Slam Virtues
#1
Posté 04 mars 2010 - 09:56
Seriously, I find it a great option for advanced training. Why? Warp/Overload --> Slam --> Warp explosion. For the uninformed, warp explosion deals 2x warp damage to the initial target, and then warp damage to everyone inside the 5/7 radius blast. And then, you get to fling everyone caught in the blast with 700N of force. That is a lot of damage.
Singularity, pull, and slam are the only biotics that can pull off the combo. Singularity is unique to adept, and only adept and vanguard get pull. Therefore, with the exception of those 2, slam is the only way for Shepard to participate in the middle of the combo.
Why warp-slam-warp instead of just pull-warp? In my experience, when you enter a battlefield, enemies tend to start off clumped, or if reinforcements come, they start out packed by the doorway. A quick triple combo will down a large number of units at once, whereas if you're too slow, they often spread out and bunker down in cover.
With the exception of Vanguard, all other classes can quickly strip defenses at range. Soldiers and Infiltrators can spike damage with their snipers; adept, sentinel, and engineer get overload or warp. Why doesn't Shepard be one casting warp/overload/reave/energy drain? My reasoning is Unstable Warp has reduced cooldown on Miranda and Thane (9 seconds base), making it more worthwhile for them to throw out instead of their other skills. Instant cast allows the warp combo to come out smoothly instead of waiting for the projectile to fly, and if you hotkey the skills, you just have to press 1-2-3 (or whatever numbers they're assigned to) to pull off the combo. Also, more flexibility in team selection and skill usage is always nice.
Slam VS Pull: Slam loses every time. Pull has the same 3 second cooldown and lasts longer. Curving vs instant cast are subjective - each has their advantages, although I do favor instant cast a little bit more. Yet Pull field is simply amazing compared to Crippling Slam. In short, Pull starts off equally good to Slam, but becomes more awesome. If Shepard's an Adept, I suggest Slam only for the coolness factor.
Vanguard's Slam: Since Vanguard innately has Pull, why do I have this section at all? Simply, it requires 4 skill points to get Pull for a Vanguard, yet 0 (or 1, depending how you count) for Slam. Until you have points to spare, Slam is a worthy alternative.
I'll just end with this: Slam is amazing.
#2
Posté 04 mars 2010 - 10:08
#3
Posté 04 mars 2010 - 02:04
.
And Slam is an awesome skill! To the Ground! NOW!
Modifié par padaE, 04 mars 2010 - 02:06 .
#4
Posté 05 mars 2010 - 04:04
#5
Posté 05 mars 2010 - 04:45
padaE wrote...
I was thinking that a Vanguard with Slam can be very interesting. I'll give it a try in my next playthroght.
I think slam is a better option for vanguards than pull is. I mean, when comparing 4 shockwave and 1 pull to 1 shockwave and 4 slam, the latter seems like the clear winner. Crippling slam does more damage and provides a longer crowd control effect than 1 pull does. The only advantage pull has is that it gives you a longer window of opportunity for warp explosions, but you're almost always going to warp detonate immediately anyway so its largely irrelevant. Slam really doesn't get the recognition it deserves.
#6
Posté 05 mars 2010 - 05:04
#7
Guest_gmartin40_*
Posté 05 mars 2010 - 05:12
Guest_gmartin40_*
#8
Posté 05 mars 2010 - 07:42
#9
Guest_Heartlocker_*
Posté 05 mars 2010 - 07:46
Guest_Heartlocker_*
#10
Posté 05 mars 2010 - 07:55
padaE wrote...
I was thinking that a Vanguard with Slam can be very interesting. I'll give it a try in my next playthroght.
.
And Slam is an awesome skill! To the Ground! NOW!
Vanguard's already have lift (that has a better cool down). It is better to take along Thane or Miranda with a vanguard and give the vanguard reave (It's a good offensive biotic attack).
#11
Posté 05 mars 2010 - 08:09
NICKjnp wrote...
padaE wrote...
I was thinking that a Vanguard with Slam can be very interesting. I'll give it a try in my next playthroght.
.
And Slam is an awesome skill! To the Ground! NOW!
Vanguard's already have lift (that has a better cool down). It is better to take along Thane or Miranda with a vanguard and give the vanguard reave (It's a good offensive biotic attack).
I pretty sure you mean pull not lift, regardless both pull and slam have the same cooldown time(3 secs).
#12
Posté 06 avril 2010 - 03:38
Modifié par CherryColaLola, 06 avril 2010 - 03:40 .
#13
Posté 06 avril 2010 - 03:43
#14
Posté 06 avril 2010 - 03:44
Just use Pull and then Slam, and either of the fall, or they die of the second fall.
You'll see how they fly.
#15
Posté 06 avril 2010 - 08:11
#16
Posté 06 avril 2010 - 08:16
#17
Posté 06 avril 2010 - 08:30
I'm actually pretty sad that there's no area version, it would be hilarious to watch!tonnactus wrote...
Slam is crap.It doesnt have an area version like other biotics.And with non biotic classes i dont bother with warp exposions.
#18
Posté 06 avril 2010 - 08:31
Yes.As a husk killer for an early stage vanguard(Horizon).cruc1al wrote...
Slam has many uses.
Thats it.
After horizon i use reave or dominate.
And pull isn't available to all classes.
Does every class even need a biotic ability?For biotic classes,slam isnt worth it for sure.
#19
Posté 06 avril 2010 - 08:33
Yes.That would make it worth for a vanguard as a cheaper replacment for pull.Lord_Tirian wrote...
I'm actually pretty sad that there's no area version, it would be hilarious to watch!tonnactus wrote...
Slam is crap.It doesnt have an area version like other biotics.And with non biotic classes i dont bother with warp exposions.
#20
Guest_crumbsucker_*
Posté 06 avril 2010 - 08:44
Guest_crumbsucker_*
I'd say slam and throw are my favorite powers.They remind me of blind Kenshi's moves from Mortal Kombat.
#21
Posté 06 avril 2010 - 09:05
tonnactus wrote...
Yes.As a husk killer for an early stage vanguard(Horizon).cruc1al wrote...
Slam has many uses.
Thats it.
After horizon i use reave or dominate.And pull isn't available to all classes.
Does every class even need a biotic ability?For biotic classes,slam isnt worth it for sure.
Not even the biotic classes need biotic abilities. The game's just that easy. Yes, reave and dominate own everything else, but that doesn't mean slam is useless. It is a very useful ability. That's just what's good about the different abilities - each can be effective and fun to use even on insanity.
#22
Posté 06 avril 2010 - 09:10
#23
Posté 06 avril 2010 - 09:16
cruc1al wrote...
Not even the biotic classes need biotic abilities. The game's just that easy. Yes, reave and dominate own everything else, but that doesn't mean slam is useless. It is a very useful ability. That's just what's good about the different abilities - each can be effective and fun to use even on insanity.
Reave or dominate could be used for warp explosion.Reave + Warp is devastating.
Why should i use slam?
Husk killer?Shockwave has an area from the start,and after the cooldown upgrade +class talent,the cooldown for it is fast enough.
Why should i use slam?
#24
Posté 06 avril 2010 - 09:43
#25
Posté 07 avril 2010 - 04:01




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