hammerhead dlc footage on gttv
#76
Posté 05 mars 2010 - 11:02
I don't get you people. Before ME2 came out everyone complained how the mako was boring. Now, everyone's complaining why it's gone
Same goes for ammo. Before ME1 was released when they announced there'll be unlimited ammo everyone complained why and said it's unrealistic. Now, it's the opposite
#77
Posté 05 mars 2010 - 11:03
Noodlesoupninja wrote...
FutureBoy81 wrote...
Jaysonie wrote...
FutureBoy81 wrote...
Jaysonie wrote...
FutureBoy81 wrote...
ImperialOperative wrote...
DarknessBear wrote...
ImperialOperative wrote...
I find it rather hilarious that people think there was "exploration" in ME1.
How ludicrous.
There was buddy, maybe you should replay it sometime and stop playing Dragon Age where it instantly teleports you to one zone to the other.
There was NOT any exploration in the true sense of the word. You could land on 1kmx1km plots of generic (what looked like) randomly generated land, with NOTHING to "explore." Points of interest are marked on your map, and nearly every single "POI" is just a mindless "match the buttons" mini-game. The only things you had to "explore" for were the ore deposits, and doing that took FOREVER and was MIND****INGLY boring.
ME1 didn't have exploration bub, it had roving around in generic terrain to reach generic copy/paste buildings, which are marked on the map so you didn't have to worry about getting lost in the boring generic landscape.
No matter how drab you thought it was it was exploration none the less, not some rail shooting game that is the hammercrap that we have coming ....
Do you know what a rail shooter is?
yes, do you know what a rail shooter is ?
In a rail shooter the players control is limited to directing where to fire a virtual gun or move their character arcross a set path. The player does not control the path their avatar takes from the start to the end . Mass Effect 2 is no rail shooter.
who said mass effect 2 was a Rail shooter ? i certianly didnt, i said the new mini-game Hammercrap resembles a rail shooter which if you watch the new vid on gametrailer.com it suspiciously does ...
No, no it actually looks nothing like a rail shooter. Thanks for trying though.
well my good sir since you are the end all and be all of game classification what would you say it is ?
#78
Posté 05 mars 2010 - 11:03
#79
Posté 05 mars 2010 - 11:04
FutureBoy81 wrote...
well my good sir since you are the end all and be all of game classification what would you say it is ?
Please learn to cut down the quotation boxes, thanks.
It may be linear, but it isn't a "rail" shooter. Rail shooters are things like House of the Dead.
#80
Posté 05 mars 2010 - 11:06
Im one of the ones who didnt have an issue with the mako, its what was outside of it what was lacking ie. more interesting things to explore, story relevent side quests and not just your random geth attack every planet ....DarthCaine wrote...
How is driving around in nothingness and going up 90 degrees slopes (just to get to an annoying minigame) "fun" ?
I don't get you people. Before ME2 came out everyone complained how the mako was boring. Now, everyone's complaining why it's gone
Same goes for ammo. Before ME1 was released when they announced there'll be unlimited ammo everyone complained why and said it's unrealistic. Now, it's the opposite
#81
Posté 05 mars 2010 - 11:07
This may be why BioWare opted to make things like this opt-in DLC.
#82
Posté 05 mars 2010 - 11:07
DarthCaine wrote...
How is driving around in nothingness and going up 90 degrees slopes (just to get to an annoying minigame) "fun" ?
I don't get you people. Before ME2 came out everyone complained how the mako was boring. Now, everyone's complaining why it's gone
Same goes for ammo. Before ME1 was released when they announced there'll be unlimited ammo everyone complained why and said it's unrealistic. Now, it's the opposite
Because you are an idiot and you take everything literal. We are not asking for Mako CRLT+C to Mass Effect 2 CRTL + V. Was hoping from some evolution with the concept and more in line with the Bring Down the Sky DLC with improved Mako controls/movement.
Modifié par DarknessBear, 05 mars 2010 - 11:14 .
#83
Posté 05 mars 2010 - 11:09
One thing I'm a bit concerned about is the rate of fire. The original Mako felt powerful and each shot had to count due to the long reload time of the cannon. Now, it looks a bit like it's spewing out rockets - pew-pew-pew... Maybe more destructive ammo with a bit slower rate of fire?
#84
Posté 05 mars 2010 - 11:10
Listen you moron, there's no need to insult just because you don't agreeDarknessBear wrote...
Because you are an idiot and you take everything literal.
#85
Posté 05 mars 2010 - 11:10
ImperialOperative wrote...
FutureBoy81 wrote...
well my good sir since you are the end all and be all of game classification what would you say it is ?
Please learn to cut down the quotation boxes, thanks.
It may be linear, but it isn't a "rail" shooter. Rail shooters are things like House of the Dead.
Thats nice nothing contructive to add about my comment so you attack quotation boxes, thats a great distraction, its ok to admit you were wrong, and to me it resembles a rail shooter no choice on where you can go, follow the path bang bang explosion you know the drill F-zero with guns ...
#86
Posté 05 mars 2010 - 11:13
FutureBoy81 wrote...
Thats nice nothing contructive to add about my comment so you attack quotation boxes, thats a great distraction, its ok to admit you were wrong, and to me it resembles a rail shooter no choice on where you can go, follow the path bang bang explosion you know the drill F-zero with guns ...
I'm telling you that it is NOT a rail shooter, because in a rail shooter you ONLY get to control the shooting reticule. Obviously here you can control the vehicle, however linear it may or may not seem to you at this point in time.
I adressed you about the quotation boxes because having 10+ quotation boxes makes for an unwieldly thread, I wasn't "attacking" you.
#87
Posté 05 mars 2010 - 11:14
Sitting by waiting for Mass Effect 2 and having hopes that Bioware will evolve the concepts I loved from the first did not seem to do any good. The least I can do is be vocal about my dissapointments and sucking biowares sausage is not going to help anything. And this is a Forum; you discuss your opinions. And people keep harassing me because I'm not saying, "OMG sweet! THanks Bioware I love you!" for every choice they make.FlyingWalrus wrote...
For those whose tears are flooding this forum, most notably DarknessBear's, I do think that you should wait and actually play the thing before posting long reams of kvetching that, ultimately, no one cares about. After all, it won't cost you anything and if your suspicions are correct and it displeases you that much, blip--deleted.
This may be why BioWare opted to make things like this opt-in DLC.
This is the only time I'll agree with you. I'm sure of it!ImperialOperative wrote...
FutureBoy81 wrote...
Thats nice nothing contructive to add about my comment so you attack quotation boxes, thats a great distraction, its ok to admit you were wrong, and to me it resembles a rail shooter no choice on where you can go, follow the path bang bang explosion you know the drill F-zero with guns ...
I'm telling you that it is NOT a rail shooter, because in a rail shooter you ONLY get to control the shooting reticule. Obviously here you can control the vehicle, however linear it may or may not seem to you at this point in time.
I adressed you about the quotation boxes because having 10+ quotation boxes makes for an unwieldly thread, I wasn't "attacking" you.
Modifié par DarknessBear, 05 mars 2010 - 11:15 .
#88
Posté 05 mars 2010 - 11:16
And I'm damn glad that there seems to be no aimless wandering in them. Travelling a straight line from Anomaly A to Anomaly B and getting some upgrades from each isn't exploration or rewarding gameplay in my books.
#89
Posté 05 mars 2010 - 11:20
ImperialOperative wrote...
FutureBoy81 wrote...
Thats nice nothing contructive to add about my comment so you attack quotation boxes, thats a great distraction, its ok to admit you were wrong, and to me it resembles a rail shooter no choice on where you can go, follow the path bang bang explosion you know the drill F-zero with guns ...
I'm telling you that it is NOT a rail shooter, because in a rail shooter you ONLY get to control the shooting reticule. Obviously here you can control the vehicle, however linear it may or may not seem to you at this point in time.
I adressed you about the quotation boxes because having 10+ quotation boxes makes for an unwieldly thread, I wasn't "attacking" you.
This is getting rather pointless because your failing to see my point, im not saying its an out and out Rail shooter im saying it resembles a rail shooter because the limited amount of options you get to make about your set path besides shooting, and my point about the quotations was that you didnt adress the other discussion we were having about exploration you completly ignored that and went on some rant about "quotation boxes" and the rail shooter discussion i was having with someone else .... calm down buddy this is only the internets...
#90
Posté 05 mars 2010 - 11:25
FutureBoy81 wrote...
This is getting rather pointless because your failing to see my point, im not saying its an out and out Rail shooter im saying it resembles a rail shooter because the limited amount of options you get to make about your set path besides shooting, and my point about the quotations was that you didnt adress the other discussion we were having about exploration you completly ignored that and went on some rant about "quotation boxes" and the rail shooter discussion i was having with someone else .... calm down buddy this is only the internets...
Yeah I got it, you enjoy long corridors, long elevators, and a lot of empty space because it gives a thinly veiled illusion of grandure and exploration.
You're OK with tiny sandboxes filled with a couple of rocks for playing with.
#91
Posté 05 mars 2010 - 11:29
No one's attacking you for not slavishly loving BioWare's output. They're attacking you because you are acting like an entitled, self-important, spoiled, petulant child. And that besides, it appeared to me like you were the one to sling insults first.DarknessBear wrote...
Sitting by waiting for Mass Effect 2 and having hopes that Bioware will evolve the concepts I loved from the first did not seem to do any good. The least I can do is be vocal about my dissapointments and sucking biowares sausage is not going to help anything. And this is a Forum; you discuss your opinions. And people keep harassing me because I'm not saying, "OMG sweet! THanks Bioware I love you!" for every choice they make.FlyingWalrus wrote...
For those whose tears are flooding this forum, most notably DarknessBear's, I do think that you should wait and actually play the thing before posting long reams of kvetching that, ultimately, no one cares about. After all, it won't cost you anything and if your suspicions are correct and it displeases you that much, blip--deleted.
This may be why BioWare opted to make things like this opt-in DLC.
I suppose crying louder will make things that have already come to pass change? As of this post, Mass Effect 2 has been on the market for... a month and two weeks, about.
Your expectations for DLC in the vein of something like Bring Down the Sky so quickly after release are unrealistic at best and delusional at worst. It must have been six months before BDtS came out and that had less to offer in a change of pace than the Firewalker Pack does to ME2.
Think about movie trailers. What is it that gets shown in theatrical previews? Usually, they are climactic scenes. The lone two minutes of action in a forty-minute stretch. A hook of some sort. Actiony things. It's even the same for game trailers; just look at Mass Effect 2's trailers leading up to the launch. While they are thrilling and enticing, they aren't really representative of the majority of the game.
That said, wait until your whining actually has some merit. If I am wrong and the Firewalker Pack is five missions of on-rails, Star Fox-like gameplay, that's fine. I doubt it'll be the last bit of ME2 DLC, but it will be a welcome distraction one way or the other. But if you are wrong and it actually turns out to be something that you actually enjoyed, you're going to be eating a whole murder of crows.
So, kindly, spare the vitriol and have patience.
#92
Posté 05 mars 2010 - 11:33
#93
Posté 05 mars 2010 - 11:37
ImperialOperative wrote...
FutureBoy81 wrote...
This is getting rather pointless because your failing to see my point, im not saying its an out and out Rail shooter im saying it resembles a rail shooter because the limited amount of options you get to make about your set path besides shooting, and my point about the quotations was that you didnt adress the other discussion we were having about exploration you completly ignored that and went on some rant about "quotation boxes" and the rail shooter discussion i was having with someone else .... calm down buddy this is only the internets...
Yeah I got it, you enjoy long corridors, long elevators, and a lot of empty space because it gives a thinly veiled illusion of grandure and exploration.
You're OK with tiny sandboxes filled with a couple of rocks for playing with.
wow ignorance must be bliss ..
#94
Posté 05 mars 2010 - 11:38
FutureBoy81 wrote...
wow ignorance must be bliss ..
You took the words right out of my mouth.
#95
Posté 05 mars 2010 - 11:38
Finally, someone with basic sense.trucoolbrees wrote...
I think you guys are getting ahead of yourselves, you only saw 30 seconds of gameplay. We really don't know what else happens before or after the point in the game that you saw. Besides if you don't like it or feel like it's not your cup of tea, don't download it.
#96
Posté 05 mars 2010 - 11:42
#97
Posté 05 mars 2010 - 12:35
ME has been both action and rpg since the beginning. As a rpg fan, I could admit ME2 has more action than the first one, but I could also admit that if I loved ME1, I loved ME2 more.
Even if it seems that the hammerhead missions would me more action than exploration, let's give Bioware a chance. They didn't mess with ME so far, why would they start now ?
#98
Posté 05 mars 2010 - 01:06
Though they did mention new worlds and quests to come, not sure if I picked it up wrong but did he mention at the end new stand alone products and expansion packs?
#99
Posté 05 mars 2010 - 01:09
Druss99 wrote...
They didnt show enough of it for anyone to make any judgements let alone start ****ing and whining.
Though they did mention new worlds and quests to come, not sure if I picked it up wrong but did he mention at the end new stand alone products and expansion packs?
Sounded like it but they were talking about both ME and DA. Though if there is a expansion for ME I wouldnt mind.
#100
Posté 05 mars 2010 - 01:19
Noodlesoupninja wrote...
Druss99 wrote...
They didnt show enough of it for anyone to make any judgements let alone start ****ing and whining.
Though they did mention new worlds and quests to come, not sure if I picked it up wrong but did he mention at the end new stand alone products and expansion packs?
Sounded like it but they were talking about both ME and DA. Though if there is a expansion for ME I wouldnt mind.
Yeah your right I just watched it again. Though was some intriguing stuff especially the thing coming out early next year that they wouldnt reveal




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