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Infiltrator advice.


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#1
What a Twist

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I have played through ME1 as a soldier, and ME2 3 times, as a soldier, vanguard, and infiltrator. The infiltrator in ME2 is probably rhe most effective class choice there is, but i'm wondering how it plays out in ME1. (I got ME2 first and only got the first because I enjoyed it so much.)

Does the scope still do that annoying wild waving thing after leveling your sniper skills?

P.S. What class would you consider to be "more fun"?

Modifié par What a Twist, 05 mars 2010 - 05:35 .


#2
The Grey Ranger

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I'm personally quite fond of the ME 1 infitrator, especially if you've unlocked the AI hacking for a bonus talent. The scope will lose it's sway somewhere around 7-9 points into sniper, irc. An infiltrator can have pretty free choice in who to take along on missions since they have both decryption and electronics + since they have fitness they can soak almost as much fire as a soldier. I admit I'm personally not to fond of playing soldiers, just doesn't really suit my play style.

I usually spec my infiltrator out along these lines. (note I tend to do 3 passes with each character so I don't put points in the conversation skills)

Pistol 12
Sniper 12
Armor 8
Fitness 12
Electronics 9
Damping 12
Decryption 12
First Aid 0
Infiltrator/Commando 12
Spectre 4
AI hacking 12

I usually concentrate early on pistol, armor, fitness, infiltrator and spectre. Then switch over to electronics, decryption and sniper. The pistol w/Master Marksman active will provide the most dps in the game. With the extra cooldown from infiltrator and master marksman.you can run some higher damage mods (like rail extensions) in your pistol. Taking electronics and decryption to 9 you'll be able to do all of your unlocking yourself without having to drag along Kaiden, Garrus or Tali all the time. This will also net you the top level of sabotage and overload.

I personally find all of the classes to be fun except for soldier (I like to have powers to use) That said my favorite would probably be infiltrator or a singularity sentinel build.

If you are looking for a single play through with a conversation skill, drop the AI hacking put the points into charm/intimidate, you only need 8 points to max it (1 free for becoming a spectre and three from filling a meter.)
Dump the remaining points into spectre to increase damage output.

Modifié par The Grey Ranger, 05 mars 2010 - 06:44 .


#3
Karstedt

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I do something pretty similar. Though I only bump Decryption to 9 and often take Shotgun as my bonus talent. Not because it's useful or anything, just because I like using a shotgun at times. I also use the console to max out my charm and intimidate because I don't want to have to play 3 times.

#4
Devos

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The Grey Ranger wrote...

I usually spec my infiltrator out along these lines. (note I tend to do 3 passes with each character so I don't put points in the conversation skills)

Pistol 12
Sniper 12
Armor 8
Fitness 12
Electronics 9
Damping 12
Decryption 12
First Aid 0
Infiltrator/Commando 12
Spectre 4
AI hacking 12


You are over by 3 points. I've been plugging this guy a while and I think it's pretty much what you meant:

Pistols - 12
Sniper Rifles - 12
Tactical Armor - 8
Fitness - 12
Decryption - 9
Electronics - 9
Damping - 12
Hacking - 12
Commando - 12
Spectre Training - 4


As for most fun? Singularity Sentinel, Sniper Adept, Singularity Soldier, Singularity/Shotgun Vanguard, Barrier Medic Engineer are the characters I have enjoyed the most. Infiltrator, though arguably the most powerful class in ME 1 was actually the class I enjoyed the least. Though ME2 Vanguard on Insanity is more fun than any hands down.

#5
The Grey Ranger

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Yep you're right typo should be decryption 9

#6
Putte123

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What? A bonus talent? When and how do you get a bonus talent?


#7
The Grey Ranger

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Bonus talents can be unlocked by using the skill or weapon in question. For skills (biotic and tech), its generally 75 times. Some seem to require enemies others can just be spammed on something convenient. Weapons (shotty, sniper and ar) unlock after 150 kills are made with the weapon.

You can only take a bonus on a brand new, made from scratch level 1 character. Also adept and sentinel can run into the power wheel bug, if they take a bonus talent that is not a weapon, the bonus talent will not show up on the power wheel once they have activated all of their class talents. This can be bypassed by mapping it to the hot key (right shoulder on the 360 or a number key on the PC) A weapon talent bypasses this problem. Since all weapons use the same slot for their bonus.

Say you had marksman for pistol and overkill for ar both will be mapped to the same hot key.  You can tell which are unlocked by looking at your achievements.  You'll see something like barrier mastery or assault rifle expert.

Modifié par The Grey Ranger, 29 mars 2010 - 04:08 .


#8
Pacifien

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To clarify on Grey Ranger's post, while you get the bonus talent by using a class skill a certain number of times, you can only choose that bonus talent when you create a new character. Like how I unlocked Assault Rifles in one playthrough as a Soldier, so then I could choose Assault Rifle when I created another character that didn't have the Assault Rifle skill. Or unlock Throw as an Adept, and choose it as a bonus power when you create an Engineer.

#9
Erinlana

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i was thinking of replaying me1 then me 2 as an infiltrator , or vanguard but not so sure as i have played the first and in the process of playing the 2nd as a soldier , i just love the fire power lol

#10
The Grey Ranger

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As far as fire power goes a soldier doesn't really have much of an advantage over an infiltrator. As far as raw dps goes (in me1) Master Marksman pistol is the top end. An infiltrator does lack the 9% from Assault training, but can make up the difference by running a couple of high heat damage bonus mods. I'm not saying soldier is bad, but it doesn't really have much on damage over an infiltrator.

#11
Erinlana

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The Grey Ranger wrote...

As far as fire power goes a soldier doesn't really have much of an advantage over an infiltrator. As far as raw dps goes (in me1) Master Marksman pistol is the top end. An infiltrator does lack the 9% from Assault training, but can make up the difference by running a couple of high heat damage bonus mods. I'm not saying soldier is bad, but it doesn't really have much on damage over an infiltrator.



I may be mistaking but a main advantage for playing as an infiltrator again will be having  the power to use cloaking , but as i haven't explored the other classes in me1 or me 2 yet i was wondering if it changed  how the game was played out at all ??

#12
Gaharia

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Kill everyone you meet.

#13
Sago_mulch

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Gaharia wrote...

Kill everyone you meet.


With a head shot

#14
The Grey Ranger

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Well in ME1 there is no cloaking.

#15
Gaharia

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Use more gun.

#16
Sherana

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The Grey Ranger wrote...

As far as fire power goes a soldier doesn't really have much of an advantage over an infiltrator. As far as raw dps goes (in me1) Master Marksman pistol is the top end. An infiltrator does lack the 9% from Assault training, but can make up the difference by running a couple of high heat damage bonus mods. I'm not saying soldier is bad, but it doesn't really have much on damage over an infiltrator.


Well, yeah... but the primary benefit of a soldier is solid damage and survivability, not just raw damage.

#17
SymbolicGamer

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My advice: Train in pistols first. Go commando.

The cooldown time for Master Marksman is shorter than the duration, so you can keep Master Marksman on indefinitely.

Good bonus talent would be something that caters to the Infilitrators' tech skills. Hacking, perhaps? Plus, AI hacking is just fun.

#18
The Grey Ranger

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Sherana wrote...

Well, yeah... but the primary benefit of a soldier is solid damage and survivability, not just raw damage.



Well, since we're in the ME 1 forum I'll confine this to ME 1.  Soldier is not really that much more durable.  Both have the I win button, otherwise known as master immunity.  So unless you're talking about trading hits with a thresher maw or standing there and taking a dozen rockets to the chest , the difference in survivability is not really that much. 

There was a thread over on the old bio forums where one guy did an experiment.  He used ,IIRC, a shock trooper soldier, it took like 22 hit from a thesher to kill the character.  For an infiltrator it was like in the mid teens.

Now all of that said I'm in no way saying playing a soldier isn't fun or playing an infiltrator is better.  I enjoy it more but that is just a matter of personal preference and not on any viability issue with soldier.  I just like to have some powers.

#19
Crixt

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Just give everything a try, play what's the most fun to you ;]

#20
JLBoyyy

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The Grey Ranger wrote...

Sherana wrote...

Well, yeah... but the primary benefit of a soldier is solid damage and survivability, not just raw damage.



Well, since we're in the ME 1 forum I'll confine this to ME 1.  Soldier is not really that much more durable.  Both have the I win button, otherwise known as master immunity.  So unless you're talking about trading hits with a thresher maw or standing there and taking a dozen rockets to the chest , the difference in survivability is not really that much. 

There was a thread over on the old bio forums where one guy did an experiment.  He used ,IIRC, a shock trooper soldier, it took like 22 hit from a thesher to kill the character.  For an infiltrator it was like in the mid teens.

Now all of that said I'm in no way saying playing a soldier isn't fun or playing an infiltrator is better.  I enjoy it more but that is just a matter of personal preference and not on any viability issue with soldier.  I just like to have some powers.


22 hits on a thresher maw?  i was way too scared thinking that the immunity want that good. i have to try it now!

but seriously, i think i can go level 60 shock trooper and fitness maxed out with the weakest armors and guns on insanity and still surrvive without taking cover and still win.  i want to try that just because its too unfair when all that health is maxed out...

#21
Devos

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Soldiers main gain in survivability is from heavy armour which has 79DR as opposed to mediums 71DR. Which means in practice Soldiers can take just under 40% more damage which is a significant amount but as already discussed completely useless. What soldiers do have as an advantage over Infiltrators is Adrenaline Rush, combined with their bonus tallent and Immunity this gives them a huge early game advantage. With singularity in the early game they are better biotics than adepts. Even at or near 60 Adrenaline Rush/Bonus talent combo makes soldiers something which Infiltrators can't be. That said level 60 infiltrator is overall the better package.

#22
Erinlana

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The Grey Ranger wrote...

Well in ME1 there is no cloaking.


Ah my mistake (typo) ment ME2 , lol plus my shephard looks too cute to kill everyone she meets lmao =(  

paragon obviously , but thinking of replying ME1 & 2 renegade:innocent:

#23
The Grey Ranger

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Hey, whatever you enjoy playing, as long as you're having fun you're playing right. I like infiltrators and sentinels. Others like vanguards or soldiers. It's all good.

The only time I died on my soldier/commando level 60 playthrough was on Luna, I got stun locked by the rocket drones and couldn't renew my immunity.  Other than that, it was easy.  It took a long time due to enemies using immunity as well but it was just a matter of time.

Modifié par The Grey Ranger, 01 avril 2010 - 03:53 .


#24
Doctor_Jackstraw

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the weapons talents really help out biotic (Assault Rifle) and engineer (Shotgun). Engy with shotgun is SO GREAT. I'm thinking of doing a vanguard with assault rifle to see if it's kewl school. or not.

#25
The Grey Ranger

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Personal opinion assault rifle for vanguard is kinda meah.  It doesn't really doesn't cover any ground that isn't covered by the pistol,  especially with master marksman.  Not saying it's bad but, there are better choices for a bonus, imo singualarity is the bonus choice for a vanguard.
If you're interested in the math, http://meforums.biow...forum=123&sp=90  That is a link to the pistol vs assault rifle thread on the old me forums.  Macsbug, Sons of Northwind and Ablated Crayon did a pretty solid job on figuring the weapon damage for each catagory.