CmdrFenix83 wrote...
Daeion wrote...
WillieStyle wrote...
You're doing it wrong.Vaenier wrote...
I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols,These threads essentially amount to polls wherein we tell Bioware what we as players want.Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...
In that spirit, I'd like to tell Bioware, please for the love of the flying spagghetti monster, do not go back to inifinite ammo in ME3. ME2 combat is FAR better, and finite ammo is a big part of this.
And you have the right to tell someone how to play the game they paid for why? If someone wants to be a sniper, then they should be able to be a sniper, that's one of the points of a RPG, to play through how you want to.
ME2 combat is no better then ME combat and honestly I find it to be far more boring because I spend half my time behind cover waiting for shields/health to regen. If I wanted to do some cover based shooting I'd go play some more horde mode in GoW2.
Because the game doesn't support it. That's like taking an Adept and declaring you're going to use nothing but your Carnifex, then complaining that you're running out of ammo. You have abilities, you're meant to use them. The *only* class that's an exception to this is the Soldier, because concussive shot isn't meant for damage. They get three ammo powers because they're based around their weapons, period.
It's like rolling a Wizard in D&D, never multiclassing out of it, but investing every feat into melee combat. Then all you do is try to melee and never cast spells. As the guy you quoted said, "You're doing it wrong". When you're playing so obviously wrong, the developers have every right to ignore your stupidity.
It doens't support it now because BW changed it due to all the crybabies and one of the reasons I say ME is superior to ME2, because it gave you these freedoms.
As for your D&D reference, there are actualy wizard builds that are built around the idea of just doing melee combat. That's one the great things about RPGs, finding something that no one thought about, making it work, and really enjoying it.





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