also Miranda "answer" to those little boni are her squad level boosting abilities to IIRC everything.
Modifié par Andaius20, 04 mars 2010 - 08:59 .
Modifié par Andaius20, 04 mars 2010 - 08:59 .
tonnactus wrote...
Engineer with warp ammo.Infiltrator with warp ammo.Sentinel.And Adept with Energy Drain.JaegerBane wrote...
That would depend on your class, tonnactus. It would be good if you actually made sure you understand the debate you're taking part in.
So tell me your examples.
Cloaking_Thane wrote...
The issue at hand is that the OP think she is the best.
You are argueing versitile, which is it?
Wrong.Only the radius for warp explosion is bigger.(but that needed another biotic)Andaius20 wrote...
Also unstable warp is the area effect version like incen blast right?
Wrong.They boost weapon damage and health.Thats it.Pitty bonuses.also Miranda "answer" to those little boni are her squad level boosting abilities to IIRC everything.
Modifié par Andaius20, 04 mars 2010 - 09:29 .
Andaius20 wrote...
While I would say your right Jaeger the thing is with Miranda's abilities you simply can't go wrong. She strips all defenses, can do biotic combos, and give you squad wide buffs. While yes I'm sure you can get stronger combo's of companions for specific tasks.
However if you just look at all the companions and there abilities generally She's a good candidate for the "best" for the very fact she can work with anyone with little to no drawbacks. Thats my reasoning, and the OP's too I believe.
Modifié par Andaius20, 04 mars 2010 - 09:33 .
You dont have to help garrus on the bridge.You could close the doors with Spepardt + 2 squadmembers.JaegerBane wrote...
Miranda makes a good squad mate in the Garrus rec mission for Adepts. There is a significant number of situations in that where enemies start off bunched up, but in numbers. One of the fastest ways of dispatching them is to do a Gatsby, and slide a singularity into their paths as they come at you (Eclipse rush, initial Blood pack placement). Having Miranda there will give you a quick way of nuking the lot which occurs while your own powers are cooling down. Neither Sing or Warp have to be at high levels to damage them. The same mission has large numbers of shielded Eclipse and Regen Krogan/Vorcha, and since for at least part of that mission you can only have one team mate, she excels here.
Garrus has overload.And incinerate is better against armor and could be used more frequently then warp.How often i have to explain this???Miranda is useful on Korlus. Krogan Bezerkers and Blue Suns at varying ranges can be an annoyance to deal with even for an infiltrator, instant hitting Overloads and Warps are most welcome and give you a bit of leeway in choosing your third henchman.
The best combo for heastrom:Zaeed with squad disruptor and garrus.Zaeed has also the inferno grenade at this time,what is usefull against armor.Miranda is very useful on Haestrom -
Compared with the first mass effect?Yes.Compared with the powers of other classes?No.Singularity stasis harbringers and scions,making them something to laugh about.The best playthrough on insanity was the one with the adept for me.Karstedt wrote...
Biotics are really gimped.
tonnactus wrote...
You dont have to help garrus on the bridge.You could close the doors with Spepardt + 2 squadmembers.
So i can use jacob for warp explosions.Pull has a shorter cooldown than warp on squadmembers.Sheaprdts warp has a six second cooldown instead of 12 for miranda.So jacobs pull + shepards warp is better then singularity + mriandas warp.
Garrus has overload.And incinerate is better against armor and could be used more frequently then warp.How often i have to explain this???
The best combo for heastrom:Zaeed with squad disruptor and garrus.Zaeed has also the inferno grenade at this time,what is usefull against armor.
This has come up a couple times in the thread, and I don't really get it. Does everyone ignore the last two damage upgrades for every weapon type, too? Each of those only gives you a 10% bonus to weapon damage. If you go with Cerberus Leader, Miranda is essentially providing 1.5 weapon damage upgrades for every weapon type.tonnactus wrote...
Wrong.They boost weapon damage and health.Thats it.Pitty bonuses.
We Tigers wrote...
This has come up a couple times in the thread, and I don't really get it. Does everyone ignore the last two damage upgrades for every weapon type, too? Each of those only gives you a 10% bonus to weapon damage. If you go with Cerberus Leader, Miranda is essentially providing 1.5 weapon damage upgrades for every weapon type.tonnactus wrote...
Wrong.They boost weapon damage and health.Thats it.Pitty bonuses.
There are no other characters whose passive abilities boost your squad stats. Power damage and cooldown on individual characters is great, but it's not like they're mutually exclusive with Miranda's bonuses. You do get to use two party members.
Guest_Gabeker_*
Ackillez wrote...
Sure you can. On the pc just use q and e, not sure about the failbox command.Gabeker wrote...
compared to the me1 they all suck. they improved pathing and but made the AI even more stupid then before. worse you can't even get them to direct fire to single enemy.
I hate that shizznit! I liked the separate move and attack commands for squadmates in ME1.Gabeker wrote...
The problem is if you have your squadmate concentrate fire using Q &E is they usually end up leaving cover and then dieing even if you parked them.
Zaeed's inferno grenade is actually pretty good as far as squad powers go. It sucks for players though because it requires aiming and that is fairly hard to do.JaegerBane wrote...
When you consider that it's just a side effect to boot, you have to wonder why it's just being disregarded. Particularly when one of the guys claiming she's rubbish is advocating I take a team of Garrus and Zaeed. Cool, conflicting ammos, redundant amount of concussive blasts and the worst fire-based power in the game. Yup.
Modifié par tonnactus, 05 mars 2010 - 11:29 .
Some people should look at some numbers.Its better then warp against armor. and have a impact raduis from the start.Warp dont have some,only in explosions in combination with other biotics.Urazz wrote...
Zaeed's inferno grenade is actually pretty good as far as squad powers go. It sucks for players though because it requires aiming and that is fairly hard to do.
Modifié par Morning_Star, 06 mars 2010 - 02:56 .