Grizzly46 wrote...
One very prominent example of the problem with this is during Thane's loyalty mission when you are about to question Kelham. If you have a high renegade level, you can begin the interrogation with "I'm a Spectre, start talking" and Kelham will spill the beans immediately. If you don't have that renegade level, the option will be greyed out and you will have to play int out until the lawyer turns up. Then you will have another, neutral option of telling the lawyer and Kelham you are a Spectre and get the info needed. Something is clearly wrong there.
This is a great example of people who believe the P/R system is more limited than it actually is. I didn't have the renegade points AND made the dumb decision to be the bad cop, when I was far more suited to 'good' cop. But I was done before the lawyer got there.
Nothing seems wrong. Your results were not limited, they were a result of your choices over and above your paragon or renegade score.
Dethateer wrote...
There aren't any options, that's just the problem. You can either be goody-goody, or you can be a dick to everyone. If you're on the middleground, you're stuck in the void, because you won't be able to pick options of either type. It isn't "indecisiveness", that's what you fail to understand. People are actually gray, not black or white.
This is a great example of someone overstating the problem. Do you know what options are? You have two! But many will say there are "no" options because there are "only two options." Even though you do not have to max paragon to get all the paragon convo options and vice versa. You can be "dark grey" and "light gray" and that actually yields the most reward, and offers a lot of flexibility in role play.
Separate Bars PleaseOn the subject, I like having two separate bars, because it does allow me to be a paragon, but still able to do renegade things I think my character would do, without worrying about my paragon score. It allows me to do all the renegade interupts without any negative consequence to my numbers. That's good for roleplaying.
Reputation, not MoralityWhat I do like about the system, is that it does simulate 'reputation' and while, say in Thane's mission, a Paragon could say "I'm a Spectre," in that context, without being pereceived as a total badarse, the guy wouldn't have cared.
An option being grayed out, doesn't mean that your character is incapable of saying it, but it just means that the target won't care, because you don't have the reputation and charisma to back it up. this was actually demonstrated in ME1 where you could pick those grayed out options and the targets "[Failure] What, you think I'm scared of you?" and similar answers. Crooks aren't scared of Superman, no one is going to listen to Batman trying to be reasonable, and no one listens to Wonder Woman period.
Because of what is being simulated having a 'forceful' 'neutral' option doesn't make any sense. People will do what you say because you're so... balanced? That's kinda absurd. People who choose neutral should be best equipped to take a neutral position in the future, including when teammates are arguing or someone is being interogated.
Improvements still neededI do think that the system could be improved though. More leeway in how much paragon or renegade is needed for big stuff, and above and beyond that, more instances with varying requirements will help roleplayers understand what the P/R score really means and allow them to pick the balance of Paragon and Renegade conversation choices that they really want. This does require more voicework, but I think that would give the roleplayers the feeling of freedom to be jerks and placaters at will while still having the big things require the kind of chutpah that comes with dedication to one or the other.
I could also see a third "Reasonable" green option emerge in a more complicated reputation/morality system.
I cannot overstate that removing this system would basically remove the soul of the game, and the franchise. Those who don't like it would be doing themselves a favor by pointing out how to improve it, cuz it ain't going anywhere.
Modifié par HypesterHypester, 05 mars 2010 - 03:47 .