Squad mates ranking.
#26
Posté 04 mars 2010 - 01:50
Shepardt has always better alternatives.Shielded enemies?Garrus,Zaeed.Biotic Barriers?Thane and Samara.Armor?Samara and Mordin.
Smg is inferior compared with the sniper and assault rifle.Mordin and Samara could evolve incinerate and reave to area version.
#27
Posté 04 mars 2010 - 01:54
Wrong.He is the source for incindiary ammo.Yes,grunt has this too,but at the costs of his role.(tank)Arde5643 wrote...
Probably would've been better doing it based on classes themselves since that will be more of a guide.
For example, I find that Jacob who is one of the best teammates for an adept in some missions becomes even less than useless for vanguard/infiltrator/soldier builds.
I always give Grunt the pureblood specialisation in combination with heavy fortification.There arent enough points for squad ammo.
#28
Posté 04 mars 2010 - 01:58
.tonnactus wrote...
Miranda isnt the best.Not even near the best.And her bonuses are useless on insanity.
Shepardt has always better alternatives.Shielded enemies?Garrus,Zaeed.Biotic Barriers?Thane and Samara.Armor?Samara and Mordin.
Smg is inferior compared with the sniper and assault rifle.Mordin and Samara could evolve incinerate and reave to area version.
Well I actually said that other team mates can perform certain tasks as good as Miranda. However, if you put Thane agains shields and geth he wouldn't perform so well. Miranda in the other hand, would be great in both scenarios. And her bonuses are not useless in insanity.
#29
Posté 04 mars 2010 - 02:07
It doesnt matter,because shepardt take two people on missions,not one.Then it would matter(depends on the class).padaE wrote...
.
Well I actually said that other team mates can perform certain tasks as good as Miranda. However, if you put Thane agains shields and geth he wouldn't perform so well.
Then enemies arent that mixed.Blood pack is nearly always armor und the boss have some barrier.Thane,Samara and Mordin are better there,not just as good.Her pitty squad bonuses couldnt compensate that others could use better weapons and/or powers.
Lets take samara: Area reave and assault rifle.How can miranda compete with this?
Thane could use sniper rifles,have warp and throw,and gets 50 percent additional weapon damage with his class talent.
Miranda loses again.
They are useless.I play with and without the bonuses.It doesnt make any difference.With other,optimal teammembers i clear rooms faster and dont die more then with her.And her bonuses are not useless in insanity.
Modifié par tonnactus, 04 mars 2010 - 02:10 .
#30
Posté 04 mars 2010 - 02:13
#31
Posté 04 mars 2010 - 02:24
Jacob is highly under-rated though.
#32
Posté 04 mars 2010 - 02:30
No,i didnt.For each enemy types better specialists exists.There is no reason to take her.padaE wrote...
Good for you. But you are missing the point.
#33
Posté 04 mars 2010 - 02:53
Jack can use pull and shockwave often. Pull is obviously a great ability, and shockwave can stun armoured enemies and knock people out of cover. She can also give warp ammo to the entire team which is pretty much the best ammo power. And with the eviscerator shotgun she can do a lot of damage to close range enemies.
Thane can do a lot of damage with a sniper, and he has warp. Throw is also useful.
People need to get the idea out of thier head that Miranda is the best. Her health and damage bonuses are insignificant on higher difficulties. And although warp and overload can be very useful, she cannot use them very often and she does crap damage with her weapons. So while her abilities are cooling down, she is useless.
Modifié par Jackal904, 04 mars 2010 - 03:06 .
#34
Posté 04 mars 2010 - 03:13
(You dont need survivability)
#35
Posté 04 mars 2010 - 03:36
#36
Posté 04 mars 2010 - 04:05
Say you have 400 health, that's an extra 60 health, If you need that extra 60 health you need to change the way you play so you keep shields up more and lose less health when they're down.
As for 15% weapon damage consider the Vindicator which does 36.8 damage per shot. With 50% upgrade it's 55.2. Now add Miranda's bonus and it's 60.72 damage per shot. So she only adds 5.52 damage per shot. There are too many variables to account for but that 5.52 damage she adds to your vindicator and the even smaller amount she adds to your other squad member (they do less weapond damage to begin with) can be easily made up by taking a squad mate that does more damage than Miranda herself, like Zaeed, Garrus, Thane, Grunt, Samara, Legion, or Mordin.
Lastly there's Miranda's abilities, Warp and Overload. Most of the time one is useless for almost the entire mission. That's not really a strong point. In these days of obsessing over min/maxing I'm surprised Miranda is considered so great. She is the jack-of-all-trades, master of none.
Modifié par Dhraconus, 04 mars 2010 - 04:05 .
#37
Posté 04 mars 2010 - 04:16
tonnactus wrote...
No,i didnt.For each enemy types better specialists exists.There is no reason to take her.padaE wrote...
Good for you. But you are missing the point.
Your sentence above shows that you have missed the point. padaE made the point that Miranda derives her worth from her sheer versatility and you're banging on about specialists.
#38
Posté 04 mars 2010 - 04:18
#39
Posté 04 mars 2010 - 04:24
Jackal904 wrote...
Jack and Thane are the best squadmates combat wise. Grunt is definitely not 3 star worthy. Have you even played the game?
Jack can use pull and shockwave often. Pull is obviously a great ability, and shockwave can stun armoured enemies and knock people out of cover. She can also give warp ammo to the entire team which is pretty much the best ammo power. And with the eviscerator shotgun she can do a lot of damage to close range enemies.
Thane can do a lot of damage with a sniper, and he has warp. Throw is also useful.
People need to get the idea out of thier head that Miranda is the best. Her health and damage bonuses are insignificant on higher difficulties. And although warp and overload can be very useful, she cannot use them very often and she does crap damage with her weapons. So while her abilities are cooling down, she is useless.
People also need to get it out of their heads that trying to consider each of Miranda's abilities in isolation is completely pointless. She isn't a specialist and therefore going down the 'omg sH3 izznt da bestest sheeld killa' means dick.
Miranda's true strength is the fact that she's a jack of all trades... rarely the best team mate, but never the worst. In any mission that, due to a combo of Shep's class and mission restrictions, Miranda provides an option to cover all bases condensed into one character. If you're on a loyalty mission that means you've only got combat specialists, she's a godsend. If you're in a part of the game where you don't have the supreme tech or biotic specialist around, she's brilliant. If you haven't done a mission before, she's never useless.
Her stat bonuses are just the icing on the cake. It's all very well banging on about 15% damage upgrade is worthless (which is in itself, dubious, as less of damage upgrade is what distinguishes things like Vanguards from things like Adepts in terms of firepower), but when you consider you get that *just because she's on the team*, and the fact that she also happens to have anti-shield, barrier and armour options, *and* a method for detonating Pulls and Singularities, her usefulness is self-evident.
#40
Posté 04 mars 2010 - 04:27
Some people still fail to understand that.And its interesting that no one things that kaidan was the best squadmember in Mass Effect.He had versatility too.Dhraconus wrote...
Miranda is only good if you don't know what you're fighting. My first play through she never left my side, but now that I know every .
#41
Posté 04 mars 2010 - 04:30
tonnactus wrote...
Some people still fail to understand that.And its interesting that no one things that kaidan was the best squadmember in Mass Effect.He had versatility too.Dhraconus wrote...
Miranda is only good if you don't know what you're fighting. My first play through she never left my side, but now that I know every .
For your very first playthrough she is great b/c you dont know whats coming around the corner. After that it's whoever you want to drag along.
The game is great fun, but all this min/maxing on a game thats not hard to begin w/ is silly.
#42
Posté 04 mars 2010 - 04:32
[quote]tonna
Your sentence above shows that you have missed the point. padaE made the point that Miranda derives her worth from her sheer versatility and you're banging on about specialists.
[/quote]
Shepardt has always 2 squadmates that could cover this better.
Even better,then he didnt suffer from global cooldown when doing that.
Versatility isnt needed.
People here including myself give enough examples.
#43
Posté 04 mars 2010 - 04:39
.JaegerBane wrote...
People also need to get it out of their heads that trying to consider each of Miranda's abilities in isolation is completely pointless. She isn't a specialist and therefore going down the 'omg sH3 izznt da bestest sheeld killa' means dick.
Miranda's true strength is the fact that she's a jack of all trades... rarely the best team mate, but never the worst. In any mission that, due to a combo of Shep's class and mission restrictions, Miranda provides an option to cover all bases condensed into one character. If you're on a loyalty mission that means you've only got combat specialists, she's a godsend. If you're in a part of the game where you don't have the supreme tech or biotic specialist around, she's brilliant. If you haven't done a mission before, she's never useless.
Her stat bonuses are just the icing on the cake. It's all very well banging on about 15% damage upgrade is worthless (which is in itself, dubious, as less of damage upgrade is what distinguishes things like Vanguards from things like Adepts in terms of firepower), but when you consider you get that *just because she's on the team*, and the fact that she also happens to have anti-shield, barrier and armour options, *and* a method for detonating Pulls and Singularities, her usefulness is self-evident.
That's pretty much it. Miranda is a solid team mate, no matter what. Of course if you know what you are facing you can bring a heavy specialized team and do a fantastic job. But thats not the point of this topic.
#44
Posté 04 mars 2010 - 04:42
tonnactus wrote...
Some people still fail to understand that.And its interesting that no one things that kaidan was the best squadmember in Mass Effect.He had versatility too.Dhraconus wrote...
Miranda is only good if you don't know what you're fighting. My first play through she never left my side, but now that I know every .
Some people apparently have forgotten that there was no rock-paper-scissors system in ME1, too, or that classes had more skills per character in general.
#45
Posté 04 mars 2010 - 04:47
tonnactus wrote...
Shepardt has always 2 squadmates that could cover this better.
Even better,then he didnt suffer from global cooldown when doing that.
Versatility isnt needed.
People here including myself give enough examples.
Shepard doesn't always have the 2 best squadmates for a given role available, either.
'Versatility isn't needed' in a game that is based on a rock-paper-scissors system is complete nonsense. You need versatility, otherwise you don't have combos and you're crippled against certain enemies. You get versatility by making sure you bring the right sqaudmates.
Miranda allows you to bring that versatility to the team via a single squad mate, giving you total choice for the second.
#46
Posté 04 mars 2010 - 04:53
Give me one,only one example where i should take miranda with me...JaegerBane wrote...
Shepard doesn't always have the 2 best squadmates for a given role available, either.
#47
Posté 04 mars 2010 - 04:57
One?tonnactus wrote...
Give me one,only one example where i should take miranda with me...JaegerBane wrote...
Shepard doesn't always have the 2 best squadmates for a given role available, either.
Freedom's Progress..
#48
Posté 04 mars 2010 - 05:11
tonnactus wrote...
Give me one,only one example where i should take miranda with me...JaegerBane wrote...
Shepard doesn't always have the 2 best squadmates for a given role available, either.
That would depend on your class, tonnactus. It would be good if you actually made sure you understand the debate you're taking part in.
Modifié par JaegerBane, 04 mars 2010 - 05:12 .
#49
Posté 04 mars 2010 - 05:28
Engineer with warp ammo.Infiltrator with warp ammo.Sentinel.And Adept with Energy Drain.JaegerBane wrote...
That would depend on your class, tonnactus. It would be good if you actually made sure you understand the debate you're taking part in.
So tell me your examples.
#50
Posté 04 mars 2010 - 06:20
You are argueing versitile, which is it?




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