I'm a huge Mass Effect fan but one critical issue for me after completing my first playthrough of ME2 is that Paragon and Renegade points seem simplistic and uneccessary. Making even less sense than the Persuade skill from KOTOR, I don't understand why my character shouldn't be able to say something (red/dark blue renegade/paragon options) simply because I haven't earned enough points for performing actions which the devs labeled explicitly 'good' or 'bad.' The choices in the game are often deep into the gray area and many "Renegade" choices could easily be made by a good person, and vice versa. Not long into the game, I found myself making decisions I would never actually make were I Shepard in real life, but needed the Paragon points to avoid losing out on content or rewards.
The decisions you make in the game should certainly have their appropriate effects on the storyline and characters, however they shouldn't be defined as good or bad. Perhaps you played the entire game as a selfish and merciless individual, and at the end reach some sort of epiphany and decide to make a "good" choice. The choices you make should define your character but not force future decisions you must make. Because I felt Garrus deserved revenge on the man who basically murdered his entire squad, I missed out on Paragon points which would have allowed me to end the conflict between Jack and Miranda. Situations like this really made the game less enjoyable.
There's no real option to play in the middle unless you are willing to miss out on certain conversational options which to me is unfair. Play completey Renegade and half the time you're a total dick and for the rest of the time just someone who believes in justice and taking care of business. Play completely Paragon and you can make some good rational decisions, while frequenty your are simply a weak pansy who would let their family's killer off the hook after a stern talking to.
Also, if anyone knows a save game editor that allows changing paragon and renegade points so I can max out at the beginning of my next playthrough that would be awesome.
Modifié par limzz, 03 mars 2010 - 08:24 .




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