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New idea for the ammo system in ME3


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#126
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

WillieStyle wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols,

You're doing it wrong.

Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...

These threads essentially amount to polls wherein we tell Bioware what we as players want.
In that spirit, I'd like to tell Bioware, please for the love of the flying spagghetti monster, do not go back to inifinite ammo in ME3.  ME2 combat is FAR better, and finite ammo is a big part of this.


And you have the right to tell someone how to play the game they paid for why?  If someone wants to be a sniper, then they should be able to be a sniper, that's one of the points of a RPG, to play through how you want to.

ME2 combat is no better then ME combat and honestly I find it to be far more boring because I spend half my time behind cover waiting for shields/health to regen.  If I wanted to do some cover based shooting I'd go play some more horde mode in GoW2.


Because the game doesn't support it.  That's like taking an Adept and declaring you're going to use nothing but your Carnifex, then complaining that you're running out of ammo.  You have abilities, you're meant to use them.  The *only* class that's an exception to this is the Soldier, because concussive shot isn't meant for damage.  They get three ammo powers because they're based around their weapons, period.

It's like rolling a Wizard in D&D, never multiclassing out of it, but investing every feat into melee combat.  Then all you do is try to melee and never cast spells.  As the guy you quoted said, "You're doing it wrong".  When you're playing so obviously wrong, the developers have every right to ignore your stupidity.


It doens't support it now because BW changed it due to all the crybabies and one of the reasons I say ME is superior to ME2, because it gave you these freedoms.

As for your D&D reference, there are actualy wizard builds that are built around the idea of just doing melee combat.  That's one the great things about RPGs, finding something that no one thought about, making it work, and really enjoying it.

#127
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

Pauravi wrote...

No, leave the clips alone.
When I first played ME1 I thought having infinite ammo was cool, too, until I realized that it made gunfights a lot more boring and easy. People are arguing this from a realism/technology perspective, which misses the point; it is completely and totally irrelevant. They did this to make gunfights more exciting and to reward skill. It does both of those things, and does them well.


Yes, gun fights are so much more exciting and rewardful now...oh wait, no they aren't.  Combat in this game is not hard nor is it rewarding, it's the same boring thing that is seen in other shooters.


That's your opinion.  Mass Effect was always meant to be a hybrid of the shooter and RPG genre's.  The first game didn't have the mix of the two they wanted, so they rebalanced.  Just because the hardcore RPG elitists don't like shooters, doesn't mean that BioWare should rebalance their formula again for them.  I never complained about ME1.  Not once.  I thought it was a fantastic game.  I find ME2 to be a dramatic improvement overall.  Not everyone thinks in terms of 'genre' when they look at games.  Some of us are just looking for 'what's fun'.


Well duh it's my opinion, unlike those I argue against, I don't pass anything off as fact or claim that I speak for anyone but myself.  I disagree that ME was meant to be a hybrid between shooters and RPGs.  To me it was still meant to be a heavy RPG game but instead of doing the same combat system they had used in KOTOR and used in DA:O, they decided they wanted something a little more fast paced, which they got with ME.  ME was always promoted as roleplaying perfected, there was no mention of trying to be a RPG/shooter hybrid. 

I love the whole RPG elitest and not liking shooters arguement, too bad I'm a big fan of Halo, Bioshock, and Gears of War, but please, tell me more baout how I'm an RPG elitest and don't like shooters. 

The great thing about ME was that it was something different then anything else out there at the time.  Now we have ME2 and honestly I might as well just be playing Gears with a better story.  You're right, you should look for what's fun, but if it's ok for you to look for what's fun, then it's ok for me to look for what's fun and to voice my opinion that I feel they went too far when trying to make ME more mainstream and that I don't think thermal clips adds to the game in any way, shape, or form.

#128
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

CmdrFenix83 wrote...

Vaenier wrote...

I wanted to be a sniper, but with only 10 shots, i was constantly forced to use pistols, then when those ran out, smg's till everything died... Completely killed the combat style i wanted to do.
Infinite thermal clips is a great idea. And would make more sense than the complete introduction of an ammo system to the entire galaxy in two years with no sign of the previous heat sinks...


I cleared the game as an infiltrator too.  I was able to snipe well over 2/3's of my opponents(using Mantis until the Widow).  Used incinerate and the Carnifex for everything else.  The only time I touched my SMG was fighting husks.  All your post says is that you're a bad sniper, or didn't want to use the rest of your abilities.


All your post does is validate the fact that his prefered playstyle isn't fully viable.


Well yes.  Playing stupidly should never be viable.  You can max *five* abilities.  Using only one and claiming it's more difficult isn't an argument, it's a fact that you're not using what your class has.


I'm not saying that one shouldn't be forced to switch weapons or use different abilities depending on the situation, but in a game like ME it should be the siuation that dictates what you use, not ammo counts.

#129
theriddlen

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I think that built-in weapon cooling system that needs to move the heatsink out (to cool it down) and replace it with second one would be better idea than ME1 and 2 systems.

Image IPB

Sorry for size, background and primitiveness, but its almost midnight in poland. And it explains the idea pretty well.
 

#130
charles shepherd

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theriddlen wrote...

I think that built-in weapon cooling system that needs to move the heatsink out (to cool it down) and replace it with second one would be better idea than ME1 and 2 systems.



Sorry for size, background and primitiveness, but its almost midnight in poland. And it explains the idea pretty well.
 


Neat illustration!

So in other words, you would have limited shots per clip, but infinite ammo?

#131
flatlander five

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...this thread makes Shepard wish he had never survived the mission.

#132
theriddlen

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charles shepherd wrote...

Neat illustration!

So in other words, you would have limited shots per clip, but infinite ammo?


Yes, but this "clip" would not be changed after x amount of shots, but only when the rifle shoots for too long so it has to cool down. If you would stop shooting, and wait, the heat sink will cool down also, in slower rate. And of course, the heat sink ability to cool down, speed of changing it and amounts of heat that it can hold would be upgradeable.

#133
CmdrFenix83

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Daeion wrote...

It doens't support it now because BW changed it due to all the crybabies and one of the reasons I say ME is superior to ME2, because it gave you these freedoms.

As for your D&D reference, there are actualy wizard builds that are built around the idea of just doing melee combat.  That's one the great things about RPGs, finding something that no one thought about, making it work, and really enjoying it.


You're missing the point.  A Melee wizard still casts.  You're talking about taking a class with several abilities, and reducing it to one, then claiming it's not good enough.  Infiltrators get Incinerate.  It's a damned good ability.  Coupled with the bonus skill, you can go most of the way through the game just sniping.  Just because you might want to go against the way the class is designed, isn't BioWare's fault.

You technically could do nothing but snipe in ME1, however it was horribly inefficient.  There are some places where pulling out your pistol is dramatically more effective.  Not to mention you still had tech skills on the infiltrator that did damage. 

If your complaint(again, back to the D&D example) is that you want to hinder yourself by making your character barely functional, you have zero right to complain that it's less than optimal.

#134
CmdrFenix83

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Daeion wrote...

Well duh it's my opinion, unlike those I argue against, I don't pass anything off as fact or claim that I speak for anyone but myself.  I disagree that ME was meant to be a hybrid between shooters and RPGs.  To me it was still meant to be a heavy RPG game but instead of doing the same combat system they had used in KOTOR and used in DA:O, they decided they wanted something a little more fast paced, which they got with ME.  ME was always promoted as roleplaying perfected, there was no mention of trying to be a RPG/shooter hybrid. 

I love the whole RPG elitest and not liking shooters arguement, too bad I'm a big fan of Halo, Bioshock, and Gears of War, but please, tell me more baout how I'm an RPG elitest and don't like shooters. 

The great thing about ME was that it was something different then anything else out there at the time.  Now we have ME2 and honestly I might as well just be playing Gears with a better story.  You're right, you should look for what's fun, but if it's ok for you to look for what's fun, then it's ok for me to look for what's fun and to voice my opinion that I feel they went too far when trying to make ME more mainstream and that I don't think thermal clips adds to the game in any way, shape, or form.


The Roleplaying *is* perfected.  None of the actual Roleplaying changed in ME2.  Not a bit of it.  There's less pointless statistics and loot, but Roleplaying doesn't need any of that.  Just because D&D does it, doesn't mean every RPG has to be about bloated stat screens.  You play the role of Shepard.  Your choices shape the world around you.  So far, we haven't been able to see much more than ambiance differences, but we're only in the middle of the trilogy.

Note on your middle paragraph.  You said, "Combat in this game is not hard nor is it rewarding, it's the same boring thing that is seen in other shooters."

Now, I'm not sure if you're aware of what you said there or not, but you said flat out "Shooter combat is boring."  You said it, you don't get to come back and state to the contrary after it's been pointed out.  At this point, I'm convinced you're either a troll, or an idiot.  Arguing with you, in either case, is just a waste of everyone's time.  So you have a good day, and enjoy your impotent whine-fest.  ::bows::

#135
Pauravi

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Daeion wrote...

Pauravi wrote...

No, leave the clips alone.
When I first played ME1 I thought having infinite ammo was cool, too, until I realized that it made gunfights a lot more boring and easy. People are arguing this from a realism/technology perspective, which misses the point; it is completely and totally irrelevant. They did this to make gunfights more exciting and to reward skill. It does both of those things, and does them well.


Yes, gun fights are so much more exciting and rewardful now...oh wait, no they aren't.  Combat in this game is not hard nor is it rewarding, it's the same boring thing that is seen in other shooters.

Speak for yourself.  It is harder and more rewarding than ME1 was.  Besides, I thought you said you liked shooters?  Now you're calling them boring?  Make up your mind.

This system rewards those who shoot skillfully rather than spraying bullets.  Is ammo plentiful?  Sure.  If your accuracy is reasonable, you will never run out of ammo and rarely have to scrounge.  But if you just hold down the trigger, you're going to have problems.  In ME1, holding down the trigger was the more effective way to go about combat.  It was like a fighting game that rewards button mashing while making precision and competence meaningless.

#136
Cody

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theriddlen wrote...

I think that built-in weapon cooling system that needs to move the heatsink out (to cool it down) and replace it with second one would be better idea than ME1 and 2 systems.

Image IPB

Sorry for size, background and primitiveness, but its almost midnight in poland. And it explains the idea pretty well.
 


THIS

Is what i ment in my first post when i posted this topic THIS is EXACTLY what i ment Thank you! I agree 100%. EVERYONE wins with this. Seriously.....thank you.

#137
Serillen

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theriddlen wrote...

I think that built-in weapon cooling system that needs to move the heatsink out (to cool it down) and replace it with second one would be better idea than ME1 and 2 systems.

Image IPB

Sorry for size, background and primitiveness, but its almost midnight in poland. And it explains the idea pretty well.
 


This would actually of made a lot more sense than the in game retcon explanation Bioware gave. Make it upgradeable with multiple heatsinks and slow or no in combat regeneration, but high out of combat regeneration and it would solve the minor hassle of grabbing heatsinks and the inconsistencies of heatsinks not being exchangeable between weapons as well those with Jacobs loyalty mission. 

That being said, I don't hate the current ammo system from a gaming perspective, but I do hate it from an in game lore perspective. No military would trade a gun that can fire thousands of shots at a decent rate, for one that can fire a few hundred rounds with little pause but be effectively useless after the discardable heatsinks are gone.

#138
Kayback

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CmdrFenix83 wrote...



Standard shooters don't have towns, venders, interactive NPC's, dialogue choices, etc.  Just because the shooting combat in a game where you shoot things, plays out as well as any shooter, doesn't invalidate the fact that it's an RPG as well.

Yes, the change wasn't explained well.  Yes, it was a retcon.  It was a mechanics decision.  Be glad they even attempted to justify the change.


I never said it wasn't an RPG. I said it was too heavily a shooter. The maps you get to shoot on are rail roaded pretty badly. There isn't much exploring the city going on. There was much more in ME1, and it is something people are complaining about. a direct quote from here is "The rapid transport system was the only way the Citadel was playable in ME1". Umm, yeah I suppose, but that's like many RPG's that make you walk to another place first.

Standard shooters might not have towns and interactive NPC's but there are definately "vendors" of some sort. True you don't always get to "buy" your weapons, but in many games you do earn unlocks and upgrades. Even if it means taking them off your slain foes. IMHO, which I know no one cares about, ME2 isn't even as good a game as STALKER Shadow of Chenobyl when it comes to blending shooter with RPG.

The RPG element has been seriously nerfed, in favour of a crappy shooter style, which is seriously too common to be enjoyable, with a very very weak storyline running the new combat system.

I love how I should "be glad they even attempted to justify the change" instead of helping to campaign for a better change in the next one. The retcon was seriously poor. It is about the saddest thing I have ever seen. It then led to a seriously under stocked weapons and armour portion. It also added a whole dimention of running around like a chicken looking for feed. All with the thinnest of justifications that doesn't stand up to more than half a seconds thought.

Honestly, you've only been gon for two years. This is enough time for the ENTIRE GALAXY to re equip with new style weapons? How? There simply can't be enough manufacturing capacity to do that. Lookit something like the US Army of today. The latest studdies show the new 6.8SPC cartridge will improve combat efficiency of all their troops. However the cost of changing from the 5.56mm NATO standard is too high. So they still use the 5.56mm. This is for an army of how many people? 1.5 million? And not everyone of those needs a rifle. But in 2 years they can give the WHOLE GALAXY matching weapons? There aren't any underfunded groups who still use the original weapons?

Hell they even programmed the hybrid system that would make much more sense. It is there and you can turn it on if you haxorz your files. But instead of sticking to canon, and maybe spending a little more time working things out, they nixed a whole gaming experience with two lines of text in an internal E-mail?

I shouldn't be thankful they did that text, I should be annoyed they changed a major part of the game. Oh wait, I am. Seriously it is like changing Shepard for someone else, "because". And being thankful they did.

ME2 is a direct follow on from ME1. Same people, same powers, very similar gameplay, with 20th centuary weapons.

KBK

Modifié par Kayback, 05 mars 2010 - 07:40 .


#139
CraigHB

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I don't like looking for heatsinks, it's too much like an FPS. I'm done with those, boring. I bought this game because its *not* like an FPS. Should be infinite heat sinks.  What compounds the problem is that in some areas, the game will reset your kills if you go too far back looking for them.

Modifié par CraigHB, 05 mars 2010 - 08:41 .


#140
SpectreT

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Pretty sure the only class that gets punished by the current heatsink mechanic is my own personal favorite, the Infiltrator. Our best guns get squat for ammo, so we're often forced into a ridiculous Spray-and-Pray with the single most detestable gun in the game; the SMG. Everything about the Infiltrator is Silent Death, or to quote Mordin, "Never see me coming." except this godawful gun and their damage power, Incinerate.



I cannot count the number of times I've been crap out of "ammo" on everything other than that piece of crap weapon that belongs on a C-Sec SWAT housebreaker's belt, only to growl in disgust, throw up a Heavy Barrier (Thanks for teaching me that one, Jacob) and spray the room double frictionless materials style until everything stops moving. And still have like 300 shots of cooling left, plus whatever's left on the current heat clip. Then go pick up three measly shots worth of cooling power for my Sniper Rifle that would last me all day in an SMG and twice on Sundays.



I hate that gun because it's a gorram Easy Button that makes no character sense to use. I hate the "ammo" system for forcing me to use it.



Personally, I think heat sinks should be reusable, and have variable and upgradable capacity (I like researching stuff on the Normandy). You just pick your own back up after each firefight instead of scavenging. And while they perform the function of ammo, we all need to remember they're not ammo. ME2 guns still shave a miniscule piece off of a metal block and railgun it out there using Mass Effect Fields. They just blow all the heat into an exchangeble heat sink now instead of an internal one that you have to wait for, is all.

#141
DoNotResistHate

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I agree it needs to be a hybrid system. The heat sinks should cool down on their own if you run out of ammo. Their was basically so many heat sinks in ME2 that you had virtually infinite ammo anyway. So anyone claiming that it is much better because you can't spray and pray is ridiculous. If people want to spray and pray let them. If you don't want to spray and pray fine. I myself don't like spray and pray since I'm used to shooters and always go for head shots no matter what guns I am using. Head shots BTW much more rewarding in this game.



Basically people saying that having virtually infinite ammo is way better than having actually infinite ammo is ridiculous. For realisms sake I hope that in ME3 they keep the heat sink system but make it so if you run out of heat sinks the weapons just cool down as in ME1 as it is unrealistic to expect us to believe that in the 2 years since ME1 all the guns in the known universe got downgraded. Since your not going to run out of ammo anyway unless you are intentionally wasting it.



I use the eviscerator shotgun and I think In the entire game I only ran out of Shotgun ammo like twice. Even then I had full ammo on everything else so it was a complete non issue. I mean if I run out of Shotgun ammo and start having to wait for it to cool down am I going to do that or switch to an SMG with heat sinks? personally I would switch to the SMG with heat sinks and I think most people would as well. Having to wait for your weapon to cool down is adequate punishment for being careless with your ammo IMHO

#142
Lycidas

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I like the system as it is now.

#143
Never-Red

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1 of several reasons I have a tough time going back to ME1 after playing ME2 is the weapon system. Thermal clips are fine.

#144
Big I

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SpectreT wrote...

Pretty sure the only class that gets punished by the current heatsink mechanic is my own personal favorite, the Infiltrator. Our best guns get squat for ammo, so we're often forced into a ridiculous Spray-and-Pray with the single most detestable gun in the game; the SMG. Everything about the Infiltrator is Silent Death, or to quote Mordin, "Never see me coming." except this godawful gun and their damage power, Incinerate.


This. I've played through ME2 as Infiltrator, Adept, Soldier, and Sentinel, and the only time I've ever been worried about ammo? When I played Infiltrator, when i was worried about it after every. Single. Battle.

I played Infiltrator so I could play as a sniper, not a guy who needs to bust out a crappy smg halfway through a fight. I want to  play a one shot, one kill kind of guy (which I was pretty good at), not a spray and pray one. All that's needed is to double the heat sink capacity; it's not a big ask.

#145
Bartlebyfinch

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LookingGlass93 wrote...

SpectreT wrote...

Pretty sure the only class that gets punished by the current heatsink mechanic is my own personal favorite, the Infiltrator. Our best guns get squat for ammo, so we're often forced into a ridiculous Spray-and-Pray with the single most detestable gun in the game; the SMG. Everything about the Infiltrator is Silent Death, or to quote Mordin, "Never see me coming." except this godawful gun and their damage power, Incinerate.


This. I've played through ME2 as Infiltrator, Adept, Soldier, and Sentinel, and the only time I've ever been worried about ammo? When I played Infiltrator, when i was worried about it after every. Single. Battle.

I played Infiltrator so I could play as a sniper, not a guy who needs to bust out a crappy smg halfway through a fight. I want to  play a one shot, one kill kind of guy (which I was pretty good at), not a spray and pray one. All that's needed is to double the heat sink capacity; it's not a big ask.


Could not agree more (with both of you).  My insanity run was with an infiltrator, and I detested the fact that I could carry more heavy weapon ammo than sniper rifle ammo.  The sniper rifle was supposed to be my primary weapon, but honestly, I probably only scored about 1/4 of my total enemy kills with it (if not less).  In lower difficulties, a headshot with the Widow actually IS a 1-shot kill against... well... ANY non-boss.  That is not the case on insanity.

As SpecterT wrote, I find myself spending most of the time running around with the SMG spraying endless quantities of disruptor ammo at enemy shields... and I do this because the f**king thing is NEVER out of ammo, while the weapon that is supposed to be my primary weapon, the weapon that I once completed an ME1 insanity playthrough without ever un-equipping, is good for the first 1/3 of most fights in ME2.  I'm not a sniper in ME2, I'm a scrub who hides behind crates shooting enemy shields down with the SMG and incerating them to death.

Yeah, I know... "LTP" and all that crap.  "Use your sniper rifle situationally.... blah, blah, blah."  When I want to debuff and incinerate my way through the game, I'll play an Engineer.  If I want to win by shooting the hell out of everything in the room, I'll play a soldier (who can do it without having to rely on goddam SMG's).  If I want to master the battlefield with my biotic powers and force enemies to flee in terror from my approach... I'll play ME1 (or on an easy difficulty).  When I play an infiltrator, I want to play a SNIPER.  The infiltrator was my favorite class, by far, in ME1, and this was mostly because I was able to play the game as a pure sniper.  The game rewarded you for taking insanely-long-range shots and for finding new and creative ways to approach enemy positions.  As a sniper, I am supposed to engage enemies from extreme range and attack them before they are aware of my presence (good luck with either of those in ME2), they are goddamned NOT supposed to fire their 12 shots then run into the range of the enemy's weapons to pick up clips.

I didn't really mind the ammo system at all until this run on my infiltrator, but imo the ME2 system has reduced the greatest class in the game to a mere shadow of its former self.

Take back this stupid f**king cloak and gimme back my bullets!

EDIT:  Almost forgot.  The swappable heatsink schematic is awesome.  That would work very well imo as a compromise.

Modifié par Bartlebyfinch, 05 mars 2010 - 03:30 .


#146
sonsonthebia07

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What is the average amount of enemies faced at a time? Probably less than or equal to 10?

How many shots do you get with the Widow? 13?

Don't you have two squadmates that can assist you in taking down defenses prior to sniping, in addition to Incinerate and any additional bonus powers? (later in the game, you can easily one shot most enemies even with full shields/barrier on Insanity with headshots).

I don't see how people are running out of ammo so often (other than on heavy mechs and perhaps bosses)...and if you had unlimited ammo on the sniper rifle, the game would be beyond easy. I know you want to stand back in cover and snipe, but worrying about ammo actually makes you be somewhat active in the game and the battle happening in front of you.

#147
Zem_

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Bartlebyfinch wrote...

As a sniper, I am supposed to engage enemies from extreme range and attack them before they are aware of my presence (good luck with either of those in ME2), they are goddamned NOT supposed to fire their 12 shots then run into the range of the enemy's weapons to pick up clips.


You're right.  Snipers aren't supposed to do that.  That's a job for Infiltrators.

#148
Daeion

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Pauravi wrote...

Daeion wrote...

Pauravi wrote...

No, leave the clips alone.
When I first played ME1 I thought having infinite ammo was cool, too, until I realized that it made gunfights a lot more boring and easy. People are arguing this from a realism/technology perspective, which misses the point; it is completely and totally irrelevant. They did this to make gunfights more exciting and to reward skill. It does both of those things, and does them well.


Yes, gun fights are so much more exciting and rewardful now...oh wait, no they aren't.  Combat in this game is not hard nor is it rewarding, it's the same boring thing that is seen in other shooters.

Speak for yourself.  It is harder and more rewarding than ME1 was.  Besides, I thought you said you liked shooters?  Now you're calling them boring?  Make up your mind.

This system rewards those who shoot skillfully rather than spraying bullets.  Is ammo plentiful?  Sure.  If your accuracy is reasonable, you will never run out of ammo and rarely have to scrounge.  But if you just hold down the trigger, you're going to have problems.  In ME1, holding down the trigger was the more effective way to go about combat.  It was like a fighting game that rewards button mashing while making precision and competence meaningless.


I like to play through them, Gears of War, ODST, and Bioshock are some of the most enjoyable games that I've played and Borderlands is quickly becoming a favorite;  that doesn't however mean that I always want to be playing a shooter or that I don't get bored with them.  In order for an ammo system to reward you, it needs to force you to make your shots count, with how pleantiful ammo is in the current system you don't have to unless you are using a mantis or widow rifle.

#149
AdamBoozer

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I like this idea don't see why they didn't think of it.

#150
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

It doens't support it now because BW changed it due to all the crybabies and one of the reasons I say ME is superior to ME2, because it gave you these freedoms.

As for your D&D reference, there are actualy wizard builds that are built around the idea of just doing melee combat.  That's one the great things about RPGs, finding something that no one thought about, making it work, and really enjoying it.


You're missing the point.  A Melee wizard still casts.  You're talking about taking a class with several abilities, and reducing it to one, then claiming it's not good enough.  Infiltrators get Incinerate.  It's a damned good ability.  Coupled with the bonus skill, you can go most of the way through the game just sniping.  Just because you might want to go against the way the class is designed, isn't BioWare's fault.

You technically could do nothing but snipe in ME1, however it was horribly inefficient.  There are some places where pulling out your pistol is dramatically more effective.  Not to mention you still had tech skills on the infiltrator that did damage. 

If your complaint(again, back to the D&D example) is that you want to hinder yourself by making your character barely functional, you have zero right to complain that it's less than optimal.


I'm sorry, I must have missed the part where the original poster said they didn't want to use their class abilities, I was under the impression that they wanted to use their sniper rifle more then the SMG or Pistol.  And yes, Incinerate is a great ability, I used it all the time on my HC play through.  I'm fine with a combat situation forcing you to use a different weapon, i.e. getting zerged by husks you aren't going to be sniping, but I don't agree that it should be an ammo thing.  As for sniping in ME1, I gave up because I didn't like the fact that even with maxed skill I could miss a headshot, sniping was the only time i had an issue with hit rolls.