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ME2 Challenges


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#1
ccconda

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:wizard:
ME2 Challenges

Challenge: A number of varying rulesets put in place by players. These rulesets can limit certain gameplay aspects from being used through a playthrough, increasing strategy, challenge, and enjoyment.

It's not that Insanity is too 'easy' in ME2, it's that its not insane enough!
Like most rpgs, and especially FF games and Elder Scrolls games, creating our own "challenges" can make the game much more difficult, tactical, and therefore enjoyable for those who want a challenge. Final Fantasy games have a huge history of unique "challenges", mostly because the games tend to be pretty easy. Elder Scrolls games tend to have challenges because it's far too easy to become a jack-of-all-trades.

Basically, by limiting certain things, players assume direct control over the gameplay design. I can already tell that MANY of us are already consciously choosing not to use heavy weapons, and perhaps allowing use for only the final boss. This is an limit that a "challenge" may put in place. Not using heavy weapons for normal mobs forces us to use our abilities and guns, thus increasing our use of tactics and so forth.

Challenges are usually titled with many letters, each of which stand for something. For example, NMLLCO (or something) would stand for "No Materia, Low Level, Cloud Only".

Personally, I've never liked limiting the use of 'fun' things like Material (or magic in other games) because it increases the variety and strategy in the game. However, a more sensible limitation would be "NS" , which stands for No Summons, because summons are overpowered in FF7 and make the game much too easy (KotR?).

I'm sure MANY of you are aware with challenges. I personally only utilize light limitations, but I know many people who enjoy playing through the hardest way possible.

We should start out by simply listing certain limitations, seperate from each other. In ME2, a 'low level' challenge (a simple challege played in many rpgs) would be impossible because we level up automatically. However, a 'solo' challenge may be possible, as well as a "no skill points" challenge, both very common cookie-cutter rpg challenges. Other things may include limiting the use of certain skills, but that may be too limiting due to the low amount of skills readily available to each class. Something else that may work is "no ammo", "no upgraded guns", and "starting pistol only."

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Challenges in every game are enforced by the honor system. Many players will fraps their entire playthrough of a certain challenge (look up 122333 ff12 challenge), but others will simply have to be trusted. Don't cheat. Nobody ever really does break the rules anyways, defeats the whole purpose of agreeing to a challenge in the first place.
:wizard:

#2
ccconda

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:wizard:
I'll begin:

NSP
- No skill points. Use only the classes starting abilities (for vanguard, level 1 charge and incendiary ammo).

PPO
- Predator Pistol only. When
you run out of ammo, either fall back onto your powers, melee, or find
ammo. Part of the challenge. :)

NW
- No weapons! Powers only. Many people have been able to clear levels
by using only REAVE.
So perhaps another useful limit would be:

NR
- No reave. :)

SHEP (perhaps not doable)
- Shepard only - kill of squaddies/dont revive them, keep them back, give them no skill points,
throw them into the fray so they die in the start of a fight. This is
difficult because squaddies automatically come back to life, so keeping
it truly 'solo' is a challenge in itself. :P

RT
- Real Time. No pausing for abilities. More challenging for Xbox players due to only 3 hotkeys. Also not that difficult. :) I hardly pause normally.

MO
- Melee Only. I suspect this will be a popular one with Sentinel and Vanguard, maybe even infiltrator with cloak.

DPO
- Defensive powers only. This
will go hand in hand with 'melee only'. Melee only has no purpose if
you can also use offensive powers, because the challenge will be the
same as a NW playthrough. 'Defensive powers' include:
Cryo Blast, Tech Armor, Medi-Gel, Squad Ammo, Adrenaline Rush, Ai hacking, Tactical Cloak, Pull, Barrier, Geth Shield Boost, Fortification, Dominate,Neural Shock
(I included things like neural shock, cryo blast, and pull because they don't really damage the enemy)
Charge and Push are debatable. Thoughts?

NU
- No upgrades! Maintain that level 30 NG+ difficulty. Upgrades don't
give your player new abilities, so enjoyability isn't hindered, only
power. Ship upgrades ARE allowed.

SO
- Shotgun only. Not so challenging for vanguards, but for other
non-charging classes, this will definitely be a hoot. Remember, when
you run out of ammo, either fall back onto your powers, melee, or find
ammo. Part of the challenge. :)

NMG
- No medi-gel

NHW
- No heavy weapon use



More to come...

Remember, these can all be combined in different ways.

:wizard:

Feel free to add and discuss

Modifié par ccconda, 05 mars 2010 - 03:53 .


#3
ccconda

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buump

#4
sepir

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The only one I have started doing is not mousing over the bypass nodes to see what is under them. Not hard to just follow the lines and still get them all though, unless they are all clumped together. They really should have given the option to skip hacking and bypass. On the fifth play through they are really starting to get on my nerves.

#5
ccconda

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sepir wrote...

The only one I have started doing is not mousing over the bypass nodes to see what is under them. Not hard to just follow the lines and still get them all though, unless they are all clumped together. They really should have given the option to skip hacking and bypass. On the fifth play through they are really starting to get on my nerves.

:mellow:



:mellow:
Read my post, not just the title.

#6
Ackillez

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My first run was insanity with no medi-gel use or heavy weapons. Your other suggestions sound a bit too restrictive for me, would lead to a too slow or spam-based playstyle.

#7
ccconda

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Ah good one, no medi-gel. NMG



And yeah no heavy weapons is one most players use. NHW



You can mix the limits however you want, no need to make one too restrictive. The melee-only one is probably as hard as it can get.