WillieStyle wrote...
It was confirmed by a dev.Are you sure its a x2 modifier and not a +100% modifier?
The dev said double. He didn't specifically say whether its x2 or +100%.
WillieStyle wrote...
It was confirmed by a dev.Are you sure its a x2 modifier and not a +100% modifier?
rumination888 wrote...
WillieStyle wrote...
It was confirmed by a dev.Are you sure its a x2 modifier and not a +100% modifier?
The dev said double. He didn't specifically say whether its x2 or +100%.
qq151069 wrote...
What's the difference between a x2 and +100% modifier? Is one only operating on the weapon's base damage or is one operating on the total damage? (Other posts that I've found didn't help illuminate the situation).
Modifié par rumination888, 05 mars 2010 - 04:12 .
rumination888 wrote...
I get shot less using incendiary on organics and disrupter on synthetics. They both stun their targets instantly at red health, unlike cryo. And normal enemies would go down in less time than the Krogan in my video, so the actual time they're frozen is even less. The extra damage on incendiary and disrupter is just icing on the cake.
Average Gatsby wrote...
No argument about Squad disruptor on synthetics. Its amazing. Anytime I fight geth I have Zaeed.
For squad incendiary, you also have to consider that your going to have to take either Jacob or Grunt as a squadmate to get it. It comes down to whether you want shepard to provide that CC assistance or you want a squadmate to provide it. Shepard with squad cryo can take anyone without an ammo power whereas shepard without squad cryo, to get a similar effect, has to use Grunt or Jacob. Good squadmates but narrower options. I prefer to take high damage squadmates like thane, samara, zaeed, garrus, or miranda over shotgun users.
You've already said before that health damage doesn't matter for the infiltrator because everything is just overkill using the widow, which I agree with.
Modifié par rumination888, 05 mars 2010 - 04:44 .
Modifié par mosor, 05 mars 2010 - 04:58 .
rumination888 wrote...
Average Gatsby wrote...
No argument about Squad disruptor on synthetics. Its amazing. Anytime I fight geth I have Zaeed.
For squad incendiary, you also have to consider that your going to have to take either Jacob or Grunt as a squadmate to get it. It comes down to whether you want shepard to provide that CC assistance or you want a squadmate to provide it. Shepard with squad cryo can take anyone without an ammo power whereas shepard without squad cryo, to get a similar effect, has to use Grunt or Jacob. Good squadmates but narrower options. I prefer to take high damage squadmates like thane, samara, zaeed, garrus, or miranda over shotgun users.
You've already said before that health damage doesn't matter for the infiltrator because everything is just overkill using the widow, which I agree with.
Grunt IS a high damage dealer. One of the best. He carries an assault rifle and will tear through any enemy stupid enough to get close to him.
And, I hate to admit it, but despite how much I rag on him, Jacob has gotten a lot better ever since the Eviscerator was released.(totally unrelated to the topic, but i would LOVE a DLC where Jacob gets a biotic implant research to reduce his Pull/Barrier cooldown on par with Samara and Jack's cooldown... c'mon Bioware, I know you're reading this!)
If you don't want to use them, I can understand why you'd prefer cryo ammo, though. But if you're willing to bring one of them along, they will help clear missions easier and quicker than if you relied on cryo and used another squadmate. And if you're not playing NG+, using squad incendiary frees up points you can spend on other things. Logistics can play a pretty important role in the effectiveness of one of Shepard's skill.
rumination888 wrote...
All this to say, don't take AP, Warp, or Shredder Ammo as an infiltrator.
Modifié par mosor, 05 mars 2010 - 05:36 .
mosor wrote...
rumination888 wrote...
All this to say, don't take AP, Warp, or Shredder Ammo as an infiltrator.
Whats wrong with heavy warp ammo on collector missions? With that ammo I one shot kill drones even without a cloak. In tthose missions I prefer:
5 Assasins Cloak
5 Assasin Passive
5 Squad Cyro for my team and SMG
5 Heavy warp for my rifle
All the other skills you can take are pretty much useless for that mission.
Average Gatsby wrote...
I think they should add that for Jacob too. His passive is just so... lackluster in comparison, and that 18 second barrier cooldown is brutal when you want him to be ready to pull and he keeps throwing up barriers. And The evi is great. I sort of wax and wane with Grunt. Sometimes he really comes through on the tanking and other times his pathing is buggy so I prefer to use a squadmate with damage abilities. So grunt was awesome when I took him on horizon, but when I took him on the collector ship he kept acting all timid and unkrogan.
I should say that the degree to which i prefer cryo is incredibly small. You can see how much I like squad incendiary ammo as I have it in almost every one of my engineer videos. Cryo wins in my mind just by a hair, and early game I definitely take the squad incendiary ammo over putting points in cryo. NG+ and Endgame is when I like cryo rounds.
All this to say, don't take AP, Warp, or Shredder Ammo as an infiltrator.
mosor wrote...
Whats wrong with heavy warp ammo on
collector missions? With that ammo I one shot kill drones even without
a cloak. In tthose missions I prefer:
Average Gatsby wrote...
mosor wrote...
rumination888 wrote...
All this to say, don't take AP, Warp, or Shredder Ammo as an infiltrator.
Whats wrong with heavy warp ammo on collector missions? With that ammo I one shot kill drones even without a cloak. In tthose missions I prefer:
5 Assasins Cloak
5 Assasin Passive
5 Squad Cyro for my team and SMG
5 Heavy warp for my rifle
All the other skills you can take are pretty much useless for that mission.
With the widow, you can one shot any low enemy, like drones, with just the 3/5 sniper upgrades, and maybe less depending on the level. Plus at that point you get the headshot damage increase, so you may be able to 1shot guardians and assassins as well. Warp ammo is overkill on collectors. Although I do believe rumination had a video that showed warp ammo killing harbinger in one less bullet, so if you really need that 1 bullet than maybe its a good choice.
Average Gatsby wrote...
mosor wrote...
rumination888 wrote...
All this to say, don't take AP, Warp, or Shredder Ammo as an infiltrator.
Whats wrong with heavy warp ammo on collector missions? With that ammo I one shot kill drones even without a cloak. In tthose missions I prefer:
5 Assasins Cloak
5 Assasin Passive
5 Squad Cyro for my team and SMG
5 Heavy warp for my rifle
All the other skills you can take are pretty much useless for that mission.
With the widow, you can one shot any low enemy, like drones, with just the 3/5 sniper upgrades, and maybe less depending on the level. Plus at that point you get the headshot damage increase, so you may be able to 1shot guardians and assassins as well. Warp ammo is overkill on collectors. Although I do believe rumination had a video that showed warp ammo killing harbinger in one less bullet, so if you really need that 1 bullet than maybe its a good choice.
mosor wrote...
Bullets are hard to come by in some missions, so any bullet saved is fine by me. I guess my point was referring more to how incindary ammo for your squad is superior for collector missions than cryo. Your squad doesn't run out of ammo, and I'd rather have them freeze targets than bring them to low health and not finish the job. Cryo is also superior against husks, especially when combined with incinirate.
rumination888 wrote...
mosor wrote...
Bullets are hard to come by in some missions, so any bullet saved is fine by me. I guess my point was referring more to how incindary ammo for your squad is superior for collector missions than cryo. Your squad doesn't run out of ammo, and I'd rather have them freeze targets than bring them to low health and not finish the job. Cryo is also superior against husks, especially when combined with incinirate.
A target that is actually frozen will fall to the floor where, for the majority of the time, your squadmates are unable to fire.
A target that is on fire and panicing will stay in place and give your squadmates free target practice.
Modifié par mosor, 05 mars 2010 - 05:50 .
mosor wrote...
I mentioned it above, but a frozen husk shatters. It doesn't unfreeze.
Now others may have different experiences, but the husk swarms are the
part that usually gives me the most trouble. Cryo is the difference of
not dying at all or dying a lot. If someone else has a different
strategy, i'd like to learn. The only thing that would slow me down
with Harbringer and the collectors are bullets. It's good to know
you'll kill even if you don't make that head shot if you have thr
proper ammo and the widow.
mosor wrote...
I mentioned it above, but a frozen husk shatters. It doesn't unfreeze. Now others may have different experiences, but the husk swarms are the part that usually gives me the most trouble. Cryo is the difference of not dying at all or dying a lot. If someone else has a different strategy, i'd like to learn. The only thing that would slow me down with Harbringer and the collectors are bullets. It's good to know you'll kill even if you don't make that head shot if you have thr proper ammo and the widow.
rumination888 wrote...
mosor wrote...
I mentioned it above, but a frozen husk shatters. It doesn't unfreeze.
Now others may have different experiences, but the husk swarms are the
part that usually gives me the most trouble. Cryo is the difference of
not dying at all or dying a lot. If someone else has a different
strategy, i'd like to learn. The only thing that would slow me down
with Harbringer and the collectors are bullets. It's good to know
you'll kill even if you don't make that head shot if you have thr
proper ammo and the widow.
I guess I don't really see a problem with husks, regardless of class.
They're psychologically difficult, rather than actually difficult.
Do you have a habit of holding down the aim button when dealing with husks? Because Shepard moves faster than a husk when you don't aim. And since husks are at such a close range, aiming is pointless.
I wonder how many actual seconds it would take for Shepard to down a husk with incendiary ammo compared to cryo ammo. Freezing may instantly kill them, but the act of freezing isn't instant.
qq151069 wrote...
mosor wrote...
I mentioned it above, but a frozen husk shatters. It doesn't unfreeze. Now others may have different experiences, but the husk swarms are the part that usually gives me the most trouble. Cryo is the difference of not dying at all or dying a lot. If someone else has a different strategy, i'd like to learn. The only thing that would slow me down with Harbringer and the collectors are bullets. It's good to know you'll kill even if you don't make that head shot if you have thr proper ammo and the widow.
You can always use the Avalanche heavy weapon and spend the extra points for cryo ammo on a different power. As far as I can remember, husks only appear on collector missions and you can find a good amount of heavy weapon ammo on these missions.
If you go this route, then you can also save bullets on the harder "boss" targets. Given that those fights are usually against a single target, the infiltrator should be in good shape to attack.
mosor wrote...
Well inciniration blast will strip the armor off a few enemies and just spray your SMG at the group. Once they start to freeze you can ignore it and focus on another, while with incindiary ammo you cant really ignore that husk until it's totally out of health.Furthermore your squad is also shooting their cryo so huks drop like flies when you take out the armor out of groups.
rumination888 wrote...
mosor wrote...
Well inciniration blast will strip the armor off a few enemies and just spray your SMG at the group. Once they start to freeze you can ignore it and focus on another, while with incindiary ammo you cant really ignore that husk until it's totally out of health.Furthermore your squad is also shooting their cryo so huks drop like flies when you take out the armor out of groups.
Have you tried doing that in reverse? Stripping off their armor, and then hit them with an aoe incinerate?
Husks have little armor and a lot of health, BUT they pretty much die in 1 hit from any sort of power usage.