Some thoughts even though I come to this late.
- I dislike how spec unlocks and achievements are global. My new characters don't have to do a darn thing because they already have all the specs! So much for RP. On the flip side, they rarely get any achievements because my first character got most of them. Where's the fun in that? Oh, that's right, Bioware had to make it global to simplify the online account thing I don't give a damn about and have completely disabled in game options.
- The game hints in various areas (codex, people) that blood magic originates with demons, which is why it's a dangerous path. It's not just Chantry dogma either; the blood mage Avernus (Warden's Keep DLC) isn't a Chantry believer yet he openly states demons know everything about blood magic because it originates with them. That's why he was researching the Darkspawn taint: to give himself an edge. Logically then, if you haven't found a mortal blood magic teacher, or book, and you have a chance to meet a demon, take it. You might just get what you're after. They are, after all, the authority on the matter. Think like a mage... this is an RPG after all.
- Killing Connor isn't the most evil way to go about it. Even in movies it is often said "Killing you would be too easy; I'm going to make you suffer!" or words to that effect. If you instead go to the demon, you can get her to leave Connor for a time, but later she will return, possibly once he's an adult. So the most evil route would be to sacrifice Isolde to get into the Fade, then make the deal for the demon to leave temporarily. Sure the kid's fine while you're there on the estate, but the epilogue should reveal an unhappy ending. Meanwhile the Arl has to deal with the death of his wife; both short term and long term woes for the family, courtesy of you.
Modifié par Endurium, 24 novembre 2009 - 11:40 .