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Getting a weird error please help


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#1
nianla

nianla
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Local Posts Failed!

Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed.  Please see below for more details.

Offers.xml file has been updated successfully.

AddIns.xml file has been updated successfully.

PostProcessing

test floor DA A3.lvl - Exporter FAILED for resource: test floor DA A3.lvl

SanityCheck: No lightmap atlases found. Using legacy non-atlased lightmap data instead.

No lightmap atlas found. Falling back to display legacy lightmaps in editor.

Starting local export and post...

Shared Addin resources will be exported to "C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\DEMO\\\\core\\\\override\\\\toolsetexport\\\\".

Campaign resources will be exported to "C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\DEMO\\\\module\\\\override\\\\toolsetexport\\\\".

Shared resources will be exported to "C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\packages\\\\core\\\\override\\\\toolsetexport\\\\".

Starting export: "Post Selection to Local"

Export Summary, 1 Requested, 1 Success, 0 Skipped, 0 Failed.  Please see below for more details.

Offers.xml file has been updated successfully.

AddIns.xml file has been updated successfully.

PostProcessing

Exporter completed successfully for resource: test floor DA A3.lvl

Success. Local Post of Trees complete.

RPU process completed successfully.

Done copying files. Resource post completed.

Resource build completed. Copying files to output folder.

SKU successfully created.

Building SKU...

Rules processing complete.

Beginning to process rules....

Building Initial State...

Using intermediate directory: c:\\\\documents and settings\\\\kevin\\\\my documents\\\\bioware\\\\dragon age\\\\toolset\\\\resourcepostintermediatewin32\\\\

Using config file: c:\\\\program files\\\\steam\\\\steamapps\\\\common\\\\dragon age origins\\\\tools\\\\ResourceBuild/Settings/ResourceBuilder.xml

Using output directory: C:\\\\DOCUME~1\\\\Kevin\\\\LOCALS~1\\\\Temp\\\\RPUTemp

Initializing Resource Builder...

Processing and posting trees locally...

Starting local post for trees...

Shared Addin resources will be exported to "C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\DEMO\\\\core\\\\override\\\\toolsetexport\\\\".

Campaign resources will be exported to "C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\DEMO\\\\module\\\\override\\\\toolsetexport\\\\".

Shared resources will be exported to "C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\packages\\\\core\\\\override\\\\toolsetexport\\\\".

Starting export: "Post Trees to Local"

Checking for new files on 'C:\\\\DOCUME~1\\\\Kevin\\\\LOCALS~1\\\\Temp\\\\DALightmap\\\\daastrt\\\\CombinedMaps\\\\'

Checking for new files on 'C:\\\\Documents and Settings\\\\Kevin\\\\MyDocuments\\\\BioWare\\\\DragonAge\\\\Toolset\\\\ProbeLightMaps\\\\daastrt\\\\Textures\\\\'

Light probe render successful for layout [daastrt].

Success generating pathfinding data.

Will process pathfinding using start location 'daastrt75' at (0.61, 0.59, 0.00) for layout 'daastrt'.

Beginning pathfinding

No lightmap atlas found. Falling back to display legacy lightmaps in editor.

Checking for new files on 'C:\\\\DOCUME~1\\\\Kevin\\\\LOCALS~1\\\\Temp\\\\DALightmap\\\\daastrt\\\\CombinedMaps\\\\'

Checking for new files on 'C:\\\\Documents and Settings\\\\Kevin\\\\My Documents\\\\BioWare\\\\Dragon
Age\\\\Toolset\\\\ProbeLightMaps\\\\daastrt\\\\Textures\\\\'

Starting local posts: Visualize/Update Lightmaps, Pathfinding and physics culling, Render Light Probes, Post

Trees to Local, Post Layout to Local

Modifié par nianla, 04 mars 2010 - 01:56 .