Honestly, as a longtime fan of those classics, one has to admit many of those functions simply had no place in a real time modern video game. I mean, lets look at the mages casting system. The version dragon age has is more akin to diablo then baldur's gate. But also, it is more fun, and doesn't have any less of its tactical depth. The only difference between the two systems is one forced you hit a "rest" button and sit around doing nothing for 12 seconds between routine combat.
The heart of the gameplay, that of a turn based/real time hybrid heavily based on tactics is all still their, with significantly less tedium, such as the fact that you had to spend 15 second on top of the 12 second rest to prebuff your party with buffs like "stone skin" and "bark skin".
My only real gripe is the removal of the longtime standing proffesion points system, replaced with a new and extremely limited skill point one.
Modifié par newcomplex, 16 novembre 2009 - 01:25 .