Say I wanted to create my own VOs for my PC to use in the single player game, how would I go about doing it with the toolset? Is it even possible? Thanks for the help!
Changing PC VO
Débuté par
RayneEisenhart
, nov. 07 2009 07:14
#1
Posté 07 novembre 2009 - 07:14
#2
Posté 07 novembre 2009 - 07:53
Indeed, I don't think the game engine actually supports PC VO. You could probably fake it pretty easily in a conversation that you've written from scratch, by having each player response followed by a line that causes the player's creature object to repeat the response out loud, but it'd require a lot of work to retrofit the existing main campaign with PC VO that way.
It'd also require a heck of a lot of VO recording. There's nearly a million words of dialogue in Dragon Age's main campaign, and while I don't know what proportion of that is PC responses I'm sure it's a substantial percentage. Considering that there's a lot of permutations of race, gender, and origin the PC could have, which would require multiple voice actors to re-record several versions of that all if we wanted it to sound decent, you can perhaps see why we decided to have a voiceless protagonist in this game.
It'd also require a heck of a lot of VO recording. There's nearly a million words of dialogue in Dragon Age's main campaign, and while I don't know what proportion of that is PC responses I'm sure it's a substantial percentage. Considering that there's a lot of permutations of race, gender, and origin the PC could have, which would require multiple voice actors to re-record several versions of that all if we wanted it to sound decent, you can perhaps see why we decided to have a voiceless protagonist in this game.
#3
Posté 07 novembre 2009 - 09:56
Ah. Should be possible, soundsets are stored as ordinary conversations (I think there's a bunch in core resources - they're prefixed by "ss_", I believe). I don't know how the soundset system works in any detail, though, so I wouldn't know how to go about doing it offhand.
To change the soundset of a character in an existing game would require editing the savegame, probably. Savegames are GFF files so you can open them with the toolset and have a look inside, but I don't know anything about their structure so can't give any clues on where to look within them.
To change the soundset of a character in an existing game would require editing the savegame, probably. Savegames are GFF files so you can open them with the toolset and have a look inside, but I don't know anything about their structure so can't give any clues on where to look within them.
Modifié par BryanDerksen, 07 novembre 2009 - 09:58 .





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