Archery and ranger question
#1
Posté 04 mars 2010 - 03:11
I am planning on starting brand new dwarf commoner rogue soon, and
since I already had dual-wielding rogue I want to give a try at
archery. The thing is, I don't know how to start up as one,
Which talents/skills I should choose, should I use crossbow or some bow etc
Also,
about Ranger. I have taken ranger for Leliana on last playthrough, but
do you really need to get any other skills of that line than the very
first one (wolf)? Especially since you can use the Tactics thingy
that'll give you acces to all skills normal wolves have (Overwhelm,
dread howl, shred and howl). I don't see why should I take bear or
spider, since in my opinion, when I used them on Leliana they were
either bad tanks (bear) or too squishy (spider). The last skills buffs
them up some more, but still the wolf seems to be the best choice out
of the three.
That is all, for now.
#2
Posté 04 mars 2010 - 03:21
in my exp haveing all 3 is hand since they dont follow you from area to area you can just summon one of the other 2 while the wolfs timer goes and if the wolf happen to die between fights you have something to replace it^^
#3
Posté 05 mars 2010 - 01:59
From what I have read, crossbows are broken right now. Yes they do more damage but they sure are slow. I can't remember exactly what was wrong with them, but the folks in this forum say to use Longbow. Your best bet is to use a longbow, but on a dwarf that may seem kind of odd. If you are doing it for RP reasons use the best (in your opinion) crossbow you can lay your hands on, and to hell with whatever bug is affecting them right now. A Dwarf with a bow is just wrong on all counts (in my book anyway).
I am going to insert an excerpt from dkjestrup's Build's post located here:
**Many consider the Archery Rogue to be one of the best damage classes in
the game. They are also great for solo's. Most people don't understand
that Solo playthroughs are all about utility, rather than damage, or
stats. Backstabber Rogues/Dual Wield Warriors may be great at doing
damage, but an Archer has the utility to shine in solo play. The
Archery Rogue has two great skills, Shattering Shot, which stuns the
target and all nearby enemies. And Arrow Of Slaying, which does
extremely high damage, OHKOing most weak targets, especially useful for
killing enemy mages. My personal suggestion with the Archery Rogue is
to focus solely on combat until you have maxed most of the archery line
and got Lethality. Otherwise, you may become one of many complaining
about how Archers are underpowered.
There are two main types,
once again. Dex or Cunning. Dex is better, damage wise, attack wise,
and defense wise. But Cunning is the only choice on consoles. Cunning
also has better Bard Songs, which will help your entire party.
Talents
Basically,
either go for Shattering Shot, or Arrow of Slaying, straight off the
bat. To do this, you will need to pump dex for your early levels.
Basically, I'd go for Arrow of Slaying early, if you're playing in a
party, or Shattering Shot for a solo game. You will want both of them
in time. If you're going Cunning, you should also get Lethality ASAP,
or you will suck.
Specializations
Archers will have a
poor hit-rate, particularly if you're playing a cunning build. You will
want to rectify this. You can either go with Duelist or Bard. Bard is
nice, for Song of Courage, increasing your damage as well as your
attack. Duelist gives you the Dueling Stance which boosts your attack,
and Pinpoint Striking, which AFAIK can only be activated with a melee
weapon. So you can switch to your dagger, activate it, then back to
your bow. I recommend Bard, for Cun rogues, but it's your choice. You
should definitely go Ranger for your second spec. No spec will give you
more DPS than a pet, and your hit rate will already be taken care of.
Gear
Gear-wise,
archer's are not dissimilar to backstabbers. You will get plenty of
crits, through Critical shot, which has a low stamina cost, and a fast
cooldown.
Helm of Honleath
Felons Coat
Red Jenny's Seekers
Silverhammer tackmasters/Bards Dancing Shoes/Cadash Stompers
Harvest Festival Ring
Dusk Ring
Far Song (if Cunning) Whitewood Bow (if Dex)
Adruils Blessing
Spellward (for the Willpower boost)
Stats
15 strength (for top tier light armor)
30 dex (if cunning) max dex (if dex)
base wil
base con
mase mag
max cun (if Cunning) 30 cun (if Dex)**
Personally I like to get Scattershot first to damage a line of archers or bunched up melee, but getting Arrow of Slaying first is also very beneficial in taking out an enemy mage. I Hope this helps you.
Modifié par Meliorist13, 05 mars 2010 - 02:04 .
#4
Posté 16 mars 2010 - 11:15
#5
Posté 16 mars 2010 - 11:50
By the way, Majolaine's bow is for leliana only (you can't wear it, she is the requierment) and poisons work for melee attacks only, to enhance bow attacks you need magic arrows.
If you go duellist/ranger go full dex (since cunning will only be used for lock picking, cun and dex give the same dmg bonus, but dex get the attack bonus, so dex win over cunning).
For bard/ranger, go cunning/dex (cunning will affect the bard songs).
By the way, the bard/ranger/archer build get a loot of sustained stamina, so you will often have to be in auto attcking mode... If you want to spam skills (especially arrow of slaying and crit shot), better go duellist/ranger (pinpoint is not sustained, and duelling doesn't cost much).
#6
Posté 17 mars 2010 - 12:41
sajahVarel wrote...
The problem with the crossbow is simple, str and dex don't affect them due to a bug.
By the way, Majolaine's bow is for leliana only (you can't wear it, she is the requierment) and poisons work for melee attacks only, to enhance bow attacks you need magic arrows.
If you go duellist/ranger go full dex (since cunning will only be used for lock picking, cun and dex give the same dmg bonus, but dex get the attack bonus, so dex win over cunning).
For bard/ranger, go cunning/dex (cunning will affect the bard songs).
By the way, the bard/ranger/archer build get a loot of sustained stamina, so you will often have to be in auto attcking mode... If you want to spam skills (especially arrow of slaying and crit shot), better go duellist/ranger (pinpoint is not sustained, and duelling doesn't cost much).
Oh goodness I forgot that bow is for lelianna only and right again arrows have to be magical (ice, fire, etc) to put poisons on them. Thanks for the correction, I am losing track off all the weapons my folks are carrying or forgetting things folks might not realize.
#7
Posté 17 mars 2010 - 12:47
My focus is more on solo/utility. Though I take the party around, I sort of spend a lot of time runing around as a scout and taking out a lot of the punk creatures.
My thought, with no real math to back it up has been to focus on skills that allow for that style of play. The skills I have been focusing on are Trap making. Talent wise, its been stealth, and then the arrow of slaying line and master archer. I generally stealth about, lay traps, and ambush chumps. The big fights are all about pulling the enemy to where I want to fight them. I like using traps.With stealth, I can lay traps where I want them, then start the battle. In addition, I get extra crits. Crit from stealth, then critical shot.arrow of slaying.
In party support mode, I focus on the skill aim, with crippling shot used often. I don't know if its the best build, but, it definetly seems useful. I need to get Scattershot next.
Modifié par simpatikool, 17 mars 2010 - 12:48 .
#8
Posté 17 mars 2010 - 07:43
#9
Posté 17 mars 2010 - 10:25
#10
Posté 17 mars 2010 - 10:34
There was an unofficial fix for daggers around 1.0 that also made shortbows use only dexterity for damage but it's no longer supported and it was too powerful anyway.
Modifié par _Loc_N_lol_, 17 mars 2010 - 10:35 .
#11
Posté 19 mars 2010 - 12:55
#12
Posté 19 mars 2010 - 03:33
1. as of 1.03, is there any bug affecting the class which i should be aware of?
2. when can i finally get a more consistent attack rating?
3. is it realistic to expect my archer to become the team's de facto damage dealer (which is what i have in mind)?
thanks~
#13
Posté 19 mars 2010 - 05:32
#14
Posté 19 mars 2010 - 06:16
#15
Posté 19 mars 2010 - 06:47
#16
Posté 19 mars 2010 - 07:37
#17
Posté 19 mars 2010 - 07:44
#18
Posté 19 mars 2010 - 10:28
Ps awakening has opened up the ability to make an immortal character.
The shapeshifer is seeing a revival, but you can probably also make an immortal arcane warrior.
just get dodge 100%; spell resistance 100%. Only thing that can hit you then are auto hit abilities such as grab, traps and poison bombs.
it means you cannot take damage from 99% of the enemies in the game.
PS: awakening is far easier then dragonage origins, as long as you do not rely on damage spells!
You are strongly adwised to get a mod to increase difficulty in dragonage awakening if you import a character!
Even if that character is not optimised.
You do not need a mage in awaking for combat purposes at all, but there might be some hidden mage quests i have not noticed. I am still early in the game.
#19
Posté 19 mars 2010 - 11:04
#20
Posté 19 mars 2010 - 05:59





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