In the end it won't matter how many allies are on your side when the Reapers come. Here is why:
#51
Posté 05 mars 2010 - 06:05
#52
Posté 05 mars 2010 - 03:01
Terror_K wrote...
El Spork-o wrote...
That is 100x scarier than my vulture reaper ever could be. Your name is appropriate. I'm going to have nightmares.
And I didn't even describe the previous scene where Shepard is in his/her quarters preparing for the big battle towards the end of ME3. When the focus goes slightly fuzzy, and soft gentle music with a hint of a heartbeat starts playing as the door to Shepard's quarters open and there beyond them is Harbinger. :innocent:
Yeah, just in case you were curious. Totally had nightmares. Well done, sir. I hate you a little, but well done.
#53
Posté 05 mars 2010 - 03:49
That thing is tiny, man!Darth_Griffin wrote...
I still think that my idea of them lining the Citadel with mines and then Shep flipping on the Relay wouldn't be a bad idea. the Reapers would pour through and hit the mines. A combo of EMP and Nuclear would be a good idea too.
most likely happen like this:
#54
Posté 05 mars 2010 - 03:53
The Angry One wrote...
I've said it once and I'll say it again. If the Reapers could simply steamroll all over the galaxy while laughing at us, they wouldn't come up with a carefully laid out plan to eliminate the galaxy's leadership and shut down the entire relay network.
I agree. We don't know how many Reapers there really are, we're still talking about an entire galaxy of races and warships, and Reapers no longer have the element of surprise.
When Sovereign attacked the Citadel, he showed up with a fleet of geth and right on top of not the Citadel fleet, but the normal security force only. The Citadel's main fleet was guarding the relays to the Terminus systems.
For a surprise attack, the Citadel security force held its own, with the Alliance fleet showing up to counter the geth fleet. How Sovereign's shields finally went down may be a mystery, but its pretty clearly stated that not even a Reaper can withstand an attack forever.
I'm almost willing to bet that the Reapers in dark space never get to the galaxy. That there is a small Reaper force hidden in the galaxy that will attack. It seems really risky to leave one sentinel in the galaxy to ensure the survival of the Reapers, maybe that's hubris, but from planet codex entries, there are mysterious ship like things hidden in various gas planets, and I find it hard to believe that Reapers can control Collectors from way outside the galaxy.
#55
Posté 05 mars 2010 - 04:19
We know virtually nothing about Reaper technology, how they operate, what is the point of their existence. We can only speculate how will they be defeated, though I have a feeling that no matter what Bioware does, it will be some kind of deus ex machina.
#56
Posté 05 mars 2010 - 04:46
Darth_Griffin wrote...
I still think that my idea of them lining the Citadel with mines and then Shep flipping on the Relay wouldn't be a bad idea. the Reapers would pour through and hit the mines. A combo of EMP and Nuclear would be a good idea too.
most likely happen like this:
Your drawings look strangly erotic.
#57
Posté 05 mars 2010 - 04:47
Billions > Hundreds of Thousands.
I'm fairly sure that's balanced.
#58
Posté 05 mars 2010 - 05:46
El Spork-o wrote...
I suddenly wonder if we'll even see all the Reapers in ME3... I mean... without someone to activate the Citadel relay, how would they even get there within Shepard's natural lifetime?
Vigil (ME1 Ilos) said that the Reapers attacked all across the galaxy. The Reapers control the mass relays, and were able to launch a simultaneous assault. The Citadel, was the seat of Prothean government, just as it is now for the Galactic Council, and the Reapers took it out, decapitating the leadership, and seizing all records stored there, miliary, census information. Then the Reapers methodically harvested what life and resources they wanted, over a period lasting centuries. Having control, over all the mass relay gave the Reapers the ultimate advantage, as they could isolate star clusters, limit enemy troop movements, and methodically wear down their prey, without damaging them too much, prior to harvest. The process lasted so many centuries, that Illos' power reserves began to wane, and Vigil had to start shutting down stasis tubes to conserve power. In the end, only a dozen scientists, out of a population (on Illos) of millions remained. Too few to repopulate the Prothean race, but enough to reach the Citadel, and reprogram the Keepers, so that the Reapers would not be able to launch another surprise assault, in the next 50,000 year cycle..
Since the Keepers will not open the Citadel relay, this leaves the Reapers with a choice, attack enmasse, through the other Mass Relays, to overwhelm their enemy, but risk detroying the very resources they wish to harvest, or determine more subtle means, to soften up their enemy first, weaken their resolve, incapacitate or nullify the enemy will to resist. Better to sheer sheep than gore bulls.
This time around however, there is more information concerning the enemy, that the Protheans did not have, when they faced the Reapers. We know the Reapers are at least partly organic creatures, and that makes them vulnerable to something like say 'Forest-B'. I wondered where that particular line of research was going, when it was revealed (ME1 - Noveria - a 'hot lab' accident). Forest-B is an infection that is cross species but cannot be spread through individual contact, and can be deployed against a target without fear of a pandemic spread.
Simultaneously, if someone can determine what it is, about the Protheans that made them useless to the Reapers, and why, and determine if it is something that can be applied to every species within Citadel space, it would make them useless for harvesting.
Modifié par inversevideo, 05 mars 2010 - 05:49 .
#59
Posté 05 mars 2010 - 06:06
They dident seem to have a back up plan for what the Proths did what makes you think they have any other ideas? other than
"right guys lets go to the milkway and attack anything that even moves Planets, Meteors, Ships , the space pope!"
The fact is they arent very adaptble they are stuck in a stagnant rut of repeating the same bull**** over and over They use a species to cause trouble (protheans, rachni, geth) and they set off the citadels relay and attack.
id assume this also Stems in to scientific stagnation since theres a reaper millions of years old that seems exactly the same as Sov and the other reapers thier tech isnt getting any better
THATS HOW WE WILL WIN
reapers = same
we = changing
I forsee Cerberus creating AntiReaper technology specifically to take down the big buggers thats the key advantage i see we have scientific advancement afterall it took sapients ONLY two years to repurpose Sovs gun.
Modifié par Zemore, 05 mars 2010 - 06:07 .
#60
Posté 05 mars 2010 - 06:11
#61
Posté 05 mars 2010 - 06:15
And Shepard is going to need to come up with some kind of magic superweapon at the last second.
#62
Posté 05 mars 2010 - 06:21
Terror_K wrote...
I seriously doubt that The Reapers are going to be defeated by simply strength of arms. Even if the third game has a huge epic battle and involves you bringing all the major races together to fight The Reapers, it's likely going to be something else that defeats them. Reverse indoctrination or logical paradoxes or something will be the deciding factor.
Well, I'm sure fleet on fleet combat will happen in the game, but I believe you're correct. The final blow will be decided by something done by Shepard on foot. We have to have our boss battle, afterall, right?
#63
Posté 05 mars 2010 - 06:26
Lord Coake wrote...
I hope we actually get to see a war on the Reapers. Legions of marines and whole divisions of armor clashing with reaper drones and mechs on the ground, as titanic fleets and hordes of fighters slug it out in orbit.
I want some epic battle in ME3. One that makes people talk about it years after ME3 hits the shelves. I want a space opera battle of Helms Deep mixed with the stand at Thermopylae and crossed with Horus' Seige of Terra and both Death Star battles at the same time.
All set to a rocking soundtrack composed by Judas Priest and Manowar.
#64
Posté 05 mars 2010 - 07:02
The Angry One wrote...
Wouldn't it be funny if when the actual Reaper fleet turns up, all their ships are actually as big as a a hamster, the "vanguard" (Sovereign, human-Reaper et al) being the only ones who were supposed to be big? And the Normandy just rams through them while looking for them?
Joker: "Well Commander, we're here with a huge fleet of Council ships, Rachni, Quarians, Geth, Krogan, the kitchen sink. Where are the Reapers?"
Harbinger: "You ran right through us! Bastards.."
Now that would be funny lol. Although I would guess it be more dramatic happening like Shepard finding a way
to compromise their relay or some infection.
#65
Posté 05 mars 2010 - 07:11
I would hope for a slightly more B5 solution. If we can trick the Reaper fleet into thinking that virtually all of the opposition fleets are in a specific system we could hopefully set a trap. Whether that means we drag a mass relay and put it in orbit just outside of a black hole or plunge it into the heart of a sun or whatever "trap" BW thinks of would be fine by me.
#66
Posté 05 mars 2010 - 07:16
I really hope that the way we ultimately defeat the Reapers will be something that is not in this thread, but before we do, let there be some decent space battles.
#67
Posté 05 mars 2010 - 07:42
#68
Posté 05 mars 2010 - 07:49
epoch_ wrote...
we're ****ed.
proper ****ed
#69
Posté 05 mars 2010 - 07:53
#70
Posté 05 mars 2010 - 08:00
inversevideo wrote...
El Spork-o wrote...
I suddenly wonder if we'll even see all the Reapers in ME3... I mean... without someone to activate the Citadel relay, how would they even get there within Shepard's natural lifetime?
Vigil (ME1 Ilos) said that the Reapers attacked all across the galaxy. The Reapers control the mass relays, and were able to launch a simultaneous assault. The Citadel, was the seat of Prothean government, just as it is now for the Galactic Council, and the Reapers took it out, decapitating the leadership, and seizing all records stored there, miliary, census information. Then the Reapers methodically harvested what life and resources they wanted, over a period lasting centuries. Having control, over all the mass relay gave the Reapers the ultimate advantage, as they could isolate star clusters, limit enemy troop movements, and methodically wear down their prey, without damaging them too much, prior to harvest. The process lasted so many centuries, that Illos' power reserves began to wane, and Vigil had to start shutting down stasis tubes to conserve power. In the end, only a dozen scientists, out of a population (on Illos) of millions remained. Too few to repopulate the Prothean race, but enough to reach the Citadel, and reprogram the Keepers, so that the Reapers would not be able to launch another surprise assault, in the next 50,000 year cycle..
Since the Keepers will not open the Citadel relay, this leaves the Reapers with a choice, attack enmasse, through the other Mass Relays, to overwhelm their enemy, but risk detroying the very resources they wish to harvest, or determine more subtle means, to soften up their enemy first, weaken their resolve, incapacitate or nullify the enemy will to resist. Better to sheer sheep than gore bulls.
This time around however, there is more information concerning the enemy, that the Protheans did not have, when they faced the Reapers. We know the Reapers are at least partly organic creatures, and that makes them vulnerable to something like say 'Forest-B'. I wondered where that particular line of research was going, when it was revealed (ME1 - Noveria - a 'hot lab' accident). Forest-B is an infection that is cross species but cannot be spread through individual contact, and can be deployed against a target without fear of a pandemic spread.
Simultaneously, if someone can determine what it is, about the Protheans that made them useless to the Reapers, and why, and determine if it is something that can be applied to every species within Citadel space, it would make them useless for harvesting.
I question some of your points, (The Protheans being 'useless' didn't stop the Reapers from wiping them out, for example, making its viability as a solution questionable) but none of that explains how they're going to get here. If you take the ending cinematic as truth, you can see (as someone has already pointed out) a good portion of the galaxy in front of the Reapers. Even if they started using the Mass Relay network as soon as they hit the edge of the galaxy, they're still reeeeeeeeeeaaaaaaaaaally far out in dark space right now. Realisticly, it would almost certainly take them beyond Shepard's remaining years to get to the edge of the galaxy, nevermind Citadel space.
#71
Posté 05 mars 2010 - 08:04
#72
Posté 05 mars 2010 - 08:21
frokenscheim wrote...
El Spork-o wrote...
I suddenly wonder if we'll even see all the Reapers in ME3... I mean... without someone to activate the Citadel relay, how would they even get there within Shepard's natural lifetime?
It might not take too long; even without mass relays, mass effect technology still allows for FTL travel. And if they've been hauling ass since Soveriegn bought it in ME1, they could make it pretty fast...but apparently showing up all at once, right at the Ciatdel was preferable to doing it the hard way.
At some point, don't they need to discharge? Might be hard to do in deep space, with no planets and such... not sure they'd be hauling anything if they need to stick by the relay.
#73
Posté 06 mars 2010 - 05:49
#74
Guest_Nerivant_*
Posté 06 mars 2010 - 05:49
Guest_Nerivant_*
toksikshok wrote...
epoch_ wrote...
we're ****ed.
proper ****ed
They're just models.
#75
Posté 06 mars 2010 - 06:22





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