Okay.. the difficulty
#26
Posté 07 novembre 2009 - 09:53
#27
Posté 07 novembre 2009 - 10:01
#28
Posté 07 novembre 2009 - 10:16
When 8/9 mobs jump out i just do not see any way to manage that at this stage, perhaps it is the skills i have chosen.
I will go back to the drawing board again tomorrow and try again. As i have said earlier i look forward to trying and learn how the game works
#29
Posté 08 novembre 2009 - 01:22
#30
Posté 08 novembre 2009 - 02:30
slyfox8860 wrote...
I personaly am swapping between easy and normal, i like some challange but i hate dying over and over again, so normaly i play on normal. If i die a few times, and cant seem to see any viable tactics i change it to easy.
I do this, too. Then, I tell myself that, sure, I could win but I'm bored and just want to get the fight over and done with so I can get on to the next one.
One thing about this game, there's sure tons and tons of fighting to wade through. Plenty of time to learn tactics.
#31
Posté 09 novembre 2009 - 01:16
maikanix wrote...
The patch said it made it easier, which makes me sad. Why, why, why listen to complainers who can't learn strategy, and how to play the game. I might have to increase the difficulty just to have fun again. :\\\\\\\\
easy = faceroll mode.
did you ever play BG? >.>
You don't know how happy I was when I realized I had to be careful. And think. And that it was easy to die. *sigh* and I want it to get harder and harder, and I want to get better and better. But alas! people complain. I hope they install and even higher difficulty. I guess more options couldn't hurt..but what kind of person would want to go it to be easier? :\\\\\\\\
FIGURE IT OUT
not trying to be rude...
but seriously. Just strategerize, it'll work out - think, brains r m helpful.
i played all the bg's and it wasnt as hard as dragon age on normal..also it is kinda rude towards us who are having trouble on normal. I like a challenge but what most people have already stated is that a few fights on normal are almost impossible. im sure they are doable, but the average game player does not want to reload 10 times just to down one encounter.
The OP wasn't about making the game easier, it was about the huge difference between normal and easy. So your post is kind of out of place.
Modifié par seekwolf, 09 novembre 2009 - 01:16 .
#32
Posté 21 novembre 2009 - 05:03
seekwolf wrote...
maikanix wrote...
The patch said it made it easier, which makes me sad. Why, why, why listen to complainers who can't learn strategy, and how to play the game. I might have to increase the difficulty just to have fun again. :\\\\\\\\\\\\\\\\
easy = faceroll mode.
did you ever play BG? >.>
You don't know how happy I was when I realized I had to be careful. And think. And that it was easy to die. *sigh* and I want it to get harder and harder, and I want to get better and better. But alas! people complain. I hope they install and even higher difficulty. I guess more options couldn't hurt..but what kind of person would want to go it to be easier? :\\\\\\\\\\\\\\\\
FIGURE IT OUT
not trying to be rude...
but seriously. Just strategerize, it'll work out - think, brains r m helpful.
i played all the bg's and it wasnt as hard as dragon age on normal..also it is kinda rude towards us who are having trouble on normal. I like a challenge but what most people have already stated is that a few fights on normal are almost impossible. im sure they are doable, but the average game player does not want to reload 10 times just to down one encounter.
The OP wasn't about making the game easier, it was about the huge difference between normal and easy. So your post is kind of out of place.
Agreed.
#33
Posté 21 novembre 2009 - 05:16
I like a challenge but what most people have already stated is that a few fights on normal are almost impossible.
This is not true. A few people have said that a few fights on normal are almost impossible. A few people (like me) believe the game is too easy even on the harder difficulties. Personally, I can't imagine having problems on normal difficulty unless you've never played a traditional cRPG before. Nothing wrong with that, of course, but that's what EASY difficulty is for.
#34
Posté 21 novembre 2009 - 05:31
#35
Posté 21 novembre 2009 - 06:03
#36
Posté 21 novembre 2009 - 06:09
Truth is, even normal requires cheese moves like potion chugging, LOS exploiting, and powerspells. The fact that hard and nightmare aren't hard enough for people who are good at these sorts of things is irrelevant to the discussion.
#37
Posté 21 novembre 2009 - 06:12
Jalem001 wrote...
Its weird how everyone struggles with different fights. I had to do the fight against the leader of the cultists like 9 times, but I killed the High Dragon on my first try. Meanwhile my friend got the leader on the first try and couldn't kill the High Dragon.
My party was two tanks (Alistar, and me), Lelianna with a bow, and Wynne for healing. No CC, but with two tanks we do fine against larger groups. Mages are my bane.
I love the difficulty. I feel its spot on.
The High Dragon won't scale below level 15 I don't believe. The Cultist leader will however. Thats probably why. Also, having more than one mellee on the high dragon fight makes it significantly harder. With 2 or 3 mages it gets much easier.
Pretty much the key to the game is controlling the enemy through crowd control and taunts, and focusing your fire to pick off targets quickly. Once you get enough gold to mass-produce potions and poultices by the dozen it makes your life significantly easier.
In fairness, the game has some fairly erratic difficulty spikes...
I play exclusively on nightmare, and can pretty much faceroll through
most fights now, but every once in a while I hit a fight that forces me
to reload 4 5 or 6 times. Random encounters are probably the worse
offender as far as this goes, closely followed by a few of the
sidequest missions, notably the Back Alley bandit encounters, and, to a
lesser extent, the caravan and a few of the other world map side quests.
Modifié par Sheylan, 21 novembre 2009 - 06:22 .
#38
Posté 21 novembre 2009 - 06:16
#39
Posté 21 novembre 2009 - 06:17
Modifié par Sheylan, 21 novembre 2009 - 06:22 .
#40
Posté 21 novembre 2009 - 06:22
I'm doing the same char again in Nightmare and it's been very easy now. I haven't died once, I have the DLC + bonus items and I've been reading how they made Nightmare too easy.
I like it just fine so far and will not try a masoquist "no potion /injuries kit + all tweaked as per someone personal taste to make game impossible again mod"... I'm no masoquist and default Nightmare with my acquired experience on the gameplay, without exploits or cheese tactics, are surely giving a great sense of satisfaction again. It's not easier as much as I became a better player. I like thinking so.
Modifié par RageGT, 21 novembre 2009 - 06:23 .
#41
Posté 21 novembre 2009 - 06:22
RogueAssassinX wrote...
I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.
Then just play on Easy then? Or play better.
adam_nox wrote...
it's too hard on normal. We shouldn't play 20 other rpgs on normal and have them be easy to us (because we are vets afterall), and then play this one and have normal be anal violation mode.
Truth is, even normal requires cheese moves like potion chugging, LOS exploiting, and powerspells. The fact that hard and nightmare aren't hard enough for people who are good at these sorts of things is irrelevant to the discussion.
It just takes a bit of practice and understanding of the various talents and spells really.
I'm playing on Nightmare right now with a Rogue and I've gotten up to around lvl 8 so I've played a few hours. I haven't been exploiting any major spells or pulls and rarely have to potion chug. (To be fair, I don't have a healer yet)
My main strategy has been to have Morrigan use her Hexes to decrease my opponents resistance to nature damage while I use deathroot poisons and backstab/dual strike. Always have ice weapons enabled on Morrigan as well. Sten in particular has been incredibly useful as the extra armour penetration of a 2hander is very very useful on Nightmare.
I struggled on Normal when I played it and struggled a bit on Hard when I did that but once you get a firm grasp on the game mechanics Nightmare isn't much more difficult than Normal is as as noob.
The difficulty is excellent in my opinion, as it's just challenging enough that I can never breeze through it (and when it does get too easy I pump up the difficulty and it's perfect again) and if I'm really struggling I'll either approach the battle differently, leave and come back later or turn down the difficulty.
#42
Posté 21 novembre 2009 - 06:26
The game is too hard if a skilled, experienced player cannot complete the game on the hard difficulty. Right now a skilled, experienced player can steamroll the game on nightmare with only, as you say, an occasionally difficult fight. To me that says that most fights are too easy, not that a couple are too hard.
#43
Posté 21 novembre 2009 - 06:26
ITSSEXYTIME wrote...
...
The difficulty is excellent in my opinion, as it's just challenging enough that I can never breeze through it (and when it does get too easy I pump up the difficulty and it's perfect again) and if I'm really struggling I'll either approach the battle differently, leave and come back later or turn down the difficulty.
Agreed. Forgot to mention. I'm making the game easier on Nightmare because I chose to use all the game had offerred me before and I had neglected like traps, poison, salves and overall better char development.
EDIT.: (although I never change diff or leave the area to come back later because spawned monster will keep their level while I might gain some and it would kill the challenge)
Modifié par RageGT, 21 novembre 2009 - 06:29 .
#44
Posté 21 novembre 2009 - 06:30
#45
Posté 21 novembre 2009 - 07:12
AgenTBC wrote...
Sheylan: Perhaps it is a philosophical difference but I don't think having to reload a fight multiple times means the game is too hard. NOT having to reload some fights multiple times means the game is too easy.
The game is too hard if a skilled, experienced player cannot complete the game on the hard difficulty. Right now a skilled, experienced player can steamroll the game on nightmare with only, as you say, an occasionally difficult fight. To me that says that most fights are too easy, not that a couple are too hard.
Oh, I don't disagree. My point is that the fights that are hard seem to be completely random. Fights that SHOULD be extremely hard (the archdemon fight at the end of the game for example) are incredibly easy, even on my first try I had little difficulty. But on the other hand, fights that should be, at worse, moderately challenging (again, I use the bandit fights in Denerim as the perfect example) require you to either exploit game mechanics or play almost perfectly.
#46
Posté 21 novembre 2009 - 07:36
AgenTBC wrote...
The game is too hard if a skilled, experienced player cannot complete the game on the hard difficulty. Right now a skilled, experienced player can steamroll the game on nightmare with only, as you say, an occasionally difficult fight. To me that says that most fights are too easy, not that a couple are too hard.
Agreed. I was one of those who steam rolled Nightmare =\\ I did have to load a lot on a few fights, but I never felt really stuck on a fight.
I sort of felt that I MUST have been doing something wrong. I started on hard difficulty my first time through and at Redcliff decided it was too easy, and played the rest of the game on Nightmare. The only fights I ever had to tone it down on was on the first Reverent one of the quests where you're sent to find refugees (mostly because I iniststed on saving the dumb peasants).
What I found to help a lot was AoE CC - namely, Cone of Cold. That spell is ridiculously amazing. You Freeze a line of mobs, then shield bash, pummle, overpower, etc your way into shattering half your opponents.
Sheylan wrote...
Oh, I don't disagree. My point is that
the fights that are hard seem to be completely random. Fights that
SHOULD be extremely hard (the archdemon fight at the end of the game
for example) are incredibly easy, even on my first try I had little
difficulty. But on the other hand, fights that should be, at worse,
moderately challenging (again, I use the bandit fights in Denerim as
the perfect example) require you to either exploit game mechanics or
play almost perfectly.
Yeah, I found that a lot. More enemies seems to be an easy way of increasing difficulty - untill you learn the Taunt, Forcefield (your tank!) then cast blizzard on them method. *evil laugh* (I did this for the bandit fights in Denerim and giggled as they attacked, froze, ran away, charged back in, attacked, froze, repeat). I think one of the hardest fights I came accross was the last one for the Dalish elves where you fight the trees in the room. . . you know the one (trying to not be spoilerific).
What I did find annoying was there were fights that were incredibly easy to exploit. You could often range attack an enemy and it wouldn't pull the group. In some cases, if I wanted to, I could pick off half an enemy group before they acknowledged my existence.
One of my suggestions to make Nightmare more. . . nightmareish. . . would be to fix it so if a tank is Force Fielded, the mobs drop aggro, and fix it so when a group is being attacked, they attack back! When I did the High Dragon fight, she would change targets when I forcefielded Alistair - it made the fight much more entertaining as I didn't have an "oh crap"/"haha your attacks are useless!" move to pull.
Over all, however, I was very much impressed with the difficulty improvement in the fights and the boss fights. I loved the major boss fights. I saved a game rightbefore each so I could back sometime and try them again
My group was mainly my rogue archer (ranger/assassin), Alistair, Morrigane, and Wynne.
BTW. Ranger pets. . . are amazing. Block a door with the bear's giant bum. Works better than any two humanoid (or canine) melee.
#47
Posté 21 novembre 2009 - 07:41
Sheylan wrote...
Fights that SHOULD be extremely hard (the __________ fight at the ___ of the game for example) are incredibly easy, even on my first try I had little difficulty.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO..........................
Self < 50% Health - Use Lesser Whatever Poultice. They're cheap to make, and I'm almost certain that if you adjust the threshold accordingly to fights (75% for harder fights, 25% for easier fights), you probably won't need any healing at all.
And if a character does take as much damage as to actually need healing, use Force Field.
Modifié par Sakiradesu, 21 novembre 2009 - 07:41 .
#48
Posté 21 novembre 2009 - 07:42
msbouvier wrote...
At the risk of coming across as a complete tool, I cannot tell a lie. The first time I played through, I died multiple times in some battles when I was playing on easy. After extensive further play, I can say that's probably because the game (for PC at least) was designed to be tactical. If you don't switch between characters, balance your party, and manage your healers/pots effectively, you're toast.
Me too! :happy:
Then I learned to horde injury kits and health and buy them everywhere I found them, lol.
But yeah, Ozgrimmar was hellish the first time I played.
#49
Posté 21 novembre 2009 - 07:43
#50
Posté 21 novembre 2009 - 05:40
seekwolf wrote...
maikanix wrote...
The patch said it made it easier, which makes me sad. Why, why, why listen to complainers who can't learn strategy, and how to play the game. I might have to increase the difficulty just to have fun again. :\\\\\\\\\\\\\\\\
easy = faceroll mode.
did you ever play BG? >.>
You don't know how happy I was when I realized I had to be careful. And think. And that it was easy to die. *sigh* and I want it to get harder and harder, and I want to get better and better. But alas! people complain. I hope they install and even higher difficulty. I guess more options couldn't hurt..but what kind of person would want to go it to be easier? :\\\\\\\\\\\\\\\\
FIGURE IT OUT
not trying to be rude...
but seriously. Just strategerize, it'll work out - think, brains r m helpful.
i played all the bg's and it wasnt as hard as dragon age on normal..also it is kinda rude towards us who are having trouble on normal. I like a challenge but what most people have already stated is that a few fights on normal are almost impossible. im sure they are doable, but the average game player does not want to reload 10 times just to down one encounter.
The OP wasn't about making the game easier, it was about the huge difference between normal and easy. So your post is kind of out of place.
There isn't a single fight in this game that I had to reload 10x to get past, even on hard. Most of the time after a party wipe, I was able to get past it the 2nd time by adjusting my strategy slightly. Some fights are very difficult and required me to do maybe 3 or 4 times. I don't recall ever taking more attempts than that.
My advice to you is that if your party wipes on an encounter, before you hit 'reload last save' think about how the fight went. Did someone die early? Was there one particular enemy or enemy tactic that was most dangerous to you and must be dealt with? Are you low on pots and need your party to conserve mana and or stamina?
I could go on, but you get the idea. Consider why you lost and make adjustments. If you do not, you will end up "reloading 10 times" or more until you manage to get lucky with dice rolls. If you analyze things, fights that seem very difficult often become pretty damn easy.





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