything is always the same, and to have absolutely no sense of becoming stronger - or fighting "stronger" or "weaker" enemies. Even the enemies themselves don't matter - you'd think that such creature would be quite more dangerous than this one, and that such trained soldier would be stronger than this average brigand. But no. Monsters are simply "mélée", "mage" or "archer" and "white", "yellow" or "orange". Everything else is simply cosmetic, and I don't feel some creature are more dangerous/weaker than other, they simply are "at the same level as everyone".
Make in the end for a VERY bland feeling of "everything is always the same" and a distinct lack of "believable world" and "fluff".
Yes, I needed to rant. Ruining so much fun because of such a stupid feature is really an extremely frustrating waste.
Gah...
I THINK YOU PLAYED ANOTHER GAME!!!!
Honestly, when I play DAO I wish for MORE levelscaling, cos fights get easier the higher your level. On the early levels you actually need tactics to fight your enemies; on highlevel you are only challenged by bosses or enemies who outnumber you extremely. Standard darkspawn, for example, are 2hitkills and don´t wound you at all.......
Also, I disagree that monsters are all the same. There are all in all great differences. Sure, sword-and-board fighting enemies use the same skills, no matter if they´re human or darkspawn, but why would they not?!
#513
Posté 11 avril 2010 - 12:22
#514
Posté 11 avril 2010 - 12:24
#515
Posté 11 avril 2010 - 12:25
#516
Posté 11 avril 2010 - 12:25
#517
Posté 11 avril 2010 - 12:25
#518
Posté 11 avril 2010 - 12:27
joey_mork84 wrote...
They never learn..
#519
Posté 11 avril 2010 - 12:28
Paromlin wrote...
Why is it so many prepubescent kids want to play moderator? Does it feel empowering?
Being a moderator is the closest you can get to being an all-powerful god.
#520
Posté 11 avril 2010 - 12:28
#521
Posté 11 avril 2010 - 12:30
#522
Posté 11 avril 2010 - 12:30
joey_mork84 wrote...
The level scaling in this game could use some work, but I would definitely say its better than linear gaming.. Much much better! lol
Agreed
#523
Posté 11 avril 2010 - 12:30
#524
Posté 11 avril 2010 - 12:32
#525
Posté 11 avril 2010 - 12:34
Modifié par MrBoomba, 11 avril 2010 - 12:35 .





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