JohnnyDollar wrote...
I think it has to do with developing the game. If they base the sequel off of so many decisions made from the previous, then they would have to incorporate basically several games into one. Like killing Wrex for instance. If you killed him in ME1 or start off ME2 from scratch, Wrex is dead and is bloodbrother Wreave is the clan leader. Imagine making a half dozen or so similar changes in the game in ME3, but on a much larger scale. The development would take a lot longer and be more expensive and would cover like 3 or 4 dvd's. There would be so many different variations that it would cause Bioware headaches.
This.
If bioware is going to make the changes really count, it was always going to be in ME3. If you let ME2 branch too much, or be hugely impacted early on in the game, then ME3 becomes an absolutely unconquerable behemoth to try and create. You end up making several games worth of content, much of which will never be seen by a fair chunk of the playerbase.
I'm not holding my breath for ME3 to be some massive, branching, twisting monster of a game, but if any of the ME series was going to pull that off it would be ME3. More likely the changes in ME3 will be more then in ME2, but still less then the players who want the whole game to completely change (missions and all) based around what you did in the previous games. After all, these things don't grow on trees, and a video game already costs a fortune to produce without tacking on several more games worth of special side content.





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