Like the title says I'm taking a guess at where this goes.
I am creating a level and I am placing a creature. Though what I want, is the player to assume control of this creature at the start of the level. I.E. No character creation just per defined characters and what I set them to.
How do I set that up? That this creature is actually the player and pc as you start the level.
I suppose this goes... here? Level Area question.
Débuté par
RyuAzai
, mars 05 2010 03:10
#1
Posté 05 mars 2010 - 03:10
#2
Posté 05 mars 2010 - 07:28
the player character can't be placed in a area. it is spawn on the start location of the module. you simply script what happens after that, if it go through chargen or if you hardcode everything about the character. there is a few simple script in the wiki that show some variations.
#3
Posté 06 mars 2010 - 01:14
Yes, I want the character to be hardcode, as in I design everything about them. Not custom creation.
And by hardcoding, would just designing a creature and setting it to be party character, and then linking it with a character. Would this be enough to be set up as a hardcoded character for the tookit? Or will I need to do some scripts to edit for if I want a playable character this level, with this skill, looks like this... etc.etc
EDIT: To be more blunt. Basically I have a cutscene, and then I want the player to assume control of a werewolf character after said cutscene.
And by hardcoding, would just designing a creature and setting it to be party character, and then linking it with a character. Would this be enough to be set up as a hardcoded character for the tookit? Or will I need to do some scripts to edit for if I want a playable character this level, with this skill, looks like this... etc.etc
EDIT: To be more blunt. Basically I have a cutscene, and then I want the player to assume control of a werewolf character after said cutscene.
Modifié par RyuAzai, 06 mars 2010 - 01:18 .
#4
Posté 06 mars 2010 - 08:24
what you do is script the player to change race,gender,skill etc to become the werewolf. then after that you run the cutscene with the player as an actor.
#5
Posté 06 mars 2010 - 10:36
Okay, awesome.
So the toolkit will take script like that?
Now I just have to search around to see how to script.
So the toolkit will take script like that?
Now I just have to search around to see how to script.





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