Aller au contenu

Photo

To Bioware: will the dexterity glitch on consoles ever be fixed?


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#1
MacrossMan

MacrossMan
  • Members
  • 50 messages
 

#2
TheNecroFiend

TheNecroFiend
  • Members
  • 293 messages
About a month ago this was posted on the Xbox Tech forum.

"I've put this into my last couple of community reports to the dev team
(as well as the corrupted saves bug). Soon, we will be deciding on the
contents of the next title update, so we should be able to let you know
at least when/if it will be fixed."

Don't hold your breath.

#3
Viglin

Viglin
  • Members
  • 836 messages

TheNecroFiend wrote...

About a month ago this was posted on the Xbox Tech forum.

"I've put this into my last couple of community reports to the dev team
(as well as the corrupted saves bug). Soon, we will be deciding on the
contents of the next title update, so we should be able to let you know
at least when/if it will be fixed."

Don't hold your breath.


Least for 24 hours...when were getting a patch update. Id be very suprised if that fix was not included.

#4
obie191970

obie191970
  • Members
  • 1 326 messages
What's the dexterity glitch?

#5
Caozen

Caozen
  • Members
  • 570 messages

Viglin wrote...

Least for 24 hours...when were getting a patch update. Id be very suprised if that fix was not included.


Where did you hear this?

#6
GEWill

GEWill
  • Members
  • 251 messages

obie191970 wrote...

What's the dexterity glitch?


On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.

#7
Cuthlan

Cuthlan
  • Members
  • 2 427 messages

Caozen wrote...

Viglin wrote...

Least for 24 hours...when were getting a patch update. Id be very suprised if that fix was not included.


Where did you hear this?


PS3 is getting a title update tomorrow. Our first.

It may be the same update Xbox already got, although some of the things that were fixed in the xbox update were fixed on the PS3 version before it even shipped (like the darkspawn blood thing in Ostagar, I was never able to turn that in multiple times, and the Blood Dragon Armor was shipped with the nerfed stats).

I'd love to see the dex bug fixed in it, as that is about the only thing that I've had affect me, well that and Vaughn doing the snoring thing. I don't know that I expect it though.

#8
traversc

traversc
  • Members
  • 274 messages

GEWill wrote...

obie191970 wrote...

What's the dexterity glitch?


On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.


Um no....  The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun.  This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes. 

#9
TheNecroFiend

TheNecroFiend
  • Members
  • 293 messages

Cuthlan wrote...
It may be the same update Xbox already got, although some of the things that were fixed in the xbox update were fixed on the PS3 version before it even shipped (like the darkspawn blood thing in Ostagar, I was never able to turn that in multiple times, and the Blood Dragon Armor was shipped with the nerfed stats).


The only thing that was fixed in the update for the 360 was achievments and the screw up with specializations locking.

#10
Cuthlan

Cuthlan
  • Members
  • 2 427 messages

TheNecroFiend wrote...

Cuthlan wrote...
It may be the same update Xbox already got, although some of the things that were fixed in the xbox update were fixed on the PS3 version before it even shipped (like the darkspawn blood thing in Ostagar, I was never able to turn that in multiple times, and the Blood Dragon Armor was shipped with the nerfed stats).


The only thing that was fixed in the update for the 360 was achievments and the screw up with specializations locking.


Really? I thought there was more than that, but I can't find any patch notes anywhere.

#11
GEWill

GEWill
  • Members
  • 251 messages

traversc wrote...

GEWill wrote...

obie191970 wrote...

What's the dexterity glitch?


On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.


Um no....  The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun.  This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes. 


Ah ok. I thought it was that dex wasn't being taken into account when calculating dagger damage hence why people don't go beyond 36 dex when leveling.

#12
Wicked 702

Wicked 702
  • Members
  • 2 247 messages

traversc wrote...

GEWill wrote...

obie191970 wrote...

What's the dexterity glitch?


On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.


Um no....  The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun.  This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes. 


State your source.

I've been following the "dex bug" for 2 months now and this is the FIRST time I've ever seen someone claim this to be true. Unless you can provide me with a credible thread with actual figures tested by people you are full of it.

Modifié par Wicked 702, 04 mars 2010 - 02:52 .


#13
obie191970

obie191970
  • Members
  • 1 326 messages
This is from the Wiki -

When playing as a rogue, or with rogue characters such as Zevran and
Leliana, Dexterity is meant to represent the Rogue's attack power and
in fact high dexterity is required to equip the best daggers.
Unfortunately, according to the official Bioware Forums, there is a
problem with this. At the moment, the rogues attack power is being
represented in strength alone, meaning that increasing dexterity to use
better quality daggers, will not increase attack power as it is
supposed to. Bioware released 1.02 patch that should fix this problem.


So, is that what is happening?

#14
highcastle

highcastle
  • Members
  • 1 963 messages

obie191970 wrote...

This is from the Wiki -

When playing as a rogue, or with rogue characters such as Zevran and
Leliana, Dexterity is meant to represent the Rogue's attack power and
in fact high dexterity is required to equip the best daggers.
Unfortunately, according to the official Bioware Forums, there is a
problem with this. At the moment, the rogues attack power is being
represented in strength alone, meaning that increasing dexterity to use
better quality daggers, will not increase attack power as it is
supposed to. Bioware released 1.02 patch that should fix this problem.


So, is that what is happening?


Pretty much. The reason why cunning was listed above, I believe, is that most people take the talent which allows Cunning to be used instead of strength as a damage modifier. Either way, dex doesn't factor into it and it should. And while the 1.02 patch fixed it on PCs, it's yet to have been patched on consoles.

#15
GEWill

GEWill
  • Members
  • 251 messages
Removed

Modifié par GEWill, 04 mars 2010 - 08:31 .


#16
GEWill

GEWill
  • Members
  • 251 messages

Wicked 702 wrote...

State your source.

I've been following the "dex bug" for 2 months now and this is the FIRST time I've ever seen someone claim this to be true. Unless you can provide me with a credible thread with actual figures tested by people you are full of it.


His definition was the first time I had heard that also that's why it took me by surprise.

#17
GEWill

GEWill
  • Members
  • 251 messages

obie191970 wrote...

This is from the Wiki -

When playing as a rogue, or with rogue characters such as Zevran and
Leliana, Dexterity is meant to represent the Rogue's attack power and
in fact high dexterity is required to equip the best daggers.
Unfortunately, according to the official Bioware Forums, there is a
problem with this. At the moment, the rogues attack power is being
represented in strength alone, meaning that increasing dexterity to use
better quality daggers, will not increase attack power as it is
supposed to. Bioware released 1.02 patch that should fix this problem.


So, is that what is happening?


Pretty much.

I had always heard that Rogues are basically getting the wrong damage multiplier for damage (.50) which would mean half the amount it should be, but then this other guy came in with some nonsense about 50% and 50% which I had never heard before.

#18
Kut

Kut
  • Members
  • 17 messages
Most weapons use only Strength as their damage modifier (1.00).

Certain weapons, (daggers) are supposed to use Strength AND Dexterity as their damager modifiers. (.50 + .50).

However, with the current bug, these weapons are also using only Strength as the modifier.

Rogues have a talent (Lethality) that allows them to use their Cunning as a modifier on all weapons instead of Strength.

This bug allows Rogues (specifically DW Cunning Rogues) to simply stack Cunning for massive damage, since the damage modifier is 100% Strength (Cunning) instead of 50% Strength (Cunning) and 50% Dex.

Modifié par Kut, 04 mars 2010 - 07:25 .


#19
Drayvenn

Drayvenn
  • Members
  • 170 messages

Kut wrote...

Most weapons use only Strength as their damage modifier (1.00).

Certain weapon, (daggers and bows) are supposed to use Strength AND Dexterity as their damager modifiers. (.50 + .50).

However, with the current bug, these weapons are also using only Strength as the modifier.

Rogues have a talent (Lethality) that allows them to use their Cunning as a modifier on all weapons instead of Strength.

This bug allows Rogues (specifically DW Cunning Rogues) to simply stack Cunning for massive damage, since the damage modifier is 100% Strength (Cunning) instead of 50% Strength (Cunning) and 50% Dex.


What about bows?

#20
GEWill

GEWill
  • Members
  • 251 messages
I thought daggers were supposed to use all dex at 1.0 for their damage modifier? I've never heard of it supposedly being split.

#21
Kut

Kut
  • Members
  • 17 messages
Dragon Age: Origins 1.02 Patch Notes for PC:

"Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters."

Modifié par Kut, 04 mars 2010 - 07:19 .


#22
GEWill

GEWill
  • Members
  • 251 messages
This topic is about the consoles not the PC.



Are the bugs the same on console and PC?

#23
Kut

Kut
  • Members
  • 17 messages
I realize the nature of this discussion.

It does not matter whether or the not bugs are the same. (They are.)

The point is the solution. The original intent of daggers is a 50/50 split of str/dex.

If/When the consoles are patched, this is the solution that you will see.

Modifié par Kut, 04 mars 2010 - 07:36 .


#24
GEWill

GEWill
  • Members
  • 251 messages
Actually it does matter because the PC and consoles were coded by two completely different companies.



If the bug on the PC is the same bug effecting consoles then fine, but if its not then what you have said is completely irrelevant, hence why I asked if the bugs are the same on the console and the PC.

#25
Kut

Kut
  • Members
  • 17 messages
You are incorrect.

Even if the bug is different, once it is fixed, the result will be the same.

Once patched, daggers on all platforms (PC, PS3, or 360) will behave in the same fashion, and that is a 50/50 split.