CmdrFenix83 wrote...
The final decision comes down to: Do you help a friend, or screw her over. Frankly, if you didn't care for her, why did you recruit her? Or why did you bother with her loyalty mission? She didn't even ask you to take her to the Fleet, just mentions that they're slapping her with a treason charge and that she's scared. You decided to go help her, then just stabbed her in the back. If you don't see why this is Renegade, then I suppose there's no more point to this discussion.
Edit: I suppose Renegade is the wrong word here. Douche is the word that should be there instead.
You're looking at this the wrong way for two reasons:
1) You go to the fleet to clear Tali's name. By turning over the evidence you do exactly that. She may be mad at you, but she's still innocent in the eyes of the court and her people.
2) By refusing to turn over the evidence you are COVERING UP THE ACTIONS OF A WAR CRIMINAL. How is that Paragon?
Please keep in mind I am not saying one path is right or wrong. All I'm doing here is debating semantics. If you want to be Tali's friend and cover up the evidence, then fine go ahead and do it. But this is an instance where the Devs' labeling of paragon and renegade is simply wrong.
A good cop would never cover up evidence for their friend, regardless of the crime. Think of it that way.
The underlying problem here is that Bioware has written Paragon dialogue to essentially be the "happy ending" choice no matter what the issue is. But real life is not like that. Sometimes to have a happy ending you need to break some rules. That's what renegade is
supposed to be about. But that's not how it was implemented in the game.
Modifié par thedoncarnage, 05 mars 2010 - 11:08 .