Garrus has power damage bonus if you level up his passive skills so that's why he has better overload.Urazz wrote...
Miranda has a weaker overload? News to me. They have the same exact overload. I's a matter of your leveling and what skills you are maxing out first on both characters.
I agree with your ranking of her as an adept or engineer though. Miranda works better with the more combat heavy classes and sentinals as well as a backup warp detonation (I love bringing her and Garrus for Blue Suns on my sentinal. Nothing has their shields or armor for long and warp detonations are blowing up every few seconds after that.
Squad mates ranking.
#126
Posté 09 mars 2010 - 01:27
#127
Posté 09 mars 2010 - 01:30
#128
Posté 09 mars 2010 - 01:33
As an adept, I rarely use Miranda for warp since it's faster for me to use my own warp detonation.Andaius20 wrote...
Wait so your saying if you had two biotic companions you'd completely ignore the warp combo with them? you wouldn't even use there abilities to the fullest? you'd just play wack a mole with your guns?
And most of the problems I have with using warp detonation as an adept isn't the warp part, it's the pull part since sometimes enemies hide behind cover by the time my pull reaches them.
Whereas if I use Jack/Samara/Jacob (Jack and Samara btw can use pull/shockwave/throw faster than any other biotic squadmates thanks to their cooldown passive bonus skill), it's instant.
So, why should I use Miranda there since my weakness as an adept is stripping shields (which Garrus and Tali are better at), using instant pull (Jack/Samara/Jacob), ammo powers (Jack/Jacob/Garrus), and weapons (Garrus/Thane/Samara)?
When I say synergy, I don't mean synergy just with your own class or just synergy with the other squad member, I mean exactly synergy with both your own class and the other squad member.
As an engineer and adept, Miranda is mediocre at it.
Your post doesn't make sense - why wouldn't you increase his passive skill? You're going to put it into concussive shot instead?Andaius20 wrote...
See that is situational though....What if you don;'t opt for his passive skill then your comparison is not valid. Correct?
Even with lvl 2 or lvl 3 passive skill, he already has better overload damage than Miranda. He gets 18% more damage with his overload at lvl 3. At lvl 4, he gets 25% more damage.
Modifié par Arde5643, 09 mars 2010 - 01:37 .
#129
Posté 09 mars 2010 - 02:07
Second one is situational. If you compare the overload ability on both garrus and Miranda they are exactly the same. So say on very early levels you might not put a point in his passive so they could be even.
#130
Posté 09 mars 2010 - 02:43
I usually always put some points into squaddie's passive abilities, so the whole not putting any points into a squaddie's passive ability baffles me.
#131
Posté 09 mars 2010 - 03:04
#132
Posté 09 mars 2010 - 03:15
There is no way not to put a point into passive skill unless you just don't want to put a point into passive skill and leave one or two points hanging in the breeze.
My god man, why do I even bother trying to explain when some people here don't even bother thinking before writing?
EDIT: I forgot this is the Bioware official forum - hint: most people don't think before they write....
Modifié par Arde5643, 09 mars 2010 - 03:19 .
#133
Posté 09 mars 2010 - 03:40
So in your Garrus example, you start with one in concussive. Do you put one into his passive first or do you put one in overload. Get it now Einstein....I've seen lots of build that don't put any inot passive skill until later levels.
wow you should take your own advice...hint: most people don't think before they write....
Modifié par Andaius20, 09 mars 2010 - 03:43 .
#134
Posté 09 mars 2010 - 05:40
The whole ranking thing in the OP is done to categorize all of the squadmates, not just the squadmates we get at the early stages of the game. By the time we get most of the squadmates, most likely you'll be close to lvl 20 or more.
I really don't see how you would avoid putting at least a point or two into passive skills at that point unless you're just trying to be hard-assed about it (much like what you're doing now).
Look, clearly at this point you're just trying to be antagonistic without even providing a good discussion so I'm going to stop replying to any of your thought-lacking posts. We've derailed enough thanks to your posts, so it's better to avoid further derailment.
#135
Posté 09 mars 2010 - 05:46
#136
Posté 09 mars 2010 - 06:59
Arde5643 wrote...
What the hell are you talking about? Your squadmates only get 4 skills - 3 active skills and 1 passive skill.
There is no way not to put a point into passive skill unless you just don't want to put a point into passive skill and leave one or two points hanging in the breeze.
My god man, why do I even bother trying to explain when some people here don't even bother thinking before writing?
EDIT: I forgot this is the Bioware official forum - hint: most people don't think before they write....
Particularly with Garrus, I think there is a good case for putting a minimal number of points in his passive. Overload and Concussive Blast are pretty useful skills to have at high level and this is also the man with the AP Ammo up for Squad grabs. Putting lots of points in his passive denies you this.
#137
Posté 09 mars 2010 - 07:15
#138
Posté 09 mars 2010 - 09:49
Nope, agreed - Garrus is the other most versatile team member who also gets good passive skills.JaegerBane wrote...
Arde5643 wrote...
What the hell are you talking about? Your squadmates only get 4 skills - 3 active skills and 1 passive skill.
There is no way not to put a point into passive skill unless you just don't want to put a point into passive skill and leave one or two points hanging in the breeze.
My god man, why do I even bother trying to explain when some people here don't even bother thinking before writing?
EDIT: I forgot this is the Bioware official forum - hint: most people don't think before they write....
Particularly with Garrus, I think there is a good case for putting a minimal number of points in his passive. Overload and Concussive Blast are pretty useful skills to have at high level and this is also the man with the AP Ammo up for Squad grabs. Putting lots of points in his passive denies you this.
I was just disagreeing before that anyone playing the game wouldn't put at least lvl 2 or lvl 3 for Garrus' passive skill.
#139
Posté 09 mars 2010 - 11:13
Arde5643 wrote...
Mordin is better at stripping than Miranda.
I strongly disagree.
#140
Posté 09 mars 2010 - 06:10
Damnit, editing now.asfaltowy wrote...
Arde5643 wrote...
Mordin is better at stripping than Miranda.
I strongly disagree.
#141
Posté 09 mars 2010 - 06:44
@Andaius: Why are you even talking about early level?
The whole ranking thing in the OP is done to categorize all of the squadmates, not just the squadmates we get at the early stages of the game. By the time we get most of the squadmates, most likely you'll be close to lvl 20 or more.
I really don't see how you would avoid putting at least a point or two into passive skills at that point unless you're just trying to be hard-assed about it (much like what you're doing now).
Look, clearly at this point you're just trying to be antagonistic without even providing a good discussion so I'm going to stop replying to any of your thought-lacking posts. We've derailed enough thanks to your posts, so it's better to avoid further derailment.[/quote]
oh..we get Miranda and garrus when we're at level 20 now? interesting...No what I'm talking about is you making all encompassing claims that aren't true unless you build the characters in certain ways. IE you claim about garrus would be false if some one didn't put any points into his passive. My early level example was a perfect point to that.
The Ranking thing the OP is try is to try an compare the over all utility of the companions. He ranked Miranda high because she has abilites that can effect everything, he Ranked Garrus lower because he has abilites that one effect one thing.
quote]I was just disagreeing before that anyone playing the game wouldn't put
at least lvl 2 or lvl 3 for Garrus' passive skill.[/quote]
See, I bet some one some where didn't put points into his passive skill. I bet you can ask some people here to show screen shot with garrus with no points inot his passive. Thus your claim would be rendered false.
Modifié par Andaius20, 09 mars 2010 - 06:47 .
#142
Posté 09 mars 2010 - 07:08
#143
Posté 09 mars 2010 - 07:15
If you don't mind re-doing some missions that is - which I like to do since gameplay is fun in ME2.
#144
Posté 09 mars 2010 - 07:20
#145
Posté 09 mars 2010 - 07:59
Please stop randomly dying during the suicide mission.
Thanks,
Kurtz
#146
Posté 09 mars 2010 - 08:05
#147
Posté 09 mars 2010 - 08:44
Arde5643 wrote...
@Siansonea: you should try out different combinations with your squadmate alongside your class - you'll find quite surprising results that way.
If you don't mind re-doing some missions that is - which I like to do since gameplay is fun in ME2.
I'm doing a playthrough right now with a Soldier, and she has a more Renegade leaning than the previous two Shepards I played (a Vanguard and an Adept). I plan on expanding my squad repertoire with her.
#148
Posté 10 mars 2010 - 12:37
#149
Posté 10 mars 2010 - 12:51
It's not Shepard's fault he can't find the bathroom in his loft - damnit, it's so well-hidden.Little Paw wrote...
This just in...the squad mates ranked you, and they said you stink.
#150
Posté 12 mars 2010 - 11:26
Arde5643 wrote...
It's not Shepard's fault he can't find the bathroom in his loft - damnit, it's so well-hidden.Little Paw wrote...
This just in...the squad mates ranked you, and they said you stink.
Nice - I am not ashamed to admit I must have been playing the game for over 10 hours before I noticed the bathroom in my quarters, and the "shades" in the cockpit.
Modifié par Little Paw, 12 mars 2010 - 11:27 .




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