Is it me or have game companies gotten lazy with the invention of the internet? It seems before the internet, games were worked on till they had almost all the bugs worked out. Now it seems like they make the game and get out with or with out bugs and say they will put a patch out to fix bugs. Some companies do put out a patch but it fixes very minor bugs leaving the major ones alone and then you don't see any more patches after. It also seems like games aren't tested as much anymore before release or they are tested just enough to be released with a claim that a patch will be released to fix bugs.
A good example is Dragon Age. For a game that has been in production for 3 to 5 years from what I heard the gameplay itself is not that great. I like the game but the choppiness and lagging of the game is making it hard for me to play.
Just something that i wanted get off my chest and wondered if anyone else thought the same.
Am I the only one that thinks this.....?
Débuté par
Torroth
, nov. 07 2009 07:19
#1
Posté 07 novembre 2009 - 07:19
#2
Posté 07 novembre 2009 - 07:32
I understand. I was very unforgiving with ME and I still am with most games released by other companies. But, allow me to answer your question, at least for DA.
It's not actually laziness that caused this game to ship with things needing patches. It may not be immediately apparent, but there are a TON of different ways to complete the game. I mean, a TON. Each choice that the player makes triggers other content later on and these different triggers interact with each other in weird and completely unpredictable ways. Testing is done very systematically, but it's hard to catch all the instances of what will interact with what, since there isn't logic to it--a character's class tag may for some reason interact with a trigger that's only set off if you make five very specific choices prior to that. It sounds like bs, but code is tricky stuff like that. We run through everything a THOUSAND times prior to ship, but if we had to play out EVERY possible combination of stories with every possible party combination and every possible class and race, etc. the game would never ship. So, we do our best and ship and then when hundreds of thousands of people are playing, someone inevitably finds something we didn't.
Better to get the game out 99% functional than wait around fixing long enough to have to switch graphics engines again, you know?
It's not actually laziness that caused this game to ship with things needing patches. It may not be immediately apparent, but there are a TON of different ways to complete the game. I mean, a TON. Each choice that the player makes triggers other content later on and these different triggers interact with each other in weird and completely unpredictable ways. Testing is done very systematically, but it's hard to catch all the instances of what will interact with what, since there isn't logic to it--a character's class tag may for some reason interact with a trigger that's only set off if you make five very specific choices prior to that. It sounds like bs, but code is tricky stuff like that. We run through everything a THOUSAND times prior to ship, but if we had to play out EVERY possible combination of stories with every possible party combination and every possible class and race, etc. the game would never ship. So, we do our best and ship and then when hundreds of thousands of people are playing, someone inevitably finds something we didn't.
Better to get the game out 99% functional than wait around fixing long enough to have to switch graphics engines again, you know?
#3
Posté 07 novembre 2009 - 07:46
I think it's a combination of the internet making it easier to patch games, so the devs know they can fix any problems that may come up and don't have to spend months making a perfect product the first time and the fact games have become much much more complex, so more bugs arise than they did back when we all played Kings Quest and Commander Keen.
It's both a blessing and a curse, because we get the games sooner sometimes. But sometimes have to patch them later down the road. It also gives ****** poor devs the excuse to release a half-ass game full of bugs and get away with it.
Sometimes we'll see games like DA:O that don't really have any major bugs, but might have small things here and there they'll fix later. That's perfectly acceptable! But other times, we'll get games that are so riddled with bugs that you wonder if they even bothered testing them. Back in the pre-internet days, that would NEVER have happened. Those devs would either get bombed out of the industry by bad reputation, or make a good product like they should have to begin with.
So, that's why I say it's both a "blessing and a curse".
It's both a blessing and a curse, because we get the games sooner sometimes. But sometimes have to patch them later down the road. It also gives ****** poor devs the excuse to release a half-ass game full of bugs and get away with it.
Sometimes we'll see games like DA:O that don't really have any major bugs, but might have small things here and there they'll fix later. That's perfectly acceptable! But other times, we'll get games that are so riddled with bugs that you wonder if they even bothered testing them. Back in the pre-internet days, that would NEVER have happened. Those devs would either get bombed out of the industry by bad reputation, or make a good product like they should have to begin with.
So, that's why I say it's both a "blessing and a curse".
#4
Posté 07 novembre 2009 - 08:01
But they should have at least made sure that the game ran smoothly on the more heavily used PC builds and OS systems. Not everyone has a top of the line system. It's one thing to have a bug in a line of dialogue decisions or some adventure area to have a bug but it's another when you are just moving your character and it stutters and hangs every 5 seconds. I've seen others complaining about this.
#5
Posté 07 novembre 2009 - 08:33
Whats a "Heavily used PC build"?Torroth wrote...
But they should have at least made sure that the game ran smoothly on the more heavily used PC builds and OS systems. Not everyone has a top of the line system. It's one thing to have a bug in a line of dialogue decisions or some adventure area to have a bug but it's another when you are just moving your character and it stutters and hangs every 5 seconds. I've seen others complaining about this.
When someone uses a line like that, I think more along the lines of "Abused PC build, full of spyware and useless applications running in the background because they don't know how to take care of their computer". My 4 year old computer runs DA fine (I play the PS3 version though, since it's the one I legally own..)
I semi-legally got a copy on my PC just to see how it would run (Friend), then removed it. It ran like a champ on my 2.4ghz AMD, 2Gb Ram, Geforce 7950GTX setup.
#6
Posté 07 novembre 2009 - 08:37
Well beauty is in the eye of the beholder I suppose but for me I've never experienced any chopiness, I think the game system and graphics are great. I don't have a single issue with the game ... hmm .. ok not quite true. Looting animals and finding potions, cash, weapons etc in this day and age is just stupid. It's nothing new but it does annoy me!
#7
Posté 07 novembre 2009 - 09:30
Here is a thread that is also having an issue with gameplay: social.bioware.com/forum/1/topic/58/index/117244
Modifié par Torroth, 07 novembre 2009 - 09:34 .
#8
Posté 07 novembre 2009 - 09:57
Aside from getting a more stable OS, I'd suggest having WAAAY better specs than recommended. But that's just me.
And I hardly have the most awesome PC on the market, but I have a pretty decent one for 2010. I'm already considering another upgrade.
And I hardly have the most awesome PC on the market, but I have a pretty decent one for 2010. I'm already considering another upgrade.
#9
Posté 07 novembre 2009 - 09:57
sorry to say but when the make new games they always put into them the newest tech thats out do if your trying to play new games say on just a regular home computer .it could seem like its the game rather then the computer.there are some good tools out that focus on speeding up your computer for gaming even defraging and cleaning up hard drive can do wonders.
#10
Posté 08 novembre 2009 - 01:12
Without the Internet, we'd all be waiting for the next copy of PC Gamer to come out if we had any desperate need for a patch. And we'd actually have to ring tech support at EA, which would probably cost an arm and a leg, instead of simply flocking to the tech forum for easy, simple advice.
<3 Internet
<3 Internet




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