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Wynne or Lose


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#26
errant_knight

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Wynne can be made just as powerful as Morrigan, it just takes a little time, and some careful choices. Using her instead of Morrigan saves a lot of money on healing. I've been using her more extensively this playthrough, and I'm finding myself quite impressed, although I've had to adapt my mage style a little bit. Morrigan is powerful more early, but by level fifteen, Wynne is actually a whole lot more versatile. And I like her a lot more than Morrigan.

#27
knittzu

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Shadvox wrote...
Then next thing I know she un-equips her staff, charges downhill into the main fray swinging bare fists!


Okay, that is hilarious!  I've never had that happen but I can totally envision it: "To hell with my staff, I'm going to go *lecture* them to death!"

#28
Nonvita

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Cuddlezarro wrote...

hes accusing you of playing on a difficulty other than nightmare most likley easy mode


That's what I assumed, but I wanted to make sure before telling him he's wrong...

No, I don't play on Nightmare. But I do play on Hard. I did the Redcliffe battle with no casualties, killed the dragon at Haven at level 12 (used 4 heal potions, oh no), and have killed all the Revenants, all with no heals... Seriously, I'm not trying to sound *1337* or something, I'm just telling it like it is. Healing is completely unecessary in this game. Even potions are rarely needed.

Wynne is needed least of all.

#29
7th_Phoenix

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Since Wynne is so amped in tactics I always like to have her in the party, but I solely have been playing in way that the quests I play would affect my companions' approval so I want to bump that up. She already comes with a lot of skills and group heal is pretty helpful as well as revival. But you don't have to have her if you're already playing as a mage who can at least heal or already have Morrigan do that. :)

#30
ejoslin

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On harder difficulties, controlling is FAR more important than healing.

#31
Gilsa

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Don't limit yourself with the holy trinity thinking. I haven't had any mages in my party for the last three games and I've beaten the game with just warriors only. Probably not ideal for min/max scenarios, but just stock up on elfroot, pick someone to be your main herbalist, and set tactics to chug a potion when the health goes below a certain threshold. Just for the fun of it, I once changed all of Wynne's tactics to only buff meeeeeee in every fight. Heh, it was fantastic! You have too many companions to discover to feel like you must reserve a slot for a token healer.

#32
Leonia

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On my last playthrough, I did the final battle and the Archdemon with zero mages (was sacrificing Loghain and had killed Wynne off at the Circle). It wasn't that bad actually. Totally doable if you have the patience for it. Had a party of 3 warriors and a rogue on normal difficulty though I imagine it could have been done on hard as well. Didn't even consume that many potions, just do a little micro-managing and it's all good (and make sure your tactics are set to your liking for each party member).

Modifié par leonia42, 04 mars 2010 - 01:46 .


#33
Ralnith

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Healing is indeed unnecessary. Nice to have, sure, but with some good gear, rogues and warriors become near unstoppable and mages have CC. A few potions in reserve are all you need, on hard and nightmare at least.

#34
tmskinz

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Same here I never used wynne, I used 3 rouge assasins and a mabari to complete the came and had no problems what so ever. wynne is kinda useless and old...lol

#35
ejoslin

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tmskinz wrote...

Same here I never used wynne, I used 3 rouge assasins and a mabari to complete the came and had no problems what so ever. wynne is kinda useless and old...lol


You left out sanctimonious . . .

#36
Nonvita

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tmskinz wrote...

 wynne is kinda useless and old...lol


Hehe, maybe her buggy tactics are just meant to reflect her slow reaction time. She really is getting too old for battle!

#37
Erucolindo

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Well it seems you can either chose to depend on a mage with CC, a healer, or healing potions. You just gotta chose your crutch and deal with it I guess. Potions/poisons require ingredients, which can clog your inventory and become expensive.



I understand the concept of CC, but it seems very ineffective against bosses. I can see it working a lot on white and maybe yellow con mobs, but not orange. I know CoC works on orange mobs, I've had to use it to defeat some hard orange guys before. However, it required me to use the same tactic in every fight..keep them CoC. I didn't like relying on that, prolly hated it more then I hate always having Wynne around. Relying on CoC feels more like a crutch then relying on healer/potions.



However, as i pointed out, my play style is prolly very chaotic and most would not approve..which i don't think i care about.

#38
ejoslin

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Erucolindo wrote...

Well it seems you can either chose to depend on a mage with CC, a healer, or healing potions. You just gotta chose your crutch and deal with it I guess. Potions/poisons require ingredients, which can clog your inventory and become expensive.

I understand the concept of CC, but it seems very ineffective against bosses. I can see it working a lot on white and maybe yellow con mobs, but not orange. I know CoC works on orange mobs, I've had to use it to defeat some hard orange guys before. However, it required me to use the same tactic in every fight..keep them CoC. I didn't like relying on that, prolly hated it more then I hate always having Wynne around. Relying on CoC feels more like a crutch then relying on healer/potions.

However, as i pointed out, my play style is prolly very chaotic and most would not approve..which i don't think i care about.


You haven't explored the hex line I take it . . .

Edit: And paralyze runes in all your melees' primary hand weapon are amazingly effective even on bosses.

Modifié par ejoslin, 04 mars 2010 - 01:59 .


#39
Wolfaura

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She's kind of annoying and preachy.

I suck at cc, so always had her in my party, except when I defiled the ashes. I did manage without her though and survived without an endless supply of elfroot as well.


#40
IanPolaris

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ejoslin wrote...

You haven't explored the hex line I take it . . .

Edit: And paralyze runes in all your melees' primary hand weapon are amazingly effective even on bosses.


Actually I find myself underwhelmed by the Hex line.  Oh, it has it's uses to be sure, but for the big bosses it's resisted too often and for the smaller mobs, it (IMHO) tends to waste mana and actions that I could better be spent just killing it.  Of course I tend to jack my spellpower through the roof which means that even orange bosses very seldom resist anything that I cast.

-Polaris

#41
Nonvita

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ejoslin wrote...

You haven't explored the hex line I take it . . .

Edit: And paralyze runes in all your melees' primary hand weapon are amazingly effective even on bosses.


The hex line is probably one of the best things you can take. Especially with Morrigan and her frost weapons/frost spells, they become devastating especially on bosses. Paralyze runes work most of the time even on bosses, and usually afford you several seconds of paralysis. And glyph of paralysis, as the first spell in the line, it's always worth taking. (I know Wynne comes with it, and it's about the only thing I use her for when I do. XD) Forcefield also usually works for me on bosses, even if for a shorter duration. Crushing Prison works less often, but using it against yellow mobs can make them easy to take out so you don't have to deal with them and a boss.

And always remember that Forcefield is your "healing" spell. It lasts for quite a while and absorbs all damage taken, so it's quite powerful when cast on a party member.

Modifié par Nonvita, 04 mars 2010 - 04:04 .


#42
Jaulen

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Yes! to Paralyze and Slow runes.....second playthrough everyone had paralyze and/or slow runes and the AD would attack once we'd hit, it would freeze up and then we could go to town on it's ankles. That game the AD went down in a VERY short period of time. Never moved from it's first position on the tower top.

Of course, wanted to try that again on next playthough, and *uh ho* I forgot to get runes....



I've had Wynne do that same thing, unequip her staff and then go running in to punch something/someone... "Wynne! You CAN'T take down the High Dragon with your FISTS!!! Get the hell back here and do cone of cold or something!!!!"

#43
Addai

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ejoslin wrote...

You haven't explored the hex line I take it . . .

Edit: And paralyze runes in all your melees' primary hand weapon are amazingly effective even on bosses.

True, and true.  We actually paralyzed the damn High Dragon.  I was LOL'ing at that.

I've posted this else-thread, but here's a paralyzed Revenant.  He didn't get a single swing in the whole fight, poor baby.

Image IPB

#44
ejoslin

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I notice the Wynne-less party there . . .

#45
The_Abyss

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Apparently, with Aneirin's Token, her special ability and a little bit of work she's actually the strongest mage in the game for damage, outdoing even the player mage.

#46
ejoslin

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The_Abyss wrote...

Apparently, with Aneirin's Token, her special ability and a little bit of work she's actually the strongest mage in the game for damage, outdoing even the player mage.


Ummmmm, according to whom?

#47
The_Abyss

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That's what the wiki says. There's also a video showing her 1 shotting Gaxkang on nightmare with mana clash.



Never tried it myself. Supposely she can get 210-220 spell power.

Modifié par The_Abyss, 04 mars 2010 - 04:21 .


#48
ejoslin

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I don't see in the wiki where it says she outdamages the player mage . . . But I could be blind. It's getting late here!

Edit: I don't use mages for damage.  I use them for crowd control!

Modifié par ejoslin, 04 mars 2010 - 04:26 .


#49
The_Abyss

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http://dragonage.wik...nion_Strategies

Scroll down to "An Alternative Approach to Wynne's Development and Party Role"

Edit: I use mages for damage. Its so cheesy killing mobs before they even reach you, but I've never built wynne in this manner before.

Modifié par The_Abyss, 04 mars 2010 - 04:36 .


#50
Erucolindo

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ejoslin wrote...

Erucolindo wrote...

Well it seems you can either chose to depend on a mage with CC, a healer, or healing potions. You just gotta chose your crutch and deal with it I guess. Potions/poisons require ingredients, which can clog your inventory and become expensive.

I understand the concept of CC, but it seems very ineffective against bosses. I can see it working a lot on white and maybe yellow con mobs, but not orange. I know CoC works on orange mobs, I've had to use it to defeat some hard orange guys before. However, it required me to use the same tactic in every fight..keep them CoC. I didn't like relying on that, prolly hated it more then I hate always having Wynne around. Relying on CoC feels more like a crutch then relying on healer/potions.

However, as i pointed out, my play style is prolly very chaotic and most would not approve..which i don't think i care about.


You haven't explored the hex line I take it . . .

Edit: And paralyze runes in all your melees' primary hand weapon are amazingly effective even on bosses.


A little bit actually, not all the way, half way on Morrigan..it was nice..might get it on my mage (next playthrough if there is time before Awakenings) and I have put a grandmaster Paralyze rune in my warriors Starfang. It's useful, and if i find another I may put it in Topsider's Honor or save it for Keening.

I should think more broadly about CC then just CoC.

I just hate how hit or miss things like Paralyze are, but that's only cause i try them on orange con mobs more then on white and yellow, where they would be more effective and last more then five seconds.