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Dragon Age: Origins… and the death of the D&D classic?


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#76
Periodiko

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Are you seriously saying THAC0, arbitrary attribute numbers (17 to 18 strength gives more bonuses than 10-16 combined), inverted armor class, and a completely nonsensical saving throw system is any kind of ideal?

The difference between 12 dexterity and 25 is an increase of 13 points, which is:
+6.5 on your attack roll
+13 defense against enemy attack rolls
+6.5% physical resist
+6.5 damage bonus with dexterity weapons like daggers and bows

Also LOL at the idea that every point of hard-earned stats counts in AD&D: not if you're going from say, 10-14 constitution! Then it doesn't count AT ALL.

Modifié par Periodiko, 16 novembre 2009 - 12:02 .


#77
Hrafnsmerki

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I guess I'm of the old school. I'd rather want a Baldur's Gate III (and in 2D even!) than another 3D RPG game. Having played NWN, NWN 2 and some Dragon Age I just don't get the same feeling of awesomeness as I would get by playing BG, BG II or the Icewind Dale games.



While you had to tell every party member in the 2D D&D games what to do, I just have a tendency to throw a tactic out to my party members in Dragon Age and then just focus on slaughtering my way through the game by only controlling my own character. It works and so far the boss encounters have been ****** easy. I just don't find any challenge in the 3D games at all, probably because of the high paced combat mechanics I guess.



I really miss the challenging fights in the Baldur's Gate serie, where forgetting to order 1 character to do something would result in certain death on boss encounters, forcing you to start over from the last save.



All in all, I'd rather spend my money on a Baldur's Gate III than a Dragon Age 2. If I want fast paced "action" games I'd go for a shoot em up game, not a game that has the same pace and brands itself as an RPG, because it isn't in my opinion.

#78
gropax

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its ok we went thru this with fallout 3 some people went to play a 10 year old game then play a new game.

#79
lazorexplosion

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BG style D&D rules are so overrated. The spell memorization mechanic is fiddly and annoying, the casting system doesn't ration spells enough (gogo 6 fireballs in 6 rounds for imba damage because there's no cooldown) or rations them too much (oh you only memorised one dispel and you needed two? well now all you can do is reload, fiddle with your spells, rest and comeback), warriors don't get enough abilities to use, you can make the game too easy by resting too much and so on and so forth. DA:O is much better.

#80
Sabin Stargem

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Personally, I would like to see Obsidian/Bioware to make a D&D 4th Edition videogame. The latest edition has really been streamlined and improved where battle mechanics are concerned, so I think they would lend themselves well to a new RPG or Roguelike.

In fact, I think it would be awesome if Dragon Age II (Bioware), Baldur's Gate III (Obsidian), Masquerade: Antediluvian (Troika reborn), CthuluTech and other RPGs were developed at once. It really ought to stir developer imagination and funding!

Modifié par Sabin Stargem, 16 novembre 2009 - 12:51 .


#81
Zibon

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Periodiko wrote...

Are you seriously saying THAC0, arbitrary attribute numbers (17 to 18 strength gives more bonuses than 10-16 combined), inverted armor class, and a completely nonsensical saving throw system is any kind of ideal?

The difference between 12 dexterity and 25 is an increase of 13 points, which is:
+6.5 on your attack roll
+13 defense against enemy attack rolls
+6.5% physical resist
+6.5 damage bonus with dexterity weapons like daggers and bows

Also LOL at the idea that every point of hard-earned stats counts in AD&D: not if you're going from say, 10-14 constitution! Then it doesn't count AT ALL.

He's obviously not talking about the 2nd ed of D&D (which is what BG1 and 2 used.)  3rd edition and later fixed those things.

Modifié par Zibon, 16 novembre 2009 - 12:58 .


#82
wormslayer

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really, D&D does not translate well into a PC game. different platforms for different games, Dragon age - PC or Console. D&D - Coffee or Dining table imo.

#83
SageGaspar

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This game is not nearly as complex mechanically as any of the D&D engine games I've tried. Armor reduces damage, attack rolls against defense for avoidance, armor penetration ignores that amount of armor on successful attacks. That's melee combat for you, and mousing over the stats tells you what each does. If you're used to D&D that might seem easier but it was confusing as hell for me approaching BG2 compared to this.



I really dislike the "spells per day" memorized mechanic too. In D&D-based games it felt like I had a choice between constantly resting or barely ever using spells. I sort of liked the balance DDO tried to strike, a mana bar with limited rests per dungeon but the spells could be pretty powerful and you could use them relatively often. I think maybe it's a bit too unlimited here in that mana was never a problem, I popped pots when I needed them and never ran out.

#84
newcomplex

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Honestly, as a longtime fan of those classics, one has to admit many of those functions simply had no place in a real time modern video game. I mean, lets look at the mages casting system. The version dragon age has is more akin to diablo then baldur's gate. But also, it is more fun, and doesn't have any less of its tactical depth. The only difference between the two systems is one forced you hit a "rest" button and sit around doing nothing for 12 seconds between routine combat.

The heart of the gameplay, that of a turn based/real time hybrid heavily based on tactics is all still their, with significantly less tedium, such as the fact that you had to spend 15 second on top of the 12 second rest to prebuff your party with buffs like "stone skin" and "bark skin".

My only real gripe is the removal of the longtime standing proffesion points system, replaced with a new and extremely limited skill point one.    

Modifié par newcomplex, 16 novembre 2009 - 01:25 .