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Good bonus ability for a Soldier?


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#1
UsagiVindaloo

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 I'm still working my way through my first playthrough of ME2. I've finally finished all the loyalty missions and can decide what bonus ability to give to my Soldier Shepard. Any thoughts?

I'm tempted to go with one of the Ammo powers (either Shredder, Warp or Armor-Piercing) to supplement my assault rifle, but anyone else got any thoughts? Soldiers, what is your profess... er, what's your preference for your bonus ability?

#2
NowImNothing30

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here is a good guide you can use to help you choose...

http://masseffect.wi...(Mass_Effect_2)

#3
UsagiVindaloo

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Very handy guide! Thanks! I assume that I can only have one bonus ability at a time though, right? ;)

#4
Urazz

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NowImNothing30 wrote...

here is a good guide you can use to help you choose...
http://masseffect.wi...(Mass_Effect_2)

Seems to be more incomplete than other guides I've seen.  AP ammo works better than Warp ammo except on insanity where you will see more barriers and then they are about equal then.

#5
AntiChri5

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You already have three different kinds of ammo.

#6
GeeMunkey

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No need for ammo powers, incendiary is best IMO. Disruptor is redundant if you have the geth pulse rifle. Didn't feel like spending the extra points into cryo. For bonus ability I've been using Zaeed's grenades (missed having grenades from ME1). Just aim high to throw far. When not throwing grenades, I use adrenaline rush.

#7
sandman7431

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Don't take any biotic or tech powers.  It just ruins the purity of the soldier.  You really don't need an ammo power but if you want one, I'd go with AP.  Warp is also effective.  The soldier really doesn't need bonus abilities.  In fact, I don't think any class needs bonus abilities.  Spaming Reave kind of takes away from the game for me.

#8
UsagiVindaloo

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Thanks for all the advice! I was vaguely considering Warp Ammo for, at least, my second playthrough as I intend to try Insanity, and I thought having an ammo that can get through every type of shield/armor/barrier would mean less wasted time switching ammo. Having said that, for my current playthrough, I could easily go with something else for the Advanced Training. I might consider the grenades or maybe one of the +damage to organics abilities (just to be even more of a killing machine :3)

#9
cxensign

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If you want the 'strongest' option, take Slam and leave it at a single point.  Your ammo abilities are better than evolving a bonus power.

#10
Afroman1222

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I took Dominate. It was fun turning my enemies on each other.

#11
Guest_a08m08_*

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I'd say to not loose the novelty of the class take dominate or neural shock or else one of the defensive powers (fortification, geth sheild boost, barrier) Those are especially helpful if you play a super aggressive soldier although the ridiculously long recharge time makes them questionable honestly I wouldn't worry about an extra power too much unless you just want it for fun