I want to take out some more mercs or bots or...
#1
Posté 04 mars 2010 - 07:24
I know I want more story but I'm just thinking of something that would be jump in jump out combat for Shepard to keep her skills tight.
#2
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 07:34
Guest_JohnnyDollar_*
Blue Suns, Blood Pack, Geth Weather Controller, etc...
How about that mob of husks at planet Aequitas in the Fortis system, Minos Wasteland?
That might test your skills a little. Just don't destoy the device and see how long you can stand against the horde of husks.
Modifié par JohnnyDollar, 04 mars 2010 - 07:39 .
#3
Posté 04 mars 2010 - 07:55
>:3
Horde Mode...
I like it.
#4
Posté 04 mars 2010 - 07:57
#5
Posté 04 mars 2010 - 08:09
#6
Posté 04 mars 2010 - 08:11
#7
Posté 04 mars 2010 - 08:14
#8
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 08:16
Guest_JohnnyDollar_*
What about those husks at Aequitas?Skilled Seeker wrote...
Yeah I want something like this too. All BIoware games suffer from this due to little or no respawning though Pinnacle Station for ME1 fixed this.
#9
Posté 04 mars 2010 - 08:24
Yes I think a Pinnacle Station for this game might work.
#10
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 08:46
Guest_JohnnyDollar_*
#11
Posté 04 mars 2010 - 09:11
JohnnyDollar wrote...
What about those husks at Aequitas?Skilled Seeker wrote...
Yeah I want something like this too. All BIoware games suffer from this due to little or no respawning though Pinnacle Station for ME1 fixed this.
Husks are boring, too easy to kill. And even then they stop spawning after a while.
#12
Posté 04 mars 2010 - 09:50
"Every Unreal Engine license includes the right to redistribute UnrealEd publicly, enabling teams to release the content creation tools along with their game to the mod community. Mod support has been a major factor behind the success of many prominent PC games today, and we anticipate that support for PC-based mod development may be a significant factor in future console games as well."
www.unrealtechnology.com/features.php
So it seems it was an EA/Bioware decision. Makes me sad.
EDIT: Posted in wrong topic. Oh well I'll leave it here.
Modifié par tropicalwave, 04 mars 2010 - 09:51 .
#13
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 09:52
Guest_JohnnyDollar_*
Ok, I thought that they kept spawning as long as you don't destroy the indoctrination device.Skilled Seeker wrote...
JohnnyDollar wrote...
What about those husks at Aequitas?Skilled Seeker wrote...
Yeah I want something like this too. All BIoware games suffer from this due to little or no respawning though Pinnacle Station for ME1 fixed this.
Husks are boring, too easy to kill. And even then they stop spawning after a while.
#14
Posté 04 mars 2010 - 09:53
Funny how the world works.
#15
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 09:55
Guest_JohnnyDollar_*
Not me, I didn't like the Pinnacle DLC to begin with and still don't. But I know what your saying.ItsFreakinJesus wrote...
I like how whenever I made mention of a revamped Pinnacle Station for ME2, I was mocked, but now everyone wants it after they finally played the game.
Funny how the world works.
Modifié par JohnnyDollar, 04 mars 2010 - 10:01 .
#16
Posté 04 mars 2010 - 09:57
JohnnyDollar wrote...
Ok, I thought that they kept spawning as long as you don't destroy the indoctrination device.Skilled Seeker wrote...
JohnnyDollar wrote...
What about those husks at Aequitas?Skilled Seeker wrote...
Yeah I want something like this too. All BIoware games suffer from this due to little or no respawning though Pinnacle Station for ME1 fixed this.
Husks are boring, too easy to kill. And even then they stop spawning after a while.
It's still fun. My suggestion is to leave that mission for the very very end of the game, so you can always restart it. The only bad point is that you can't change equipment/weapons
#17
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 09:57
Guest_JohnnyDollar_*
#18
Posté 04 mars 2010 - 09:58
#19
Posté 04 mars 2010 - 10:01
I really just want more things to do and think that doing story DLC will take longer than flat out combat DLC.
#20
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 10:02
Guest_JohnnyDollar_*
Sounds like you need to switch to a straight shooter vs rpg.tropicalwave wrote...
LoL I never mocked anyone about wanting a Pinnacle Station. I think for a free DLC it would be fun. I don't think with the engine it would be too difficult for them to do (I can dream right?) And since you can play afrter the end game it could be available to play only at that point.
I really just want more things to do and think that doing story DLC will take longer than flat out combat DLC.
#21
Posté 04 mars 2010 - 10:05
#22
Guest_JohnnyDollar_*
Posté 04 mars 2010 - 10:14
Guest_JohnnyDollar_*
tropicalwave wrote...
"Sounds like you need to switch to a straight shooter vs rpg." But they don't have Shepard, a character that I have come to love through the story. I'm just saying I want more of this game. I know more is coming too but you know it's not quick enough for me LoL. (probably very quick in game production standards though).
You could temporarily switch to another game. Such as "The Misadventures of P.B. Winterbottom" http://gamegirl.blogfaction.com/
lol
Modifié par JohnnyDollar, 04 mars 2010 - 10:15 .
#23
Posté 04 mars 2010 - 10:18
But if you want straight up combat to jump into, keep a save right before the suicide mission - that way you can replay it whenever you want.
#24
Posté 04 mars 2010 - 10:43
flatlander five wrote...
It would have been nice if they left Shepard's house (from pinnacle station) in ME2. At least for those of us who got it.
But if you want straight up combat to jump into, keep a save right before the suicide mission - that way you can replay it whenever you want.
Good idea. I have quite a few saves right before that point. Maybe I can kill people off this time too!!! (I find it so hard to intentionally do anything that gets my team killed.)





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