Gacatar wrote...
Oh, you're playing on 360.
Seriously, get it for the PC. It's almost a different game.
Damn. This is what I was afriad of. Would someone mind casually expressing what makes it so different, if it's no trouble?
Gacatar wrote...
Oh, you're playing on 360.
Seriously, get it for the PC. It's almost a different game.
Desalbert wrote...
Also, I wonder if my expirience on 360 in being more action focused is hurting my ability to see the "baldur's gate" in this. After all, it's quite a difficult thing to place and position characters strategically on the xbox...
To that end, too, does the pc offer mouse-click character movement?
Modifié par Desalbert, 07 novembre 2009 - 07:49 .
Desalbert wrote...
Noo! You mean I'm missing space-bar pausing?? And Mouse-click movement?? No, for the love of God, no!! :'(.
Desalbert wrote...
I feared I might get such a response. What my argument though is, is that the game is in no way any kind of successor to that Baldur's Gate style...spiritual or otherwise. I understand it's not a D&D game...that much is clear. But does the fact that it isn't mean that maybe even Bioware is moving from that design for good?
That is my interest here. On your grounds, you are quite correct. But that is obvious.
HemisH wrote...
The only magic thing I miss from the good ol' D&D Baldur's Gate days is the number of spells vs how many you can select for one day. It added one more tactical element where you had to select the RIGHT spells for the situation. Not just have access to everything you can use all the time. This is the only thing I miss I think.
Modifié par GODzilla_GSPB, 07 novembre 2009 - 08:23 .
Modifié par Wretched Gnu, 07 novembre 2009 - 08:22 .
Desalbert wrote...
Gacatar wrote...
Oh, you're playing on 360.
Seriously, get it for the PC. It's almost a different game.
Damn. This is what I was afriad of. Would someone mind casually expressing what makes it so different, if it's no trouble?
Modifié par VeeVito, 07 novembre 2009 - 08:40 .
You can still do that in a limited way. Since the AI targeting is based on Hate values, you can lob a Fireball into a room and let your warrior standing in the door use Taunt just as the enemies reach the door. It has a decent range, usually gets most enemies.Sainta117 wrote...
Tangentially, one related gameplay difference that does bother me is the inability to maintain a solid wall of front-line fighters, in a doorway for instance. Enemies just seem to slide by alistair and my dwarven tank like ghosts to thump on my spellcasters, which is quite frustrating ,and a departure from the BG and NWN series.
Modifié par The-Cyber-Dave, 07 novembre 2009 - 10:11 .
In a month or two, the PC version will look and play nothing like its console counterparts, so the sole fact that the computer version is modding-friendly already makes all the difference in the world in this comparison.Ok, um, some of the comments on here about the 360 version of the game are a little bologna. A lot of people are blowing the differences between the two way out of proportion.