DarkLord_PT wrote...
I wouldn't like the cool down unless it took like 15 seconds or more on a sniper, 5 on a shotty, 20 on an AR, and so on, otherwise you could just sit in cover and wait for your weapon to cool off in just a few seconds... ergo, the heat sinks would be obsolete and there'd be no compromise... if we are to indeed make a compromise (although I don't really see a reason to, it just seems some players are taking a little bit longer to adjust their play styles than others), the auto-dissipation needs to have some serious drawbacks to incite the player to keep a fast-pace during combat instead of sitting back and wait for the heat sink to cool off...
just my two cents, tho.
Much more fun this way imo, at least I *have* to change weapons every now and then instead of storming in with my shotgun or sniping with the widow from afar.
As a side note, something that people seem to be talking about and I think they're making a confusion is that your "dissipation bar" didn't disappear, only that whereas in ME1 it increased until overheat, now you have the number of shots left before the sink overheats...
Why only 5 seconds on a shotty? I think 15-20 seconds would be a bit extream but I'd be fine with 10 with the possobility of getting i down to 7 or 8, that's still a lot of time for the enemy to move in on you. I didn't have to adjust my play style because I play actual shooters and I never ran around just wasting ammo in ME. I simply feel the change doesn't fit the universe and was a crappy retcon instead of simply fixing being able to never have to worry about your weapon overheating. Some people prefer to sit back and control the battlefield as opposed to running in guns blazzing, the current system plays more like a guns blazzing system for me.
To your last part, the problem with that idea though is that in ME though I could never actually run out of clips and didn't need to hunt them down after a battle.





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