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I suppose this goes... here? Level Area question.


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4 réponses à ce sujet

#1
RyuAzai

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Like the title says I'm taking a guess at where this goes.

I am creating a level and I am placing a creature.  Though what I want, is the player to assume control of this creature at the start of the level.  I.E. No character creation just per defined characters and what I set them to.

How do I set that up? That this creature is actually the player and pc as you start the level.

#2
CID-78

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the player character can't be placed in a area. it is spawn on the start location of the module. you simply script what happens after that, if it go through chargen or if you hardcode everything about the character. there is a few simple script in the wiki that show some variations.

#3
RyuAzai

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Yes, I want the character to be hardcode, as in I design everything about them. Not custom creation.

And by hardcoding, would just designing a creature and setting it to be party character, and then linking it with a character. Would this be enough to be set up as a hardcoded character for the tookit? Or will I need to do some scripts to edit for if I want a playable character this level, with this skill, looks like this... etc.etc

EDIT: To be more blunt. Basically I have a cutscene, and then I want the player to assume control of a werewolf character after said cutscene.

Modifié par RyuAzai, 06 mars 2010 - 01:18 .


#4
CID-78

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what you do is script the player to change race,gender,skill etc to become the werewolf. then after that you run the cutscene with the player as an actor.

#5
RyuAzai

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Okay, awesome.



So the toolkit will take script like that?



Now I just have to search around to see how to script.