How to replace presets
#1
Posté 04 mars 2010 - 02:39
#2
Posté 05 mars 2010 - 08:45
But if you already have a mod file, then all you have to do is rename it, remember, everything is abbreviated, you have to change the mop file name into this
human male p01---first preset face
hm_cps_p01
human female
hf_cps_p01
elf male
em_cps_p01
elf female
ef_cps_p01
Dwarf Male
dm_cps_p01
Dwarf female
df_cps_p01
the numbers p01, there are in total 9 default faces in each gender/face I think. You count the number of that face you want to change, and hell change it. the number increase p01 p02 p03 p04 p05 p06 p07 p08. Remember the 0 is a zero (the number, not the letter). For some odd reason, you can change the face only up to 8, and I mean you cannot change the bald head default face, even if you put hm_cps_p09, it will not change.
Plus you drop your MOP file into the override folder, located in your
Documents\\\\BioWare\\\\Dragon Age\\\\packages\\\\core\\\\override
whatever mor file or mop file you export from your toolset, should be found in a folder called
toolsetexport
Anyway I pretty much figure this mop file character creator business on my own. And I was pissed that no one would help me. So just to let you know, that there are some people out there who are willing to help on these forums. Don't think you're alone in these things. Anyway good luck with your mop file character creator thing, hope what I said helped
Modifié par NoAngel89, 08 mars 2010 - 07:50 .
#3
Posté 23 mars 2010 - 10:54
#4
Posté 24 mars 2010 - 01:14
#5
Posté 24 mars 2010 - 11:39
#6
Posté 25 mars 2010 - 12:13
#7
Guest_mochen_*
Posté 25 mars 2010 - 08:45
Guest_mochen_*
#8
Posté 27 septembre 2010 - 09:37
#9
Guest_mochen_*
Posté 27 septembre 2010 - 09:42
Guest_mochen_*
or..
documents/bioware/dragon age/addins/demo/core/override/toolsetexport
#10
Posté 27 septembre 2010 - 10:03
another question...i wanna use my face to overwrite one of the faces of a mod i am using.....but doing this, the face in-game is not EXACTLY like the one i created....there are some differences...
And another question....if i wanted to upload it, how could i know the requisites?
#11
Posté 27 septembre 2010 - 10:13
#12
Posté 27 septembre 2010 - 10:24
http://www.dragonage...file.php?id=428
I don't think I have experienced any problems with it.
As for your second one, are you trying to open the mop file in the toolset? You won't be able to open the mop file and alter the character in the toolset unfortunately, if that is what you are trying to do.
Just a recommendation and shameles plug for myself, check my projects and take a look at my beginners guides. They'll probably help answer a lot of questions.
#13
Posté 28 septembre 2010 - 11:12
thanks
edit: oh thanks, ok, i'll give a look at your guides
Modifié par Vertrix, 28 septembre 2010 - 11:26 .
#14
Posté 28 septembre 2010 - 03:11
#15
Posté 28 septembre 2010 - 06:21
#16
Posté 08 octobre 2010 - 05:47
A mor file when set in the toolset to false and exported then put into a savegame will not lose it's features. Does that make sense? I had the same issues when starting out, and just had to play around with it till I figured out what the heck I was doing wrong.
Hope that helps.
#17
Posté 02 novembre 2010 - 04:56
#18
Posté 29 janvier 2011 - 02:20
NoAngel89 wrote...
you need to us a MOP file. If you're wondering how you export a creation into the character creator from the toolset. Under the export settings, in the window were you tweak the face appearances, change the tab into true, for exporting a mop file.
But if you already have a mod file, then all you have to do is rename it, remember, everything is abbreviated, you have to change the mop file name into this
human male p01---first preset face
hm_cps_p01
human female
hf_cps_p01
elf male
em_cps_p01
elf female
ef_cps_p01
Dwarf Male
dm_cps_p01
Dwarf female
df_cps_p01
the numbers p01, there are in total 9 default faces in each gender/face I think. You count the number of that face you want to change, and hell change it. the number increase p01 p02 p03 p04 p05 p06 p07 p08. Remember the 0 is a zero (the number, not the letter). For some odd reason, you can change the face only up to 8, and I mean you cannot change the bald head default face, even if you put hm_cps_p09, it will not change.
Plus you drop your MOP file into the override folder, located in your
Documents\\\\\\\\BioWare\\\\\\\\Dragon Age\\\\\\\\packages\\\\\\\\core\\\\\\\\override
whatever mor file or mop file you export from your toolset, should be found in a folder called
toolsetexport
Anyway I pretty much figure this mop file character creator business on my own. And I was pissed that no one would help me. So just to let you know, that there are some people out there who are willing to help on these forums. Don't think you're alone in these things. Anyway good luck with your mop file character creator thing, hope what I said helped:wink:
Thanks for the great guide.. so we cannot add in new presets, the max number of preset we have is just 9 right ?
#19
Posté 24 février 2011 - 11:58
thanks for your post that helped me do what I wanted





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