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Death from the Shadows - Infiltrator Guide


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#101
Jaekahn

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Besetment wrote...

Jaekahn wrote...

Some videos have been added. If you want to have your video posted on the thread, message me privately with the link so I can keep track of it.


Just to let you know, the video you credited me with is in fact Gatsby's. My runs of the same area with AP ammo are here www.youtube.com/watch and here www.youtube.com/watch

Horizon no reload vids are here: www.youtube.com/watch

You are welcome to use any videos from my youtube profile whenever you want if you think they are useful for the guide. Got my Haestrom hacking run done over the weekend but still need to upload it. Next up is Collector Ship with Reave + Squad Cryo. Gonna go for the complete run no reload.

The main thing to take from the videos I guess is squadmate waypoints, what cover to use and when to use tactical cloak to stop enemies moving (so you can get into position and shoot them before they get to cover). Pre Horizon I'm locked into a sub optimal build (Assassin/Assassination Cloak, Heavy Disruptor, 1 pt Cryo Ammo, Heavy Incinerate, Tungsten Ammo).


Yeah, I caught that.. my apologies to both you and Gatsby for mixing that up. I'll have it fixed later today when I get the chance. Also, I appreciate that you will allow me to use other videos. I may do just that.

On a side note, updates will be coming more frequently now and I plan on listing the upgrades section, edit some misconceptions I have posted as well as include more strategies. Should be added within the next day or two.

#102
Jaekahn

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Bump

#103
mjs0066

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Just wanted to say thanks for the guide. I never play the sniper/rogue type in games so this is pretty helpful.

#104
Besetment

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Does +15% power duration from Agent increase the duration of DoT Biotics?

I just did Collector Ship and respecced to the following:

4 Improved Cryo
4 Heavy Incinerate
4 Assassin
4 Assassination Cloak
4 Area Reave

For squadmates I used Jack (Squad Warp Ammo, Area Pull) and Miranda (Warp). I had Widow set with Squad Warp Ammo and SMG set with Improved Cryo (switched to Squad Warp for the Praetorian).

I have 3/5 squad biotic damage upgrades but should have done Samara's recruitment mission before Tali's (which then triggers Collector Ship). Reave very nearly strips full barriers. Theres like 1mm left. Has anyone tried this mission as an Agent Infiltrator with Reave and 3/5 or 4/5 biotic damage? This area would be much easier to speedrun if you can drop barriers in one hit since Harbinger will spawn less

Modifié par Besetment, 09 mars 2010 - 06:54 .


#105
Jaekahn

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I have not. However, I would assume the 15% power duration boost benefits Reave since it also benefits Incinerate. I passed the Collector Ship on my Infiltrator, but I may restart the mission and respec the character to give this theory a try. I'll let you know if 1. I am able to do it and 2. if it results in a quicker run.

#106
Darnalak

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I can't remember the exact reading, but I beleive that power bonus is "tech" so it wouldn't help Reave. (Incinerate is Tech). I could be wrong though, or it may fall into the ambiguous description that doesn't plainly say.

#107
Jaekahn

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Darnalak wrote...

I can't remember the exact reading, but I beleive that power bonus is "tech" so it wouldn't help Reave. (Incinerate is Tech). I could be wrong though, or it may fall into the ambiguous description that doesn't plainly say.


Where did you see "tech"? Perhaps I could research it and find some fact behind the theory.

#108
Leon Zweihander

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Good guide but it's missing one thing. If you have time a review of companions would be nice. Aside from Miranda which most of us think is a must have for the higher difficulties, which characters would make a great 3rd spot?

#109
Darnalak

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Jaekahn wrote...

Darnalak wrote...

I can't remember the exact reading, but I beleive that power bonus is "tech" so it wouldn't help Reave. (Incinerate is Tech). I could be wrong though, or it may fall into the ambiguous description that doesn't plainly say.


Where did you see "tech"? Perhaps I could research it and find some fact behind the theory.


I don't think it says it in the description, but for some reason I remember a post stating that those were assumed limitations on a given class's power.  (I could be nuts, mind you).

#110
GiroX-

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My build for Infiltrator that I beat Insanity with relative ease:



Level 30

Assassin - Level 30



Disruptor Ammo - Rank 4 (Heavy)

Cryo Ammo - Rank 0

Assassin's Cloak - Rank 4

Heavy Incinerate - Rank 4

AI Hacking - Rank 1

Assassin - Rank 4

Warp Ammo - Rank 4 (Heavy)

50 points used



Disruptor Ammo is best used again Blue Suns in particular. Other than that, I used Warp Ammo.



With Warp and Disruptor Ammo, I found no use in Cryo Ammo. One of the weaker Ammo powers in the game imo.



You dont need an 8 second cloak to use a cloak shot, and thats what you will be doing 99% of the time. Go for Assassin Cloak.



Theres only few instances where I found Area Incinerate to be useful, so go with Heavy to really mess up armor.



I put my leftover point in to AI hacking because it is useful to use to finish off YMIR Mechs.



If your playing to beat the game on insanity, theres no question to go with Assassin.



I choose Warp Ammo as my bonus power because Infiltrators are excellent at taking out armor and health, and can take out shield relatively easily with a squadmate's Overload, so all that was left was Barriers. Plus, I feel you should not waste a cooldown on a bonus power with the Infiltrator so you can focus on using only Incinerate or your Cloak.



If you insist on using another cooldown on a bonus, go with Reave or Energy Drain.




#111
GiroX-

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Leon Zweihander wrote...

Good guide but it's missing one thing. If you have time a review of companions would be nice. Aside from Miranda which most of us think is a must have for the higher difficulties, which characters would make a great 3rd spot?


Bring Miranda on everything. She's built for infiltrators lol.

Then your 3rd place should be choosen according to the enemies:

Garrus for Blue Suns
Modin for Blood Pack
Thane or Samara for Eclipse or Collectors
Grunt or Samara for Husks and Scions

#112
Jaekahn

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GiroX- wrote...

Leon Zweihander wrote...

Good guide but it's missing one thing. If you have time a review of companions would be nice. Aside from Miranda which most of us think is a must have for the higher difficulties, which characters would make a great 3rd spot?


Bring Miranda on everything. She's built for infiltrators lol.

Then your 3rd place should be choosen according to the enemies:

Garrus for Blue Suns
Modin for Blood Pack
Thane or Samara for Eclipse or Collectors
Grunt or Samara for Husks and Scions



Idealy, I think everyone knows Miranda's the most favored squad mate due to her damage boost and her versatility between warp and overload. However, when I do add a squad section, I will be going over the value of other classes in order to offer some alternatives that wouldn't have you taking Miranda everywhere. I am certain people get sick of her from time to time.

#113
dragonic9100

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Jaekahn wrote...
Idealy, I think everyone knows Miranda's the most favored squad mate due to her damage boost and her versatility between warp and overload. However, when I do add a squad section, I will be going over the value of other classes in order to offer some alternatives that wouldn't have you taking Miranda everywhere. I am certain people get sick of her from time to time.

yeh, i hate giant boobs

#114
Jaekahn

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dragonic9100 wrote...

Jaekahn wrote...
Idealy, I think everyone knows Miranda's the most favored squad mate due to her damage boost and her versatility between warp and overload. However, when I do add a squad section, I will be going over the value of other classes in order to offer some alternatives that wouldn't have you taking Miranda everywhere. I am certain people get sick of her from time to time.

yeh, i hate giant boobs


Me too. I favor the petite women and modesty. As long as they have nice behind, which is Miranda's most valuable ass...et and the reason why I bring her along to begin with, then I am set. Can't hate me for savioring every cut-scene I get with her behind in it.

#115
mosor

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Leon Zweihander wrote...

Good guide but it's missing one thing. If you have time a review of companions would be nice. Aside from Miranda which most of us think is a must have for the higher difficulties, which characters would make a great 3rd spot?


I went with grunt and miranda tmost of the way on a NG+ Insanity run. I never had a problem with that combo. I guess it depends on what skills you put points in. If you have nothing in disruptor, Zaeed with squad disruptor might benefit on certain missions. On the other hand if you respec your bonus power and take energy drain and squad disruptor ammo, garrus might be overkill on geth missions.  However as I said above, the default party for me is Miranda and Grunt, unless it's a loyalty mission. Then it's miranda and the person I'm forced to take.

#116
mosor

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GiroX- wrote...

My build for Infiltrator that I beat Insanity with relative ease:

Level 30
Assassin - Level 30

Disruptor Ammo - Rank 4 (Heavy)
Cryo Ammo - Rank 0
Assassin's Cloak - Rank 4
Heavy Incinerate - Rank 4
AI Hacking - Rank 1
Assassin - Rank 4
Warp Ammo - Rank 4 (Heavy)
50 points used

Disruptor Ammo is best used again Blue Suns in particular. Other than that, I used Warp Ammo.

With Warp and Disruptor Ammo, I found no use in Cryo Ammo. One of the weaker Ammo powers in the game imo.

You dont need an 8 second cloak to use a cloak shot, and thats what you will be doing 99% of the time. Go for Assassin Cloak.

Theres only few instances where I found Area Incinerate to be useful, so go with Heavy to really mess up armor.

I put my leftover point in to AI hacking because it is useful to use to finish off YMIR Mechs.

If your playing to beat the game on insanity, theres no question to go with Assassin.

I choose Warp Ammo as my bonus power because Infiltrators are excellent at taking out armor and health, and can take out shield relatively easily with a squadmate's Overload, so all that was left was Barriers. Plus, I feel you should not waste a cooldown on a bonus power with the Infiltrator so you can focus on using only Incinerate or your Cloak.

If you insist on using another cooldown on a bonus, go with Reave or Energy Drain.


I agree with a lot of what you said, but I don't keep to one build. Warp ammo is only useful on collector and eclipse missions. No sense have having points in that skill on other missions when you can take other bonus powers like energy drain on geth missions or tungsten on missions where enemies have a lot of armor.  The squad version of cryo ammo is great. I think you're underestimating its uses. Its great for enemies with a lot of health like krogan.  You can strip the armor and your squad will freeze the target. On a Krogan that can be done with one shot on a widow. You can  put cryo on a light pistol and anything will freeze within 3 quick shots if you want to be a 100% sure a target will be frozen when you want it. Freezing krogan and beating it to death with you hands is very satisfying. Also, as I said in an earlier post, cryo kills regular husks, who have little armor but a lot of health upon freezing (Only abominations unfreeze, everything else shatters). Cryo on your tempest will devestate them and it keeps your powers up in case you have to cloak if they corner you. In short, it's a great crowd crontrol skill without having a cooldown. In my opinion that makes the skill great.

Modifié par mosor, 09 mars 2010 - 09:38 .


#117
Jaekahn

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I agree. There are a lot of situations where you should respec. However, it's not entirely optional. For example, people may pick Warp Ammo as their bonus power to benefit them on heavy collector fights without having to bring Jack with. On other missions, they can try to focus on not using any bonus powers at all but instead play a pure Infiltrator. I agree with you when saying that squad cryo ammo is very beneficial for an Infiltrator as it helps set up precise headshots on frozen targets. In the guide, I've listed several popular and effective builds to guide the player through most of the game. I'm sure there are a dozen more that are effective so if you guys have some, please feel free to post.

#118
mosor

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Jaekahn wrote...

I agree. There are a lot of situations where you should respec. However, it's not entirely optional. For example, people may pick Warp Ammo as their bonus power to benefit them on heavy collector fights without having to bring Jack with. On other missions, they can try to focus on not using any bonus powers at all but instead play a pure Infiltrator. I agree with you when saying that squad cryo ammo is very beneficial for an Infiltrator as it helps set up precise headshots on frozen targets. In the guide, I've listed several popular and effective builds to guide the player through most of the game. I'm sure there are a dozen more that are effective so if you guys have some, please feel free to post.


The way I see respec, it's the power in itself. It's a shepard only bonus; probably due to being a cyborg. Unfortuneately people seem not to want to use this power because they don't realize how little element zero you need for upgrades and how plentiful it is. In my opinion, bonus powers and respecking  is a shepard ability. To not use it is like playing an infiltrator without wanting to use a sniper rifle. Interesting to try, but you're not using the class to it's fullest ability.

#119
Gumbeaux Jr

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I think Zaeed as a squadmate with Miranda is priceless on insanity as well. Huge help with crowd control, and I love the Concussive against charging foes (Krogan). Incendiary grenade comes in super handy against the husks and in the early parts of the game.

Modifié par Gumbeaux Jr, 09 mars 2010 - 10:06 .


#120
GiroX-

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mosor wrote...

GiroX- wrote...

My build for Infiltrator that I beat Insanity with relative ease:

Level 30
Assassin - Level 30

Disruptor Ammo - Rank 4 (Heavy)
Cryo Ammo - Rank 0
Assassin's Cloak - Rank 4
Heavy Incinerate - Rank 4
AI Hacking - Rank 1
Assassin - Rank 4
Warp Ammo - Rank 4 (Heavy)
50 points used

Disruptor Ammo is best used again Blue Suns in particular. Other than that, I used Warp Ammo.

With Warp and Disruptor Ammo, I found no use in Cryo Ammo. One of the weaker Ammo powers in the game imo.

You dont need an 8 second cloak to use a cloak shot, and thats what you will be doing 99% of the time. Go for Assassin Cloak.

Theres only few instances where I found Area Incinerate to be useful, so go with Heavy to really mess up armor.

I put my leftover point in to AI hacking because it is useful to use to finish off YMIR Mechs.

If your playing to beat the game on insanity, theres no question to go with Assassin.

I choose Warp Ammo as my bonus power because Infiltrators are excellent at taking out armor and health, and can take out shield relatively easily with a squadmate's Overload, so all that was left was Barriers. Plus, I feel you should not waste a cooldown on a bonus power with the Infiltrator so you can focus on using only Incinerate or your Cloak.

If you insist on using another cooldown on a bonus, go with Reave or Energy Drain.


I agree with a lot of what you said, but I don't keep to one build. Warp ammo is only useful on collector and eclipse missions. No sense have having points in that skill on other missions when you can take other bonus powers like energy drain on geth missions or tungsten on missions where enemies have a lot of armor.  The squad version of cryo ammo is great. I think you're underestimating its uses. Its great for enemies with a lot of health like krogan.  You can strip the armor and your squad will freeze the target. On a Krogan that can be done with one shot on a widow. You can  put cryo on a light pistol and anything will freeze within 3 quick shots if you want to be a 100% sure a target will be frozen when you want it. Freezing krogan and beating it to death with you hands is very satisfying. Also, as I said in an earlier post, cryo kills regular husks, who have little armor but a lot of health upon freezing (Only abominations unfreeze, everything else shatters). Cryo on your tempest will devestate them and it keeps your powers up in case you have to cloak if they corner you. In short, it's a great crowd crontrol skill without having a cooldown. In my opinion that makes the skill great.


Warp Ammo is also good at striping armor in addition to barriers.

And you can you can say the same thing you said about Warp Ammo about Cryo Ammo. Its really only useful against Krogan and maybe husks, varren, and Vorcha (the last 3 you can 1 shot cloak shot). And you must take down their armor before cryo ammo works, which by then their health is really simple to take out, my personal favorite is a concussive shot/incinerate combo and then light them up with the tempest, which is just as useful as shooting them with Cryo Ammo.

Not saying Cryo Ammo can't be useful, but compared to Disruptor and Warp Ammo, it leaves something lacking.

#121
Jaekahn

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mosor wrote...

Jaekahn wrote...

I agree. There are a lot of situations where you should respec. However, it's not entirely optional. For example, people may pick Warp Ammo as their bonus power to benefit them on heavy collector fights without having to bring Jack with. On other missions, they can try to focus on not using any bonus powers at all but instead play a pure Infiltrator. I agree with you when saying that squad cryo ammo is very beneficial for an Infiltrator as it helps set up precise headshots on frozen targets. In the guide, I've listed several popular and effective builds to guide the player through most of the game. I'm sure there are a dozen more that are effective so if you guys have some, please feel free to post.


The way I see respec, it's the power in itself. It's a shepard only bonus; probably due to being a cyborg. Unfortuneately people seem not to want to use this power because they don't realize how little element zero you need for upgrades and how plentiful it is. In my opinion, bonus powers and respecking  is a shepard ability. To not use it is like playing an infiltrator without wanting to use a sniper rifle. Interesting to try, but you're not using the class to it's fullest ability.


I see what you mean. But for me, I am the type of person who goes from one mission to the next. The only time I upgrade is right before a key mission such as Horizon, Collector Ship, IFF and the Suicide Mission. Every once in a while I would pause from the action to converse with squad mates and get their ship upgrades. But it is only in these situations where I would even consider respeccing my class. The only other time would have to be when I messed up on a build and have to change a few things. Aside from that, I don't even bother.

In reference to the bonus power, again I agree. However, I like to play the class pure; meaning with limited bonus power usage as possible. It provides an additional challenge and makes the end of the battle much more rewarding. Yeah it limits my capabilities with the class, but by picking certain powers such as Energy Drain and Reave, you can potentially make the gameplay much easier, even on insanity.

#122
Tlazolteotl

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I like Samara, myself.

Not for reave ... the recharge rate of her throw is very nice, and vindicator + squad ammo is sweet.

#123
Besetment

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Something you may want to add to your guide:



On Insanity+ Area Reave completely strips collector barriers in 1 hit with 4/5 Biotic Damage upgrades. It is possible to get this many upgrades before the Disabled Collector Vessel. Just make sure that when you get the last 3 dossiers you do Samara's first as you get one Biotic Damage upgrade during the mission that you can research on the Normandy before being commed by TIM.



I continued to use Area Reave on Miranda's Loyalty mission right after and the crowd control is amazing. Contrary to what alot of folks seem to say however, you cant detonate warp off it.



Area Reave can work generally as a replacement for Incinerate on all non synthetic heavy missions. For synth heavy missions you probably want AI Hacking and Incinerate is a prerequisite. The only exceptions I can think of right now is that I wouldn't take it for Krogan heavy missions (i.e. Mordin's Loyalty) but only if you have 3/5 Sniper upgrades or better. If you have that then take Armour Piercing Rounds instead because a cloaked headshot will instantly strip Krogan armour.

#124
Jaekahn

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Glad you tested it.. I... cannot since my xbox just got the red ring of death!

#125
Koralis

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Atmosfear3 wrote...

So then which bonus powers do you take Average Gatsby and rumination888 if not any of the ammo powers?



I like either Dominate or Energy Drain, personally.


I was the original Dominate/AI Hacker Agent.  It's a blast.  :)


Really takes the pressure off for using a ton of Viper headshots, and does a good amount of damage on its own from your "friend's" gun too, particularly if you get something like a Geth Prime, or a Vorcha Rocketdude.