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In the end it won't matter how many allies are on your side when the Reapers come. Here is why:


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#76
Darth_Griffin

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Gill Kaiser wrote...

Darth_Griffin wrote...

I still think that my idea of them lining the Citadel with mines and then Shep flipping on the Relay wouldn't be a bad idea. the Reapers would pour through and hit the mines. A combo of EMP and Nuclear would be a good idea too.

most likely happen like this:
Posted Image

That thing is tiny, man!


The mods shrunk it (don't blame them >.>) anyway, here, a better
(and slightly slower) version
http://i260.photobuc...G/Citadel-1.gif

Modifié par Darth_Griffin, 06 mars 2010 - 06:47 .


#77
Trenrade

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did you forget Klendagon what that ancient species did too a reaper? who is to say the galaxy doesnt have something as powerful as that.

#78
Bergybud

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Vanaer wrote...

Blizzard will probaly nerf the Reaper class after complaints by Druid Shepard.

LOL You must have been an EQ clericPosted Image

#79
Trenrade

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Vanaer wrote...

Blizzard will probaly nerf the Reaper class after complaints by Druid Shepard.


lmfao this had me rolling

#80
thegreateski

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Vanaer wrote...



Blizzard will probably nerf the Reaper class after complaints by Druid Shepard.


Oh god.



Now I'm reminded of my time as a Ret paladin. Thanks for the fit of rage.

#81
GodWood

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But Shepard has THE POWER OF PLOT!

#82
RobertM5252

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El Spork-o wrote...
I question some of your points, (The Protheans being 'useless' didn't stop the Reapers from wiping them out, for example, making its viability as a solution questionable) but none of that explains how they're going to get here. If you take the ending cinematic as truth, you can see (as someone has already pointed out) a good portion of the galaxy in front of the Reapers. Even if they started using the Mass Relay network as soon as they hit the edge of the galaxy, they're still reeeeeeeeeeaaaaaaaaaally far out in dark space right now. Realisticly, it would almost certainly take them beyond Shepard's remaining years to get to the edge of the galaxy, nevermind Citadel space.

Realistically, I reeeeeeeeeeeeeeeeaaally don't think Bioware cares about how much sense it makes. :) They've probably already forgotten that they said the Citadel was central to the Reapers' ability to return to the galaxy in a timely manner that (sort of like how they "forgot" that the Council thanked Paragon Shepard for saving the galaxy "from the Reapers"). If anyone seriously thinks transportation logistics is really going to hamper Bioware from writing ME3 in whatever way they want, they're likely to be sorely disappointed. They know that the vast majority of ME players have only a cursory memory of ME1 (and ME2) and that, as a result, they can write ME3 however they want and most of us will never know the difference.

#83
RobertM5252

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sandman7431 wrote...

I think the reapers will out-match the species of the galaxy in military might. The reason they don't simply swoop in and destroy instead of using devious tactics to create the element of surprise is probably because they do not want to take losses. If they engage in open warfare, they will sustain losses (even if they greatly outmatch their opponent). They would probably rather minimize the amount of damage their forces sustain. I don't think that the humans/salarians/turians/asari can beat the reapers in a fight though. They'll probably have to out-smart them (which might be even harder).

I think they think that it's most logical to take out everything the galaxy by the simplest, most effortless means possible. That was Sovereign and the Citadel. Now they're on to plan B. (Actually, I think the Collectors were Plan B. So make that Plan C.)

Now why they leave in the first place and sit around waiting for biological lifeforms to develop again in the first place is still beyond me. The lame end boss of ME2 and its supposed raison d'etre not withstanding.

#84
Multifarious Algorithm

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I don't see why the Reapers couldn't get to the galaxy quickly. They're apparently the race which built the Mass Relays, and have the most powerful Mass Effect drives in the universe (shielding impervious to dreadnaught fire, according to EDI - and that was a dead Reaper).

My interpretation of the mass relays has always been that one end of the relay "throws" and the other "catches" the incoming ship. Seeing as how the Reapers must've had some way to use the Citadel relay in dark space already (either they have another mass relay, or their ships contain all the apparatus necessary to interface with a big target like the Citadel relay) the problem could simply be that they can get to the galaxy quickly but they'll have a hell of time decelerating and not overshooting it.

This is all of course ignoring the fact that they're Reapers and mass effect FTL is just a function of Eezo and power. The Reapers have a lot of both - evidently not enough to easily do it, but it's entirely possible they might just borrow the Eezo and reactors of some of their own in order to build a super-FTL drive to cut the travel time down - i.e. send a largeish fleet at the Citadel to open it, or more likely, to go and build a secondary Citadel-class relay for the rest of them to use.

To quote Harbinger "we will find another way".

#85
JamesSavoy

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I'm reminded of early development comments that focus on Shepard representing humanity on the galactic stage. Somehow the end result is going to reflect Shepard's actions as either a brute bludgeoning his way through the galaxy or as an enlightened leader bringing everybody together. I'm guessing siding with the Reapers isn't on the Agenda, because who wouldn't want a nifty endo-skeleton like Saren? ;) However it plays out, I too am rooting for the huge epic battle after running around the galaxy crying "the Reapers are coming!" (even though Anderson and Cerebus are the only ones who believe you). As for travel, based on how people changed after 2 years, I hope they don't take too long either, otherwise my Shepard might just say: "Screw it, there's nobody worth saving."



Gotta admit, I too think space hamster sized Reapers would be hilarious. Maybe as an outtake gag ending after beating the game? Even better: your space hamster versus a Reaper! XD

#86
Mallissin

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Quarians via Xen are going to make a deal with a Reaper to get some technology to take over the Geth. You stop them, Geth and Quarians work together to use the technology to convert your mind and implants so you can commune with the Reapers. You then slip onto a Reaper ship during a big space battle, fight your way to the brain and interface with it to share your mind, essentially giving up your individuality in order to save everyone.

At the moment of interface, you have a morality choice.

Paragon - Share your mind with the Reapers, showing them how wrong they are and giving them a chance to stop the attack by free will.
Neutral - Use the implants to disrupt the Reapers enough to give the allied races time to destroy as many ships as possible.
Renegade - Attack the Reapers with your mind, showing them how big a badass you are and making them all self-destruct.

Options A and C lead to your own death, neutral path leads to you being in a coma.

This is all based off my Reaper origin theory.

Modifié par Mallissin, 07 mars 2010 - 08:55 .


#87
Spectre_Moncy

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Unless we discover another race who is as technologically advanced as Reapers who agrees to help us to defend the galaxy against the Reapers, we are doomed. I hope ME3 writers are very good at constructing a brilliant story with zero plot-holes.

#88
superimposed

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Mallissin wrote...

Quarians via Xen are going to make a deal with a Reaper to get some technology to take over the Geth. You stop them, Geth and Quarians work together to use the technology to convert your mind and implants so you can commune with the Reapers. You then slip onto a Reaper ship during a big space battle, fight your way to the brain and interface with it to share your mind, essentially giving up your individuality in order to save everyone.

At the moment of interface, you have a morality choice.

Paragon - Share your mind with the Reapers, showing them how wrong they are and giving them a chance to stop the attack by free will.
Neutral - Use the implants to disrupt the Reapers enough to give the allied races time to destroy as many ships as possible.
Renegade - Attack the Reapers with your mind, showing them how big a badass you are and making them all self-destruct.

Options A and C lead to your own death, neutral path leads to you being in a coma.

This is all based off my Reaper origin theory.


How... ****.

#89
MrBeardface

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If you wish really hard, with a pure heart, wonderful things can happen. The Reapers will fall!

#90
JamesSavoy

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Well, when Reaper corpses indoctrinate organic life, you know something a little more permanent than a viral mind $%#@ is gonna need to happen. Maybe something to do with dark matter in solar cores perhaps? That kinda counts as wishing on stars. ;)

#91
TheTrooper1138

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Lord Coake wrote...

I hope we actually get to see a war on the Reapers. Legions of marines and whole divisions of armor clashing with reaper drones and mechs on the ground, as titanic fleets and hordes of fighters slug it out in orbit.

I want some epic battle in ME3. One that makes people talk about it years after ME3 hits the shelves. I want a space opera battle of Helms Deep mixed with the stand at Thermopylae and crossed with Horus' Seige of Terra and both Death Star battles at the same time.

All set to a rocking soundtrack composed by Judas Priest and Manowar.



This. I'm so with you... except for Manowar, replace them with Megadeth, they already did Duke Nukem the honour... :police:

#92
TheUnusualSuspect

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What I personally don't understand about the Reaper's supposed vulnerability is this:

*) Reapers built the Citadel and the Relays
*) The Citadel and Relays are made out of near impervious armor material.  The Mu Relay survived a sun going supernova, intact and working
*) Why aren't the Reapers using plating made out of the same impervious material as the Relays/Citadel?

If they did, it would've been game over before ME1 even started, as Sovereign would've just rocked up and taken on the entire Citadel fleet, alone, and won easily.

The mass effect gun that caused the Klendagon crater and wrecked what became the derelict reaper would've just bounced off such armor/material.  Supernovas blast entire planets apart, not just cause some superficial surface scarring.

#93
IoCaster

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What is the true significance of the 50,000 year cycle? 

According to the email you get from Chorban, the Keepers are hard coded to trigger an event every 50K years. The Protheans foiled that plan and Sovereign was forced to take action. Was Sovereign in place as a simple backup option or was it tasked with monitoring galactic civilization and choosing the right moment to initiate the invasion? In other words, are the Reapers required to act at 50K year intervals or can they ad-lib their own timeline with Sovereign calling the shots. This, to me, is the essential question.

I've been thinking that there is a clock ticking for the Reapers and time is getting short. What if they have to accomplish an, as yet unknown task, in addition to killing off and harvesting existing organic life in the galaxy? And if they fail to act within a certain time limit they face dire consequences. That would open up a possible scenario wherein they could be defeated by delaying them for a sufficient length of time. I might have imagined it, but I got a distinct vibe of exasperation/desperation in the whole Harbinger 'direct control' badgering.

To defeat the Reapers we may not need to settle all of the disputes between the different species and rally them all to battle. Which would make sense because how the hell are you going to get the Rachni involved if you killed the Queen in ME? Or, for that matter, rally the Krogan without Wrex? What happens if you never activated Legion or sold it off to Cerberus? You would still have the two Geth factions and the more immediate probability of war with the Quarians. All of these possible conflicts or issues would be moot if all that Shepard has to do would be to find a way to block the Reapers from accomplishing their other, as yet unknown task, with delaying actions. This is one way that I can think of for a small squad of operatives to defeat a vast horde of Reapers without resorting to some cheap 'Deus Ex Machina' gimmick when all seems lost. 

#94
Multifarious Algorithm

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Chorban says that the Keepers respond to a signal which happens approximately every 50,000.

The 50,000 years just seems to be the galactic mean for a new civilization establishing itself on the Citadel.

#95
ResidentNoob

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In the end, it won't matter how many allies are on your side when the Reapers come. Here is why:



We have the Lazarus technology: let's just use it to bring back Chuck Norris.

#96
IoCaster

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Multifarious Algorithm wrote...

Chorban says that the Keepers respond to a signal which happens approximately every 50,000.
The 50,000 years just seems to be the galactic mean for a new civilization establishing itself on the Citadel.


That may well be, but on average you would almost have to assume that they'd come up dry on some cycles. There's almost a certainty that an occasional 50K year period would pass without any sentient life form advancing far enough to achieve space travel and set up shop on the Citadel. That's some pretty slim pickings to compensate for the expenditure of energy required to invade and conquer. So what do they do? Do they reset the clock and wait another 50K or invade anyway and harvest whatever is available? Is it automatic or can Sovereign choose to cancel the invasion?
 
If it's a required action every 50K years then what other purpose beside or in addition to reaping a galactic civilization harvest can there be? 

My thoughts on ME3 are these:

It will proceed very similar to the way that the plot of ME1 unfolded. Shepard starts to piece together all of the various loose threads of plot from both previous games. Find out who or what the Shadow Broker is and what association with the Reapers and their plans is involved. How does TIM or Cerberus tie in to those plans? Is Banes really dead and if not who is he? Where is he and what the hell is he doing or involved with? There are other characters and unresolved issues that I can't bring to mind right now, but I'm sure that they'll be integral to the story in ME3.

I'm inclined to believe that Shepard will receive information as the game progresses that leads him/her to various factions that are allied with the Reapers and eliminate them in order. Each encounter will provide the next piece of the puzzle. So we'll have a series of missions that progress the plot like we had in ME1. The final piece of evidence or information will lead us to a mass relay right before the Reapers use it to transit the final leg of their journey from dark space. We'll have to board the relay and battle our way to the control/command center to destroy it or shut it down. I can see a possibility that the enemy in place will be the origin species of the Keepers and maybe even the Reapers themselves. It would make for an exciting end game sequence of battles on par with the run from Ilos-->Citadel. They will almost certainly allow one (Harbinger) and probably a few Reapers to get through the relay before you can shut it down. That will give us an exciting set piece space battle for a backdrop while we fight our way to the control room and shut down the relay from within. As you can see, I'm thinking that it will be very similar to ME1 with more and bigger explosions and drama. At the end of the game the remaining Reapers will be stuck in dark space as inert hulks after expending all of their energy reserves in the final attempt to invade. This sets them up for future Mass Effect games as a continuing menace that we'll have to keep in mind.