Calling it the "dexterity bug/glitch" is misleading. It's actually a bug with the items, as he described.
Modifié par Cuthlan, 04 mars 2010 - 07:50 .
Modifié par Cuthlan, 04 mars 2010 - 07:50 .
Cuthlan wrote...
Yes GEWill, the same bug WAS affecting PC's. It has been fixed for PCs, but has not yet been fixed for consoles.
Calling it the "dexterity bug/glitch" is misleading. It's actually a bug with the items, as he described.
Modifié par Kut, 04 mars 2010 - 08:13 .
I am... full of it?....Wicked 702 wrote...
traversc wrote...
GEWill wrote...
obie191970 wrote...
What's the dexterity glitch?
On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.
Um no.... The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun. This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes.
State your source.
I've been following the "dex bug" for 2 months now and this is the FIRST time I've ever seen someone claim this to be true. Unless you can provide me with a credible thread with actual figures tested by people you are full of it.
Modifié par traversc, 04 mars 2010 - 10:25 .
traversc wrote...
I am... full of it?....Wicked 702 wrote...
traversc wrote...
GEWill wrote...
obie191970 wrote...
What's the dexterity glitch?
On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.
Um no.... The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun. This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes.
State your source.
I've been following the "dex bug" for 2 months now and this is the FIRST time I've ever seen someone claim this to be true. Unless you can provide me with a credible thread with actual figures tested by people you are full of it.
Wow, you're a troll. My source is THE GAME. If you have a PS3 or pre-patch PC, you could even try it out for yourself. OR you could do a little bit of searching yourself and not look so clueless.
PS: patch notes.
"Daggers now apply 0.5 points of damage per additional point in
dexterity and 0.5 points of damage per additional point in strength, as
originally intended. This increases dagger damage for high-dexterity
characters."
You're welcome. sheesh.
obie191970 wrote...
traversc wrote...
I am... full of it?....Wicked 702 wrote...
traversc wrote...
GEWill wrote...
obie191970 wrote...
What's the dexterity glitch?
On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.
Um no.... The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun. This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes.
State your source.
I've been following the "dex bug" for 2 months now and this is the FIRST time I've ever seen someone claim this to be true. Unless you can provide me with a credible thread with actual figures tested by people you are full of it.
Wow, you're a troll. My source is THE GAME. If you have a PS3 or pre-patch PC, you could even try it out for yourself. OR you could do a little bit of searching yourself and not look so clueless.
PS: patch notes.
"Daggers now apply 0.5 points of damage per additional point in
dexterity and 0.5 points of damage per additional point in strength, as
originally intended. This increases dagger damage for high-dexterity
characters."
You're welcome. sheesh.
Right, because it was 100% strength before, not cunning.
Modifié par GEWill, 04 mars 2010 - 11:25 .
Yeah... too bad you're bad at the game. If anyone is full of it, it is sooo you.Wicked 702 wrote...
Well no, you are technically still full of it. Your statement is that "This means that rogues are way more powerful on consoles than they should be" is incorrect.
Modifié par traversc, 04 mars 2010 - 11:30 .
GEWill wrote...
I'm not seeing how you figure Rogues are more powerful without the fix?
Since its based on modifiers in the item how does that make a character more powerful? Archers are a perfect example of how Rogues are not more powerful, but actually weaker in an aspect.
Modifié par traversc, 05 mars 2010 - 05:08 .
Modifié par Korvayer, 05 mars 2010 - 06:59 .
_Loc_N_lol_ wrote...
AFAIK, crossbow get 0 damage bonus even after the 1.02 patch, and this ay very well be intended. (Any wepon receiving 100% damage bonus from dexterity would instantly become the 'best', because you could get attack, defense and damage from a single stat...)
PatT2 wrote...
So, can we return to the original question, then. Will this get patched for the consoles? Even if we cannot agree on exactly what to call the darned thing, the game does not do what the description says it does if you're on a console. All any of us want to know is if we can expect the same service for our $ that the pc gamers got? Or not. That's all. Will it be fixed?
Random70 wrote...
_Loc_N_lol_ wrote...
AFAIK, crossbow get 0 damage bonus even after the 1.02 patch, and this ay very well be intended. (Any wepon receiving 100% damage bonus from dexterity would instantly become the 'best', because you could get attack, defense and damage from a single stat...)
Correct...After patch 1.01 one of the developers released an *unofficial* DEX hotfix granting daggers 50/50 str/dex and crossbow/shortbow 100% dex and yes, it made crossbows/shortbows insanely powerful. When 1.02 was released, only the dagger aspect was implemented
GEWill wrote...
PatT2 wrote...
So, can we return to the original question, then. Will this get patched for the consoles? Even if we cannot agree on exactly what to call the darned thing, the game does not do what the description says it does if you're on a console. All any of us want to know is if we can expect the same service for our $ that the pc gamers got? Or not. That's all. Will it be fixed?
Same service? You say that as if the current iteration is breaking your game. If you go by the definition of the above poster that means you are getting 50% more damage out of yur Rogue so in essense your character is more powerful than Rogues on the PC version of the game.
Personally I don't care if it is ever fixed or not, because I don't overload cunning anyways so my Rogues are basically on par with Rogues from the PC.
Kut wrote...
This bug allows Rogues (specifically DW Cunning Rogues) to simply stack Cunning for massive damage, since the damage modifier is 100% Strength (Cunning) instead of 50% Strength (Cunning) and 50% Dex.
traversc wrote...
As of 1.02a patch, crossbows get 100% dex while daggers get 50/50 dex/cun (or str). This means that, pre-patch, cun rogues get a massive damage boost because they can dump everything into cun and get 100% damage bonus from attributes, while post-patch, if you dumped everything into cun, you would only get a 50% damage bonus.
I understand the theory, but I'd like to confirm for myself that it is actually working this way. I've done some brief testing on the Xbox 360 version of the game. For damage values I've gone with what is displayed on the character sheet, which I understand to be adjusted for the speed of the weapon. I tested bows as well.GEWill wrote...
If you go by the definition of the above poster that means you are getting 50% more damage out of yur Rogue so in essense your character is more powerful than Rogues on the PC version of the game.
Modifié par Korvayer, 06 mars 2010 - 08:07 .
traversc wrote...
GEWill wrote...
obie191970 wrote...
What's the dexterity glitch?
On the consoles the Rogue class modifier is .5 when it should be .8 or 1.0 for Daggers. To me its not such a big deal, but some people think it breaks the game. My Rogue does sick damage as it is so if the dex bug were fixed it just means he would feel overpowered.
Um no.... The dex glitch is that rogues get 100% cunning modifier, when they should be getting 50% dex/50% cun. This means that rogues are way more powerful on consoles than they should be, since it effetively doubles the damage due to attributes.
Korvayer wrote...
How does my data compare, in practice, to
what you're experiencing on the PC? I suppose we'd expect PC's to
receive half the Xbox's damage bonus from strength or cunning for
single and dual-wield daggers. Can anybody post or link me to a source
of PC version data collection?
Thank you.
EDIT: The
bulleted list function on these boards is coded strangely. I can't seem
to implement it in a way that doesn't screw up the layout of the
text.
Modifié par traversc, 06 mars 2010 - 08:17 .