Aller au contenu

Photo

Death from the Shadows - Infiltrator Guide


  • Veuillez vous connecter pour répondre
137 réponses à ce sujet

#76
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages
So then which bonus powers do you take Average Gatsby and rumination888 if not any of the ammo powers?

#77
rumination888

rumination888
  • Members
  • 1 297 messages

mosor wrote...

Yeah I have. I just find it more  effecient to lob a blast, spray cryo, move back a bit a couple seconds and blast again the ones I didn't catch with cryo or save the power for a cloak if they somehow corner me.. Besides if I was going to do it the other way, I might as well put heavy warp on my SMG. It does 15% more damage and it's not like husks care about being burned.

It's just my opinion, but I believe the infiltrator with the bonus power has all ammo options to deal with any enemy quickly and effeciently without having to resort to the ammo of a squadmate. Squadmate ammo are for Adepts/Engineers/Sentinels who don't have any special ammo of their own. As I said above, I do retrain for missions after horizon. The total amout of element zero you need is 29,500, and you start with 50 or 60K, thats 6 or 7 retrains without mining a single planet or picking up a single crate. Makes no sense taking Zaeed for Geth missions, when I can give myself squad disruptor and take a stronger tank like grunt or have two overload specialists like Garrus and Miranda. Or why bother giving Grunt squad inferno, when I could max his passive, concussive shot and fortification? Not that concussive shot is particularly great but its still better than a squad version of  incidiary when you have other versions of ammo that do the job just as well or better,


It has everything to do with logistics.
I can max cloak and a passive by the time I hit level 10.
Disrupter can be gained from Zaeed. Same deal with other ammo types.
By the time I hit level 15, I'll have Incinerate. Or I could retrain just before a Geth mission and grab area Energy Drain.

Why max fortification on Grunt, anyways? Playing aggressively will drastically increase how long your squad survives much more than fortification. Complete waste of a global cooldown, too.

Atmosfear3 wrote...

So then which bonus powers do you take Average Gatsby and rumination888 if not any of the ammo powers?


Whatever I'm interested in at the moment. Despite what I said earlier, I'll sometimes grab a bonus ammo power here and there to mix it up a bit, just to keep it interesting.

#78
thisisme8

thisisme8
  • Members
  • 1 899 messages
Regarding the different ammo powers:

I think the thing that we're missing here is that this guide is outlining the ammo powers that are inherent with the Infiltrator.  Does that mean that Cryo Ammo is better or worse than Incendiary Ammo?  No.  If you have Jacob or Grunt on your team and like the CC panic effect from it better than Cryo, then by all means, use it.  But what happens if you take Samara and Mordin on a mission?  Well, now you're stuck with either Disruptor/Cryo, or you have to pick a bonus power.  Are AP, Warp, and Shredder useless to the Infiltrator?  No, they aren't.  But a guide should properly detail how a player can maximize the effectiveness of the powers given to it.

Not everyone wants to take an ammo power as a bonus.  Some people will prefer things like Reave or Shield Drain.  And if you do choose an active power like that, then you have the option of either bringing a Squadmate that has a Squad ammo power, or using the ones you inherently have.

Cryo Ammo has a role and it performs it very well.  It can lock enemies down passively.  Incendiary Ammo also has a role, but not an inherent one with the Infiltrator.  You can achieve the same effect as Incendiary with Incinerate, which the Infiltrator has, and it's up to you to decide when that power is best used.  The same with Disruptor and AI Hacking vs. Synthetics.

If you were to ask me how to best lock organic enemies down with an Infiltrator, I'll point you to Cryo Ammo and Incinerate because I can't assume which bonus power and Squadmates you will always bring with you.

Modifié par thisisme8, 05 mars 2010 - 08:12 .


#79
rumination888

rumination888
  • Members
  • 1 297 messages

thisisme8 wrote...
If you were to ask me how to best lock organic enemies down with an Infiltrator, I'll point you to Cryo Ammo and Incinerate because I can't assume which bonus power and Squadmates you will always bring with you.


The best way for an Infiltrator to lock down any enemy at red health is to shoot it with a Widow ;)
The squad ammo is for... well, your squad.

#80
thisisme8

thisisme8
  • Members
  • 1 899 messages

rumination888 wrote...

thisisme8 wrote...
If you were to ask me how to best lock organic enemies down with an Infiltrator, I'll point you to Cryo Ammo and Incinerate because I can't assume which bonus power and Squadmates you will always bring with you.


The best way for an Infiltrator to lock down any enemy at red health is to shoot it with a Widow ;)
The squad ammo is for... well, your squad.


Yeah, I think I said something similar earlier in the thread.  Something about the best way to do more damage is to keep shooting.

#81
Average Gatsby

Average Gatsby
  • Members
  • 721 messages

Atmosfear3 wrote...

So then which bonus powers do you take Average Gatsby and rumination888 if not any of the ammo powers?


I don't really use bonus, because the infiltrator is such a beast already with cloak and incinerate. Every 6 seconds either a cloak or an incinerate is usually flying out. But If i HAVE to take one, maybe reave, but then I wouldn't put any points into incinerate, Or energy drain for quick restores/shield damage when I don't want to use a cloak. But Infiltrator is such a powerful class already that I think a bonus kind of gets in the way of its strengths.

#82
Sflopssy

Sflopssy
  • Members
  • 25 messages
I personally am a big fan of Neural Shock for the Infiltrator. Fits the Agent class fairly well. Good cooldown as well as a tech power. Could replace cyro ammo if needed. The aim disfunction it causes in enemies can help take the heat off you to a degree. I think its a fun power to have. I like the idea of giving your enemies headaches in battle. Not to mention the high velocity bullet to the head that will follow said headache.

#83
Frosty Ananth

Frosty Ananth
  • Members
  • 29 messages
As often as the bonus damage might not make a difference in the number of sniper rounds it takes for something to die, a blanket 50% damage bonus to almost every type of defense except the one disruptor covers seems like a perfect supplement to my Infiltrator.



Might be different for the type of players that love to use powers and the such, but every cooldown I have is typically used for cloak. The best Incinerate has ever served me was saving a round of ammo when a fight was already over. Taking an active bonus power doesn't look much more promising.

#84
Frosty Ananth

Frosty Ananth
  • Members
  • 29 messages
I currently have a problem finding a class that is close to as fun as the Infiltrator. Can anyone suggest a good match for someone who really craves that mix of both control and aggressive play?



Maybe the Engineer...

#85
Besetment

Besetment
  • Members
  • 347 messages

thisisme8 wrote...

rumination888 wrote...

thisisme8 wrote...
If you were to ask me how to best lock organic enemies down with an Infiltrator, I'll point you to Cryo Ammo and Incinerate because I can't assume which bonus power and Squadmates you will always bring with you.


The best way for an Infiltrator to lock down any enemy at red health is to shoot it with a Widow ;)
The squad ammo is for... well, your squad.


Yeah, I think I said something similar earlier in the thread.  Something about the best way to do more damage is to keep shooting.


Unless you mismanage your ammo. Then things can get...interesting. On some of my video runs I'm trailblazing and then I make a poor choice by getting impatient. Like putting 4 widow rounds into a Krogan's face instead of opening with Incinerate, Headshot, Pull/Warp, Incinerate, Pull combo and let my homies finish it off. In between cooldowns you can shoot other armoured baddies on screen and whilst reloading you can use the white reticle to aim at another target ready for a quick scope kill. Ammo mismanagement usually occurs when squadmates aren't positioned correctly or they die because you set bad waypoints.

Sometimes I just stop fraps and quickload when I find myself with both squadmates dead, 0/0 widow rounds, no ammo on the ground and miles away from a bunch of baddies with 1 point Cryo and my face soaking up bullets like a sponge. Speedrun suddenly turns into slowrun. Sometimes the best way to deal with enemies shot down to health is to just leave them alone and let your squadmates sort it out with hotkeys. That way you can shoot the armoured, barriered dude behind it. With enough CC, squadmates can bring the smackdown pretty hard throughout the entire game but they really shine when you get all the squad upgrades.

Theres a bunch of times in my videos where I scope a Krogan or something with health only and don't bother shooting. Not worth the ammo when you can keep it stunned with Pull, Warp and Incinerate long enough for your bros to take care of it for you. You just need to exercise some discipline and awareness by pulling and CCing enemies in your squadmate's line of fire.

I do agree that you need to be always shooting, aiming/reloading, shooting. But these days I normally always pick out armour and shields and let my squaddies finish them off whilst I go hunting for another dude wearing a yellow, blue or purple condom.

Then there are times where you are speedrunning and you set off a Warp detonation which sends a blue sun merc with 1mm of health left flying over a wall. You think 'Crap. Gotta run around and finish him off'. Then 1 second later you hear a shotgun blast behind the wall, a blue sun merc cry and Jacob yell ' I GOTCHA SHEPARD'. And you are like 'AWW YEAH MY BRAH. You just shaved 10 seconds off this run'.

Moral of the story: use your squadmates. Assign quick keys to squadmate powers so you can combo them. They will make your game about twice as fast and when they are fully upgraded holy hell. Check out that video of the Soldier using only Reave whilst his squadmates just tear through the suicide mission, obliterating everything in sight.

By the way, this is the best Infiltrator thread on the forums. Learning lots of new stuff here and got lots of ideas to try out some things differently. Good job.

Modifié par Besetment, 05 mars 2010 - 12:44 .


#86
mosor

mosor
  • Members
  • 1 372 messages

Frosty Ananth wrote...

I currently have a problem finding a class that is close to as fun as the Infiltrator. Can anyone suggest a good match for someone who really craves that mix of both control and aggressive play?

Maybe the Engineer...


Try the Vanguard. It was the first class I played, got slaughtered and gave up on it, but  I revisted it once I beat  a NG+ insanity with the Infiltrator. Saw some videos and learned how to play him. I found it a lot of fun on insanity. It calls for almost diametrically opposed tactics from a sniping infiltrator so it keeps the game fresh.

However if you love tech rather than biotics, then go with the engineer. It's fun too.

Modifié par mosor, 05 mars 2010 - 01:41 .


#87
mosor

mosor
  • Members
  • 1 372 messages
Anyone else like taking AI hacking and dominate on main missions featuring Blue Suns/Eclipse mercs? It can be fun hacking a loki mech and watching it kill for you, or dominating a rocket trooper. 12 seconds of fun. They rarely even strip it's sheilds before the power recharges and you can replenish them.

I know it's not the quickest way to complete a mission, but sometimes its fun to do something different for a mission or two.

Modifié par mosor, 05 mars 2010 - 01:48 .


#88
BlueInkAlchemist

BlueInkAlchemist
  • Members
  • 88 messages

Besetment wrote...

Unless you mismanage your ammo. Then things can get...interesting. On some of my video runs I'm trailblazing and then I make a poor choice by getting impatient. Like putting 4 widow rounds into a Krogan's face instead of opening with Incinerate, Headshot, Pull/Warp, Incinerate, Pull combo and let my homies finish it off. In between cooldowns you can shoot other armoured baddies on screen and whilst reloading you can use the white reticle to aim at another target ready for a quick scope kill. Ammo mismanagement usually occurs when squadmates aren't positioned correctly or they die because you set bad waypoints.

Sometimes I just stop fraps and quickload when I find myself with both squadmates dead, 0/0 widow rounds, no ammo on the ground and miles away from a bunch of baddies with 1 point Cryo and my face soaking up bullets like a sponge. Speedrun suddenly turns into slowrun. Sometimes the best way to deal with enemies shot down to health is to just leave them alone and let your squadmates sort it out with hotkeys. That way you can shoot the armoured, barriered dude behind it. With enough CC, squadmates can bring the smackdown pretty hard throughout the entire game but they really shine when you get all the squad upgrades.

Theres a bunch of times in my videos where I scope a Krogan or something with health only and don't bother shooting. Not worth the ammo when you can keep it stunned with Pull, Warp and Incinerate long enough for your bros to take care of it for you. You just need to exercise some discipline and awareness by pulling and CCing enemies in your squadmate's line of fire.

I do agree that you need to be always shooting, aiming/reloading, shooting. But these days I normally always pick out armour and shields and let my squaddies finish them off whilst I go hunting for another dude wearing a yellow, blue or purple condom.

Then there are times where you are speedrunning and you set off a Warp detonation which sends a blue sun merc with 1mm of health left flying over a wall. You think 'Crap. Gotta run around and finish him off'. Then 1 second later you hear a shotgun blast behind the wall, a blue sun merc cry and Jacob yell ' I GOTCHA SHEPARD'. And you are like 'AWW YEAH MY BRAH. You just shaved 10 seconds off this run'.

Moral of the story: use your squadmates. Assign quick keys to squadmate powers so you can combo them. They will make your game about twice as fast and when they are fully upgraded holy hell. Check out that video of the Soldier using only Reave whilst his squadmates just tear through the suicide mission, obliterating everything in sight.

By the way, this is the best Infiltrator thread on the forums. Learning lots of new stuff here and got lots of ideas to try out some things differently. Good job.


This is why I love this thread - advice like this.  I'd much rather use/switch up my squadmates than respec my skills.  We're going up against mechs?  Mordin and Tali are up.  Mercenaries? Samara and Thane.  Etc.  That's a personal preference, though.

I have my sights set on an Insanity playthrough of both games, hitting 60 in ME1 before importing my Sniper!Shep to ME2.  How useful would Miranda be for major plot missions in such a situation?  I've heard that her squad-wide boosts make some of the missions a little less frustrating, and I was wondering what the experiences of Infiltrators who've been down this road have been so far.  Thanks in advance.

#89
Jaekahn

Jaekahn
  • Members
  • 637 messages

Average Gatsby wrote...

Atmosfear3 wrote...

So then which bonus powers do you take Average Gatsby and rumination888 if not any of the ammo powers?


I don't really use bonus, because the infiltrator is such a beast already with cloak and incinerate. Every 6 seconds either a cloak or an incinerate is usually flying out. But If i HAVE to take one, maybe reave, but then I wouldn't put any points into incinerate, Or energy drain for quick restores/shield damage when I don't want to use a cloak. But Infiltrator is such a powerful class already that I think a bonus kind of gets in the way of its strengths.


Agreed. In most of my missions I hardly ever use any bonus powers and focus on my main powers instead. The bonus power in which I have been most fond of, however, is energy drain. It is particularly useful in heavy synthetic or heavy shield occupied maps and it can help you in clutch moments where you have been using Cloak often and haven't been able to restore your shields.

#90
Cookie775

Cookie775
  • Members
  • 34 messages

rumination888 wrote...


If you don't want to use them, I can understand why you'd prefer cryo ammo, though. But if you're willing to bring one of them along, they will help clear missions easier and quicker than if you relied on cryo and used another squadmate. And if you're not playing NG+, using squad incendiary frees up points you can spend on other things. Logistics can play a pretty important role in the effectiveness of one of Shepard's skill.


That's pretty much the conclusion I've come to as well. If Cryo Ammo froze targets instantly, I think I'd like it more, but it still takes too long for my tastes. Incindiary Ammo has it's CC effect right away, and as long as you keep shooting, it stays on. Not to mention the bonus damage vs armor.

I tend to take Grunt with me as a squadmate anyway, AR + Krogan Vitality + Krogan Charge + Squad Ammo is pretty solid.

Modifié par Cookie775, 05 mars 2010 - 03:25 .


#91
Besetment

Besetment
  • Members
  • 347 messages

mosor wrote...

Anyone else like taking AI hacking and dominate on main missions featuring Blue Suns/Eclipse mercs? It can be fun hacking a loki mech and watching it kill for you, or dominating a rocket trooper. 12 seconds of fun. They rarely even strip it's sheilds before the power recharges and you can replenish them.

I know it's not the quickest way to complete a mission, but sometimes its fun to do something different for a mission or two.


Tali + Legion. Double Combat Drone + Triple AI Hacking is hilarious on synthetic heavy missions. Its just a shame that the widow does so much damage that you often hurt your pets too much or kill them outright before a successful hack. Other than that its weird because when you time it right nothing really shoots at you and that never happens on Insanity.

Only reason people suggest you don't max it is because it only works on synthetics but if you are on NG+ you know what all the synthetic heavy missions are and you have tonnes of eezo so you can max it out for a mission and have a laugh sowing insurgency in the ranks of the geth.

I'll see if I can upload a video of a hacker Infiltrator over the weekend with Tali and Legion using Mantis/SMG to knock out shields quickly but leave substantial health for the geth robosquad.

Engineer + Tali + Legion is the closest you can get in this game to having an army.

Modifié par Besetment, 05 mars 2010 - 03:41 .


#92
Jaekahn

Jaekahn
  • Members
  • 637 messages

Besetment wrote...

mosor wrote...

Anyone else like taking AI hacking and dominate on main missions featuring Blue Suns/Eclipse mercs? It can be fun hacking a loki mech and watching it kill for you, or dominating a rocket trooper. 12 seconds of fun. They rarely even strip it's sheilds before the power recharges and you can replenish them.

I know it's not the quickest way to complete a mission, but sometimes its fun to do something different for a mission or two.


Tali + Legion. Double Combat Drone + Triple AI Hacking is hilarious on synthetic heavy missions. Its just a shame that the widow does so much damage that you often hurt your pets too much or kill them outright before a successful hack. Other than that its weird because when you time it right nothing really shoots at you and that never happens on Insanity.

Only reason people suggest you don't max it is because it only works on synthetics but if you are on NG+ you know what all the synthetic heavy missions are and you have tonnes of eezo so you can max it out for a mission and have a laugh sowing insurgency in the ranks of the geth.

I'll see if I can upload a video of a hacker Infiltrator over the weekend with Tali and Legion using Mantis/SMG to knock out shields quickly but leave substantial health for the geth robosquad.

Engineer + Tali + Legion is the closest you can get in this game to having an army.


ROFL, oh man.. Do I have some stories to tell about my Engineer with Tali and Legion. On Tali's recruitment mission where you're in that one huge room with two doors on the opposite end in which the geth come out of. Between Tali, me and Legion, We had every geth hacked so there was no gunfire what so ever. Was hilarious.

#93
Jaekahn

Jaekahn
  • Members
  • 637 messages
Bump

#94
Tlazolteotl

Tlazolteotl
  • Members
  • 1 824 messages
I love infiltrators ..

For those after gameplay footage, I'm in the process of uploading an 'almost' let's play on youtube.
As in, I'm uploading missions (and assignments) from start to finish (no editing), but not uploading any of the inbetween bits.

Intend to use Geth Shield Boost (1 pt) until I can retrain.
All footage 'as is,' i.e. no reloading and includes any glitches I encounter (for example, I almost got killed by a glitched vorcha heavy during mordin recruitment).
Game is on insanity.
I don't like dying, so I play cautiously. Lots of boring bits where I sit behind cover and use powers. At least until I get hard shields.
I prefer not to use heavy weapons or medigel .. not because they're not useful, but relying on consumables doesn't help people who want to know how to handle this boss or that. I'll happily spam grenades when not recording.

The character is half renegade half paragon. Really.
Decisions are based on what I think my character would do (she also had maxed paragon & renegade points in ME1 in imported save).
I think there's almost enough points to max both this time round .. maybe there'll be enough once Kasumi is available.

My youtube channel:
http://www.youtube.c...er/Danceofmasks

#95
OniGanon

OniGanon
  • Members
  • 4 829 messages
A lot of the advice in this thread assumes you're using the Widow. How would your advice on bonus ammo types and powers change if using the Viper?



Personally, while the Widow is amazing in its power, the ammo is so low that I can't use it as a main weapon as I did the SRs in ME1; it gets saved for high priority targets only, instead of being fired at everyone and everything. I don't have the world's greatest aim, and in a situation where I'm inclined to use a SR in this game, it means I'm not moving around a lot to grab more ammo. Besides, it seems like massive overkill when used on common mooks, which is unacceptable with that ammo count.



Moreover, the effective range of the SMG is not that far, and while the heavy pistol can cover that gap, it's got really low ammo. I'd want an AR or SR to cover that range, but the Widow hasn't got the ammo to handle it, and AR feels like too much overlap with the SMG. The Viper fits perfectly here as a medium to very long range main weapon. If it was possible to take the AR and Widow on Infiltrator I would, but alas it's not so. I understand lots of people manage well with the Widow, but it's not for me.



And as I don't want the Widow or AR, I take Shotgun. Gives me a close range weapon that doesn't require I stay long out of cover to fire it. Also, point-blank cloaked shotgun headshots.



So yeah... Looking for advice on build and bonus power for a Viper + Shotgun Infiltrator. Preferably not a biotic power. Very much not looking for advice to the effect of 'get the Widow.'

#96
Fritz3D

Fritz3D
  • Members
  • 73 messages
I dunno, I can't imagine getting through NG+ Insanity without the Widow...

#97
Jaekahn

Jaekahn
  • Members
  • 637 messages
It's possible, just might not suit your playstyle. I started a NG + run which is designed to not use the widow at all. I just got viper and since then, I haven't been having much trouble.

#98
Cookie775

Cookie775
  • Members
  • 34 messages
After some more playing/testing, I really like Cryo ammo over Squad Incendiary now. I realized that the CC aspect of Incendiary I liked so much, wasn't actually from the ammo type, but from enemies getting hit with no defenses up. I though they staggered because of the Incendiary ammo, but they do that from any kind of damage.



I just maxed out my cloak, and am putting any new points I get into Cryo so I can get the Heavy(or whatever it's called) Cryo Ammo to test out it's freezing speed.



Man, I did an insanity run with a Widow/sniper Infiltrator, but this CQC/SMG infiltrator is so much fun. It's definitely moved up on my favorite classes list. It was kind of a rough start, but once you get some upgrades and the tempest, it's crazy how lethal this setup/class is.

#99
Jaekahn

Jaekahn
  • Members
  • 637 messages
Some videos have been added. If you want to have your video posted on the thread, message me privately with the link so I can keep track of it.

#100
Besetment

Besetment
  • Members
  • 347 messages

Jaekahn wrote...

Some videos have been added. If you want to have your video posted on the thread, message me privately with the link so I can keep track of it.


Just to let you know, the video you credited me with is in fact Gatsby's. My runs of the same area with AP ammo are here www.youtube.com/watch and here www.youtube.com/watch

Horizon no reload vids are here: www.youtube.com/watch

You are welcome to use any videos from my youtube profile whenever you want if you think they are useful for the guide. Got my Haestrom hacking run done over the weekend but still need to upload it. Next up is Collector Ship with Reave + Squad Cryo. Gonna go for the complete run no reload.

The main thing to take from the videos I guess is squadmate waypoints, what cover to use and when to use tactical cloak to stop enemies moving (so you can get into position and shoot them before they get to cover). Pre Horizon I'm locked into a sub optimal build (Assassin/Assassination Cloak, Heavy Disruptor, 1 pt Cryo Ammo, Heavy Incinerate, Tungsten Ammo).

Modifié par Besetment, 08 mars 2010 - 08:56 .