Saving Connor at Redcliffe
#1
Posté 07 novembre 2009 - 07:05
Looking for some pointers on saving Connor. I went to the circle tower, killed the baddie at the top, but after the battle the locked up templar showed up and said everyone was dead. The main mage was alive at the onset of the fight though. Does he die if the fight takes too long or does he die from all the damage going on?
Is there a way to get a third option to save connor in Redcliffe? If not in the tower, any ideas?
Many thanks!
atghunter
#2
Posté 07 novembre 2009 - 07:27
#3
Posté 07 novembre 2009 - 07:31
#4
Posté 07 novembre 2009 - 07:52
Risa34 wrote...
Well there are three options. One, you kill Connor, two, you perform the ritual and the mother dies and third you go to the tower. I did the tower one, you can save the mages if you use the scroll on the baddy when he's about to perform blood magic on them. It worked for me, then I returned to Redcliffe castle, performed the ritual, saved everyone and thats it I guess
What's weird in my game is, I did the tower option but the codex updated it as if I had sacrificed his mother to save him while she's standing right next to him.
#5
Posté 07 novembre 2009 - 08:07
Funny thing is that when I was rescuing the Girls in the Village where the Golem was statued by the villagers. This time I let the Demon continue to posses the Girl and be on her marry way and again no bad from anyone........Hmm....Wonder if that will all come back to haunt me at a latter time???
#6
Posté 07 novembre 2009 - 08:16
#7
Posté 07 novembre 2009 - 08:32
Yes, I noticed that as well.Zergy wrote...
What's weird in my game is, I did the tower option but the codex updated it as if I had sacrificed his mother to save him while she's standing right next to him.
I assumed that was because I went to the Circle tower after botching the Connor rescue once as letting Alistair watch as you tell a blood mage to do his voodoo jiggery pokery was not quite a good idea. So I reloaded to a previous save, which did wipe the codex entries, maybe when I re-earned them it put the ones I had previously unlocked back in place?
Naturally it was not so straight forward and I ended up having to do the entire Circle of Magi chain to secure their aid before they would even save Connor, let alone join my army. Great quest chain though, with the special Fade mechanics.
I was initially worried about taking so long to return to Redcliffe Castle with a solution. In fact it was the main reason I went with the blood mage's suggestion the first time through - it seemed there was very limited respite from Connor at the time. However, it seems so far that Dragon Age is not particularly strict regarding how long it takes you to perform a certain quest. Which is both good and bad I suppose, given that it's more fun to play this way, but eventually breeds a sense of complete lack of urgency.
I hope there are some true timed events which can be botched if you deliberately sit around and wait them out or use time poorly, similar to the Underdark quests in BG2, or if you neglected certain of your companion's requests for too long (Keldorn's family in BG2, or taking Minsc to rescue Dynaheir in BG1, to give some examples).
#8
Posté 07 novembre 2009 - 08:38
Ashtaronicus wrote...
*snip*
I hope there are some true timed events which can be botched if you deliberately sit around and wait them out or use time poorly, similar to the Underdark quests in BG2, or if you neglected certain of your companion's requests for too long (Keldorn's family in BG2, or taking Minsc to rescue Dynaheir in BG1, to give some examples).
Don't get your hopes up. I'm fairly certain Bioware figured that timed events like this alienate a certain number of gamers so they didn't implement any. I also think that the lack of a day/night cycle would further add to player confusion; the world appears timeless, so how are they to judge whether too much time has passed? There's no reference point for how long a game's day is in real time.
I, for one, think that well-implemented time-sensitive quests add a lot to urgency and the challenge of a game.
#9
Posté 07 novembre 2009 - 08:39
#10
Posté 07 novembre 2009 - 09:00
There should have been a price for trying to save the entire family, e.g. when you get back lots more people have died from the demon's minions.
#11
Posté 07 novembre 2009 - 11:04
#12
Posté 15 novembre 2009 - 11:44
Curry Noodles wrote...
What! You mean nothing happens if you go to the circle instead of using blood magic? That's lame! That felt like the most interesting and important choice in the game to me. Do you risk using blood magic, do you kill the kid to save everyone else, or do you risk the whole town to go and get help from the circle?
There should have been a price for trying to save the entire family, e.g. when you get back lots more people have died from the demon's minions.
Well, if you are a mage and go into the fade yourself, you can always bargain with the demon. Who knows, you might get something nice out of it...
#13
Posté 15 novembre 2009 - 01:02
Curry Noodles wrote...
What! You mean nothing happens if you go to the circle instead of using blood magic? That's lame! That felt like the most interesting and important choice in the game to me. Do you risk using blood magic, do you kill the kid to save everyone else, or do you risk the whole town to go and get help from the circle?
There should have been a price for trying to save the entire family, e.g. when you get back lots more people have died from the demon's minions.
Haha, I also thought the circle of magi thing was an option that would make everything worse and that time was of the essence, so I killed Connor. Kind of silly, really. If there's something Dragon Age lacks, surprisingly, it is consequences of your actions beyond a little approval/disapproval.
#14
Posté 14 février 2010 - 02:42
#15
Posté 14 février 2010 - 02:42
#16
Posté 14 février 2010 - 03:33
@ Currynoodles...yeah, I agonized over the decision, too. What I really wanted to do was go to the Circle Tower (given that I'm trying to get the Arl's help, saving his son has got to be worth some serious brownie points) but I'd have left Alistair & Morrigan behind to help Teagann keep the demon under control. Just going away for at least two days (a day to go there, a day to get back + god knows how much time in the tower) without any safeguards is absurdly risky.
#17
Posté 14 février 2010 - 03:42
Houndiddy wrote...
I read tonight somewhere that you have to have intercourse with a demon, and I do mean sexual intercourse, to save Connor. Can this be true? Can Connor be saved by other means?
you still have to enter the fade....and you have to be a mage to do that yourself.
which means by time you get this "option" you've either sacrificed Isolde or gone to the Tower.
it's nothing more then a dialogue option
say "you die"
say "teach me blood magic"
say "something something something"
say "I wanna screw"
is basically the options you get....it saves connor but it's not an alternative to the ritual or the tower.
#18
Posté 14 février 2010 - 06:15
#19
Posté 14 février 2010 - 06:44
atghunter wrote...
I went to the circle tower, killed the baddie at the top, but after the battle the locked up templar showed up and said everyone was dead.
Did you use the Litany of Adralla?
#20
Posté 14 février 2010 - 07:29
#21
Posté 14 février 2010 - 08:02
Addai67 wrote...
Er... it sounds like you were siding with the templars in the Broken Circle quest, whether you knew it or not. I haven't done this myself so I don't know how it goes down exactly, but if you tell Greagoir you'll help him eliminate the mage Circle, that's what they do. I do know that it can be very easy to pick those dialogue options without realizing that you're committing to eliminating every legal mage in Ferelden.
Ya but I believe when you get to the stair's you get another chance to change your mind. Cause I had this happen to me, I sided with Greagoir before I even realized I had n then when I actually got to the stair's at the beginning of the top floor to fight that "dude" lol it dawned on me what I did n I sided with Wynne n the mages. I didn't have any reprocutions from Greagoir either for saying I sided with him first n then changing my mind. Everyone was just relieved it was finally over.
#22
Posté 14 février 2010 - 12:07
MrGOH wrote...
I, for one, think that well-implemented time-sensitive quests add a lot to urgency and the challenge of a game.
Time sensitive quests don't work very well in these types of games. The game either gives so much time to do the quest that it is not a noticeable mechanic. Not really the same type of game, but Valkyrie Profile springs to mind. You have so much time that you can easily recruit everyone and beat every dungeon on hard without using about half the time you are given. The alternative scenario is you make it reasonable and you completely screw anyone that uses a party strategy that happens to be slower (for example more crowd control and healing oriented to survive fights rather than just straight damage).
They started dropping that mechanic from these types of games because it was either insignificant or unfairly biased against certain party strategies. If the game needs a timer to show urgency, then I really think that is more an issue with the story pacing.
Saving Connor was just bad pacing if you hadn't done Broken Circle before it.
#23
Posté 14 février 2010 - 12:30
#24
Posté 14 février 2010 - 12:40
Oh? I take it you didn't try to abandon Redcliffe to it's fate during the time when you help them prepare for nightly invasion? You get an interesting turn of events I didn't really expect because I though it was scripted and that YOU must initiate the invasion.Matheau wrote...
Time sensitive quests don't work very well in these types of games.
#25
Posté 14 février 2010 - 01:28
I had that happen in one of my games, too. If you follow the blood magic conversation tree too far but change your mind and go to the Circle at the last minute, then the Codex says that the Arlessa is dead, even when she isn't. If you nip the idea in the bud, then the Codex updates correctly.
You're right in that keeping Arl Eamon's family alive is worth serious brownie points, but then that's what I've always done. I haven't yet had a character who had the stomach either to kill Connor or to allow Isolde to sacrifice herself.





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