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New idea for the ammo system in ME3


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#101
Daeion

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DarkLord_PT wrote...

I wouldn't like the cool down unless it took like 15 seconds or more on a sniper, 5 on a shotty, 20 on an AR, and so on, otherwise you could just sit in cover and wait for your weapon to cool off in just a few seconds... ergo, the heat sinks would be obsolete and there'd be no compromise... if we are to indeed make a compromise (although I don't really see a reason to, it just seems some players are taking a little bit longer to adjust their play styles than others), the auto-dissipation needs to have some serious drawbacks to incite the player to keep a fast-pace during combat instead of sitting back and wait for the heat sink to cool off...
just my two cents, tho.

Much more fun this way imo, at least I *have* to change weapons every now and then instead of storming in with my shotgun or sniping with the widow from afar.

As a side note, something that people seem to be talking about and I think they're making a confusion is that your "dissipation bar" didn't disappear, only that whereas in ME1 it increased until overheat, now you have the number of shots left before the sink overheats...


Why only 5 seconds on a shotty?  I think 15-20 seconds would be a bit extream but I'd be fine with 10 with the possobility of getting i down to 7 or 8, that's still a lot of time for the enemy to move in on you.  I didn't have to adjust my play style because I play actual shooters and I never ran around just wasting ammo in ME.  I simply feel the change doesn't fit the universe and was a crappy retcon instead of simply fixing being able to never have to worry about your weapon overheating.  Some people prefer to sit back and control the battlefield as opposed to running in guns blazzing, the current system plays more like a guns blazzing system for me.

To your last part, the problem with that idea though is that in ME though I could never actually run out of clips and didn't need to hunt them down after a battle.

#102
Pedro Costa

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to: Daeion

Shotties only pay off in close combat and have a slow fire rate, so you'll be using them when you are less than mid-range to your target.

Take the claymore, for example, 2/2,5 seconds between shots can get you killed. Several times. Painful several times.

That's basically the reason why hardly anyone picks the claymore - it's too slow on the downtime. I'm using this as a base comparison for a slow cooldown time on a shotgun.

For a shotgun user, 5 seconds feel like an eternity.

#103
charles shepherd

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tonnactus wrote...

Svest wrote...


Not that thermal clips are perfect, but IMO they make for much better gameplay.  Of course how they are littered all over everywhere is a bit on the silly side.  The thing i don't understand is how much some people seem to hate thermal clips.  Are they really running out of ammo that much?  With the exception of the hand cannon, and the basic starter sniper rifle I've never really had a problem with running out of ammo.


Its a waste of time to search thermal clips after a fight to be prepared for the next.In a fight,i never run out of it.So what was the point to introduce it?To annoy players??

THIS

I agree, I never really ran out of ammo during a fight, it was only after it that I had to spend time looking for more clips which was annoying.

Another alternative is to still include the clips and ammo, BUT after every firefight the ammo instantly refreshes to full capacity (whenever you have the option to save).

#104
WillieStyle

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Daeion wrote...

WillieStyle wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols,

You're doing it wrong.

Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...

These threads essentially amount to polls wherein we tell Bioware what we as players want.
In that spirit, I'd like to tell Bioware, please for the love of the flying spagghetti monster, do not go back to inifinite ammo in ME3.  ME2 combat is FAR better, and finite ammo is a big part of this.


And you have the right to tell someone how to play the game they paid for why?  If someone wants to be a sniper, then they should be able to be a sniper, that's one of the points of a RPG, to play through how you want to.

He wants to play as a sniper.  However, he keeps running out of ammo so has to switch to his pistol.
I have done entire missions using nothing but the Mantis Sniper Rifle.  If you play right, you can play as sniper without ever having to switch weapons.

ME2 combat is no better then ME combat and honestly I find it to be far more boring because I spend half my time behind cover waiting for shields/health to regen.

I disagree.  ME2 combat is far more fun.  And I don't spend nearly that much time hiding behind cover waiting to regen shields/health.  I find I can play pretty agressively with any class and combat moves quickly.  I typically use cover just to avoid short bursts of enemy fire.  

If I wanted to do some cover based shooting I'd go play some more horde mode in GoW2.

This is an ubiquitous but facile argument.  Either you like the game mechanics or you don't.  The fact that someother game has similar mechanics isn't relevant.  I like ME2's mechanics, you apparently do not.  We can both make our opnions known and Bioware can decide which direction they want to take ME3.  I am fairly confident that they will not regress to ME1's combat system.

#105
Pedro Costa

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charles shepherd wrote...

Another alternative is to still include the clips and ammo, BUT after every firefight the ammo instantly refreshes to full capacity (whenever you have the option to save).

Too broken, IMO.
Add a third of total?
Still... can't see heat sinks pop out of nowhere... doesn't "feel" right, you know?

#106
Daeion

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Zem_ wrote...

Daeion wrote...

The idea behind the ME system is sound, the problem was they made it too easy to bypass the need for the weapon to cool down.


Unlimited ammo is unlimited.  THAT is the problem.  Weapon mods in ME1 just made it ridiculous.  You could load your weapon with scram rails and still it was unlimited ammo, you just had a lower rate of fire.  Rather than being forced to press forward, you could always just retreat or take cover while your weapons cooled.  You could take a risky shot at a moving target without worry about wasting a bullet.

In ME1 this was somewhat balanced by the abundance of charging enemies.  There are not nearly so many in ME2 except in certain situations.  Many encounters are fought from cover on both sides allowing plenty of time for weapon cooldowns even if they are made longer than in ME1.  You can also cycle weapons more easily in ME2 to avoid cooldown since you are equally effective with everything you're carrying whereas in ME1 you might only have one or two that you could do real damage with depending on your skills.

As for there being too much ammo lying around in ME2, that is a separate issue.  If you want to compare this hybrid idea to the thermal clips of ME2, let's compare apples-to-apples.  Given the same number of available clips, the hybrid idea allows you to simply be less careful with your shots.


Guess what, adding thermal clips didn't make me be a more agressive player always pushing forward, it made me a more defensive player, hunkering down and forcing the enemy to come to me.  Then perhaps we should go back to the more open battlefields like in ME, I prefere that to sitting behind cover for every fight anyways.  The hybrid idea places less clips in the world, thus makes finding them more important and their use more tacticle.  I find the ammount of ammo in the world to be an important part of this conversation because I'm being told that a limmited supply makes for better gameplay....but ammo is everywhere so it's not like it's really limited.

#107
WillieStyle

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charles shepherd wrote...

tonnactus wrote...

Svest wrote...


Not that thermal clips are perfect, but IMO they make for much better gameplay.  Of course how they are littered all over everywhere is a bit on the silly side.  The thing i don't understand is how much some people seem to hate thermal clips.  Are they really running out of ammo that much?  With the exception of the hand cannon, and the basic starter sniper rifle I've never really had a problem with running out of ammo.


Its a waste of time to search thermal clips after a fight to be prepared for the next.In a fight,i never run out of it.So what was the point to introduce it?To annoy players??

THIS

I agree, I never really ran out of ammo during a fight, it was only after it that I had to spend time looking for more clips which was annoying.

Another alternative is to still include the clips and ammo, BUT after every firefight the ammo instantly refreshes to full capacity (whenever you have the option to save).

With certian weapons (Most Sniper Rifles, Shot Guns, Heavy pistols) if you don't play properly, you'll run out of ammo mid fight.  If you do play properly, you won't.  That's the point of the ammo system.  
And picking up ammo post fight is trivial.  I do it while I'm looking for random minerals, terminals to hack and safes to bypass.

#108
Daeion

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DarkLord_PT wrote...

to: Daeion
Shotties only pay off in close combat and have a slow fire rate, so you'll be using them when you are less than mid-range to your target.
Take the claymore, for example, 2/2,5 seconds between shots can get you killed. Several times. Painful several times.
That's basically the reason why hardly anyone picks the claymore - it's too slow on the downtime. I'm using this as a base comparison for a slow cooldown time on a shotgun.
For a shotgun user, 5 seconds feel like an eternity.


I was just curious as to where you had come up with that number.

#109
WillieStyle

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Daeion wrote...


Guess what, adding thermal clips didn't make me be a more agressive player always pushing forward, it made me a more defensive player, hunkering down and forcing the enemy to come to me.

 
You don't have to play that way in ME2. 

Then perhaps we should go back to the more open battlefields like in ME, I prefere that to sitting behind cover for every fight anyways. 

In both ME1 and ME2 you can fight outside of cover, advance on the enemy, flank them etc.  The difference is, doing that is challenging in ME2, whereas it was trivial in ME1.

The hybrid idea places less clips in the world, thus makes finding them more important and their use more tacticle.  I find the ammount of ammo in the world to be an important part of this conversation because I'm being told that a limmited supply makes for better gameplay....but ammo is everywhere so it's not like it's really limited.

Sure it is.  Even when ammo respawns, you have to advance on the enemy, leave cover to get it.  Timing your movement across the battlefield to ensure that you have enough ammo while staying out of danger is part of the fun.

#110
Daeion

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WillieStyle wrote...

Daeion wrote...

WillieStyle wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols,

You're doing it wrong.

Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...

These threads essentially amount to polls wherein we tell Bioware what we as players want.
In that spirit, I'd like to tell Bioware, please for the love of the flying spagghetti monster, do not go back to inifinite ammo in ME3.  ME2 combat is FAR better, and finite ammo is a big part of this.


And you have the right to tell someone how to play the game they paid for why?  If someone wants to be a sniper, then they should be able to be a sniper, that's one of the points of a RPG, to play through how you want to.

He wants to play as a sniper.  However, he keeps running out of ammo so has to switch to his pistol.
I have done entire missions using nothing but the Mantis Sniper Rifle.  If you play right, you can play as sniper without ever having to switch weapons.

ME2 combat is no better then ME combat and honestly I find it to be far more boring because I spend half my time behind cover waiting for shields/health to regen.

I disagree.  ME2 combat is far more fun.  And I don't spend nearly that much time hiding behind cover waiting to regen shields/health.  I find I can play pretty agressively with any class and combat moves quickly.  I typically use cover just to avoid short bursts of enemy fire.  

If I wanted to do some cover based shooting I'd go play some more horde mode in GoW2.

This is an ubiquitous but facile argument.  Either you like the game mechanics or you don't.  The fact that someother game has similar mechanics isn't relevant.  I like ME2's mechanics, you apparently do not.  We can both make our opnions known and Bioware can decide which direction they want to take ME3.  I am fairly confident that they will not regress to ME1's combat system.


What difficulty were you playing on?  Because when I did HC on my infiltrator I couldn't just use my sniper, I had to switch weapons to drop defenses before going back to my sniper.

I don't dislike the ME2 mechanics, I just don't feel they fit the universe and I don't think BW needed to push the ME closer to being a shooter when there are already better shooters out there.  Honestly I wouldn't be surprised if they took the few RPG elements left in ME2 and tossed them out the window for ME3 just to be more mainstream.

#111
Daeion

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you know what, screw the hybrid system, when I start up a new game give me a drop down that simply asks do I want ME style ammo or ME2. Bam, both sides get what they want and we never have to talk about ammo again.

#112
WillieStyle

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After my first play through on Hardcore, I always play on Insanity.

#113
CmdrFenix83

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Daeion wrote...

SmokePants wrote...

I'm not going to spend much more time arguing this point. But it seems like half the problem people have with the current system isn't with the gameplay, but the internal logic of the fiction.

Face it, if they had it to do all over again, they never would have established the whole thermal/ammo block technology. It was a mistake. They realized they needed ammo and now there's ammo. That's not going to change.

If you can't understand why the change was made, then you can't really think like the people who are making the game. And if you can't think like them, you can't appeal to their sensibilities. Thus, you will never be able to convince them to change it back. And I don't have to spend time in this thread arguing, because the developers are going to continue to do what I'm arguing for anyway.


The change was made because people cried so much about the first game instead of just enjoying it.  Like most changes BW went to far instead of finding a happy middle ground that would appease both sides.


You mean exactly what you're doing right now?  Crying about crying is still crying.  -_-

Modifié par CmdrFenix83, 04 mars 2010 - 08:55 .


#114
CmdrFenix83

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Daeion wrote...

Svest wrote...

Daeion wrote...

I don't realy care about 2nd-3rd play throughs, a game should be balanced around the first playthrough and then others are just kind of icing on the cake imo.  I'm also ok with higher level items making the game easier, to me that's the point of the,  I don't like thermal clips for the simple reason that I don't feel they add anything to the game and I don't think they work properly.  I never had ammo issues in any of my 4 play throughs as the clips are everywhere, so I guess I see it as they might as well have just stuck with infinite ammo but improved the overheat mechanic so that you couldn't prevent overheat to the extent that you could in ME.


The problem is a game needs replayability if it wants to sell, especially a single player game.  It needs to be fun and challenging at all levels, not just the first third of them.  Just because you don't care about anything but the first play through doesn't mean there aren't tons of people out there that do.

I guess my question is if you never had ammo problems why is it a big deal?  Why complain about it when it doesn't hurt you, but it makes the game better for others?


What's the replayability in ME2?  I'm not talking about playing through on another char, I'm talking about playing the exact same char.  There's no new items to find, there's no extra hidden spots to find, and the enemies aren't any harder.  In ME I had a reason to play the same char through 2-3 times because I could keep leveling and there were new items to find that made me more powerful in those higher levels, that system doesn't exist in ME2. 

Mechanics wise it doesn't hurt me, lore and story wise it hurts me because I don't feel it fits the universe and don't think it makes sense.


This is a good thing.  Needing to clear the entire game again with every single sidequest, getting 0 upgrades, since you were in Spectre X and Collosus X, all just to get from 59-60 to be capped for the next game, was just flat out stupid. 

Replayability in a game doesn't mean repeatedly doing "New Game+".  That feature was stupid in the first ME, and it's a waste of space on ME2 as well.  Hell, the tip screen even tells you to "Play the game again as a new class or gender for an entirely new experience!".  Replayability means simply playing through more than once.  No where does it say you have to do it with the exact same character.  Personally, I love having my characters level capped and ready for ME3 without having to clear the game 2-3 times(with every subsequent playthrough giving no upgrades).

Daeion, you just need to come to terms with the reality that it was a development decision based on mechanics.  Be glad they even attempted to justify it in the story, not every game company would.

#115
charles shepherd

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WillieStyle wrote...

charles shepherd wrote...

tonnactus wrote...

Svest wrote...


Not that thermal clips are perfect, but IMO they make for much better gameplay.  Of course how they are littered all over everywhere is a bit on the silly side.  The thing i don't understand is how much some people seem to hate thermal clips.  Are they really running out of ammo that much?  With the exception of the hand cannon, and the basic starter sniper rifle I've never really had a problem with running out of ammo.


Its a waste of time to search thermal clips after a fight to be prepared for the next.In a fight,i never run out of it.So what was the point to introduce it?To annoy players??

THIS

I agree, I never really ran out of ammo during a fight, it was only after it that I had to spend time looking for more clips which was annoying.

Another alternative is to still include the clips and ammo, BUT after every firefight the ammo instantly refreshes to full capacity (whenever you have the option to save).

With certian weapons (Most Sniper Rifles, Shot Guns, Heavy pistols) if you don't play properly, you'll run out of ammo mid fight.  If you do play properly, you won't.  That's the point of the ammo system.  
And picking up ammo post fight is trivial.  I do it while I'm looking for random minerals, terminals to hack and safes to bypass.

Right, which is why the ammo system should still be in place, to make battles more challenging. I'm not saying that it should not be in place. Rather, I am saying that it should be replenished after every fight to spare you searching for more ammo.

The problem was that ammo hunting was annoying because certain guns replenished ammo far  more quickly than others. For example, with the SMG one clip would equal 150 bullets, yet with the standard/widow sniper rifle one clip would only be one bullet, so if you wanted to replenish that ammo you had to search more for clips.

It was trivial I suppose, but still annoying nevertheless.

If it would make the game too easy, they should just cut the ammo capacity in half, yet replenish it after every fight. That way you wouldnt be wasting time after a fight looking for ammo, yet during a fight, if you run out of ammo, you would have to search for more, which would add more intensity.

EDIT: If it adds any worth, I thought the transition from overheating to clips was MUCH better. I just don't like how the ammo system works.

Modifié par charles shepherd, 04 mars 2010 - 09:03 .


#116
CmdrFenix83

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Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols, then when those ran out, smg's till everything died... Completely killed the combat style i wanted to do.
Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...


I cleared the game as an infiltrator too.  I was able to snipe well over 2/3's of my opponents(using Mantis until the Widow).  Used incinerate and the Carnifex for everything else.  The only time I touched my SMG was fighting husks.  All your post says is that you're a bad sniper, or didn't want to use the rest of your abilities.

#117
Daeion

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WillieStyle wrote...

After my first play through on Hardcore, I always play on Insanity.


And you're telling me that you never need to switch weapons?  I can see it for some classes, but not for the infiltraitor.h

#118
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

SmokePants wrote...

I'm not going to spend much more time arguing this point. But it seems like half the problem people have with the current system isn't with the gameplay, but the internal logic of the fiction.

Face it, if they had it to do all over again, they never would have established the whole thermal/ammo block technology. It was a mistake. They realized they needed ammo and now there's ammo. That's not going to change.

If you can't understand why the change was made, then you can't really think like the people who are making the game. And if you can't think like them, you can't appeal to their sensibilities. Thus, you will never be able to convince them to change it back. And I don't have to spend time in this thread arguing, because the developers are going to continue to do what I'm arguing for anyway.


The change was made because people cried so much about the first game instead of just enjoying it.  Like most changes BW went to far instead of finding a happy middle ground that would appease both sides.


You mean exactly what you're doing right now?  Crying about crying is still crying.  -_-


What's your point? 

#119
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

Svest wrote...

Daeion wrote...

I don't realy care about 2nd-3rd play throughs, a game should be balanced around the first playthrough and then others are just kind of icing on the cake imo.  I'm also ok with higher level items making the game easier, to me that's the point of the,  I don't like thermal clips for the simple reason that I don't feel they add anything to the game and I don't think they work properly.  I never had ammo issues in any of my 4 play throughs as the clips are everywhere, so I guess I see it as they might as well have just stuck with infinite ammo but improved the overheat mechanic so that you couldn't prevent overheat to the extent that you could in ME.


The problem is a game needs replayability if it wants to sell, especially a single player game.  It needs to be fun and challenging at all levels, not just the first third of them.  Just because you don't care about anything but the first play through doesn't mean there aren't tons of people out there that do.

I guess my question is if you never had ammo problems why is it a big deal?  Why complain about it when it doesn't hurt you, but it makes the game better for others?


What's the replayability in ME2?  I'm not talking about playing through on another char, I'm talking about playing the exact same char.  There's no new items to find, there's no extra hidden spots to find, and the enemies aren't any harder.  In ME I had a reason to play the same char through 2-3 times because I could keep leveling and there were new items to find that made me more powerful in those higher levels, that system doesn't exist in ME2. 

Mechanics wise it doesn't hurt me, lore and story wise it hurts me because I don't feel it fits the universe and don't think it makes sense.

This is a good thing.  Needing to clear the entire game again with every single sidequest, getting 0 upgrades, since you were in Spectre X and Collosus X, all just to get from 59-60 to be capped for the next game, was just flat out stupid. 

Replayability in a game doesn't mean repeatedly doing "New Game+".  That feature was stupid in the first ME, and it's a waste of space on ME2 as well.  Hell, the tip screen even tells you to "Play the game again as a new class or gender for an entirely new experience!".  Replayability means simply playing through more than once.  No where does it say you have to do it with the exact same character.  Personally, I love having my characters level capped and ready for ME3 without having to clear the game 2-3 times(with every subsequent playthrough giving no upgrades).

Daeion, you just need to come to terms with the reality that it was a development decision based on mechanics.  Be glad they even attempted to justify it in the story, not every game company would.


You need to come to terms that this post of yours was pointless and you obviously didn't read what the conversation was about. 

Guess what, I could have made the exact same statement after ME was released and told everyone crying then about how ME wasn't enough of a shooter even though it was a RPG to come to terms with the fact that BW does RPGs and isn't out to make a shooter.

Modifié par Daeion, 04 mars 2010 - 09:25 .


#120
CmdrFenix83

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Daeion wrote...

WillieStyle wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols,

You're doing it wrong.

Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...

These threads essentially amount to polls wherein we tell Bioware what we as players want.
In that spirit, I'd like to tell Bioware, please for the love of the flying spagghetti monster, do not go back to inifinite ammo in ME3.  ME2 combat is FAR better, and finite ammo is a big part of this.


And you have the right to tell someone how to play the game they paid for why?  If someone wants to be a sniper, then they should be able to be a sniper, that's one of the points of a RPG, to play through how you want to.

ME2 combat is no better then ME combat and honestly I find it to be far more boring because I spend half my time behind cover waiting for shields/health to regen.  If I wanted to do some cover based shooting I'd go play some more horde mode in GoW2.


Because the game doesn't support it.  That's like taking an Adept and declaring you're going to use nothing but your Carnifex, then complaining that you're running out of ammo.  You have abilities, you're meant to use them.  The *only* class that's an exception to this is the Soldier, because concussive shot isn't meant for damage.  They get three ammo powers because they're based around their weapons, period.

It's like rolling a Wizard in D&D, never multiclassing out of it, but investing every feat into melee combat.  Then all you do is try to melee and never cast spells.  As the guy you quoted said, "You're doing it wrong".  When you're playing so obviously wrong, the developers have every right to ignore your stupidity.

#121
Daeion

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CmdrFenix83 wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols, then when those ran out, smg's till everything died... Completely killed the combat style i wanted to do.
Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...


I cleared the game as an infiltrator too.  I was able to snipe well over 2/3's of my opponents(using Mantis until the Widow).  Used incinerate and the Carnifex for everything else.  The only time I touched my SMG was fighting husks.  All your post says is that you're a bad sniper, or didn't want to use the rest of your abilities.


All your post does is validate the fact that his prefered playstyle isn't fully viable.

#122
CmdrFenix83

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Daeion wrote...

Pauravi wrote...

No, leave the clips alone.
When I first played ME1 I thought having infinite ammo was cool, too, until I realized that it made gunfights a lot more boring and easy. People are arguing this from a realism/technology perspective, which misses the point; it is completely and totally irrelevant. They did this to make gunfights more exciting and to reward skill. It does both of those things, and does them well.


Yes, gun fights are so much more exciting and rewardful now...oh wait, no they aren't.  Combat in this game is not hard nor is it rewarding, it's the same boring thing that is seen in other shooters.


That's your opinion.  Mass Effect was always meant to be a hybrid of the shooter and RPG genre's.  The first game didn't have the mix of the two they wanted, so they rebalanced.  Just because the hardcore RPG elitists don't like shooters, doesn't mean that BioWare should rebalance their formula again for them.  I never complained about ME1.  Not once.  I thought it was a fantastic game.  I find ME2 to be a dramatic improvement overall.  Not everyone thinks in terms of 'genre' when they look at games.  Some of us are just looking for 'what's fun'.

#123
Kayback

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I LOVE shooters, but that isn't was ME or ME2 was advertised as. Making into one that is exactly like every other shooter out there isn't a good thing IMHO.



Yes there were ways to make the "unlimited ammo" in ME1 IMBA, but making ME2 into a clone of a standard shooter wasn't the way to solve that.



On top of that, they explained the change badly.



The idea behind removeable heat sinks is a good one, and I like it. But I like it in a hybrid way. That would make sense.

#124
CmdrFenix83

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Daeion wrote...

CmdrFenix83 wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols, then when those ran out, smg's till everything died... Completely killed the combat style i wanted to do.
Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...


I cleared the game as an infiltrator too.  I was able to snipe well over 2/3's of my opponents(using Mantis until the Widow).  Used incinerate and the Carnifex for everything else.  The only time I touched my SMG was fighting husks.  All your post says is that you're a bad sniper, or didn't want to use the rest of your abilities.


All your post does is validate the fact that his prefered playstyle isn't fully viable.


Well yes.  Playing stupidly should never be viable.  You can max *five* abilities.  Using only one and claiming it's more difficult isn't an argument, it's a fact that you're not using what your class has.

#125
CmdrFenix83

CmdrFenix83
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Kayback wrote...

I LOVE shooters, but that isn't was ME or ME2 was advertised as. Making into one that is exactly like every other shooter out there isn't a good thing IMHO.

Yes there were ways to make the "unlimited ammo" in ME1 IMBA, but making ME2 into a clone of a standard shooter wasn't the way to solve that.

On top of that, they explained the change badly.

The idea behind removeable heat sinks is a good one, and I like it. But I like it in a hybrid way. That would make sense.


Standard shooters don't have towns, venders, interactive NPC's, dialogue choices, etc.  Just because the shooting combat in a game where you shoot things, plays out as well as any shooter, doesn't invalidate the fact that it's an RPG as well.

Yes, the change wasn't explained well.  Yes, it was a retcon.  It was a mechanics decision.  Be glad they even attempted to justify the change.