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From the perspective of someone whose job is to sell this game...


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#151
superimposed

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Wrong again.
You get the full experience of Mass Effect 2 by importing saves. A games it not dependant on story continuity, but experience all that games has to offer.
Claiming someone who didn't play the first game can't feel the same impact from the second is absurd, especially when the impact of the second isn't that big as it is.

Modifié par superimposed, 05 mars 2010 - 08:46 .


#152
Inverness Moon

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superimposed wrote...

Wrong again.
You get the full experience of Mass Effect 2 by importing saves. A games it not dependant on story continuity, but experience all that games has to offer.
Claiming someone who didn't play the first game can't feel the same impact from the second is absurd, especially when the impact of the second isn't that big as it is.

Trying to argue against an opinion is a waste of time.

Also notice how I said "part of the experience."

Modifié par Inverness Moon, 05 mars 2010 - 08:50 .


#153
superimposed

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You've stated that someone who imports a save does not feel the full weight the decisions have made on the world. Prove it.

#154
Inverness Moon

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superimposed wrote...

You've stated that someone who imports a save does not feel the full weight the decisions have made on the world. Prove it.

No. Re-read my previous post.

#155
superimposed

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It's exactly what you said.

Sorry, but part of the experience of ME is being able to continue what you yourself have done in the previous or current game and seeing the consequences of your actions in the next.


Try again.

#156
McMaze

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I agree completly. Bioware promised us meaningful choices and consequences and from my point of view ME 2 didn't live up to their words. We get some emails and a few lines of dialog whether we saved the council or not. I'm not satiesfied with the way the decisions were handled in ME 2.


#157
Inverness Moon

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McMaze wrote...

I agree completly. Bioware promised us meaningful choices and consequences and from my point of view ME 2 didn't live up to their words. We get some emails and a few lines of dialog whether we saved the council or not. I'm not satiesfied with the way the decisions were handled in ME 2.

My rationalization is that increasing the effect of your choices in ME2 would exponentially increase the effort that would need to be put into ME3 beyond their budget, whether that is a memory budget or a monetary budget.

#158
McMaze

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Inverness Moon wrote...
My rationalization is that increasing the effect of your choices in ME2 would exponentially increase the effort that would need to be put into ME3 beyond their budget, whether that is a memory budget or a monetary budget.



Maybe but I'm not very positive that the outcome of our decisions from ME 2 will drastically change now in ME 3. Especially if Bioware fears they might alienate new players by making our decisions more meaningful in ME 3.

I guess we will have to give Bioware the benefit of the doubt that they can please everyone.

#159
HTTP 404

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I had low expectations of porting over me1 to me2 so for me I was surprised by random encounters, like the mob boss turned social worker on Omega. it doesnt bother me in the least if it wasnt anything more than that. However, ME3 probably can have more room to have more "impact" of previous decisions seeing how its the last game.



But we'll see wont we? no point in flinging poo opinions at each other. (mine included)

#160
Terraneaux

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McMaze wrote...

Inverness Moon wrote...
My rationalization is that increasing the effect of your choices in ME2 would exponentially increase the effort that would need to be put into ME3 beyond their budget, whether that is a memory budget or a monetary budget.



Maybe but I'm not very positive that the outcome of our decisions from ME 2 will drastically change now in ME 3. Especially if Bioware fears they might alienate new players by making our decisions more meaningful in ME 3.

I guess we will have to give Bioware the benefit of the doubt that they can please everyone.


Mmmm... after ME2 I'm not so comfortable doing that.

#161
Neo Hex Omega

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I did not have time to read every post in the topic since my last log in, but I would just like to put out there that I do not support "punishing" new players, necessarily. Punish was a poor choice of words, used more to echo the sentiments of other posts I have seen here.



Basically, new players don't know what they are missing out on yet if they start at ME2 or ME3, so they aren't really being punished. I just feel that someone who follows the story from beginning to end should get a more complete experience. I don't care so much about bonuses or extra items, I just want the story that I have been following to matter. Casey Hudson stated it before the first game, "This is YOUR story."

#162
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Neo Hex Omega wrote...

I did not have time to read every post in the topic since my last log in, but I would just like to put out there that I do not support "punishing" new players, necessarily. Punish was a poor choice of words, used more to echo the sentiments of other posts I have seen here.

Basically, new players don't know what they are missing out on yet if they start at ME2 or ME3, so they aren't really being punished. I just feel that someone who follows the story from beginning to end should get a more complete experience. I don't care so much about bonuses or extra items, I just want the story that I have been following to matter. Casey Hudson stated it before the first game, "This is YOUR story."


couldnt agree more. 

#163
Tony_Knightcrawler

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I agree with the OP.

#164
Stormy-B

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Neo Hex Omega wrote...

Alright, I work at a video game retailer, so I get to see spending trends on video games firsthand. While I understand there is variation from region to region, I can make some fairly accurate generalizations. I hope someone at Bioware gets to read this, because a big part of my job is talking up games like Mass Effect.

While I think the save import feature from ME1 to ME2 is great, I also feel it is a missed opportunity. Many times here at the forums I have come across statements to the effect of, 'Why should Bioware punish people who did not play ME1?" I say, why not? My store, and all others in entire district, have sold as many copies of ME1 as the sequel since ME2 launched, largely based on word of mouth on the save import feature alone. I have to put customers on waiting lists for ME1 because it is selling out, over TWO YEARS from it's original release.

Let's face it, Mass Effect is trilogy, built with that in mind from the inception. As both a huge fan of the series, and someone who is, for my small part, responsible for helping sell it, I would hate to see Bioware squander a great storytelling opportunity on people who can't be arsed to buy the original game(which retails for less than twenty dollars now, mind you). Gamers almost inevitably buy prequels no matter what anyway... I've seen it over and over, with games like Assassin's Creed, Bioshock, Gears of War... games that don't change at all based on your choices.

In conclusion, I just want to say that, Bioware, I love your games, and I think the work you have done so far on the Mass Effect series has been magnificent. But please, the handholding for series newbs is unnecessary. Players who follow the trilogy through from the beginning should get an experience above and beyond someone who jumps in at the middle, and I would hate to see the potential of ME3(and any expansion for ME2) watered down just to make it "accessible", or, a "good entry point". Because I can tell you, it isn't necessary, and in fact, you probably stand to make MORE money by more strongly encouraging players to pick up each entry for a more complete experience.

Good day.



For this, I want you as LI in ME3 Neo Hex Omega :wizard:

#165
KainrycKarr

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superimposed wrote...

Jalem001 wrote...

superimposed wrote...

ME should not be a 'reward to fans'. It should be a game anyone can enjoy based on it's own merits and not fanboyism. Bioware is more than capable of making sequels which don't require playing the original to fully enjoy, and they have done that.
Mass Effect 3 is the final in the trilogy, and seeing the outcome of your decisions is important to people who've played the previous two and were disappointed with the 'consequences' of 2, but there's no reason why people starting 'anew' should miss out.


TLDR: No.


Then why even let you bring saves over?  Its no different then any other sequel (KotOR 1 -> KotOR 2).  The decisions don't matter, so why even bother?  At best you get an email and a few extra lines of dialogue.  Big deal.


Completely missed the point. Well done.
There's no reason why the only people who should get to enjoy ME 3 are people who bought the first two. That's all there is to it.

It's poor marketing, poor PR, and a poorly created game.


That makes no sense. Having ME3 have things carrying over from the previous game doesn't tarnish the enjoyability for a newcomer, whatsoever.

From a business perspective, it encourages new players to go out and buy the first/second game, to see what they missed, which equals more longterm $$$ for Bioware/EA.

#166
Dave of Canada

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Jalem001 wrote...

Then why even let you bring saves over?  Its no different then any other sequel (KotOR 1 -> KotOR 2).  The decisions don't matter, so why even bother?  At best you get an email and a few extra lines of dialogue.  Big deal.


I'm going to be an arm chair developer for the next minute or so and say that what we DID get that was "imported" from Mass Effect 1 would take around maybe a week at most to create. It's just plain sad considering how half the alternatives were also bugged and never fixed.

#167
JohnnyBeGood2

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Neo Hex Omega wrote...
In conclusion, I just want to say that, Bioware, I love your games, and I think the work you have done so far on the Mass Effect series has been magnificent. But please, the handholding for series newbs is unnecessary. Players who follow the trilogy through from the beginning should get an experience above and beyond someone who jumps in at the middle.


OP I hear you, but to reject the "hand holding" as you call it is to make your label "arrogant" and "beyond the comprehension of the buyer". If Bioware do this the negative capital would be far greater than any gain from increased enjoyment to the "veteran followers".

The handholding is totally necessary until the game becomes ubiquitous.... which is not anticipated with this title.

#168
JohnnyBeGood2

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double post

Modifié par JohnnyBeGood2, 14 août 2010 - 07:14 .


#169
KainrycKarr

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How is the handholding necessary? Why is it so hard for a newcomer to buy the game, and enjoy it enough to go out and seek out the other games in order to get the full gist of the trilogy?



Ends up making more money for Bioware/EA.

#170
Guest_sapientia24_*

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I agree with the OP this is a trilogy which is meant to be played from the very beginning

#171
JohnnyBeGood2

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I can't agree that a game is "meant to be" anything but enjoyment.
If a publisher / developer is arrogant in their approach and that is experienced in some way by the player then you are guaranteed that the "enjoyment meter" will head south.

That the story has a beginning, a middle and an end is certainly accurate, that a person "should" experience it as such is like saying: "hey, if you don't read the story from the start, then you won't enjoy it and I won't like you (because you are not honoring my intention)"...

I think you have to give up your idea about what constitutes the players enjoyment regarding completeness of story and accept that the players enjoyment is more important in whatever manner they derive it. (And don't get me wrong, BW stories are super and great, but to let that take precedence over enjoyment is fail, though it may be the prncipal factor of enjoyment it is still not more important)

Modifié par JohnnyBeGood2, 14 août 2010 - 08:27 .


#172
Guest_sapientia24_*

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For me I play games for the story and the graphics, if you want to enjoy a story then you should read from chapter one