Thane, the useless squadmate?
#76
Posté 04 mars 2010 - 06:35
/thread
#77
Posté 04 mars 2010 - 06:44
#78
Posté 04 mars 2010 - 06:48
#79
Posté 04 mars 2010 - 06:55
#80
Posté 04 mars 2010 - 07:54
Onyx Jaguar wrote...
Yeah there is not one situation other than maybe having him in your party where he is useful.
Plus during that mission Mordin is the one you should send as the escort so yeah.
*Also now I see why Mordin died on my second playthrough, Zaeed died as second squad leader and I had Garrus and Mirand in my party with Jacob as escort. Fudge.
#81
Posté 04 mars 2010 - 08:02
DarkLord_PT wrote...
As a fellow Vanguard, I think you'd be better of with Samara and getting Jack to hold the bubble, since Sam also has Throw and Area Reave, besides, Sapiens Justicar reduces her biotic cooldown, ergo, more throws and reaves. In the areas where husks appear a sniper isn't all that vital (my specialization is on SR, and I only use it on very situational occasions), so Thane becomes redundant, and indeed an inferior choice...
Eh, I did fine. I wasn't that concerned about having the perfect squad, just wanted to get through it with everyone alive, which I did (I lost Garrus and Mordin in my first playthrough). I've never maxed out Samara's Reave, so Area Reave is out of the question. She did a good job holding the bubble in my first playthrough, so I used her again the second time, my reasoning being that, although Jack was certainly powerful, she might be seen as lacking Samara's biotic discipline, and I didn't want to risk her overworking herself and dying or anything like that, since she was my love interest in my second playthrough. Now that I know she can do the bubble, maybe I'll try her on my next playthrough.
Personally, I feel like almost all of the powers are useful in at least some situations, so any of the squad members can be more or less useful depending on your class. I used Jack a ton in my Sentinel playthrough, but barely touched her as a Vanguard. Well... barely used her in my squad, anyway.
#82
Posté 04 mars 2010 - 09:47
You are wrong.Thanes weapon damage is higher then that of garrus.50 percent combined with 25.Only armor piecring could compensate this against armored enemies.Against collectors,thane is the choice.Daurf815 wrote...
tonnactus wrote...
The title is wrong.In a "combat squad" he is very usefull.A sniper with biotics.Really good.
I find, while playing an adept or sentinal so I can use biotics as well, Garrus and Legion fill Thane's role in a combat squad more effectively, but that's just me.
#83
Posté 04 mars 2010 - 10:01
Gabey5 wrote...
also this
How funny.In actual gameplay thane doesnt have pull.
#84
Posté 04 mars 2010 - 10:01
#85
Posté 04 mars 2010 - 10:10
Garrus and Miranda are the number ones when it comes to dying...Suron wrote...
personally I don't care for using him...he dies a LOT when I have him on my team for some reason..
#86
Posté 04 mars 2010 - 10:14
#87
Posté 04 mars 2010 - 10:15
smudboy wrote...
*words*... and Zaeed are all useless.
Did you even use him in your squad? He's like the best combat squaddie in the game if you get him loyal.
#88
Posté 04 mars 2010 - 10:15
And he does a good job at it.
#89
Posté 04 mars 2010 - 10:37
Pairs I most often use for missions (not necessarily the most efficient combinations)
Samara/Tali (did my first final battle with them - versatile and easy on the eyes...)
Zaeed/Grunt (Big Game Hunta's - Master Fraggers both)
Garrus/Jack (Surprisingly balanced)
Garrus/Miranda (Strong against Geth/Synthetics in open areas)
Jack(Tali)/Grunt (when close combat is expected and shotguns just rule, Tali for synthetics/Jack for organics)
I guess I've never warmed up to Thane, even if he's interesting as a character. I think maybe it's because of the Sniper Rifle/Pistol combo is what my Shepard already carries.
#90
Posté 04 mars 2010 - 10:53
I don't mean Thane is useless overall, I see him as a great character and has a great backstory. I alos find him usefull to a degree in combat situations on the higher difficulties.
I mean he is useless in that he doesn't not fufill a role that only a few people can fill (like how Garrus, Miranda, and Jacob can be 2nd squad leader) in the final mission. All the other characters can fufill a role.
To those that said "Well, with your logic, Garrus is useless because I could just use Miranda." or something to that effect, I will say that though characters can fufill roles and people may not choose them, they are still important to the mission because they CAN fill a role, Thane can not.
Also to defend it before someone attacks it, Mordin is also useless, but he contributes to the plotline with the shield thingy for Horizon.
#91
Posté 04 mars 2010 - 11:58
Daurf815 wrote...
A lot of you people seem to be missing the point.
I don't mean Thane is useless overall, I see him as a great character and has a great backstory. I alos find him usefull to a degree in combat situations on the higher difficulties.
I mean he is useless in that he doesn't not fufill a role that only a few people can fill (like how Garrus, Miranda, and Jacob can be 2nd squad leader) in the final mission. All the other characters can fufill a role.
To those that said "Well, with your logic, Garrus is useless because I could just use Miranda." or something to that effect, I will say that though characters can fufill roles and people may not choose them, they are still important to the mission because they CAN fill a role, Thane can not.
Also to defend it before someone attacks it, Mordin is also useless, but he contributes to the plotline with the shield thingy for Horizon.
This is the same argument we can apply to the poor storytelling/setup of ME2. It does not explain why TIM gives us these dossiers. We just "need a really good team". But what kind of a team to do what exactly? We're not even sure what, how, where exactly we'll be "attacking the Collectors." Past the Omega-4 relay could've been an a planet, an entire solor system, a small horde of Reapers, etc.
In my post I argue the uselessness of the entire squad, let alone Thane: as Daurf815 pointed out, Thane doesn't have a Suicide Mission role to fill. Neither does Grunt or Zaeed, unless you want people to die. I then continue to argue that having less of these characters would 1) necessitate those that are part of the Suicide Mission (and we can pat the writers on the back for "magically guessing"), 2) provide more time and resources to fleshing out these existing characters, 3) create a more coherent, meaningful story over all. This says nothing of changing the main story in any way: merely trimming the fat. The 4th point would be to actually write a better story, or better integrate the necessary characters into the main plot. Mordin was the only one that got main plot exposition, and was essentially just a plot device.
#92
Posté 05 mars 2010 - 12:21
He's not a leader, he's not a techie, he's not a hold the line type exactly, and he's not the most powerful biotic. What is he? Versatile and good at following orders.
*drops Thane into the 3-person squad slot*
Thane has Warp. Know what's better than Miranda's Warp? Miranda's Warp next to Thane's Warp. Or better yet, Samara + Thane; area Reave + Warp. Overload is useless if you're not fighting mercs, so for the endgame in particular Thane is king. Throw Field beats the snot out of Slam and leaves it crying in a corner. Plus sniper rifle, so he doesn't stand up for ages firing an assault rifle or run up close all suicide-like with a shotgun as Jack and Jacob like to do. I can't count the number of times I've had to order those squadmates to get their butts back into cover shortly before they get shot down. I have much less of that problem with Thane than with other party members.DarkLord_PT wrote...
If you find a difficulty higher than insanity with an imported lv30 Mass2 character, I'd like to know it since I'm playing that and still found no use for Thane.
Legion, Garrus and Zaeed all can fill Thane's sniping roles (Legion even has a Widow for crying out loud), and Miri provides the warp with Slam and Overload to boot, further, shredder ammo (+80% bonus vs health) is useless in a difficulty where health is virtually neglectible and your real problem is tearing down enemy
shields/barriers/armors and when there are better ammo that fit the same job (AP ammo: +70% vs health + armor, Warp ammo:+50% vs health + barriers + armor and Inferno ammo: +60% vs health + DoT effect + armor).
So...yeah. How again is Thane oh so useful on higher difficulties? He's almost as useful as Jack (she at least has an ammo power that does something against enemy defences - which are the biggest obstacles to overcome in defeating an enemy), and that isn't all that much...
That's what's oh so useful.
Pardon, WTF is that? "Typical" female fanservice? Exactly what is typical about female fanservice? Show me all these games with female fanservice guys in them, I will hunt them down IMMEDIATELY.DarkLord_PT wrote...
typical female fanservice guy
Modifié par Wynne, 05 mars 2010 - 12:38 .
#93
Posté 05 mars 2010 - 12:41
tonnactus wrote...
Gabey5 wrote...
also this
How funny.In actual gameplay thane doesnt have pull.
The target's also would have been immune to it because apparently biotic's only work on things that are barely holding on to life.
Modifié par Sharn01, 05 mars 2010 - 12:46 .
#94
Posté 05 mars 2010 - 12:53
#95
Posté 05 mars 2010 - 12:58
2. On my vanguard(s) i usually take Miranda/Thane or Samara/Than with me on the final mission or on the collector ships pull/warp/warp or pull/reave/warp are great things to have against Collectors.
#96
Posté 05 mars 2010 - 01:17
#97
Posté 06 mars 2010 - 01:16
Daurf815 wrote...
Based on your squadmates' uses in the final mission, I've come to the conclusion that Thane is the one squadmate that has NO actual use in the suicide mission. I'll back up my claim with proof!
Tech: Legion and Tali successfully accomplish this task.
2nd Team Leader/Distraction Team Leader: Garrus/Miranda/Jacob are the way to go for these positions.
Biotic Barrier: Samara/Morinth/Jack successfully lead you through with a strong enough barrier to keep your people from dieing.
Holding The Line: Garrus, Grunt, and Zaeed provide the most "points" contributing to your "line" score that is used to decide if your people live or die if you leave them holding the line.
Now the only squadmates that have no real use in the final mission are Thane and Mordin, but Mordin allows you to get upgrade and plays a role in the main plotline (Providing a defense against the seeker swarms on Horizon).
So it seems Thane has no real use overall in the squad during the final mission, making him useless.
Though I noticed, through many playthroughs, Thane is the default "radio guy" when you call back on the Line Team to see how they are doing.
Anyone find a role in the suicide mission Thane can successfully fill? Or is he the most useless squadmate?
*EDIT* In my haste while typing this thread, I seem to have implied I find him useless in all things. I am not doubting his role in a combat squad with Shep, just his use to the team in the suicide mission.
Actually, I just finished the suicidde mission on Insane and had Thane and Miranda with me the whole time. I would've agreed with you before, but the sheer bliss of my sentinal spamming warp in tandem with Miranda and Thane made not dying possible. So he does have a use when absolutely everyone has either armor or barrier.
#98
Posté 07 mars 2010 - 11:35
Uh-huh, and what have we learned until now? Miranda's Warp + Samara's Reave is just as good.Thane has Warp. Know what's better than Miranda's Warp? Miranda's
Warp next to Thane's Warp. Or better yet, Samara + Thane; area Reave
+ Warp.
Miranda's specialization granting bonuses to health and weapon damage compensates Thane's throw field, which Samara also has. Although I do admit the prostect of Area reave + Throw field seems appealing... on Insanity it'd be too situational to be of any practical use.Overload is useless if you're not fighting mercs, so for the
endgame in particular Thane is king. Throw Field beats the snot out of
Slam and leaves it crying in a corner.
Not saying insanity is the only way the game should be played, tho. Just how I like to play it.
Further, with Thane you can't max his Warp and Throw at the same time since he lacks one point, which is only unlocked in the shredder ammo and we can't re-spec squaddies.
Which, I admit, is a shame. He'd be a lot more useful otherwise, but, as it stands, he is not, and that's what we're discussing.
No, he just hardly ever pops out his head to shoot when I need him to.Plus sniper rifle, so he doesn't
stand up for ages firing
And when I change him from sniper to the SMG he is just as suicidal as anyone else.
You do know they are close-quarters combatants, right? That's why they carry shotguns =Pan assault rifle or run up close all
suicide-like with a shotgun as Jack and Jacob like to do.
Then again, I don't use either often enough to make any judgements.
Usually I prefer taking Zaeed, Mordin, Miranda, Samara, Legion and Tali as they fit better to my playing style.
Then that's in your play style. In mine he gives me just as much trouble as any other... which is a bad AI.I can't count
the number of times I've had to order those squadmates to get their
butts back into cover shortly before they get shot down. I have much
less of that problem with Thane than with other party members.
So... not much at all?That's what's oh so useful.
I also would like to appologise if you felt insulted by my remark on Thane being a typical pretty-boy for female players, and I didn't mean it in games, but in media in general. That said, however, that's how I feel about him. Just like Miranda is for male players (seriously Bioware, an a++ shot? 0.o). Only difference is, Miranda is useful in any situation(some more than others, obviously) and has plot relevance, things Thane lacks.
Though I really should have worded it better... ^.^''





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