"Human Commoner" Origin for DLC, PLEASE!!!
#1
Posté 05 mars 2010 - 12:40
One of my biggest lamentations about the game was how there isn't a "Human Commoner". Why? First, I have made my HN character and I REALLY DON'T want ALL of my human characters to be Couslands. Second, with City Elf being "Elf Commoner", humans are the race without a commoner origin which is a little peculiar since they are the dominant race in Ferelden. Third, Mage in itself is kind of a race of their own being that mages are connected to the Fade while everyone else is unable to (Please forgive me for being a little...blunt*: it's like how gays are rather seen as their own "minority" even though any man or woman from any race can be gay). For this reason: Human Mage isn't really a 2nd Human origin. This leaves the 3 races with dwarves having 2, elves having 2, and humans having 1.
Some of my ideas for a "Human Commoner" origin are:
Bann's Son or Daughter: Instead of being a Teyrn's son or daughter and the bluest blood in Ferelden, we could be a Bann's Son or Daughter answering the King's call-to-arms. On our way to Ostagar, My father's men and I are ambushed by Darkspawn. Duncan comes to our aid and is impressed with how I handled the Darkspawn. He offers me a place in the Grey Wardens.
Chasind: With the character I want to make being my NWN version of Minsc, I thought that maybe we could have a Chasind origin. Duncan comes across our tribe. The leader of my tribe welcomes him saying how Grey Wardens have been made up of barbarians as well as (whatever Chasind call the civilized world). Soon darkspawn attack our tribe and I stand against the Darkspawn to help my people flee. Duncan is impressed with me and offers me a place in the Grey Wardens. Frankly, I'd like to have Morrigan tease me about my intelligence like she teases Alistair.
Denerim Knight: Basically this is just a "Ser Jory" kind of origin. Duncan holds a tournament in Denerim where I win my way into being recruited by the Grey Wardens.
Mercenary: Duncan comes to Denerim to hire my Mercenary Company to aid in the coming battle at Ostagar. On the trip to Ostagar, darkspawn ambush us and kill my comrades. Duncan is impressed with how I was able to survive and offers me a place in the Grey Wardens.
*And PLEASE don't close this thread just because of what I said
#2
Posté 05 mars 2010 - 12:49
#3
Posté 05 mars 2010 - 12:50
Modifié par outlaworacle, 05 mars 2010 - 12:52 .
#4
Posté 05 mars 2010 - 12:52
But as to the idea...you do realise how much extra voice work they'd have to do, yes? For what is basically a different last name and a different first half hour or so of gameplay at the begining.
#5
Posté 05 mars 2010 - 01:18
#6
Posté 05 mars 2010 - 02:00
Like the TC said, its strange that the main race in Ferelden only has one origin as the other races have 2. Eh, I guess any of those examples for stories would have been great.
Oh well, maybe well see more options when DA2 comes around.
#7
Posté 05 mars 2010 - 02:21
#8
Posté 05 mars 2010 - 02:40
casedawgz wrote...
Playing as a human feels pretty limited as it is. I'd like the Origin just because I feel weird playing a human noble who sneaks around, picks locks, and assassinates people, and thus always have to play warrior.
So you're not familiar with politics at all then.
#9
Posté 05 mars 2010 - 03:02
#10
Posté 05 mars 2010 - 03:12
#11
Posté 05 mars 2010 - 03:34
Danacetia wrote...
This leaves the 3 races with dwarves having 2, elves having 2, and humans having 1.
well, it does even out if you group the origins by class instead of race: two lower-class (city, commoner), two upper-class (human/dwarf nobles), and two isolated (dalish, magi).
#12
Posté 05 mars 2010 - 03:49
They had something akin to Chasind though, a barbarian type I think. That would have been fine
What I would really like is an Apostate origin, or the ability to become an apostate. I don't really agree with the way mages are treated in this game, as someone to be kept guard over. I don't like the what the Chantry treates them, and I'd like an origin in magic that reflect that
#13
Posté 05 mars 2010 - 05:12
Not that this helps the topic much, just sayin. :-P
#14
Posté 05 mars 2010 - 12:58
So I can't be the Sacred Ashes Warden because he looks more like a grizzled veteran soldier than a young noble, I can't play a man/woman older than 20, I can't play anyone with tattoos or a un-noblelike haircut, I can't play a dark-skinned person, I can't make a fringe/evil-looking person like say the hero of The Witcher...
What I want from a HC rigin... is an origin that does not lock down what your human character might look like. I don't want to have parents or siblings, because then my design/imagination is trapped. Ideally, perhaps the HC origin is something like William Munny (Unforgiven): Your past is mysterious and complex, you're trying to settle down in a new town, to start over...
They've also said the logistics of adding new origins into the game mean there's basically zero chance of new origins showing up as DLC.
That's why it would be a DLC. I'd pay $10-15 for that, depending on the amount of added content.
In fact, that's how big DLC should be. Not the rushed micro-crap that's RtO and WK.
#15
Posté 05 mars 2010 - 01:04
casedawgz wrote...
Playing as a human feels pretty limited as it is. I'd like the Origin just because I feel weird playing a human noble who sneaks around, picks locks, and assassinates people, and thus always have to play warrior.
You have a quite unreal view on medieval ages nobles, sir:P
#16
Posté 05 mars 2010 - 01:04
casedawgz wrote...
Playing as a human feels pretty limited as it is. I'd like the Origin just because I feel weird playing a human noble who sneaks around, picks locks, and assassinates people, and thus always have to play warrior.
Human Noble Rogues just don't always do what their parents tell them, and need to develop those skills to sneak out of the castle to go and meet the local boys/girls down in the city proper without a contingent of guards/all the pretenses of noble life. Or to listen in on their parents politicking so they know what's going on, etc.
Modifié par krylo, 05 mars 2010 - 01:06 .
#17
Posté 05 mars 2010 - 01:28
When Slim Coudry offered her some less-than-legal work, she haughtily told him that she wasn't interested, and she never took a single level in Stealing.
#18
Posté 05 mars 2010 - 11:45
Says who?
Maybe your mother had an affair with a darker skinned person. Maybe there are recessive genes in your parents' backgrounds that didn't show up until they had you. (I have a cousin whose three older siblings are dark-haired as their parents were, but she's a natural strawberry blonde.) Maybe, in spite of how much your family loves and trusts you, you're really a bit of a black sheep. You can always say your character turned to the dark side after losing his/her parents and home. Perhaps since you've always known that your brother would inherit, you're looking for your own kind of power. I've played three human noble origins and not one of them was a templar, although they were champions after Redcliffe. Maybe you're actually a changling or adopted. Okay, not much can be done about the age thing, but everything else is up for grabs. Although, if the Couslands are in their mid 50's, say, (and I know plenty of active, fit people in that age group), your character could be in his/her early 30's with brother just a couple of years older.
Modifié par Janni-in-VA, 05 mars 2010 - 11:57 .
#19
Posté 05 mars 2010 - 11:52
#20
Posté 06 mars 2010 - 12:14
A HC origin would be much easier for me to play Sacred Ashes Warden or anyone else I want.
#21
Posté 06 mars 2010 - 03:41
Now what I would go for is a Templar origin, Orlais origin, Apostate Origin, Surface Dwarf Origin, Chantry Origin, and maybe a Human Bandit Origin. Or other things off the wall that players can get creative with.
#22
Posté 06 mars 2010 - 05:15
HN Origin really just sticks you down a narrow hallway when it comes to who your character is. You can only deviate from the track slightly, like how the character behaves, and still be with in reason of the origin.
It would be absolutely great to have more origins introduced. It would give DAO more life, and make people want to play through again a few times. Well, I would at least.
Heres hoping we get something like that eventually.
#23
Posté 06 mars 2010 - 06:30
Mlai00 wrote...
Ideally, perhaps the HC origin is something like William Munny (Unforgiven): Your past is mysterious and complex, you're trying to settle down in a new town, to start over...
I think at one point there was going to be a "Mysterious Stranger" start. But that was cut a long time ago. I don't know if there was ever any actual gameplay associated with it.
#24
Posté 06 mars 2010 - 06:34
Mlai00 wrote...
A HC origin would be much easier for me to play Sacred Ashes Warden or anyone else I want.
Only if the HC origin isn't be specific as to your character's age and family. You don't just want an HC origin, you want a non-specific HC origin.
#25
Posté 06 mars 2010 - 06:38
Starting equipment .44 magnum revolver, fedora, and trenchcoat?AlanC9 wrote...
I think at one point there was going to be a "Mysterious Stranger" start. But that was cut a long time ago. I don't know if there was ever any actual gameplay associated with it.





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